Michiel Kroder offers up his review of Solar Sail‘s open-world, narrative-driven RPG, Smoke and Sacrifice Almost a year ago I was tempted to hold up my hand for a download code of Solar Sail’s Smoke […]
Author: Michiel Kroder
Battle Princess Madelyn
The idea for Battle Princess Madelyn came about because its head of development, Christopher Obritsch, loved playing Ghouls ’n Ghosts while his daughter Maddi watched. And when she told him she wanted to be in […]
Raging Justice
Fan of vintage brawlers Michiel Kroder reviews MakinGames‘ nostalgic, rambunctious debut. “Whatever happened to the scrolling beat ‘em ups, the Double Dragons, the Final Fights and the Streets of Rages?” It’s an often heard lament […]
The subjectivity of difficulty
So here we finally are, at the conclusion of Michiel’s three part article on difficulty in videogames. In the first part, I argued why difficulty and challenge are still such major components of what makes […]
The real fake difficulty
Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece on game difficulty, I argued that difficulty ultimately matters in […]
Why difficulty really matters in videogames
If you have read my previous contribution to Cane and Rinse, you might think of me as someone who’d welcome any breezy, pleasant piece of interactive entertainment that does not require any sort of mastery […]
‘Git Gud’, or: An ode to the monogamous gamer
Up until now I have remained faithful where it concerns my romantic relationships But I have a confession to make; I can hardly remember a time in which I was faithful in my relationships with […]
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