Author: Michiel Kroder


Raging Justice

Fan of vintage brawlers Michiel Kroder reviews MakinGames‘ nostalgic, rambunctious debut. “Whatever happened to the scrolling beat ‘em ups, the Double Dragons, the Final Fights and the Streets of Rages?” It’s an often heard lament […]


The subjectivity of difficulty

So here we finally are, at the conclusion of Michiel’s three part article on difficulty in videogames. In the first part, I argued why difficulty and challenge are still such major components of what makes […]


The real fake difficulty

Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece on game difficulty, I argued that difficulty ultimately matters in […]