<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:podcast="https://podcastindex.org/namespace/1.0"
xmlns:rawvoice="https://blubrry.com/developer/rawvoice-rss/"

	>
<channel>
	<title>
	Comments for Cane and Rinse	</title>
	<atom:link href="https://caneandrinse.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://caneandrinse.com/</link>
	<description>The videogame discussion podcast</description>
	<lastBuildDate>Mon, 20 Apr 2026 19:39:28 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>
	<item>
		<title>
		Comment on Turrican II: The Final Fight &#8211; Cane and Rinse No.709 by Leon Cox		</title>
		<link>https://caneandrinse.com/turrican-ii-final-fight/#comment-195951</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 20 Apr 2026 19:39:28 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28875#comment-195951</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/turrican-ii-final-fight/#comment-195912&quot;&gt;Robert Gibbons&lt;/a&gt;.

Apologies - now fixed!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/turrican-ii-final-fight/#comment-195912">Robert Gibbons</a>.</p>
<p>Apologies &#8211; now fixed!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Turrican II: The Final Fight &#8211; Cane and Rinse No.709 by Robert Gibbons		</title>
		<link>https://caneandrinse.com/turrican-ii-final-fight/#comment-195912</link>

		<dc:creator><![CDATA[Robert Gibbons]]></dc:creator>
		<pubDate>Sun, 19 Apr 2026 17:23:07 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28875#comment-195912</guid>

					<description><![CDATA[The podcast version of this episode, at least on my Overcast App, is wrong.  It actually plays the 2020 episode I Have No Mouth And I Must Scream, which is creepy because I just started playing that game, so I feel like The evil AI overlords are messing with me.]]></description>
			<content:encoded><![CDATA[<p>The podcast version of this episode, at least on my Overcast App, is wrong.  It actually plays the 2020 episode I Have No Mouth And I Must Scream, which is creepy because I just started playing that game, so I feel like The evil AI overlords are messing with me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-195263</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 13:37:47 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-195263</guid>

					<description><![CDATA[Thank you, Kirill!]]></description>
			<content:encoded><![CDATA[<p>Thank you, Kirill!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Balan Wonderworld &#8211; Cane and Rinse No.706 by Alex		</title>
		<link>https://caneandrinse.com/balan-wonderworld/#comment-195112</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Wed, 25 Mar 2026 15:26:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28843#comment-195112</guid>

					<description><![CDATA[It was very interesting to learn about this game and I appreciate the chance to do so without having to put the time in to actually play it.

It reminds of another 3D platformer that tried and failed to be the next big hit, Napple Tale for the Dreamcast. It also has a main character that is a could from the real world that gets isekai&#039;d into a world of metaphor to help them process things and mature. Except this one also covers topics of death and loss pretty unashamedly.

Napple Tale is actually fantastic though, it has a beautiful almost ghibli like art style, music by Yoko Kanno, and really engaging characters. I highly recommend trying it, though the only way to play it in English is with a fan patch.]]></description>
			<content:encoded><![CDATA[<p>It was very interesting to learn about this game and I appreciate the chance to do so without having to put the time in to actually play it.</p>
<p>It reminds of another 3D platformer that tried and failed to be the next big hit, Napple Tale for the Dreamcast. It also has a main character that is a could from the real world that gets isekai&#8217;d into a world of metaphor to help them process things and mature. Except this one also covers topics of death and loss pretty unashamedly.</p>
<p>Napple Tale is actually fantastic though, it has a beautiful almost ghibli like art style, music by Yoko Kanno, and really engaging characters. I highly recommend trying it, though the only way to play it in English is with a fan patch.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Mother (Earthbound Beginnings) &#8211; Cane and Rinse No.670 by @doctamario85 on tiktok		</title>
		<link>https://caneandrinse.com/mother-earthbound-beginnings/#comment-194775</link>

		<dc:creator><![CDATA[@doctamario85 on tiktok]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 17:57:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28489#comment-194775</guid>

					<description><![CDATA[me like erafbownd :D]]></description>
			<content:encoded><![CDATA[<p>me like erafbownd 😀</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Wipeout series &#8211; Cane and Rinse No.684 by Leon Cox		</title>
		<link>https://caneandrinse.com/wipeout-series/#comment-192121</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 03 Oct 2025 12:43:47 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28607#comment-192121</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/wipeout-series/#comment-192116&quot;&gt;Daryl&lt;/a&gt;.

Leon has regret because we totally forgot to talk about NegCon.
Apologies to all fans of the twisty controller.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/wipeout-series/#comment-192116">Daryl</a>.</p>
<p>Leon has regret because we totally forgot to talk about NegCon.<br />
Apologies to all fans of the twisty controller.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Wipeout series &#8211; Cane and Rinse No.684 by Daryl		</title>
		<link>https://caneandrinse.com/wipeout-series/#comment-192116</link>

		<dc:creator><![CDATA[Daryl]]></dc:creator>
		<pubDate>Fri, 03 Oct 2025 06:45:38 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28607#comment-192116</guid>

					<description><![CDATA[Did anyone manage to play the originals with NegCon controls?  It makes a world of difference.

Sorry if you mentioned it, I fell asleep to the podcast :)]]></description>
			<content:encoded><![CDATA[<p>Did anyone manage to play the originals with NegCon controls?  It makes a world of difference.</p>
<p>Sorry if you mentioned it, I fell asleep to the podcast 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Kirill		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-191803</link>

		<dc:creator><![CDATA[Kirill]]></dc:creator>
		<pubDate>Fri, 12 Sep 2025 11:52:36 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-191803</guid>

					<description><![CDATA[Hello. Was excited to read this article! I have a passion for old New York gang culture. It is due to video game The Warriors, a few documentaries (such as Rubble Kings) and dozens of old pictures that can be found on the Internet. I did not live in that time, I was born in 2001, but these times feel so familiar, so simple. Yet so distant. I am not American, I&#039;m Russian, but I like many pieces of American culture. Including the majestic film The Warriors. Sending best regards to that article&#039;s creator! 
From
St. Petersburg, Russia]]></description>
			<content:encoded><![CDATA[<p>Hello. Was excited to read this article! I have a passion for old New York gang culture. It is due to video game The Warriors, a few documentaries (such as Rubble Kings) and dozens of old pictures that can be found on the Internet. I did not live in that time, I was born in 2001, but these times feel so familiar, so simple. Yet so distant. I am not American, I&#8217;m Russian, but I like many pieces of American culture. Including the majestic film The Warriors. Sending best regards to that article&#8217;s creator!<br />
From<br />
St. Petersburg, Russia</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-191504</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Tue, 26 Aug 2025 16:18:01 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-191504</guid>

					<description><![CDATA[Thanks for the really interesting response and the story, Nitetrain. I hope you&#039;re in good health and spirit at 60 years of age.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the really interesting response and the story, Nitetrain. I hope you&#8217;re in good health and spirit at 60 years of age.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Nitetrain		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-191487</link>

		<dc:creator><![CDATA[Nitetrain]]></dc:creator>
		<pubDate>Mon, 25 Aug 2025 19:49:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-191487</guid>

					<description><![CDATA[I am 60 now, but I grew up on Washington Avenue, between 172nd St. and Claremont Parkway. My half-brother belonged to the Ghetto Brothers, one of my cousins belonged to the Black Spades, and my other brother belonged to the Webster Ave Boys. We lived at 1587 Washington Ave, 2 clicks from the 48th precinct. There was a dark skinned, cigar smoking woman (Dona Yaya) that lived on the 2nd floor of our building, that did a lot of the denim jacket gang colors back then. When the different gang members came to our block to get colors done, they would turn their vests inside-out, to represent a neutral ground, out of respect to Dona Yaya. I had an aunt, my mother&#039;s late sister, that lived at 1585 Washington Ave back then, and one day someone was trying to rob her while entering her apartment. When she screamed and fought back (natural then), her attacker tried to take off only to run out of the building and into Pistol Pete and a few other Bloods that happened to be stopping by Dona Yaya&#039;s to pick up some some gear. The attacker was not beaten to death because the police actually showed up. Different times back then, but it made you a different person today. I would not change a thing.]]></description>
			<content:encoded><![CDATA[<p>I am 60 now, but I grew up on Washington Avenue, between 172nd St. and Claremont Parkway. My half-brother belonged to the Ghetto Brothers, one of my cousins belonged to the Black Spades, and my other brother belonged to the Webster Ave Boys. We lived at 1587 Washington Ave, 2 clicks from the 48th precinct. There was a dark skinned, cigar smoking woman (Dona Yaya) that lived on the 2nd floor of our building, that did a lot of the denim jacket gang colors back then. When the different gang members came to our block to get colors done, they would turn their vests inside-out, to represent a neutral ground, out of respect to Dona Yaya. I had an aunt, my mother&#8217;s late sister, that lived at 1585 Washington Ave back then, and one day someone was trying to rob her while entering her apartment. When she screamed and fought back (natural then), her attacker tried to take off only to run out of the building and into Pistol Pete and a few other Bloods that happened to be stopping by Dona Yaya&#8217;s to pick up some some gear. The attacker was not beaten to death because the police actually showed up. Different times back then, but it made you a different person today. I would not change a thing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on RoboCop &#8211; Cane and Rinse No.674 by Andy Merrington (Kentish1973)		</title>
		<link>https://caneandrinse.com/robocop/#comment-191020</link>

		<dc:creator><![CDATA[Andy Merrington (Kentish1973)]]></dc:creator>
		<pubDate>Wed, 30 Jul 2025 15:28:29 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28527#comment-191020</guid>

					<description><![CDATA[Thanks for the super generous coverage of my post in the Robocop episode! Great to contribute in a small way to your epic love letter to gaming. Keep up the good work and all that!]]></description>
			<content:encoded><![CDATA[<p>Thanks for the super generous coverage of my post in the Robocop episode! Great to contribute in a small way to your epic love letter to gaming. Keep up the good work and all that!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Mother (Earthbound Beginnings) &#8211; Cane and Rinse No.670 by Parker		</title>
		<link>https://caneandrinse.com/mother-earthbound-beginnings/#comment-190136</link>

		<dc:creator><![CDATA[Parker]]></dc:creator>
		<pubDate>Thu, 26 Jun 2025 05:11:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28489#comment-190136</guid>

					<description><![CDATA[In the sequel, Giygas is a vastly different being. He is no longer recognizable as a physical alien form. He is portrayed as a chaotic, powerful force of evil. This transformation is hinted at in the first game, as Giegue&#039;s mental state deteriorates due to his internal conflict and the loss of his human mother. In many ways, Mother is not a perfect realization of what Itoi was trying to convey with this project. I would posit that he must have felt the same way as me, especially considering that Earthbound is clearly an attempt to revise and reproduce Mother. (Ness being identical to Ninten, etc)
It&#039;s my opinion, as an indie game dev, that Itoi and his team were suffering under the illusion that their art-form wasn&#039;t nascent. It&#039;s easy to play games as monetarily successful as Dragon Quest, to think that you are experiencing high art, and then offer a myriad of obvious improvements as if you are a technical (or, in Itoi&#039;s case, an emotional) genius. Hence, the million DQ clones that quickly followed, including Zelda and Ys.
I don&#039;t know what my point was, with this comment, except to say that Mother is a novel in 3 parts: 
Part 1- rough draft
Part 2- realization of intent
Part 3- high art]]></description>
			<content:encoded><![CDATA[<p>In the sequel, Giygas is a vastly different being. He is no longer recognizable as a physical alien form. He is portrayed as a chaotic, powerful force of evil. This transformation is hinted at in the first game, as Giegue&#8217;s mental state deteriorates due to his internal conflict and the loss of his human mother. In many ways, Mother is not a perfect realization of what Itoi was trying to convey with this project. I would posit that he must have felt the same way as me, especially considering that Earthbound is clearly an attempt to revise and reproduce Mother. (Ness being identical to Ninten, etc)<br />
It&#8217;s my opinion, as an indie game dev, that Itoi and his team were suffering under the illusion that their art-form wasn&#8217;t nascent. It&#8217;s easy to play games as monetarily successful as Dragon Quest, to think that you are experiencing high art, and then offer a myriad of obvious improvements as if you are a technical (or, in Itoi&#8217;s case, an emotional) genius. Hence, the million DQ clones that quickly followed, including Zelda and Ys.<br />
I don&#8217;t know what my point was, with this comment, except to say that Mother is a novel in 3 parts:<br />
Part 1- rough draft<br />
Part 2- realization of intent<br />
Part 3- high art</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The irresistible infinity of Bloodborne&#8217;s Chalice Dungeons by James		</title>
		<link>https://caneandrinse.com/bloodbornes-chalice-dungeons/#comment-189817</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 18:00:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19920#comment-189817</guid>

					<description><![CDATA[I didn&#039;t know you had written work too! Just stumbled onto this while looking up information on chalice dungeons. What a treat!

The chalice dungeons are something I&#039;ve only ever tackled in pursuit of the Platinum trophy in Bloodborne, but perhaps I&#039;ll give them a better look on a future playthrough.]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t know you had written work too! Just stumbled onto this while looking up information on chalice dungeons. What a treat!</p>
<p>The chalice dungeons are something I&#8217;ve only ever tackled in pursuit of the Platinum trophy in Bloodborne, but perhaps I&#8217;ll give them a better look on a future playthrough.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Umurangi Generation &#8211; Cane and Rinse No.667 by Specter		</title>
		<link>https://caneandrinse.com/umurangi-generation/#comment-189812</link>

		<dc:creator><![CDATA[Specter]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 11:02:24 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28460#comment-189812</guid>

					<description><![CDATA[I&#039;m so glad Jessie was here to piss in James&#039;s pretentious cheerios. It&#039;s insufferable when the pod is just people enabling him to navel gaze like with Oikospiel.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m so glad Jessie was here to piss in James&#8217;s pretentious cheerios. It&#8217;s insufferable when the pod is just people enabling him to navel gaze like with Oikospiel.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Syberia II &#8211; Cane and Rinse No.665 by Dullied		</title>
		<link>https://caneandrinse.com/syberia-ii/#comment-189495</link>

		<dc:creator><![CDATA[Dullied]]></dc:creator>
		<pubDate>Tue, 27 May 2025 05:07:50 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28439#comment-189495</guid>

					<description><![CDATA[Do you ever stop moaning about every little thing? Makes it unbearable to hear]]></description>
			<content:encoded><![CDATA[<p>Do you ever stop moaning about every little thing? Makes it unbearable to hear</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special No.14 &#8211; Nintendo GameCube by Mapquest Driving Directions		</title>
		<link>https://caneandrinse.com/gamecube/#comment-189466</link>

		<dc:creator><![CDATA[Mapquest Driving Directions]]></dc:creator>
		<pubDate>Mon, 26 May 2025 11:02:32 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26492#comment-189466</guid>

					<description><![CDATA[What a nostalgic celebration of one of Nintendo’s most underrated consoles! The GameCube may have been small, but its library was mighty—Metroid Prime, Wind Waker, Resident Evil 4—so many gems. Loved the reflections and community contributions, especially the image of clasping pencil microphones and popping those iconic &quot;toilet lids&quot;! Here’s to 20 years of “Born to Play” magic. ??]]></description>
			<content:encoded><![CDATA[<p>What a nostalgic celebration of one of Nintendo’s most underrated consoles! The GameCube may have been small, but its library was mighty—Metroid Prime, Wind Waker, Resident Evil 4—so many gems. Loved the reflections and community contributions, especially the image of clasping pencil microphones and popping those iconic &#8220;toilet lids&#8221;! Here’s to 20 years of “Born to Play” magic. ??</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Dead Space (2023) &#8211; Cane and Rinse No.661 by Retroblique		</title>
		<link>https://caneandrinse.com/deadspace/#comment-188991</link>

		<dc:creator><![CDATA[Retroblique]]></dc:creator>
		<pubDate>Fri, 09 May 2025 14:01:28 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28407#comment-188991</guid>

					<description><![CDATA[Re: How Microsoft are able to work out if any particular game drew someone towards a Game Pass subscription. They know exactly what you play, when you play it, how long you play it for, and what you do within each game. In the case of working out WHY you&#039;re using Game Pass, I think they simply take a snapshot of the GP games you play within any given month, and the hours spent on them, to work out some kind of dollar per hour per game value for your account. 

So if the only two GP games you played that month were 30 hours on Dead Space and 30 hours on Forza Horizon 5 with a $20 subscription then you &quot;spent&quot; $10 on each. Exactly what drew you to Game Pass is irrelevant. It&#039;s possible you signed up to play through the Halo collection and were sidetracked by DS and Forza -- but intention doesn&#039;t create a meaningful data point, only what you play, and the hours played/month on GP titles speak for themselves.]]></description>
			<content:encoded><![CDATA[<p>Re: How Microsoft are able to work out if any particular game drew someone towards a Game Pass subscription. They know exactly what you play, when you play it, how long you play it for, and what you do within each game. In the case of working out WHY you&#8217;re using Game Pass, I think they simply take a snapshot of the GP games you play within any given month, and the hours spent on them, to work out some kind of dollar per hour per game value for your account. </p>
<p>So if the only two GP games you played that month were 30 hours on Dead Space and 30 hours on Forza Horizon 5 with a $20 subscription then you &#8220;spent&#8221; $10 on each. Exactly what drew you to Game Pass is irrelevant. It&#8217;s possible you signed up to play through the Halo collection and were sidetracked by DS and Forza &#8212; but intention doesn&#8217;t create a meaningful data point, only what you play, and the hours played/month on GP titles speak for themselves.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Quake II &#8211; Cane and Rinse No.662 by Leon Cox		</title>
		<link>https://caneandrinse.com/quake-ii/#comment-188831</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 01 May 2025 10:37:00 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28414#comment-188831</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/quake-ii/#comment-188813&quot;&gt;Retroblique&lt;/a&gt;.

Hi, thanks for commenting!
As I recall we discussed some of that (possibly not the trademark element) in the extended Patreon cut of the podcast, which was 32 minutes longer: https://www.patreon.com/posts/quake-ii-cane-no-125603162]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/quake-ii/#comment-188813">Retroblique</a>.</p>
<p>Hi, thanks for commenting!<br />
As I recall we discussed some of that (possibly not the trademark element) in the extended Patreon cut of the podcast, which was 32 minutes longer: <a href="https://www.patreon.com/posts/quake-ii-cane-no-125603162" rel="nofollow ugc">https://www.patreon.com/posts/quake-ii-cane-no-125603162</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Quake II &#8211; Cane and Rinse No.662 by Retroblique		</title>
		<link>https://caneandrinse.com/quake-ii/#comment-188813</link>

		<dc:creator><![CDATA[Retroblique]]></dc:creator>
		<pubDate>Wed, 30 Apr 2025 14:09:53 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28414#comment-188813</guid>

					<description><![CDATA[One thing I don&#039;t think was mentioned -- throughout development Quake 2 was never intended to be a Quake sequel, but rather its own thing. This persisted until very much the last minute when they needed a name for the pre-release marketing campaign. A few names were bandied about, but they couldn&#039;t find one that everyone liked. Putting it to the vote, &quot;Wor&quot; was eventually chosen, but it apparently clashed with an existing trademark, so having run out of time they just called it Quake 2 in order to get it out the door.]]></description>
			<content:encoded><![CDATA[<p>One thing I don&#8217;t think was mentioned &#8212; throughout development Quake 2 was never intended to be a Quake sequel, but rather its own thing. This persisted until very much the last minute when they needed a name for the pre-release marketing campaign. A few names were bandied about, but they couldn&#8217;t find one that everyone liked. Putting it to the vote, &#8220;Wor&#8221; was eventually chosen, but it apparently clashed with an existing trademark, so having run out of time they just called it Quake 2 in order to get it out the door.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Akeem bell		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-188554</link>

		<dc:creator><![CDATA[Akeem bell]]></dc:creator>
		<pubDate>Tue, 22 Apr 2025 02:32:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-188554</guid>

					<description><![CDATA[?? vampire gang ??]]></description>
			<content:encoded><![CDATA[<p>?? vampire gang ??</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Metal Gear Solid &#8211; Cane and Rinse No.28 by Andrew		</title>
		<link>https://caneandrinse.com/metal-gear-solid/#comment-186397</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Tue, 28 Jan 2025 17:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=2885#comment-186397</guid>

					<description><![CDATA[Here in 2025 playing the Switch collection!  Great podcast as always, have brilliant memories of playing this in my teenage years]]></description>
			<content:encoded><![CDATA[<p>Here in 2025 playing the Switch collection!  Great podcast as always, have brilliant memories of playing this in my teenage years</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Play;Write 207 &#8211; NSFW, Finals, Pareidolia by Matt Parker		</title>
		<link>https://caneandrinse.com/playwrite-207-nsfw-finals-pareidolia/#comment-186396</link>

		<dc:creator><![CDATA[Matt Parker]]></dc:creator>
		<pubDate>Tue, 28 Jan 2025 17:37:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25863#comment-186396</guid>

					<description><![CDATA[I miss this show...]]></description>
			<content:encoded><![CDATA[<p>I miss this show&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Beginning &#8211; Cane and Rinse 0 by getaway shootout		</title>
		<link>https://caneandrinse.com/the-c-r-podcast-issue-zero/#comment-186158</link>

		<dc:creator><![CDATA[getaway shootout]]></dc:creator>
		<pubDate>Wed, 08 Jan 2025 08:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=137#comment-186158</guid>

					<description><![CDATA[Excellent work gents, really loving the site and looking forward to what you’ll be producing in the future.]]></description>
			<content:encoded><![CDATA[<p>Excellent work gents, really loving the site and looking forward to what you’ll be producing in the future.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-185647</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Thu, 28 Nov 2024 11:21:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-185647</guid>

					<description><![CDATA[Absolutely, Jande!]]></description>
			<content:encoded><![CDATA[<p>Absolutely, Jande!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Jande		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-185627</link>

		<dc:creator><![CDATA[Jande]]></dc:creator>
		<pubDate>Wed, 27 Nov 2024 04:02:07 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-185627</guid>

					<description><![CDATA[Thank you for that! I always think it&#039;s amazing how US culture gets translated and shifted and used in Japanese media. Especially when something is so impactful that it ripples through an entire genre.]]></description>
			<content:encoded><![CDATA[<p>Thank you for that! I always think it&#8217;s amazing how US culture gets translated and shifted and used in Japanese media. Especially when something is so impactful that it ripples through an entire genre.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Vampire Killer / Castlevania: Bloodlines / The New Generation &#8211; Cane and Rinse No.638 by David		</title>
		<link>https://caneandrinse.com/vampire-killer/#comment-185442</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Tue, 05 Nov 2024 02:34:10 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28219#comment-185442</guid>

					<description><![CDATA[I like the design of Castlevania: Bloodlines. I&#039;m 34 so maybe it is the nostalgia of it but that was a good game. Though, as style goes, and I know its not the same view point but zelda had a good one.]]></description>
			<content:encoded><![CDATA[<p>I like the design of Castlevania: Bloodlines. I&#8217;m 34 so maybe it is the nostalgia of it but that was a good game. Though, as style goes, and I know its not the same view point but zelda had a good one.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sonic 3 &#038; Knuckles &#8211; Cane and Rinse No.637 by David		</title>
		<link>https://caneandrinse.com/sonic-3-knuckles/#comment-185314</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 24 Oct 2024 01:18:25 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=28214#comment-185314</guid>

					<description><![CDATA[Sonic 3 was one of my favorite games growing up. I would play for hours and I knew every level by heart. I was so good that my friends would always ask me to help them with it. Awesome podcast!]]></description>
			<content:encoded><![CDATA[<p>Sonic 3 was one of my favorite games growing up. I would play for hours and I knew every level by heart. I was so good that my friends would always ask me to help them with it. Awesome podcast!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Blade Runner &#8211; Cane and Rinse No.287 by Klozet su kaç?r?yor		</title>
		<link>https://caneandrinse.com/blade-runner/#comment-184552</link>

		<dc:creator><![CDATA[Klozet su kaç?r?yor]]></dc:creator>
		<pubDate>Sat, 27 Jul 2024 15:42:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17697#comment-184552</guid>

					<description><![CDATA[Thanks for the quality and nice content.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the quality and nice content.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 465 &#8211; Cornucopia by Subconscious Games by TechyList		</title>
		<link>https://caneandrinse.com/cornucopia/#comment-182715</link>

		<dc:creator><![CDATA[TechyList]]></dc:creator>
		<pubDate>Thu, 25 Jan 2024 08:00:00 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27604#comment-182715</guid>

					<description><![CDATA[Wow, this blog post has really made me think about the way I approach game development. The concept of Cornucopia and how it can be used to create a game that is both fun and meaningful is incredibly interesting. I love the idea of using a surreal, dreamlike world to explore complex themes and ideas. As a reader, I feel like I&#039;ve gained a new perspective on the role of games in society and I can&#039;t wait to see more from Subconscious Games.]]></description>
			<content:encoded><![CDATA[<p>Wow, this blog post has really made me think about the way I approach game development. The concept of Cornucopia and how it can be used to create a game that is both fun and meaningful is incredibly interesting. I love the idea of using a surreal, dreamlike world to explore complex themes and ideas. As a reader, I feel like I&#8217;ve gained a new perspective on the role of games in society and I can&#8217;t wait to see more from Subconscious Games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 476 &#8211; Moving Out 2 by SMG Studios by Chris O'Regan		</title>
		<link>https://caneandrinse.com/moving-out-2/#comment-182690</link>

		<dc:creator><![CDATA[Chris O'Regan]]></dc:creator>
		<pubDate>Sun, 21 Jan 2024 16:11:57 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27827#comment-182690</guid>

					<description><![CDATA[We have tried to add The Sausage Factory to Spotify in the past and we have encountered some administrative hurdles. Your comment has spurred us on to have another go to see if we can overcome these obstacles.]]></description>
			<content:encoded><![CDATA[<p>We have tried to add The Sausage Factory to Spotify in the past and we have encountered some administrative hurdles. Your comment has spurred us on to have another go to see if we can overcome these obstacles.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 476 &#8211; Moving Out 2 by SMG Studios by Mark Stevens		</title>
		<link>https://caneandrinse.com/moving-out-2/#comment-182684</link>

		<dc:creator><![CDATA[Mark Stevens]]></dc:creator>
		<pubDate>Sun, 21 Jan 2024 00:50:59 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27827#comment-182684</guid>

					<description><![CDATA[Apologies if this has been addressed before, but clicking on the Spotify link just gives me &quot;Sorry, this content is unavailable!&quot; Likewise, searching for &quot;The Sausage Factory&quot; turns up a different podcast with the same name while yours is nowhere to be seen. Did you remove this podcast from Spotify?]]></description>
			<content:encoded><![CDATA[<p>Apologies if this has been addressed before, but clicking on the Spotify link just gives me &#8220;Sorry, this content is unavailable!&#8221; Likewise, searching for &#8220;The Sausage Factory&#8221; turns up a different podcast with the same name while yours is nowhere to be seen. Did you remove this podcast from Spotify?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Legend of Zelda: Skyward Sword was inaccessible &#8211; and my favorite game as a disabled teenager by Luke		</title>
		<link>https://caneandrinse.com/legend-of-zelda-skyward-sword/#comment-182677</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Sat, 20 Jan 2024 15:41:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26259#comment-182677</guid>

					<description><![CDATA[What a fantastic article! Appreciate you giving us a glimpse into your life here. It’s so important to hear varied perspectives. Oh, and I also really liked Skyward Sword :-)]]></description>
			<content:encoded><![CDATA[<p>What a fantastic article! Appreciate you giving us a glimpse into your life here. It’s so important to hear varied perspectives. Oh, and I also really liked Skyward Sword 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Planescape: Torment &#8211; Cane and Rinse No.398 by Alex79		</title>
		<link>https://caneandrinse.com/planescape-torment/#comment-181967</link>

		<dc:creator><![CDATA[Alex79]]></dc:creator>
		<pubDate>Thu, 30 Nov 2023 21:11:14 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22866#comment-181967</guid>

					<description><![CDATA[I stumbled across this whilst looking for reviews of old CRPGs on Switch. Interesting the show notes mention that there are reasons you shouldn&#039;t play ports of 20 year old RPGs designed for mouse and keyboard on a Switch - the ports of these old games are all really good and control very well, almost every review mentions how well they translate! I&#039;m playing BG1 on Switch now and having a great time!]]></description>
			<content:encoded><![CDATA[<p>I stumbled across this whilst looking for reviews of old CRPGs on Switch. Interesting the show notes mention that there are reasons you shouldn&#8217;t play ports of 20 year old RPGs designed for mouse and keyboard on a Switch &#8211; the ports of these old games are all really good and control very well, almost every review mentions how well they translate! I&#8217;m playing BG1 on Switch now and having a great time!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sekiro travelogue: Visiting landmarks featured in FromSoftware’s magical realism version of Japan by Kev		</title>
		<link>https://caneandrinse.com/sekiro-travelogue/#comment-181844</link>

		<dc:creator><![CDATA[Kev]]></dc:creator>
		<pubDate>Wed, 15 Nov 2023 22:39:21 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23142#comment-181844</guid>

					<description><![CDATA[This was really well-written! It&#039;s clear you have a robust understanding of the lore of Sekiro, and the way you linked it to historical Japan was very thoughtful. What a great read!]]></description>
			<content:encoded><![CDATA[<p>This was really well-written! It&#8217;s clear you have a robust understanding of the lore of Sekiro, and the way you linked it to historical Japan was very thoughtful. What a great read!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Deathloop &#8211; Cane and Rinse No.580 by Leon Cox		</title>
		<link>https://caneandrinse.com/deathloop/#comment-181272</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sat, 09 Sep 2023 12:04:41 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27513#comment-181272</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/deathloop/#comment-181265&quot;&gt;James Rice&lt;/a&gt;.

Since fixed!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/deathloop/#comment-181265">James Rice</a>.</p>
<p>Since fixed!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Deathloop &#8211; Cane and Rinse No.580 by James Rice		</title>
		<link>https://caneandrinse.com/deathloop/#comment-181265</link>

		<dc:creator><![CDATA[James Rice]]></dc:creator>
		<pubDate>Fri, 08 Sep 2023 16:15:49 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27513#comment-181265</guid>

					<description><![CDATA[You’ve uploaded the wrong audio to the podcast stream! It’s not Deathloop.]]></description>
			<content:encoded><![CDATA[<p>You’ve uploaded the wrong audio to the podcast stream! It’s not Deathloop.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 139 &#8211; The videogame music podcast by Alex79		</title>
		<link>https://caneandrinse.com/sound-play-139/#comment-181220</link>

		<dc:creator><![CDATA[Alex79]]></dc:creator>
		<pubDate>Tue, 05 Sep 2023 18:27:11 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19170#comment-181220</guid>

					<description><![CDATA[I was just listening to this after searching whether you guys had ever covered Flashback (because I&#039;d forgotten), and I&#039;d also forgotten I&#039;d requested the credits track for a Sound Of Play show, it was nice to hear the tune again. What&#039;s funny though is because it&#039;s over the credits it just repeats the same few parts over and over again, and I wasn&#039;t expecting you to play it for so long. I could just picture you both sat there, checking your watches, wondering how long it was going to go on for... ?]]></description>
			<content:encoded><![CDATA[<p>I was just listening to this after searching whether you guys had ever covered Flashback (because I&#8217;d forgotten), and I&#8217;d also forgotten I&#8217;d requested the credits track for a Sound Of Play show, it was nice to hear the tune again. What&#8217;s funny though is because it&#8217;s over the credits it just repeats the same few parts over and over again, and I wasn&#8217;t expecting you to play it for so long. I could just picture you both sat there, checking your watches, wondering how long it was going to go on for&#8230; ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special: Nintendo Game Boy by javanflo		</title>
		<link>https://caneandrinse.com/game-boy/#comment-181079</link>

		<dc:creator><![CDATA[javanflo]]></dc:creator>
		<pubDate>Mon, 28 Aug 2023 07:30:50 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20995#comment-181079</guid>

					<description><![CDATA[This is one of my favorite episodes]]></description>
			<content:encoded><![CDATA[<p>This is one of my favorite episodes</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Radiant Silvergun &#8211; Cane and Rinse No.574 by Leon Cox		</title>
		<link>https://caneandrinse.com/radiant-silvergun/#comment-180782</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 27 Jul 2023 12:41:44 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27444#comment-180782</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/radiant-silvergun/#comment-180779&quot;&gt;Daryl&lt;/a&gt;.

We love to do shmups too! Keep us updated on yours.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/radiant-silvergun/#comment-180779">Daryl</a>.</p>
<p>We love to do shmups too! Keep us updated on yours.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Radiant Silvergun &#8211; Cane and Rinse No.574 by Daryl		</title>
		<link>https://caneandrinse.com/radiant-silvergun/#comment-180779</link>

		<dc:creator><![CDATA[Daryl]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 21:01:36 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27444#comment-180779</guid>

					<description><![CDATA[I love it when you do Shmups!

Still working on my own Shmup so can&#039;t wait to hear your thoughts on this.

I&#039;ll get on that patreon :)]]></description>
			<content:encoded><![CDATA[<p>I love it when you do Shmups!</p>
<p>Still working on my own Shmup so can&#8217;t wait to hear your thoughts on this.</p>
<p>I&#8217;ll get on that patreon 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Beginning &#8211; Cane and Rinse 0 by Leon Cox		</title>
		<link>https://caneandrinse.com/the-c-r-podcast-issue-zero/#comment-180627</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 05 Jul 2023 07:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=137#comment-180627</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/the-c-r-podcast-issue-zero/#comment-180623&quot;&gt;kcmortis39&lt;/a&gt;.

You sure do! Welcome along!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/the-c-r-podcast-issue-zero/#comment-180623">kcmortis39</a>.</p>
<p>You sure do! Welcome along!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Beginning &#8211; Cane and Rinse 0 by kcmortis39		</title>
		<link>https://caneandrinse.com/the-c-r-podcast-issue-zero/#comment-180623</link>

		<dc:creator><![CDATA[kcmortis39]]></dc:creator>
		<pubDate>Tue, 04 Jul 2023 19:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=137#comment-180623</guid>

					<description><![CDATA[Just found you here in 2023. Got lots of great content to catch up on. Good show guys]]></description>
			<content:encoded><![CDATA[<p>Just found you here in 2023. Got lots of great content to catch up on. Good show guys</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Blade Runner &#8211; Cane and Rinse No.287 by Özken Trafo		</title>
		<link>https://caneandrinse.com/blade-runner/#comment-180156</link>

		<dc:creator><![CDATA[Özken Trafo]]></dc:creator>
		<pubDate>Fri, 28 Apr 2023 23:33:52 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17697#comment-180156</guid>

					<description><![CDATA[Gözya?lar?, kederin sessiz dilidir. (Voltaire)]]></description>
			<content:encoded><![CDATA[<p>Gözya?lar?, kederin sessiz dilidir. (Voltaire)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 300 &#8211; the videogame music podcast by Wesley		</title>
		<link>https://caneandrinse.com/sound-of-play-300/#comment-180131</link>

		<dc:creator><![CDATA[Wesley]]></dc:creator>
		<pubDate>Tue, 25 Apr 2023 09:09:39 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25599#comment-180131</guid>

					<description><![CDATA[Damn just started rinsing the podcast wish it was still ongoing! Thanks for the entertainment all.]]></description>
			<content:encoded><![CDATA[<p>Damn just started rinsing the podcast wish it was still ongoing! Thanks for the entertainment all.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Harold Kool		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-180100</link>

		<dc:creator><![CDATA[Harold Kool]]></dc:creator>
		<pubDate>Thu, 20 Apr 2023 18:53:03 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-180100</guid>

					<description><![CDATA[My neighborhood was Sunset Park Brooklyn, I was born in 68 so I was pretty young when the 70&#039;-80&#039;s gangs were around. You had the Assassinators, Turban Saints, Dirty Ones, La Familia, Horny Bejacs, 69&#039;ers. Back then I thought it was only in my neighborhood, I had no idea it was city wide, it was very dangerous to walk around especially if you dressed outlaw which was the street style back then.  It took a shooting of an innocent 8 yr old boy and a police officer named John the Cop to end the gangs back then. (you can see a good John the cop post on you tube)]]></description>
			<content:encoded><![CDATA[<p>My neighborhood was Sunset Park Brooklyn, I was born in 68 so I was pretty young when the 70&#8242;-80&#8217;s gangs were around. You had the Assassinators, Turban Saints, Dirty Ones, La Familia, Horny Bejacs, 69&#8217;ers. Back then I thought it was only in my neighborhood, I had no idea it was city wide, it was very dangerous to walk around especially if you dressed outlaw which was the street style back then.  It took a shooting of an innocent 8 yr old boy and a police officer named John the Cop to end the gangs back then. (you can see a good John the cop post on you tube)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Dragon&#8217;s Crown &#8211; Cane and Rinse No.558 by Leon Cox		</title>
		<link>https://caneandrinse.com/dragons-crown/#comment-179971</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 06 Apr 2023 13:50:56 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27269#comment-179971</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/dragons-crown/#comment-179963&quot;&gt;Daryl&lt;/a&gt;.

Great! Don&#039;t forget though, each podcast comes out a whole month earlier via our Patreon.
This Dragon&#039;s Crown show is extended by over 20 minutes too: https://www.patreon.com/posts/dragons-crown-no-79628079]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/dragons-crown/#comment-179963">Daryl</a>.</p>
<p>Great! Don&#8217;t forget though, each podcast comes out a whole month earlier via our Patreon.<br />
This Dragon&#8217;s Crown show is extended by over 20 minutes too: <a href="https://www.patreon.com/posts/dragons-crown-no-79628079" rel="nofollow ugc">https://www.patreon.com/posts/dragons-crown-no-79628079</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Dragon&#8217;s Crown &#8211; Cane and Rinse No.558 by Daryl		</title>
		<link>https://caneandrinse.com/dragons-crown/#comment-179963</link>

		<dc:creator><![CDATA[Daryl]]></dc:creator>
		<pubDate>Wed, 05 Apr 2023 23:16:44 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27269#comment-179963</guid>

					<description><![CDATA[Woohoo! Can&#039;t wait to hear your thoughts on this :D]]></description>
			<content:encoded><![CDATA[<p>Woohoo! Can&#8217;t wait to hear your thoughts on this 😀</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Outer Wilds &#8211; Cane and Rinse No.500 by K-Shade		</title>
		<link>https://caneandrinse.com/outer-wilds/#comment-179539</link>

		<dc:creator><![CDATA[K-Shade]]></dc:creator>
		<pubDate>Mon, 20 Feb 2023 08:25:14 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26339#comment-179539</guid>

					<description><![CDATA[Nice]]></description>
			<content:encoded><![CDATA[<p>Nice</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 423 &#8211; Dome Keeper by Bippinbits by Dan		</title>
		<link>https://caneandrinse.com/dome-keeper/#comment-179262</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Tue, 17 Jan 2023 03:07:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=27140#comment-179262</guid>

					<description><![CDATA[A podcast where the host invites game developers and gives them about 10% of the time to talk. Actually it&#039;s more like the host interviews himself and just lectures the developers he is supposed to interview.]]></description>
			<content:encoded><![CDATA[<p>A podcast where the host invites game developers and gives them about 10% of the time to talk. Actually it&#8217;s more like the host interviews himself and just lectures the developers he is supposed to interview.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by Welshrretro		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-178542</link>

		<dc:creator><![CDATA[Welshrretro]]></dc:creator>
		<pubDate>Sat, 19 Nov 2022 16:19:39 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-178542</guid>

					<description><![CDATA[@Lutherman that&#039;s interesting I wonder if it&#039;s the same friend who I know moved up to Didcot around that time? I used to go round Jeff&#039;s house with him quite a lot too when I was 16/17 during the early 90&#039;s when he lived in Cwmych in W Wales. Jeff was an absolute great bloke and slept over the place on his couch on more than one occasion.  Absolutely loved it and I can confirm he used to have a sit down Star Wars cabinet (think it was in the kitchen as you went in through the back door) and he also used to have a load of ST&#039;s and Amigas lying about in the living room. I can remember going round and he&#039;d just had a dev board for the Falcon he was proudly showing us. As a geek even back then that totally blew me away. Also got to feed Molly and Flossy that were happily standing in his garden out the back. Look back at those trips to his house with very fond memories indeed.]]></description>
			<content:encoded><![CDATA[<p>@Lutherman that&#8217;s interesting I wonder if it&#8217;s the same friend who I know moved up to Didcot around that time? I used to go round Jeff&#8217;s house with him quite a lot too when I was 16/17 during the early 90&#8217;s when he lived in Cwmych in W Wales. Jeff was an absolute great bloke and slept over the place on his couch on more than one occasion.  Absolutely loved it and I can confirm he used to have a sit down Star Wars cabinet (think it was in the kitchen as you went in through the back door) and he also used to have a load of ST&#8217;s and Amigas lying about in the living room. I can remember going round and he&#8217;d just had a dev board for the Falcon he was proudly showing us. As a geek even back then that totally blew me away. Also got to feed Molly and Flossy that were happily standing in his garden out the back. Look back at those trips to his house with very fond memories indeed.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 408 &#8211; Gibbon: Beyond the Trees by Broken Rules by Leon Cox		</title>
		<link>https://caneandrinse.com/gibbon-beyond-the-trees/#comment-178107</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 11 Oct 2022 13:25:02 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26757#comment-178107</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/gibbon-beyond-the-trees/#comment-178067&quot;&gt;Koof&lt;/a&gt;.

Not at the moment. We&#039;ll have a word with Chris.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/gibbon-beyond-the-trees/#comment-178067">Koof</a>.</p>
<p>Not at the moment. We&#8217;ll have a word with Chris.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 408 &#8211; Gibbon: Beyond the Trees by Broken Rules by Koof		</title>
		<link>https://caneandrinse.com/gibbon-beyond-the-trees/#comment-178067</link>

		<dc:creator><![CDATA[Koof]]></dc:creator>
		<pubDate>Fri, 07 Oct 2022 11:13:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26757#comment-178067</guid>

					<description><![CDATA[Are these on spotify? Can&#039;t find it - Cane and Rinse is but not these SF ones?]]></description>
			<content:encoded><![CDATA[<p>Are these on spotify? Can&#8217;t find it &#8211; Cane and Rinse is but not these SF ones?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Capitalist present, collective future: Labor in Night in the Woods and Tacoma by Nina Schulze		</title>
		<link>https://caneandrinse.com/capitalist-present-collective-future/#comment-178057</link>

		<dc:creator><![CDATA[Nina Schulze]]></dc:creator>
		<pubDate>Thu, 06 Oct 2022 07:44:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19760#comment-178057</guid>

					<description><![CDATA[Wow. An absolute AMAZING article, I throughly enjoyed it. I never realized how pressing it is for workers who are without a proper union ensuring their rights as top priority. The aspects of workers rights linked to  beautifully crafted video games was also something new for me. I’ll definitely give those games a go now. ???]]></description>
			<content:encoded><![CDATA[<p>Wow. An absolute AMAZING article, I throughly enjoyed it. I never realized how pressing it is for workers who are without a proper union ensuring their rights as top priority. The aspects of workers rights linked to  beautifully crafted video games was also something new for me. I’ll definitely give those games a go now. ???</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-177856</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Wed, 14 Sep 2022 17:06:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-177856</guid>

					<description><![CDATA[Hey Sonny, thanks for responding and also thanks for adding on! I especially focused on the outlaw style Bronx gangs (sleeveless leather/denim jackets, etc.) as referenced in the Warriors, as their aesthetics indirectly influenced the side scrolling beat &#039;em up arcade games of the 1980s and early 90s.]]></description>
			<content:encoded><![CDATA[<p>Hey Sonny, thanks for responding and also thanks for adding on! I especially focused on the outlaw style Bronx gangs (sleeveless leather/denim jackets, etc.) as referenced in the Warriors, as their aesthetics indirectly influenced the side scrolling beat &#8217;em up arcade games of the 1980s and early 90s.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Sonny		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-177802</link>

		<dc:creator><![CDATA[Sonny]]></dc:creator>
		<pubDate>Sat, 10 Sep 2022 15:35:59 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-177802</guid>

					<description><![CDATA[This is a good essay, but it leaves out that the NYC streetgang culture began in the 1830s, and lasted into the 20th century.  Then exploded in the slums in these same areas back in the 1950s into the early 60s. The gang rumbles back then even made police apprehensive about entering certain areas without half the force accompanying.  It had calmed down somewhat by 1965.  After that point it leveled off, to what you wrote here, &#038; then continued.]]></description>
			<content:encoded><![CDATA[<p>This is a good essay, but it leaves out that the NYC streetgang culture began in the 1830s, and lasted into the 20th century.  Then exploded in the slums in these same areas back in the 1950s into the early 60s. The gang rumbles back then even made police apprehensive about entering certain areas without half the force accompanying.  It had calmed down somewhat by 1965.  After that point it leveled off, to what you wrote here, &amp; then continued.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sine Mora &#8211; Cane and Rinse No.526 by Michiel Kroder		</title>
		<link>https://caneandrinse.com/sine-mora/#comment-177746</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Mon, 05 Sep 2022 08:41:39 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26675#comment-177746</guid>

					<description><![CDATA[All the best, Daryl!]]></description>
			<content:encoded><![CDATA[<p>All the best, Daryl!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.5: Commodore Amiga by henrik larsen		</title>
		<link>https://caneandrinse.com/commodore-amiga/#comment-177634</link>

		<dc:creator><![CDATA[henrik larsen]]></dc:creator>
		<pubDate>Sat, 27 Aug 2022 19:19:01 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22559#comment-177634</guid>

					<description><![CDATA[there was also an amiga version of quake]]></description>
			<content:encoded><![CDATA[<p>there was also an amiga version of quake</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sine Mora &#8211; Cane and Rinse No.526 by Leon Cox		</title>
		<link>https://caneandrinse.com/sine-mora/#comment-177447</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 12 Aug 2022 09:33:54 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26675#comment-177447</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sine-mora/#comment-177415&quot;&gt;Daryl&lt;/a&gt;.

Best of luck with the project, Daryl!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sine-mora/#comment-177415">Daryl</a>.</p>
<p>Best of luck with the project, Daryl!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sine Mora &#8211; Cane and Rinse No.526 by Daryl		</title>
		<link>https://caneandrinse.com/sine-mora/#comment-177415</link>

		<dc:creator><![CDATA[Daryl]]></dc:creator>
		<pubDate>Tue, 09 Aug 2022 22:13:49 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26675#comment-177415</guid>

					<description><![CDATA[Working on my own shmup and have the laborious task of manually drawing hitboxes for 360 frames of animation. I thought &#039;I need a podcast to get through this&#039;, searched for Cane and Rinse and then boom: it&#039;s a Sine Mora episode! Awesome :) Cheers guys!]]></description>
			<content:encoded><![CDATA[<p>Working on my own shmup and have the laborious task of manually drawing hitboxes for 360 frames of animation. I thought &#8216;I need a podcast to get through this&#8217;, searched for Cane and Rinse and then boom: it&#8217;s a Sine Mora episode! Awesome 🙂 Cheers guys!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Wonderful 101 &#8211; Cane and Rinse No.515 by Leon Cox		</title>
		<link>https://caneandrinse.com/the-wonderful-101/#comment-176696</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 26 May 2022 15:22:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26548#comment-176696</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/the-wonderful-101/#comment-176695&quot;&gt;Specter Von Baren&lt;/a&gt;.

Hey, Specter. Sorry that Our Josh harshed your buzz on this one, but here&#039;s the thing about that: We absolutely &lt;em&gt;don&#039;t&lt;/em&gt; always know whether or not everyone on the panel will like a game or not when we put the schedule together, that&#039;s the most important thing to note. People put themselves forward for games they are interested in playing, not necessarily ones that they already know that they are going to be positive about. Besides, Leon&#039;s qualms about W101 were aligned quite closely to Josh&#039;s issues with the game.

Secondly, the one criticism we get more than any other about the format of the Cane and Rinse podcast is that we have too many shows where everyone agrees with one another. You can&#039;t please all of the people all of the time, as the old saying goes. What are the chances that you&#039;ll always agree with everyone about any game? Pretty slim we&#039;d suggest. Michiel was utterly effusive in his praise for The Wonderful 101, giving it a place on his epic shelf. So if you aligned with him, that&#039;s cool, right?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/the-wonderful-101/#comment-176695">Specter Von Baren</a>.</p>
<p>Hey, Specter. Sorry that Our Josh harshed your buzz on this one, but here&#8217;s the thing about that: We absolutely <em>don&#8217;t</em> always know whether or not everyone on the panel will like a game or not when we put the schedule together, that&#8217;s the most important thing to note. People put themselves forward for games they are interested in playing, not necessarily ones that they already know that they are going to be positive about. Besides, Leon&#8217;s qualms about W101 were aligned quite closely to Josh&#8217;s issues with the game.</p>
<p>Secondly, the one criticism we get more than any other about the format of the Cane and Rinse podcast is that we have too many shows where everyone agrees with one another. You can&#8217;t please all of the people all of the time, as the old saying goes. What are the chances that you&#8217;ll always agree with everyone about any game? Pretty slim we&#8217;d suggest. Michiel was utterly effusive in his praise for The Wonderful 101, giving it a place on his epic shelf. So if you aligned with him, that&#8217;s cool, right?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Wonderful 101 &#8211; Cane and Rinse No.515 by Specter Von Baren		</title>
		<link>https://caneandrinse.com/the-wonderful-101/#comment-176695</link>

		<dc:creator><![CDATA[Specter Von Baren]]></dc:creator>
		<pubDate>Thu, 26 May 2022 11:53:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26548#comment-176695</guid>

					<description><![CDATA[Can I ask why Josh keeps participating in the games that he doesn&#039;t like? I&#039;m just incredibly frustrated how in dozens of episodes he&#039;ll be one of the members of the podcast to play a game that he knew ahead of time he was unlikely to like and he goes on to be a wet blanket during the podcast, bringing everything down with his nitpicks and pet peeves and derails the whole mood.]]></description>
			<content:encoded><![CDATA[<p>Can I ask why Josh keeps participating in the games that he doesn&#8217;t like? I&#8217;m just incredibly frustrated how in dozens of episodes he&#8217;ll be one of the members of the podcast to play a game that he knew ahead of time he was unlikely to like and he goes on to be a wet blanket during the podcast, bringing everything down with his nitpicks and pet peeves and derails the whole mood.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by Leon Cox		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-176542</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 03 May 2022 10:17:39 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-176542</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/jeff-minter/#comment-176534&quot;&gt;Jim&lt;/a&gt;.

Ha, very cool, very Jeff.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/jeff-minter/#comment-176534">Jim</a>.</p>
<p>Ha, very cool, very Jeff.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by Jim		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-176534</link>

		<dc:creator><![CDATA[Jim]]></dc:creator>
		<pubDate>Mon, 02 May 2022 20:54:26 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-176534</guid>

					<description><![CDATA[I &#039;met&#039; Jeff at an Atari ST show in London. He was busy on the Llamasoft stand so didnt say Hi sadly.
Never forget his modified ST case, themed in Dark Side of The Moon colours, looked amazing!]]></description>
			<content:encoded><![CDATA[<p>I &#8216;met&#8217; Jeff at an Atari ST show in London. He was busy on the Llamasoft stand so didnt say Hi sadly.<br />
Never forget his modified ST case, themed in Dark Side of The Moon colours, looked amazing!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by Leon Cox		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-176493</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 28 Apr 2022 08:45:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-176493</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/jeff-minter/#comment-176488&quot;&gt;MarcG&lt;/a&gt;.

Great stuff, thank you Marc!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/jeff-minter/#comment-176488">MarcG</a>.</p>
<p>Great stuff, thank you Marc!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by MarcG		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-176488</link>

		<dc:creator><![CDATA[MarcG]]></dc:creator>
		<pubDate>Wed, 27 Apr 2022 21:21:02 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-176488</guid>

					<description><![CDATA[Great show to commemorate an unsung national treasure.

A few things...

Tepest 4000 is now out on the Switch and has been done by Llamasoft, not a third party. I thought it was worth buying an OLED Switch for. It&#039;s not quite as good as TxK in my opion, but does mean I can put away my OLED Vita.

Giles has hinted some of the Minatur Project games will be coming to the Switch soon (sounds like Gridrunner and Goat up. But no TATE mode).

As you said, the iOS games are gone. You can get Android versions here for free (with the dontate suggestion):

http://www.minotaurproject.co.uk/Minotaur/donate.php

Gridrunner, 5 a day, Goat Up and Caverns of Minos all work fine on my Android 11 device (Surface Duo) - SuperOxWars doesn&#039;t.]]></description>
			<content:encoded><![CDATA[<p>Great show to commemorate an unsung national treasure.</p>
<p>A few things&#8230;</p>
<p>Tepest 4000 is now out on the Switch and has been done by Llamasoft, not a third party. I thought it was worth buying an OLED Switch for. It&#8217;s not quite as good as TxK in my opion, but does mean I can put away my OLED Vita.</p>
<p>Giles has hinted some of the Minatur Project games will be coming to the Switch soon (sounds like Gridrunner and Goat up. But no TATE mode).</p>
<p>As you said, the iOS games are gone. You can get Android versions here for free (with the dontate suggestion):</p>
<p><a href="http://www.minotaurproject.co.uk/Minotaur/donate.php" rel="nofollow ugc">http://www.minotaurproject.co.uk/Minotaur/donate.php</a></p>
<p>Gridrunner, 5 a day, Goat Up and Caverns of Minos all work fine on my Android 11 device (Surface Duo) &#8211; SuperOxWars doesn&#8217;t.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special No.11 &#8211; Vectrex by MarcG		</title>
		<link>https://caneandrinse.com/console-special-vectrex/#comment-176390</link>

		<dc:creator><![CDATA[MarcG]]></dc:creator>
		<pubDate>Thu, 21 Apr 2022 08:44:42 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25640#comment-176390</guid>

					<description><![CDATA[Just found you guys thanks to the Jeff Minter episode and cherry picking past episodes.

I was surprised you did so little on the homebrew, it could be a whole episode alone.

PLEASE checkout YASI and Protector. Only $22 here...

https://www.packratvg.com/vprotyasi.html

Protector is an amazing Defender clone. The original release is like gold dust, but it&#039;s easily available above and download. It had a hidden game YASI, Yet Another Space Invaders, which isn&#039;t hidden on the above.

Stunning bits of work that standout for me, but there is pleny great out there and more coming. eg Vryzon looks like a great SHMUP https://www.youtube.com/watch?v=b5vKjatT5KI]]></description>
			<content:encoded><![CDATA[<p>Just found you guys thanks to the Jeff Minter episode and cherry picking past episodes.</p>
<p>I was surprised you did so little on the homebrew, it could be a whole episode alone.</p>
<p>PLEASE checkout YASI and Protector. Only $22 here&#8230;</p>
<p><a href="https://www.packratvg.com/vprotyasi.html" rel="nofollow ugc">https://www.packratvg.com/vprotyasi.html</a></p>
<p>Protector is an amazing Defender clone. The original release is like gold dust, but it&#8217;s easily available above and download. It had a hidden game YASI, Yet Another Space Invaders, which isn&#8217;t hidden on the above.</p>
<p>Stunning bits of work that standout for me, but there is pleny great out there and more coming. eg Vryzon looks like a great SHMUP <a href="https://www.youtube.com/watch?v=b5vKjatT5KI" rel="nofollow ugc">https://www.youtube.com/watch?v=b5vKjatT5KI</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by Leon Cox		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-176360</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 19 Apr 2022 08:24:09 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-176360</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/jeff-minter/#comment-176359&quot;&gt;Lutherman&lt;/a&gt;.

Amazing! So cool, thanks for sharing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/jeff-minter/#comment-176359">Lutherman</a>.</p>
<p>Amazing! So cool, thanks for sharing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jeff Minter &#8211; Cane and Rinse No.510 by Lutherman		</title>
		<link>https://caneandrinse.com/jeff-minter/#comment-176359</link>

		<dc:creator><![CDATA[Lutherman]]></dc:creator>
		<pubDate>Tue, 19 Apr 2022 08:12:27 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26496#comment-176359</guid>

					<description><![CDATA[A  Commodore geek schoolfriend of mine in Reading during the mid 80&#039;s used to go round Minters house. We would have been around 13 or 14 at the time. Apparently he had a full sit down Atari cabinet of Star Wars in there and a very early build of an Amiga, probably a developers unit...What teenage kid into games would refuse that invite as at that time he was already an industry legend...Not saying anything dodgy about it but in this day and age and in the current climate it would be certainly not pass the sniff test. I never went as my parents would have refused but that particular memory stayed with me, particularly the thought of someone actually having a Star Wars arcade machine in their own home!]]></description>
			<content:encoded><![CDATA[<p>A  Commodore geek schoolfriend of mine in Reading during the mid 80&#8217;s used to go round Minters house. We would have been around 13 or 14 at the time. Apparently he had a full sit down Atari cabinet of Star Wars in there and a very early build of an Amiga, probably a developers unit&#8230;What teenage kid into games would refuse that invite as at that time he was already an industry legend&#8230;Not saying anything dodgy about it but in this day and age and in the current climate it would be certainly not pass the sniff test. I never went as my parents would have refused but that particular memory stayed with me, particularly the thought of someone actually having a Star Wars arcade machine in their own home!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 353 &#8211; Hell Let Loose by Black Matter by Codmick		</title>
		<link>https://caneandrinse.com/hell-let-loose/#comment-176016</link>

		<dc:creator><![CDATA[Codmick]]></dc:creator>
		<pubDate>Sat, 19 Feb 2022 18:43:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26044#comment-176016</guid>

					<description><![CDATA[I bought the game a couple of months ago and wow have I been impressed by it, hoping a match (with or without your friends) is a blast. Honestly some of the most fun gameplay I&#039;ve experienced. It&#039;s also great for people not too experienced with realistic shooters IMO.  I&#039;m on nearly 2000 hours, easily one of the greatest world war 2 games ever. Love this game.]]></description>
			<content:encoded><![CDATA[<p>I bought the game a couple of months ago and wow have I been impressed by it, hoping a match (with or without your friends) is a blast. Honestly some of the most fun gameplay I&#8217;ve experienced. It&#8217;s also great for people not too experienced with realistic shooters IMO.  I&#8217;m on nearly 2000 hours, easily one of the greatest world war 2 games ever. Love this game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Beginner&#8217;s Guide and the falsification of memory by Dd		</title>
		<link>https://caneandrinse.com/the-beginners-guide-and-the-falsification-of-memory/#comment-175840</link>

		<dc:creator><![CDATA[Dd]]></dc:creator>
		<pubDate>Sun, 23 Jan 2022 14:08:40 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16911#comment-175840</guid>

					<description><![CDATA[Actually... I wanna get more into detail.

I really like the introduction at the start, it ties in with how relationships dull because the memories and feelinhs become simplified over time so we could cope.

Davey couldnt cope and it ruined his relationship with Coda. Your analysis on the events of this game are very clear and I like the writing style you have.

And at the end with you stating Davey may be able to come to terms with himself is beautiful, a wonderful conclusion.

Yeah, I really like your essay.]]></description>
			<content:encoded><![CDATA[<p>Actually&#8230; I wanna get more into detail.</p>
<p>I really like the introduction at the start, it ties in with how relationships dull because the memories and feelinhs become simplified over time so we could cope.</p>
<p>Davey couldnt cope and it ruined his relationship with Coda. Your analysis on the events of this game are very clear and I like the writing style you have.</p>
<p>And at the end with you stating Davey may be able to come to terms with himself is beautiful, a wonderful conclusion.</p>
<p>Yeah, I really like your essay.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Beginner&#8217;s Guide and the falsification of memory by Dd		</title>
		<link>https://caneandrinse.com/the-beginners-guide-and-the-falsification-of-memory/#comment-175839</link>

		<dc:creator><![CDATA[Dd]]></dc:creator>
		<pubDate>Sun, 23 Jan 2022 14:01:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16911#comment-175839</guid>

					<description><![CDATA[I really like your essay. You are a womderful writer. This was a good read.]]></description>
			<content:encoded><![CDATA[<p>I really like your essay. You are a womderful writer. This was a good read.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 351 &#8211; Wildermyth by Worldwalker Games by Very Annoying		</title>
		<link>https://caneandrinse.com/wildermyth/#comment-173780</link>

		<dc:creator><![CDATA[Very Annoying]]></dc:creator>
		<pubDate>Tue, 21 Dec 2021 22:02:54 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=26015#comment-173780</guid>

					<description><![CDATA[This was possibly the worst &quot;interview&quot; I&#039;ve ever heard. Chris gave the guy seconds to answer his questions before repeatedly going on a long, unrelated tangent about some obscure thing that happened 15 years ago. Was hoping to gain some insight into the mind of a game developer, but all I experienced was the minimal efforts of a giddy child with no self-awareness, who was more interested in telling the developer about his Dnd game than actually interviewing him. 0/10. Very annoying. What a wasted opportunity.]]></description>
			<content:encoded><![CDATA[<p>This was possibly the worst &#8220;interview&#8221; I&#8217;ve ever heard. Chris gave the guy seconds to answer his questions before repeatedly going on a long, unrelated tangent about some obscure thing that happened 15 years ago. Was hoping to gain some insight into the mind of a game developer, but all I experienced was the minimal efforts of a giddy child with no self-awareness, who was more interested in telling the developer about his Dnd game than actually interviewing him. 0/10. Very annoying. What a wasted opportunity.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 185 &#8211; The videogame music podcast by Spaceship PuppyCuppy		</title>
		<link>https://caneandrinse.com/sound-of-play-185/#comment-173553</link>

		<dc:creator><![CDATA[Spaceship PuppyCuppy]]></dc:creator>
		<pubDate>Tue, 14 Dec 2021 17:06:32 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20696#comment-173553</guid>

					<description><![CDATA[Fantastic interview. Fantastic music.]]></description>
			<content:encoded><![CDATA[<p>Fantastic interview. Fantastic music.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 186 &#8211; The videogame music podcast by Spaceship PuppyCuppy		</title>
		<link>https://caneandrinse.com/sound-of-play-186/#comment-173552</link>

		<dc:creator><![CDATA[Spaceship PuppyCuppy]]></dc:creator>
		<pubDate>Tue, 14 Dec 2021 17:04:17 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20758#comment-173552</guid>

					<description><![CDATA[I’m going through the Sound of Play backlog and loving the Year in Review mashups and the Halloween specials. It’s too bad Sound of Play has stopped. 
Hope you guys are well. I will be checking out the main podcast…sometime soon but I am definitely sold on the ‘book club for video games premise’

One love]]></description>
			<content:encoded><![CDATA[<p>I’m going through the Sound of Play backlog and loving the Year in Review mashups and the Halloween specials. It’s too bad Sound of Play has stopped.<br />
Hope you guys are well. I will be checking out the main podcast…sometime soon but I am definitely sold on the ‘book club for video games premise’</p>
<p>One love</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory: 340 &#8211; Battle Axe by Bitmap Bureau by Gerry		</title>
		<link>https://caneandrinse.com/battle-axe/#comment-173519</link>

		<dc:creator><![CDATA[Gerry]]></dc:creator>
		<pubDate>Mon, 06 Dec 2021 10:01:02 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25843#comment-173519</guid>

					<description><![CDATA[Thanks for the interesting interview. It was nice to hear Henk&#039;s voice and his recap of his career (especially at Thalion) :-).]]></description>
			<content:encoded><![CDATA[<p>Thanks for the interesting interview. It was nice to hear Henk&#8217;s voice and his recap of his career (especially at Thalion) :-).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 300 &#8211; the videogame music podcast by Mark		</title>
		<link>https://caneandrinse.com/sound-of-play-300/#comment-162877</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 17 Oct 2021 03:59:53 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25599#comment-162877</guid>

					<description><![CDATA[Didn’t realise this was the last podcast 
I only started listening recently and so sad that this is the last one as I am loving the podcast 

I would love you to do another Christmas Special episode this year if you get chance as I really enjoyed your last one]]></description>
			<content:encoded><![CDATA[<p>Didn’t realise this was the last podcast<br />
I only started listening recently and so sad that this is the last one as I am loving the podcast </p>
<p>I would love you to do another Christmas Special episode this year if you get chance as I really enjoyed your last one</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Daytona USA &#8211; Cane and Rinse No.331 by Daryl Ward		</title>
		<link>https://caneandrinse.com/daytona-usa-331/#comment-162563</link>

		<dc:creator><![CDATA[Daryl Ward]]></dc:creator>
		<pubDate>Tue, 05 Oct 2021 19:34:24 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19709#comment-162563</guid>

					<description><![CDATA[Thankyou Leon, will deffo check this interview out :)]]></description>
			<content:encoded><![CDATA[<p>Thankyou Leon, will deffo check this interview out 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Daytona USA &#8211; Cane and Rinse No.331 by Leon Cox		</title>
		<link>https://caneandrinse.com/daytona-usa-331/#comment-162325</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 27 Sep 2021 15:39:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19709#comment-162325</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/daytona-usa-331/#comment-162311&quot;&gt;Daryl Ward&lt;/a&gt;.

Thanks Daryl! Yes, a few of us have Hotshot Racing, in fact we interviewed its creators in this very podcast: https://caneandrinse.com/hotshot-racing/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/daytona-usa-331/#comment-162311">Daryl Ward</a>.</p>
<p>Thanks Daryl! Yes, a few of us have Hotshot Racing, in fact we interviewed its creators in this very podcast: <a href="https://caneandrinse.com/hotshot-racing/" rel="ugc">https://caneandrinse.com/hotshot-racing/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Daytona USA &#8211; Cane and Rinse No.331 by Daryl Ward		</title>
		<link>https://caneandrinse.com/daytona-usa-331/#comment-162311</link>

		<dc:creator><![CDATA[Daryl Ward]]></dc:creator>
		<pubDate>Mon, 27 Sep 2021 10:22:21 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19709#comment-162311</guid>

					<description><![CDATA[Hey there Cane and/or Rinse,

Love your podcast :) if yoy like Daytona try Hotshot Racing, its currently 2.49 thereabouts on PS4, it even has the Daytona slot machine :)

What it doesnt have is Daytooooonaaaaaaaaaaaaaaaaaa]]></description>
			<content:encoded><![CDATA[<p>Hey there Cane and/or Rinse,</p>
<p>Love your podcast 🙂 if yoy like Daytona try Hotshot Racing, its currently 2.49 thereabouts on PS4, it even has the Daytona slot machine 🙂</p>
<p>What it doesnt have is Daytooooonaaaaaaaaaaaaaaaaaa</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-162294</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Sun, 26 Sep 2021 19:08:31 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-162294</guid>

					<description><![CDATA[That is incredible, Irish! Yes, from reading up and the documentaries I gather that the outlaw-type gangs ofte steered more in a positive direction and made real effort to do so.]]></description>
			<content:encoded><![CDATA[<p>That is incredible, Irish! Yes, from reading up and the documentaries I gather that the outlaw-type gangs ofte steered more in a positive direction and made real effort to do so.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Irish		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-162291</link>

		<dc:creator><![CDATA[Irish]]></dc:creator>
		<pubDate>Sun, 26 Sep 2021 17:59:17 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-162291</guid>

					<description><![CDATA[After being told that an Irish company wanting to do construction on Hughes Avenue at 180th street wouldn’t be possible! in fact it was one of the local Coalition’s that told us to stay away, I met the Sargent at arms of the Ching-a-Lings and it’s just such a pity that local neighbourhoods don’t have such honourable people like the Ching-a-Lings to look after them , job done in the late 90s with no bullshit, no worries and new low income housing provided??Thanks Ching-a-Lings from Ireland??]]></description>
			<content:encoded><![CDATA[<p>After being told that an Irish company wanting to do construction on Hughes Avenue at 180th street wouldn’t be possible! in fact it was one of the local Coalition’s that told us to stay away, I met the Sargent at arms of the Ching-a-Lings and it’s just such a pity that local neighbourhoods don’t have such honourable people like the Ching-a-Lings to look after them , job done in the late 90s with no bullshit, no worries and new low income housing provided??Thanks Ching-a-Lings from Ireland??</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Irish		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-162289</link>

		<dc:creator><![CDATA[Irish]]></dc:creator>
		<pubDate>Sun, 26 Sep 2021 17:43:01 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-162289</guid>

					<description><![CDATA[Met the Ching-a-Lings in the late 90s because we were doing a job on Hughes Avenue, no bullshit, no back stabbing, just straight up looking after the block, give me the MC any day for looking after their own ?]]></description>
			<content:encoded><![CDATA[<p>Met the Ching-a-Lings in the late 90s because we were doing a job on Hughes Avenue, no bullshit, no back stabbing, just straight up looking after the block, give me the MC any day for looking after their own ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Yakuza Kiwami 2 &#8211; Cane and Rinse No.479 by Chris		</title>
		<link>https://caneandrinse.com/yakuza-kiwami-2/#comment-162162</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Thu, 16 Sep 2021 17:38:53 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25978#comment-162162</guid>

					<description><![CDATA[Great work as always guys!

Just a quick note on Majima - you&#039;re right in saying he&#039;s not completely mad. The Mad Dog is just a persona he puts on after the events of Yakuza 0. After being manipulated in that game, he vowed to never let that happen again and to have more fun than anyone else.

The inspiration for his Mad Dog persona comes from 3 characters in Y0 - Nishitani, who prioritised thrills and pleasure above all else, Lee who used his strength and skills to protect those he cared about, and Sagawa who Majima described as damn near immortal (and he was also quite fearless).

Beneath that persona is the sharp, intelligent and capable man we met in Yakuza 0. He acts as if he&#039;s fuelled by pure chaos, but in reality he&#039;s probably the smartest guy in the room at any given time. So yeah, Leah&#039;s right, he&#039;s kinda terrifying]]></description>
			<content:encoded><![CDATA[<p>Great work as always guys!</p>
<p>Just a quick note on Majima &#8211; you&#8217;re right in saying he&#8217;s not completely mad. The Mad Dog is just a persona he puts on after the events of Yakuza 0. After being manipulated in that game, he vowed to never let that happen again and to have more fun than anyone else.</p>
<p>The inspiration for his Mad Dog persona comes from 3 characters in Y0 &#8211; Nishitani, who prioritised thrills and pleasure above all else, Lee who used his strength and skills to protect those he cared about, and Sagawa who Majima described as damn near immortal (and he was also quite fearless).</p>
<p>Beneath that persona is the sharp, intelligent and capable man we met in Yakuza 0. He acts as if he&#8217;s fuelled by pure chaos, but in reality he&#8217;s probably the smartest guy in the room at any given time. So yeah, Leah&#8217;s right, he&#8217;s kinda terrifying</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-161908</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Tue, 17 Aug 2021 07:49:51 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-161908</guid>

					<description><![CDATA[You are very welcome, Ken-san! :)]]></description>
			<content:encoded><![CDATA[<p>You are very welcome, Ken-san! 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Ken Bhatt		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-161906</link>

		<dc:creator><![CDATA[Ken Bhatt]]></dc:creator>
		<pubDate>Tue, 17 Aug 2021 05:19:03 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-161906</guid>

					<description><![CDATA[Understood1 thanks Michiel-san!!]]></description>
			<content:encoded><![CDATA[<p>Understood1 thanks Michiel-san!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-161904</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Mon, 16 Aug 2021 14:05:25 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-161904</guid>

					<description><![CDATA[Hello Ken. To be honest, these aren&#039;t my photographs. I have seen them being used all over the internet, so I assumed they were safe to be featured in my piece. If I look around, I see most of the images I selected credited with Rubble Kings / Saboteur Digital, so you&#039;re most likely good to include that as credit. Good luck with the program!]]></description>
			<content:encoded><![CDATA[<p>Hello Ken. To be honest, these aren&#8217;t my photographs. I have seen them being used all over the internet, so I assumed they were safe to be featured in my piece. If I look around, I see most of the images I selected credited with Rubble Kings / Saboteur Digital, so you&#8217;re most likely good to include that as credit. Good luck with the program!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Ken Bhatt		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-161902</link>

		<dc:creator><![CDATA[Ken Bhatt]]></dc:creator>
		<pubDate>Mon, 16 Aug 2021 06:14:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-161902</guid>

					<description><![CDATA[Hello! Mr. Michiel Kroder. my name is Ken and I am a freelance production coordinator currently working for the Japanese TV program and we are currently producing an urban street program (FOR BREAKING EPISODE) for Japanese viewers.  I would love to use the photos of gangs in this article to show that gangs ultimately turned fighting into break dancing to have an alternation of fighting to avoid more blood baths and breaking was born after that.  I would like to use these photos for about 15-30 seconds in our edit so the Japanese audience can see the history in the Bronx back then.  Is it ok to use this photo for our show?  We do not have any budget for licensing though...]]></description>
			<content:encoded><![CDATA[<p>Hello! Mr. Michiel Kroder. my name is Ken and I am a freelance production coordinator currently working for the Japanese TV program and we are currently producing an urban street program (FOR BREAKING EPISODE) for Japanese viewers.  I would love to use the photos of gangs in this article to show that gangs ultimately turned fighting into break dancing to have an alternation of fighting to avoid more blood baths and breaking was born after that.  I would like to use these photos for about 15-30 seconds in our edit so the Japanese audience can see the history in the Bronx back then.  Is it ok to use this photo for our show?  We do not have any budget for licensing though&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Quake &#8211; Cane and Rinse No.475 by Leon Cox		</title>
		<link>https://caneandrinse.com/quake/#comment-161873</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 06 Aug 2021 12:38:45 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25933#comment-161873</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/quake/#comment-161867&quot;&gt;T-BirD&lt;/a&gt;.

Thanks for the insight, TiBirD!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/quake/#comment-161867">T-BirD</a>.</p>
<p>Thanks for the insight, TiBirD!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Quake &#8211; Cane and Rinse No.475 by T-BirD		</title>
		<link>https://caneandrinse.com/quake/#comment-161867</link>

		<dc:creator><![CDATA[T-BirD]]></dc:creator>
		<pubDate>Mon, 02 Aug 2021 20:28:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25933#comment-161867</guid>

					<description><![CDATA[Thanks for the great podcast guys! Really enjoyed the well researched retrospective. I did not know it was now playable in VR, so that&#039;s something I will do as soon as I get a VR setup!

To answer something that came up in the cast: Netquake is the original netcode for the game that everyone started out with. Lag with stuck players was a regular feature of life on our dial-up modems.
At the very end of 1996, Quakeworld - an overhauled TCP/IP netcode - was released. It added prediction code. On the one hand, it made online games feel smoother for slow connections, but on the other - that thing you just saw happen (such as someone being right in front of you as you pulled the trigger), sometimes did not, as the actual inputs of the other player finally arrived over the network.

While the feel of the networking code is a matter of taste, the major sin is that both codes were available simultaneously, but not compatible with one another. This resulted in a split player base which possibly reduced the lifespan of the game (in later years it became progressively harder to find populated servers - a problem that would have probably been delayed with a singular player base).]]></description>
			<content:encoded><![CDATA[<p>Thanks for the great podcast guys! Really enjoyed the well researched retrospective. I did not know it was now playable in VR, so that&#8217;s something I will do as soon as I get a VR setup!</p>
<p>To answer something that came up in the cast: Netquake is the original netcode for the game that everyone started out with. Lag with stuck players was a regular feature of life on our dial-up modems.<br />
At the very end of 1996, Quakeworld &#8211; an overhauled TCP/IP netcode &#8211; was released. It added prediction code. On the one hand, it made online games feel smoother for slow connections, but on the other &#8211; that thing you just saw happen (such as someone being right in front of you as you pulled the trigger), sometimes did not, as the actual inputs of the other player finally arrived over the network.</p>
<p>While the feel of the networking code is a matter of taste, the major sin is that both codes were available simultaneously, but not compatible with one another. This resulted in a split player base which possibly reduced the lifespan of the game (in later years it became progressively harder to find populated servers &#8211; a problem that would have probably been delayed with a singular player base).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Koudelka: Two genres in unholy matrimony by Ben Parry		</title>
		<link>https://caneandrinse.com/koudelka-two-genres-in-unholy-matrimony/#comment-161855</link>

		<dc:creator><![CDATA[Ben Parry]]></dc:creator>
		<pubDate>Sat, 31 Jul 2021 00:25:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25898#comment-161855</guid>

					<description><![CDATA[Ah that&#039;s understandable! The encounters definitely do a number on the game&#039;s momentum. 
I&#039;d say it&#039;s worth watching the cutscene compilation on youtube just to find out what happens. There are some great scenes towards the end.]]></description>
			<content:encoded><![CDATA[<p>Ah that&#8217;s understandable! The encounters definitely do a number on the game&#8217;s momentum.<br />
I&#8217;d say it&#8217;s worth watching the cutscene compilation on youtube just to find out what happens. There are some great scenes towards the end.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Koudelka: Two genres in unholy matrimony by WhatHoSnorkers		</title>
		<link>https://caneandrinse.com/koudelka-two-genres-in-unholy-matrimony/#comment-161853</link>

		<dc:creator><![CDATA[WhatHoSnorkers]]></dc:creator>
		<pubDate>Fri, 30 Jul 2021 14:26:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25898#comment-161853</guid>

					<description><![CDATA[Good blog! I played it back in the day and never quite finished it; I was grinding trying to get a superweapon and then got bored. The cutscenes had wonderful atmosphere but I found the turn based combat to be frustrating and dull, and the weapon durability was just a pain. Never finished it even though I had the walkthrough!]]></description>
			<content:encoded><![CDATA[<p>Good blog! I played it back in the day and never quite finished it; I was grinding trying to get a superweapon and then got bored. The cutscenes had wonderful atmosphere but I found the turn based combat to be frustrating and dull, and the weapon durability was just a pain. Never finished it even though I had the walkthrough!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 300 &#8211; the videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-300/#comment-161814</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 20 Jul 2021 08:09:25 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25599#comment-161814</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-300/#comment-161810&quot;&gt;Necromas&lt;/a&gt;.

Thank you for the kind words. Sound of Play may return in some form, some day in the future.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-300/#comment-161810">Necromas</a>.</p>
<p>Thank you for the kind words. Sound of Play may return in some form, some day in the future.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 300 &#8211; the videogame music podcast by Necromas		</title>
		<link>https://caneandrinse.com/sound-of-play-300/#comment-161810</link>

		<dc:creator><![CDATA[Necromas]]></dc:creator>
		<pubDate>Mon, 19 Jul 2021 21:07:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25599#comment-161810</guid>

					<description><![CDATA[It&#039;s so sad to see the podcast go! I&#039;ve been binging archives rather than checking the feed and didn&#039;t even realize this was the last episode until recently. :(

Thank you all so much for the wonderful tunes and thoughtful discussions!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s so sad to see the podcast go! I&#8217;ve been binging archives rather than checking the feed and didn&#8217;t even realize this was the last episode until recently. 🙁</p>
<p>Thank you all so much for the wonderful tunes and thoughtful discussions!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VII: My favourite battles &#8211; Part 1 by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-1/#comment-161713</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Mon, 21 Jun 2021 06:11:43 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25656#comment-161713</guid>

					<description><![CDATA[Hi Seph, thank you very much for taking time out of your day to read through my article, it is very appreciated! Thank you!

I&#039;m sure you and many others are far more knowledgeable than me with FF7 and its systems, the only reason I fought the Zolom so early on, was to try and cross the Marshes quicker and to give myself a challenge ;) The smarter idea is to go to the Chocobo Farm first I feel ;)

Counter Attack is an awesome piece of Materia and definitely helped with some of the latest boss battles in the game. I gave mine to Barret, since he is pretty tanky and he seemed more the &#039;natural tank&#039; if you know what I mean.]]></description>
			<content:encoded><![CDATA[<p>Hi Seph, thank you very much for taking time out of your day to read through my article, it is very appreciated! Thank you!</p>
<p>I&#8217;m sure you and many others are far more knowledgeable than me with FF7 and its systems, the only reason I fought the Zolom so early on, was to try and cross the Marshes quicker and to give myself a challenge 😉 The smarter idea is to go to the Chocobo Farm first I feel 😉</p>
<p>Counter Attack is an awesome piece of Materia and definitely helped with some of the latest boss battles in the game. I gave mine to Barret, since he is pretty tanky and he seemed more the &#8216;natural tank&#8217; if you know what I mean.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VII: My favourite battles &#8211; Part 2 by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-2/#comment-161712</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Mon, 21 Jun 2021 06:01:37 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25771#comment-161712</guid>

					<description><![CDATA[Thank you very much for uploading Part 2 guys, really appreciated as always!]]></description>
			<content:encoded><![CDATA[<p>Thank you very much for uploading Part 2 guys, really appreciated as always!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VII: My favourite battles &#8211; Part 1 by Seph		</title>
		<link>https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-1/#comment-161684</link>

		<dc:creator><![CDATA[Seph]]></dc:creator>
		<pubDate>Sat, 12 Jun 2021 11:44:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25656#comment-161684</guid>

					<description><![CDATA[This was really interesting. I was surprised to see the Zolom there as I never tried to fight it this early in the game, only when I was getting the enemy skill. 

When I replayed it last year I gave Cloud Counter Attack early on and built him as a tank. Towards the latter parts he was so good and Counter Attack so effective I had to take it off him to give other characters the chance to kill and level up their Limits!]]></description>
			<content:encoded><![CDATA[<p>This was really interesting. I was surprised to see the Zolom there as I never tried to fight it this early in the game, only when I was getting the enemy skill. </p>
<p>When I replayed it last year I gave Cloud Counter Attack early on and built him as a tank. Towards the latter parts he was so good and Counter Attack so effective I had to take it off him to give other characters the chance to kill and level up their Limits!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VII: My favourite battles &#8211; Part 1 by Leon Cox		</title>
		<link>https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-1/#comment-161662</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 03 Jun 2021 14:51:57 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25656#comment-161662</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-1/#comment-161659&quot;&gt;Howard Van Der Wal&lt;/a&gt;.

Thank you for writing it! Part 2 to come soon.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-1/#comment-161659">Howard Van Der Wal</a>.</p>
<p>Thank you for writing it! Part 2 to come soon.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VII: My favourite battles &#8211; Part 1 by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/final-fantasy-vii-my-favourite-battles-part-1/#comment-161659</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Thu, 03 Jun 2021 02:53:39 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25656#comment-161659</guid>

					<description><![CDATA[Thank you so much as always for publishing my work guys and I am always blessed to have Jay&#039;s masterful artwork associated with it!]]></description>
			<content:encoded><![CDATA[<p>Thank you so much as always for publishing my work guys and I am always blessed to have Jay&#8217;s masterful artwork associated with it!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 294 &#8211; the videogame music podcast by Necromas		</title>
		<link>https://caneandrinse.com/sound-of-play-294/#comment-161421</link>

		<dc:creator><![CDATA[Necromas]]></dc:creator>
		<pubDate>Wed, 24 Mar 2021 18:10:59 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25441#comment-161421</guid>

					<description><![CDATA[Wow, I&#039;ve been a Steam Powered Giraffe fan for a while and was not expecting to hear they did any video game music. I&#039;ll have to look up the episode where you featured Honeybee and see how it&#039;s changed from the original. :)]]></description>
			<content:encoded><![CDATA[<p>Wow, I&#8217;ve been a Steam Powered Giraffe fan for a while and was not expecting to hear they did any video game music. I&#8217;ll have to look up the episode where you featured Honeybee and see how it&#8217;s changed from the original. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 290 &#8211; the videogame music podcast by Infamous Aoshi		</title>
		<link>https://caneandrinse.com/sound-play-290/#comment-161324</link>

		<dc:creator><![CDATA[Infamous Aoshi]]></dc:creator>
		<pubDate>Sun, 28 Feb 2021 17:59:38 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25303#comment-161324</guid>

					<description><![CDATA[Thank you a lot for this, Brian and Leah, this was a trip down memory lane for me. As much as i have certain issues with later entries in the KH saga, the first game was absolutely magical for me at the time. I feel bad that negative talk about the series mixed with my personal gripes caused my view on the series to become slightly jaded, as if my liking the series was something to be ashamed of. However listening to you guys talk about the series alongside the nostalgic tracks brought all the memories back for me and reminded me why i loved the series in the first place, so thank you for that. I plan on going back and playing through the series bit by bit again once i get a PS5.]]></description>
			<content:encoded><![CDATA[<p>Thank you a lot for this, Brian and Leah, this was a trip down memory lane for me. As much as i have certain issues with later entries in the KH saga, the first game was absolutely magical for me at the time. I feel bad that negative talk about the series mixed with my personal gripes caused my view on the series to become slightly jaded, as if my liking the series was something to be ashamed of. However listening to you guys talk about the series alongside the nostalgic tracks brought all the memories back for me and reminded me why i loved the series in the first place, so thank you for that. I plan on going back and playing through the series bit by bit again once i get a PS5.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 290 &#8211; the videogame music podcast by Necromas		</title>
		<link>https://caneandrinse.com/sound-play-290/#comment-161311</link>

		<dc:creator><![CDATA[Necromas]]></dc:creator>
		<pubDate>Wed, 24 Feb 2021 19:57:56 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25303#comment-161311</guid>

					<description><![CDATA[This was a very nostalgic episode for me getting to go through the history of the KH franchise. :)

I just want to throw one last track recommendation in, check out the version of Dearly Beloved used in  Melody of Memories, it&#039;s just so delightfully jazzy.]]></description>
			<content:encoded><![CDATA[<p>This was a very nostalgic episode for me getting to go through the history of the KH franchise. 🙂</p>
<p>I just want to throw one last track recommendation in, check out the version of Dearly Beloved used in  Melody of Memories, it&#8217;s just so delightfully jazzy.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 287 &#8211; the videogame music podcast by Robert Owen		</title>
		<link>https://caneandrinse.com/sop-287-actraiser/#comment-161310</link>

		<dc:creator><![CDATA[Robert Owen]]></dc:creator>
		<pubDate>Wed, 24 Feb 2021 12:22:25 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25195#comment-161310</guid>

					<description><![CDATA[I&#039;m a bit late listening to this one. Another, mostly excellent podcast. Such a fascinating guest with an intruiging history. I&#039;d heard of Actraiser, but didn&#039;t realise how good the soundtrack would be. Its now on my bucket list (the game and the soundtrack). Thanks.

I&#039;ve bookmarked Wayo Records site as i&#039;m sure to be ordering directly from them at some point. I always prefer to buy direct from brave entrepreneurs to show support for their efforts.

Should this help anyone, the Sega Shop UK stocks Wayo Records&#039; Sega (big surprise) game soundtracks. Its where i bought all mine last year.

Happy listening!

Now Leon, you were a tad insulting in this episode. Its your show, so i guess thats your perogative, but thats not a very inclusive approach. I come here for the ordinarily apolitical output.

However, since you started it, allow me to redress the balance. Firstly by apologising to everyone for the remain campaign&#039;s inability to formulate arguments compelling enough to convince more than 48% of the electorate that membership of the European Federal Project was a good thing for the UK, and secondly, for some leave voters&#039; subsequent failure to grant losers consent even now, almost 5 years later.

I voted leave and, as the great Edith Piaf sang, &quot;Non, je ne regrette rien&quot;.

Many thanks for the previously tolerant content, but not so much the intolerance and negative generalisations displayed in this swan song show from my podcatcher.

#i-am-not-a-xenophobe

It&#039;s a shame i have to sign off and unsubscribe, but i don&#039;t give my patronage to those who disrespect me and those of my ilk. Welcome to my ban list, please enjoy the company (snuggled inbetween Amazon and NeoGAF).

Best of luck, and may your future endeavors and actions reap commensurate results and reactions. 

Bye bye Sound of Play. Hello Super Marcato Brothers, OC Remix &#038; Pixellated Audio.

Stay safe everyone. Auf wiedersehen.

Rob]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit late listening to this one. Another, mostly excellent podcast. Such a fascinating guest with an intruiging history. I&#8217;d heard of Actraiser, but didn&#8217;t realise how good the soundtrack would be. Its now on my bucket list (the game and the soundtrack). Thanks.</p>
<p>I&#8217;ve bookmarked Wayo Records site as i&#8217;m sure to be ordering directly from them at some point. I always prefer to buy direct from brave entrepreneurs to show support for their efforts.</p>
<p>Should this help anyone, the Sega Shop UK stocks Wayo Records&#8217; Sega (big surprise) game soundtracks. Its where i bought all mine last year.</p>
<p>Happy listening!</p>
<p>Now Leon, you were a tad insulting in this episode. Its your show, so i guess thats your perogative, but thats not a very inclusive approach. I come here for the ordinarily apolitical output.</p>
<p>However, since you started it, allow me to redress the balance. Firstly by apologising to everyone for the remain campaign&#8217;s inability to formulate arguments compelling enough to convince more than 48% of the electorate that membership of the European Federal Project was a good thing for the UK, and secondly, for some leave voters&#8217; subsequent failure to grant losers consent even now, almost 5 years later.</p>
<p>I voted leave and, as the great Edith Piaf sang, &#8220;Non, je ne regrette rien&#8221;.</p>
<p>Many thanks for the previously tolerant content, but not so much the intolerance and negative generalisations displayed in this swan song show from my podcatcher.</p>
<p>#i-am-not-a-xenophobe</p>
<p>It&#8217;s a shame i have to sign off and unsubscribe, but i don&#8217;t give my patronage to those who disrespect me and those of my ilk. Welcome to my ban list, please enjoy the company (snuggled inbetween Amazon and NeoGAF).</p>
<p>Best of luck, and may your future endeavors and actions reap commensurate results and reactions. </p>
<p>Bye bye Sound of Play. Hello Super Marcato Brothers, OC Remix &amp; Pixellated Audio.</p>
<p>Stay safe everyone. Auf wiedersehen.</p>
<p>Rob</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sensible Soccer series &#8211; Cane and Rinse No.191 by Luke		</title>
		<link>https://caneandrinse.com/sensible-soccer/#comment-161283</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Tue, 09 Feb 2021 17:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=13111#comment-161283</guid>

					<description><![CDATA[Thoroughly enjoyed this podcast.

I&#039;m a huge Sensi fan (console - Mega Drive) and it was really nice to hear I wasn&#039;t alone in my childhood love for this game.   Really brought back some memories and made me chuckle!

Console edition - Definitely had three buttons (shoot, kick, pass) as opposed to the Amiga/Commodore versions. I much preferred it but I know I&#039;m definitely in the minority there.]]></description>
			<content:encoded><![CDATA[<p>Thoroughly enjoyed this podcast.</p>
<p>I&#8217;m a huge Sensi fan (console &#8211; Mega Drive) and it was really nice to hear I wasn&#8217;t alone in my childhood love for this game.   Really brought back some memories and made me chuckle!</p>
<p>Console edition &#8211; Definitely had three buttons (shoot, kick, pass) as opposed to the Amiga/Commodore versions. I much preferred it but I know I&#8217;m definitely in the minority there.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Finding relief through role-playing games by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/role-playing_games-finding-relief/#comment-161255</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Wed, 03 Feb 2021 12:29:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25101#comment-161255</guid>

					<description><![CDATA[Thank you so much for publishing my article guys! The article artwork is really cool as well! I&#039;d be interested to know what other genres help people relax and forget about the current worldwide crisis?]]></description>
			<content:encoded><![CDATA[<p>Thank you so much for publishing my article guys! The article artwork is really cool as well! I&#8217;d be interested to know what other genres help people relax and forget about the current worldwide crisis?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special No.10 &#8211; Sony PlayStation 2 by Leon Cox		</title>
		<link>https://caneandrinse.com/playstation-2/#comment-161247</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 01 Feb 2021 21:43:58 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25152#comment-161247</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/playstation-2/#comment-161162&quot;&gt;Steve Hogarth&lt;/a&gt;.

Ha, I&#039;d kind of forgotten the &#039;Geek Night&#039; moniker! Thanks for the feedback, Hoggins.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/playstation-2/#comment-161162">Steve Hogarth</a>.</p>
<p>Ha, I&#8217;d kind of forgotten the &#8216;Geek Night&#8217; moniker! Thanks for the feedback, Hoggins.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special No.10 &#8211; Sony PlayStation 2 by Steve Hogarth		</title>
		<link>https://caneandrinse.com/playstation-2/#comment-161162</link>

		<dc:creator><![CDATA[Steve Hogarth]]></dc:creator>
		<pubDate>Thu, 28 Jan 2021 14:00:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=25152#comment-161162</guid>

					<description><![CDATA[Ashamed to admit it’s the first pod I’ve listened to in ages! Really enjoyed it. 

Can confirm that my PS2 still gets regular use, particularly for Monster Buzz, the excellent party game using the buzz controllers.

Also worth noting that when playing regular Buzz, you can plug in to sets of controllers and have 8 player local action. Can’t think of many other games or consoles that offer that. Or at least pre using phones as controllers.

I notice Leon avoided giving the legendary PES sessions their proper name of “Geek Night”]]></description>
			<content:encoded><![CDATA[<p>Ashamed to admit it’s the first pod I’ve listened to in ages! Really enjoyed it. </p>
<p>Can confirm that my PS2 still gets regular use, particularly for Monster Buzz, the excellent party game using the buzz controllers.</p>
<p>Also worth noting that when playing regular Buzz, you can plug in to sets of controllers and have 8 player local action. Can’t think of many other games or consoles that offer that. Or at least pre using phones as controllers.</p>
<p>I notice Leon avoided giving the legendary PES sessions their proper name of “Geek Night”</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on I Have No Mouth, and I Must Scream &#8211; Cane and Rinse No.442 by Fax_Smoulder		</title>
		<link>https://caneandrinse.com/i-have-no-mouth/#comment-161042</link>

		<dc:creator><![CDATA[Fax_Smoulder]]></dc:creator>
		<pubDate>Mon, 11 Jan 2021 21:05:33 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24798#comment-161042</guid>

					<description><![CDATA[I apologise for being unduly harsh on the team. It’s just a pet peeve of mine, uptalk.]]></description>
			<content:encoded><![CDATA[<p>I apologise for being unduly harsh on the team. It’s just a pet peeve of mine, uptalk.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on I Have No Mouth, and I Must Scream &#8211; Cane and Rinse No.442 by Jon		</title>
		<link>https://caneandrinse.com/i-have-no-mouth/#comment-160936</link>

		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Fri, 01 Jan 2021 15:11:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24798#comment-160936</guid>

					<description><![CDATA[Great episode 2020 has been a year that’s made me cling to the mushroom kingdom like never before. The effort of  getting through that story sounded harrowing as hell loved the conversation around the game. 90s pc gaming is fascinating! No annoyance here apart from wishing the nazi character received some kind of painful possibly bear based grizzly ending]]></description>
			<content:encoded><![CDATA[<p>Great episode 2020 has been a year that’s made me cling to the mushroom kingdom like never before. The effort of  getting through that story sounded harrowing as hell loved the conversation around the game. 90s pc gaming is fascinating! No annoyance here apart from wishing the nazi character received some kind of painful possibly bear based grizzly ending</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Mario Kart DS &#8211; Cane and Rinse No.445 by Duffnut		</title>
		<link>https://caneandrinse.com/mario-kart-ds/#comment-160877</link>

		<dc:creator><![CDATA[Duffnut]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 16:57:02 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24898#comment-160877</guid>

					<description><![CDATA[Oh yes]]></description>
			<content:encoded><![CDATA[<p>Oh yes</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on I Have No Mouth, and I Must Scream &#8211; Cane and Rinse No.442 by Ryan Hamann		</title>
		<link>https://caneandrinse.com/i-have-no-mouth/#comment-160822</link>

		<dc:creator><![CDATA[Ryan Hamann]]></dc:creator>
		<pubDate>Wed, 16 Dec 2020 21:18:38 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24798#comment-160822</guid>

					<description><![CDATA[I mean, we&#039;re doing our best. We&#039;re not trying to annoy people.]]></description>
			<content:encoded><![CDATA[<p>I mean, we&#8217;re doing our best. We&#8217;re not trying to annoy people.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on I Have No Mouth, and I Must Scream &#8211; Cane and Rinse No.442 by Fax_Smoulder		</title>
		<link>https://caneandrinse.com/i-have-no-mouth/#comment-160778</link>

		<dc:creator><![CDATA[Fax_Smoulder]]></dc:creator>
		<pubDate>Thu, 03 Dec 2020 17:59:27 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24798#comment-160778</guid>

					<description><![CDATA[One of your presenters has a bad uptalk problem? I hope you can curb this somewhat in future episodes? It is fairly annoying to listen to? Where every single statement sounds like a question? Otherwise, you put good quality podcasts and I really enjoy them? Please keep up the good work? Thank you?]]></description>
			<content:encoded><![CDATA[<p>One of your presenters has a bad uptalk problem? I hope you can curb this somewhat in future episodes? It is fairly annoying to listen to? Where every single statement sounds like a question? Otherwise, you put good quality podcasts and I really enjoy them? Please keep up the good work? Thank you?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory 308 &#8211; Alien Scumbags by Monster Finger Games by James Ross		</title>
		<link>https://caneandrinse.com/alien-scumbags/#comment-160756</link>

		<dc:creator><![CDATA[James Ross]]></dc:creator>
		<pubDate>Fri, 27 Nov 2020 11:53:51 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24791#comment-160756</guid>

					<description><![CDATA[Was a real pleasure to be on the show]]></description>
			<content:encoded><![CDATA[<p>Was a real pleasure to be on the show</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-160610</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Fri, 30 Oct 2020 15:13:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-160610</guid>

					<description><![CDATA[Ohhhh yeah, the book by Jeff Chang, right? Putting that on my purchase/read list, thanks Rich!]]></description>
			<content:encoded><![CDATA[<p>Ohhhh yeah, the book by Jeff Chang, right? Putting that on my purchase/read list, thanks Rich!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Rich		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-160609</link>

		<dc:creator><![CDATA[Rich]]></dc:creator>
		<pubDate>Thu, 29 Oct 2020 22:10:09 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-160609</guid>

					<description><![CDATA[Thanks, enjoyed the article.  I’m reading a great book at the moment called Can’t Stop, Won’t Stop and this dovetailed nicely.]]></description>
			<content:encoded><![CDATA[<p>Thanks, enjoyed the article.  I’m reading a great book at the moment called Can’t Stop, Won’t Stop and this dovetailed nicely.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The joys of gaming on Linux by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/gaming-on-linux/#comment-160592</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Wed, 28 Oct 2020 04:10:20 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24547#comment-160592</guid>

					<description><![CDATA[Thank you for your comment Michiel, it makes me very happy to hear that!

The main purpose of the article was to try and sway people to give Linux a shot. If even one person who reads the article decides to test drive Linux, I would be so delighted! It really is a beautiful operating system, runs amazingly well and it is great if you are a privacy-focused person.

Thank you very much to Leon and Jay for editing and publishing the article. It always makes me overjoyed to see my (amateur) work here and I hope everyone enjoys reading it.]]></description>
			<content:encoded><![CDATA[<p>Thank you for your comment Michiel, it makes me very happy to hear that!</p>
<p>The main purpose of the article was to try and sway people to give Linux a shot. If even one person who reads the article decides to test drive Linux, I would be so delighted! It really is a beautiful operating system, runs amazingly well and it is great if you are a privacy-focused person.</p>
<p>Thank you very much to Leon and Jay for editing and publishing the article. It always makes me overjoyed to see my (amateur) work here and I hope everyone enjoys reading it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Why I didn’t finish Zelda II: The Adventure of Link by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/why-i-didnt/#comment-160591</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Wed, 28 Oct 2020 02:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=13788#comment-160591</guid>

					<description><![CDATA[Very interesting article Joshua, it seems unbelievable that someone who can best the Souls series of games can struggle so much at Zelda 2, but after reading what you wrote, I can totally see why decided not to persist with this game. Games are simply frustrating and unrewarding when you defeat an enemy through what seems like luck, rather than skill and critical thinking on your part. To  use a &#039;Darrenism&#039; (I love Darren by the way, definitely the funniest member of the C&#038;R team), I always &#039;turn off&#039; the game when the gameplay becomes all about blind luck!

Also Joshua, I think we are about the same age (I recently turned 30 too). ;)]]></description>
			<content:encoded><![CDATA[<p>Very interesting article Joshua, it seems unbelievable that someone who can best the Souls series of games can struggle so much at Zelda 2, but after reading what you wrote, I can totally see why decided not to persist with this game. Games are simply frustrating and unrewarding when you defeat an enemy through what seems like luck, rather than skill and critical thinking on your part. To  use a &#8216;Darrenism&#8217; (I love Darren by the way, definitely the funniest member of the C&amp;R team), I always &#8216;turn off&#8217; the game when the gameplay becomes all about blind luck!</p>
<p>Also Joshua, I think we are about the same age (I recently turned 30 too). 😉</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The joys of gaming on Linux by Michiel Kroder		</title>
		<link>https://caneandrinse.com/gaming-on-linux/#comment-160589</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Tue, 27 Oct 2020 12:12:14 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=24547#comment-160589</guid>

					<description><![CDATA[Very interesting article, Howard. Something I bet a majority of PC game players is not aware of.]]></description>
			<content:encoded><![CDATA[<p>Very interesting article, Howard. Something I bet a majority of PC game players is not aware of.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-160588</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Tue, 27 Oct 2020 11:53:21 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-160588</guid>

					<description><![CDATA[Thanks for commenting, Daryl. Good on your parents to move out, I presume. Hope you all ended up living in a better location!]]></description>
			<content:encoded><![CDATA[<p>Thanks for commenting, Daryl. Good on your parents to move out, I presume. Hope you all ended up living in a better location!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Daryl jackson		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-160583</link>

		<dc:creator><![CDATA[Daryl jackson]]></dc:creator>
		<pubDate>Sun, 25 Oct 2020 03:27:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-160583</guid>

					<description><![CDATA[This article does bring back memories, I
left the south Bronx in 1976. I was young so I don’t recalled all the gangs mentioned in this article but the ones that I do remember from the area i lived were the black spades, seven immortal, baby seven immortals and the savage skulls. As the article mentioned about the destruction of the the south Bronx. There was rubble all over the place. It was that destruction that force my parent to move us out of the south Bronx.]]></description>
			<content:encoded><![CDATA[<p>This article does bring back memories, I<br />
left the south Bronx in 1976. I was young so I don’t recalled all the gangs mentioned in this article but the ones that I do remember from the area i lived were the black spades, seven immortal, baby seven immortals and the savage skulls. As the article mentioned about the destruction of the the south Bronx. There was rubble all over the place. It was that destruction that force my parent to move us out of the south Bronx.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Why I didn’t finish Zelda II: The Adventure of Link by Leon Cox		</title>
		<link>https://caneandrinse.com/why-i-didnt/#comment-160556</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 21 Oct 2020 19:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=13788#comment-160556</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/why-i-didnt/#comment-160524&quot;&gt;Michael&lt;/a&gt;.

Thanks for the feedback, Michael!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/why-i-didnt/#comment-160524">Michael</a>.</p>
<p>Thanks for the feedback, Michael!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Why I didn’t finish Zelda II: The Adventure of Link by Michael		</title>
		<link>https://caneandrinse.com/why-i-didnt/#comment-160524</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Tue, 20 Oct 2020 13:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=13788#comment-160524</guid>

					<description><![CDATA[I found that if you upstab as they jump over you, you can usually kill these guys without getting too much damage. Thanks everyone for making these podcasts. I have played through all the Zeldas, listening to the corresponding podcast afterward.]]></description>
			<content:encoded><![CDATA[<p>I found that if you upstab as they jump over you, you can usually kill these guys without getting too much damage. Thanks everyone for making these podcasts. I have played through all the Zeldas, listening to the corresponding podcast afterward.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Metal Gear Solid 3: Snake Eater &#8211; Cane and Rinse No.39 by Worfendorf		</title>
		<link>https://caneandrinse.com/metal-gear-solid-3-snake-eater/#comment-160456</link>

		<dc:creator><![CDATA[Worfendorf]]></dc:creator>
		<pubDate>Sun, 04 Oct 2020 19:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=3302#comment-160456</guid>

					<description><![CDATA[This is a classic right here, both the game and the podcast. Lots of laugh-out-loud observations and banter. Good stuff!]]></description>
			<content:encoded><![CDATA[<p>This is a classic right here, both the game and the podcast. Lots of laugh-out-loud observations and banter. Good stuff!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Into the Breach: Why I’m so invested in what happens on an 8&#215;8 grid by Jon Cheetham		</title>
		<link>https://caneandrinse.com/into-the-breach/#comment-160315</link>

		<dc:creator><![CDATA[Jon Cheetham]]></dc:creator>
		<pubDate>Mon, 14 Sep 2020 23:07:11 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23827#comment-160315</guid>

					<description><![CDATA[Thanks for the kind words Howard! I must say those hours have gone up since I wrote this as well.

Interestingly Star Renegades, which just came out, has a similiar approach to canonical failure where each time you lose you&#039;re going to a different alternate universe.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the kind words Howard! I must say those hours have gone up since I wrote this as well.</p>
<p>Interestingly Star Renegades, which just came out, has a similiar approach to canonical failure where each time you lose you&#8217;re going to a different alternate universe.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Luigi fears by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/luigi-fears/#comment-160274</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Thu, 10 Sep 2020 04:37:36 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23819#comment-160274</guid>

					<description><![CDATA[Amazing article Daniel! I really enjoyed reading it and I even learnt a few new words like &#039;agoraphobia&#039; and &#039;pusillanimous&#039;. It was really cool how you could combine your experiences as a Clinical Psychologist with how Luigi is in the mansion games!]]></description>
			<content:encoded><![CDATA[<p>Amazing article Daniel! I really enjoyed reading it and I even learnt a few new words like &#8216;agoraphobia&#8217; and &#8216;pusillanimous&#8217;. It was really cool how you could combine your experiences as a Clinical Psychologist with how Luigi is in the mansion games!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-160272</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Thu, 10 Sep 2020 02:12:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-160272</guid>

					<description><![CDATA[Definitely a good read my man and it is fascinating to see how gang culture had permeated into the beat-em-ups that we all know and love today!]]></description>
			<content:encoded><![CDATA[<p>Definitely a good read my man and it is fascinating to see how gang culture had permeated into the beat-em-ups that we all know and love today!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Into the Breach: Why I’m so invested in what happens on an 8&#215;8 grid by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/into-the-breach/#comment-160271</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Thu, 10 Sep 2020 01:31:51 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23827#comment-160271</guid>

					<description><![CDATA[Really interesting read, Jon! I definitely reads like someone who has played 50+ hours of Into The Breach! There aren&#039;t many games that I can recall from the top of my head where the lose condition is actually canon!

I have the game myself and need to get around to finishing it. Whenever I do play it, I rename all of the pilots and mechs after Pacific Rim characters. ;)]]></description>
			<content:encoded><![CDATA[<p>Really interesting read, Jon! I definitely reads like someone who has played 50+ hours of Into The Breach! There aren&#8217;t many games that I can recall from the top of my head where the lose condition is actually canon!</p>
<p>I have the game myself and need to get around to finishing it. Whenever I do play it, I rename all of the pilots and mechs after Pacific Rim characters. 😉</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Luigi fears by Michiel+Kroder		</title>
		<link>https://caneandrinse.com/luigi-fears/#comment-160198</link>

		<dc:creator><![CDATA[Michiel+Kroder]]></dc:creator>
		<pubDate>Thu, 03 Sep 2020 08:54:15 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23819#comment-160198</guid>

					<description><![CDATA[Read this after listening to you and Leon talk about this on the latest Sound of Play. Fun and fascinating piece of writing!]]></description>
			<content:encoded><![CDATA[<p>Read this after listening to you and Leon talk about this on the latest Sound of Play. Fun and fascinating piece of writing!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-159901</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Thu, 30 Jul 2020 17:26:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-159901</guid>

					<description><![CDATA[Thanks, Patrick. A lot of this info isn&#039;t easy to come about, but you soundlike you know what you&#039;re talking about!]]></description>
			<content:encoded><![CDATA[<p>Thanks, Patrick. A lot of this info isn&#8217;t easy to come about, but you soundlike you know what you&#8217;re talking about!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Patrick Sandoval		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-159786</link>

		<dc:creator><![CDATA[Patrick Sandoval]]></dc:creator>
		<pubDate>Fri, 17 Jul 2020 23:31:47 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-159786</guid>

					<description><![CDATA[Michiel,  pretty much yeah. The arrival of Latin Kings and Neta, non-outlaw gangs with roots in Chicago and Puerto Rico respectively, to Hartford inspired the Nomads and GBs to merge as Solidos/Solid Ones and drop the &quot;colors&quot; (sleeveless gang jackets) in favor of literal colors - red and blue - to counter the Latin Kings black and gold. At this point old school outlaw gang dress was traded in for casual hip hop clothing and L.A. inspired gangsta clothing.]]></description>
			<content:encoded><![CDATA[<p>Michiel,  pretty much yeah. The arrival of Latin Kings and Neta, non-outlaw gangs with roots in Chicago and Puerto Rico respectively, to Hartford inspired the Nomads and GBs to merge as Solidos/Solid Ones and drop the &#8220;colors&#8221; (sleeveless gang jackets) in favor of literal colors &#8211; red and blue &#8211; to counter the Latin Kings black and gold. At this point old school outlaw gang dress was traded in for casual hip hop clothing and L.A. inspired gangsta clothing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Broken Sword: The Shadow of the Templars &#8211; Cane and Rinse No.243 by Steven		</title>
		<link>https://caneandrinse.com/broken-sword/#comment-159727</link>

		<dc:creator><![CDATA[Steven]]></dc:creator>
		<pubDate>Wed, 08 Jul 2020 11:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=15774#comment-159727</guid>

					<description><![CDATA[Back for a 2nd listen!
Love the discussion around one of my favorite games growing up.]]></description>
			<content:encoded><![CDATA[<p>Back for a 2nd listen!<br />
Love the discussion around one of my favorite games growing up.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Detroit: Become Human &#8211; Cane and Rinse No.419 by Punod		</title>
		<link>https://caneandrinse.com/419-detroit-become-human/#comment-159711</link>

		<dc:creator><![CDATA[Punod]]></dc:creator>
		<pubDate>Mon, 06 Jul 2020 17:37:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23708#comment-159711</guid>

					<description><![CDATA[First-time commenter here, but long-time Patron.  Could not have been more disappointed with this episode.  I’ve suffered through Jay’s whining about David Cage through the rest of the C&#038;R podcasts covering Quantic Dream games, but this one just really got to me.  

As a gamer in my mid-40’s, I don’t have a ton a friends that share the hobby.  Therefore, one of the things I truly take enjoyment from is playing narrative-focused games, and then listening to 5-7 different podcasts discussing that story.  In the case of choice-driven narratives, I find it even more fascinating to hear how other peoples’ stories turn out and how things can branch and come back together.  For Quantic Dream games (and often Telltale as well), these podcasts can be absolutely fascinating.  The best of them have 2-3 podcasters who each went through the game once, and they go bit-by-bit talking through the story and their individual experiences and comparing them (I would highly suggest checking out “Story Players #026” for a good example).  This tact is interesting and organically reveals how different your individual experience may have been from others’.  Unfortunately, the Caine and Rinse version couldn’t have been further from this.  I didn’t go through the timestamps, but in listening, it felt like the first 75% of the podcast was ranting about David Cage, including the requisite 10-minute rant from Jay about how much he hates the guy for being self-important, etc. during interviews (which is literally the same rant he has done on every Quantic Dream podcast).  It basically wasn’t until the very end when they actually started talking about the story and game – which then just felt rushed and tacked-on, and barely scratched the surface of what they actually experienced.

Before I am accused of being a fanboy, I couldn’t agree more that Quantic Dream games are often poorly-written messes.  Particularly, the depiction in Detroit is so blunt and face-slapping that it is borderline comical.  The studio clearly brainstormed every shred of oppression-related imagery and decided they needed to weave each one into their story.  By the time they got to the Concentration Camp scene, it was all I could do keep from laughing – clearly not because of the subject matter itself, but because it was so contrived and shoehorned that I couldn’t believe they felt it was STILL necessary to make sure that the player understood they were drawing parallels to actual human history.  Thankfully they somehow had enough restraint to skip evoking water cannons and the Trail of Tears.  I did not love the game myself.  I think there are a ton of places it could have been made better and deserves whatever criticism it gets.  The gameplay and controls are imprecise during QTE’s to the point of frustration, the plot has some ridiculous holes that make the “reveal” of the child being a robot complete nonsense, and often the dialogue is stunted and incredibly unnatural.  If I were on a podcast, I could lay these out in great detail.  However, my criticisms would be focused on the game itself – I could go through every issue in context of the game and narrative choices, and I wouldn’t constantly feel the need to circle it back to David Cage.

Quantic Dream as a studio is also problematic.  There is certainly no issue with talking about (what appears to be) a toxic culture at the company and dubious working conditions.  These things need to be brought to light and fixed.  They should be brought up in podcasts covering their games to make sure there is awareness in the larger group of players and fans.  That said, when you decided to cover the game, you’ve already made the value judgement that the game is worth playing and discussing - and the vast majority of the commentary/criticism should then focus on the actual game.  If you are so opposed to the studio itself (and its CEO), then the real strong move would be just to not play it, and certainly not use it to produce your own content – and therefore convince your own fans to purchase and play the game themselves.  To draw a parallel, Randy Pitchford has become a similarly problematic figure in games.  However, if I download a podcast purported to cover Borderlands 3, and it just ends up being 90 minutes of covering what an ass Pitchford is, I can’t imagine any podcast downloader feeling served by that tact.

Specifically for Jay – if you’re just playing Cage games to shit on him during a podcast, just stop.  It really comes off as the height of internet snark and I really want it to be below you.  You clearly come into Quantic Dream games dripping with vitriol and negativity, and it shows.  People download and listen to the podcast to hear people talk about the GAME, not about your sad vendetta against the developer due to some E3 talk a decade ago (or whatever it was that originally sparked your ire).  Do yourself a favor, and everyone else, and just skip the Quantic Dream games.  If your self-loathing is so high that you can’t bring yourself to do that, at least skip the podcast so we don’t need to be subject to it.

In general I still consider myself a fan of Caine and Rinse.  I enjoy how you cover games that are both lauded and derided, and seem to come to your own independent opinions and conclusions.  I like podcasts that have different views from my own as they can either challenge or solidify my own feelings.  That’s what makes your Quantic Dream podcasts stand out so much.  After listening, I feel like I still don’t know what you feel about the game, but I just know for sure that you don’t like David Cage.]]></description>
			<content:encoded><![CDATA[<p>First-time commenter here, but long-time Patron.  Could not have been more disappointed with this episode.  I’ve suffered through Jay’s whining about David Cage through the rest of the C&amp;R podcasts covering Quantic Dream games, but this one just really got to me.  </p>
<p>As a gamer in my mid-40’s, I don’t have a ton a friends that share the hobby.  Therefore, one of the things I truly take enjoyment from is playing narrative-focused games, and then listening to 5-7 different podcasts discussing that story.  In the case of choice-driven narratives, I find it even more fascinating to hear how other peoples’ stories turn out and how things can branch and come back together.  For Quantic Dream games (and often Telltale as well), these podcasts can be absolutely fascinating.  The best of them have 2-3 podcasters who each went through the game once, and they go bit-by-bit talking through the story and their individual experiences and comparing them (I would highly suggest checking out “Story Players #026” for a good example).  This tact is interesting and organically reveals how different your individual experience may have been from others’.  Unfortunately, the Caine and Rinse version couldn’t have been further from this.  I didn’t go through the timestamps, but in listening, it felt like the first 75% of the podcast was ranting about David Cage, including the requisite 10-minute rant from Jay about how much he hates the guy for being self-important, etc. during interviews (which is literally the same rant he has done on every Quantic Dream podcast).  It basically wasn’t until the very end when they actually started talking about the story and game – which then just felt rushed and tacked-on, and barely scratched the surface of what they actually experienced.</p>
<p>Before I am accused of being a fanboy, I couldn’t agree more that Quantic Dream games are often poorly-written messes.  Particularly, the depiction in Detroit is so blunt and face-slapping that it is borderline comical.  The studio clearly brainstormed every shred of oppression-related imagery and decided they needed to weave each one into their story.  By the time they got to the Concentration Camp scene, it was all I could do keep from laughing – clearly not because of the subject matter itself, but because it was so contrived and shoehorned that I couldn’t believe they felt it was STILL necessary to make sure that the player understood they were drawing parallels to actual human history.  Thankfully they somehow had enough restraint to skip evoking water cannons and the Trail of Tears.  I did not love the game myself.  I think there are a ton of places it could have been made better and deserves whatever criticism it gets.  The gameplay and controls are imprecise during QTE’s to the point of frustration, the plot has some ridiculous holes that make the “reveal” of the child being a robot complete nonsense, and often the dialogue is stunted and incredibly unnatural.  If I were on a podcast, I could lay these out in great detail.  However, my criticisms would be focused on the game itself – I could go through every issue in context of the game and narrative choices, and I wouldn’t constantly feel the need to circle it back to David Cage.</p>
<p>Quantic Dream as a studio is also problematic.  There is certainly no issue with talking about (what appears to be) a toxic culture at the company and dubious working conditions.  These things need to be brought to light and fixed.  They should be brought up in podcasts covering their games to make sure there is awareness in the larger group of players and fans.  That said, when you decided to cover the game, you’ve already made the value judgement that the game is worth playing and discussing &#8211; and the vast majority of the commentary/criticism should then focus on the actual game.  If you are so opposed to the studio itself (and its CEO), then the real strong move would be just to not play it, and certainly not use it to produce your own content – and therefore convince your own fans to purchase and play the game themselves.  To draw a parallel, Randy Pitchford has become a similarly problematic figure in games.  However, if I download a podcast purported to cover Borderlands 3, and it just ends up being 90 minutes of covering what an ass Pitchford is, I can’t imagine any podcast downloader feeling served by that tact.</p>
<p>Specifically for Jay – if you’re just playing Cage games to shit on him during a podcast, just stop.  It really comes off as the height of internet snark and I really want it to be below you.  You clearly come into Quantic Dream games dripping with vitriol and negativity, and it shows.  People download and listen to the podcast to hear people talk about the GAME, not about your sad vendetta against the developer due to some E3 talk a decade ago (or whatever it was that originally sparked your ire).  Do yourself a favor, and everyone else, and just skip the Quantic Dream games.  If your self-loathing is so high that you can’t bring yourself to do that, at least skip the podcast so we don’t need to be subject to it.</p>
<p>In general I still consider myself a fan of Caine and Rinse.  I enjoy how you cover games that are both lauded and derided, and seem to come to your own independent opinions and conclusions.  I like podcasts that have different views from my own as they can either challenge or solidify my own feelings.  That’s what makes your Quantic Dream podcasts stand out so much.  After listening, I feel like I still don’t know what you feel about the game, but I just know for sure that you don’t like David Cage.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Michiel Kroder		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-159668</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Thu, 25 Jun 2020 06:55:34 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-159668</guid>

					<description><![CDATA[Very interesting, Patrick. Thanks for that. So the Nomads and GBs kept the whole attire and gang structure until the early 90s?]]></description>
			<content:encoded><![CDATA[<p>Very interesting, Patrick. Thanks for that. So the Nomads and GBs kept the whole attire and gang structure until the early 90s?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography by Patrick Sandoval		</title>
		<link>https://caneandrinse.com/come-out-to-play/#comment-159632</link>

		<dc:creator><![CDATA[Patrick Sandoval]]></dc:creator>
		<pubDate>Wed, 17 Jun 2020 22:58:15 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22961#comment-159632</guid>

					<description><![CDATA[Pretty good article but I&#039;m a details oriented person so I&#039;m going to make some corrections. 
This outlaw New York gang culture wasn&#039;t confined to New York ghettos. It was found throughout the NY Tri State Area and extended as far north as Springfield, Mass and as far south as Miami (in the form of a Black Spades division). The last stronghold for this distinctive gang culture was actually Hartford, Ct where Savage Nomads and Ghetto Brothers remained active until the early 90&#039;s when they merged as a new gang, Los Solidos or Solid Ones, and dropped the outlaw style in favor of a more casual hip hop street style.]]></description>
			<content:encoded><![CDATA[<p>Pretty good article but I&#8217;m a details oriented person so I&#8217;m going to make some corrections.<br />
This outlaw New York gang culture wasn&#8217;t confined to New York ghettos. It was found throughout the NY Tri State Area and extended as far north as Springfield, Mass and as far south as Miami (in the form of a Black Spades division). The last stronghold for this distinctive gang culture was actually Hartford, Ct where Savage Nomads and Ghetto Brothers remained active until the early 90&#8217;s when they merged as a new gang, Los Solidos or Solid Ones, and dropped the outlaw style in favor of a more casual hip hop street style.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 253 &#8211; the videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-253/#comment-159627</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 14 Jun 2020 12:26:17 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23631#comment-159627</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-253/#comment-159619&quot;&gt;Pete Muller&lt;/a&gt;.

Fixed! Many thanks for the heads-up.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-253/#comment-159619">Pete Muller</a>.</p>
<p>Fixed! Many thanks for the heads-up.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 253 &#8211; the videogame music podcast by Pete Muller		</title>
		<link>https://caneandrinse.com/sound-of-play-253/#comment-159619</link>

		<dc:creator><![CDATA[Pete Muller]]></dc:creator>
		<pubDate>Fri, 12 Jun 2020 00:22:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23631#comment-159619</guid>

					<description><![CDATA[Or, with friendlier text:

3. &lt;em&gt;Da cu arcu&lt;/em&gt; by Subcarpati - Yaga, 2019]]></description>
			<content:encoded><![CDATA[<p>Or, with friendlier text:</p>
<p>3. <em>Da cu arcu</em> by Subcarpati &#8211; Yaga, 2019</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 253 &#8211; the videogame music podcast by Pete Muller		</title>
		<link>https://caneandrinse.com/sound-of-play-253/#comment-159618</link>

		<dc:creator><![CDATA[Pete Muller]]></dc:creator>
		<pubDate>Fri, 12 Jun 2020 00:20:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23631#comment-159618</guid>

					<description><![CDATA[In the featured music list, you forgot...

&lt;em&gt;D? cu arcu&#039;&lt;/em&gt; by Subcarpa?i - Yaga, 2019]]></description>
			<content:encoded><![CDATA[<p>In the featured music list, you forgot&#8230;</p>
<p><em>D? cu arcu&#8217;</em> by Subcarpa?i &#8211; Yaga, 2019</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 250 &#8211; Monster Hunter Special by Sam Blair		</title>
		<link>https://caneandrinse.com/sound-of-play-250-monster-hunter/#comment-159605</link>

		<dc:creator><![CDATA[Sam Blair]]></dc:creator>
		<pubDate>Mon, 08 Jun 2020 19:54:02 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23516#comment-159605</guid>

					<description><![CDATA[Thank you thank you thank you for taking the time to highlight some of the incredible music from this stunning series. You&#039;ve chosen some absolute beauts, but what&#039;s most amazing is that there&#039;s so many more gems that could easily have featured...Valstrax&#039;s theme being my absolute fave (currently!).

Now the big question...when will MHW get the Cane and Rinse treatment? Eh?? Eh???

Thanks again,

Sam]]></description>
			<content:encoded><![CDATA[<p>Thank you thank you thank you for taking the time to highlight some of the incredible music from this stunning series. You&#8217;ve chosen some absolute beauts, but what&#8217;s most amazing is that there&#8217;s so many more gems that could easily have featured&#8230;Valstrax&#8217;s theme being my absolute fave (currently!).</p>
<p>Now the big question&#8230;when will MHW get the Cane and Rinse treatment? Eh?? Eh???</p>
<p>Thanks again,</p>
<p>Sam</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Days Gone &#8211; Cane and Rinse No.415 by Billy		</title>
		<link>https://caneandrinse.com/days-gone/#comment-159559</link>

		<dc:creator><![CDATA[Billy]]></dc:creator>
		<pubDate>Wed, 27 May 2020 23:34:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23563#comment-159559</guid>

					<description><![CDATA[Hello Leon and thanks for the reply. Sorry if I sounded hyperbolic. I really enjoy Cane &#038; Rinse, and I was expecting some kind of discussion on the strange politics of Days Gone, given how thoughtful the hosts usually are. It just came off as somewhat tone-deaf when that discussion didn&#039;t materialize, and at THIS time in particular. There are elements of Days Gone that I find very problematic. Of course it&#039;s not fair to dunk on a game simply because it has a political views one does not agree with. I for example enjoy movies like Dirty Harry and Death Wish because they are well made movies, but all the while fully acknowledging their hardline politics and even troubling racist elements. Obviously a game development team in Oregon has every right to tell stories about their local politics and society at large. But left-right policy differences aside, I believe Days Gone crosses into an an unsavory realm where it starts to sympathize with anti-democratic ideologies and the real-life armed groups that are very much active and dangerous today. The whole base premise of a savage Oregon is exactly the &quot;might is right&quot;, return-to-nature, new world order that real militias are describing and actively pursuing.  And the developers are being disingenuous if they claim that &quot;all views&quot; are represented in the game, as the entire setting of Days Gone validates the far-right doomsday scenario to begin with. In that idealogical framing even killing &quot;Freakers&quot; starts to smell bad, as it&#039;s essentially injecting mass violence into a suspect premise without any ethical consequence. Again keeping in mind that the real militias talk of cleansing all the &quot;elites&quot; and &quot;degenerates&quot; that sweet day when society collapses. Just who are these &quot;Freakers&quot; supposed to represent all of a sudden? There is an ideological core to Days Gone that is nasty and that sets it apart from the more humanist parables of a &quot;Mad Max&quot; or a &quot;Last of Us&quot;. It&#039;s not a cautionary tale, but rather a wish fulfillment. Days Gone might pay lip service to some sort of neutrality by calling Alex Jones-style characters &quot;cooky&quot; in-game, but in this world those guys are fully correct ultimately. I don&#039;t know.... It felt strange that the podcast had nothing overarching to say about the story elements. I&#039;ll keep an eye out on the forums going forward, but it&#039;s not like I seek political discourse at Cane &#038; Rinse. It&#039;s just this game that is such an outlier.]]></description>
			<content:encoded><![CDATA[<p>Hello Leon and thanks for the reply. Sorry if I sounded hyperbolic. I really enjoy Cane &amp; Rinse, and I was expecting some kind of discussion on the strange politics of Days Gone, given how thoughtful the hosts usually are. It just came off as somewhat tone-deaf when that discussion didn&#8217;t materialize, and at THIS time in particular. There are elements of Days Gone that I find very problematic. Of course it&#8217;s not fair to dunk on a game simply because it has a political views one does not agree with. I for example enjoy movies like Dirty Harry and Death Wish because they are well made movies, but all the while fully acknowledging their hardline politics and even troubling racist elements. Obviously a game development team in Oregon has every right to tell stories about their local politics and society at large. But left-right policy differences aside, I believe Days Gone crosses into an an unsavory realm where it starts to sympathize with anti-democratic ideologies and the real-life armed groups that are very much active and dangerous today. The whole base premise of a savage Oregon is exactly the &#8220;might is right&#8221;, return-to-nature, new world order that real militias are describing and actively pursuing.  And the developers are being disingenuous if they claim that &#8220;all views&#8221; are represented in the game, as the entire setting of Days Gone validates the far-right doomsday scenario to begin with. In that idealogical framing even killing &#8220;Freakers&#8221; starts to smell bad, as it&#8217;s essentially injecting mass violence into a suspect premise without any ethical consequence. Again keeping in mind that the real militias talk of cleansing all the &#8220;elites&#8221; and &#8220;degenerates&#8221; that sweet day when society collapses. Just who are these &#8220;Freakers&#8221; supposed to represent all of a sudden? There is an ideological core to Days Gone that is nasty and that sets it apart from the more humanist parables of a &#8220;Mad Max&#8221; or a &#8220;Last of Us&#8221;. It&#8217;s not a cautionary tale, but rather a wish fulfillment. Days Gone might pay lip service to some sort of neutrality by calling Alex Jones-style characters &#8220;cooky&#8221; in-game, but in this world those guys are fully correct ultimately. I don&#8217;t know&#8230;. It felt strange that the podcast had nothing overarching to say about the story elements. I&#8217;ll keep an eye out on the forums going forward, but it&#8217;s not like I seek political discourse at Cane &amp; Rinse. It&#8217;s just this game that is such an outlier.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Days Gone &#8211; Cane and Rinse No.415 by Leon Cox		</title>
		<link>https://caneandrinse.com/days-gone/#comment-159558</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 27 May 2020 10:22:33 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23563#comment-159558</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/days-gone/#comment-159556&quot;&gt;Bill&lt;/a&gt;.

Hi Bill, thanks for the passionate feedback. I wasn&#039;t on this one and I haven&#039;t listened to it yet as I&#039;m still in the process of completing the game. What I will say is that it&#039;s a real change for us to be accused of not being political (or &#039;SJW&#039;) enough!

Also, I don&#039;t think anyone who was on this show will mind if I describe each of them as heavily left-leaning. Perhaps (as is my experience with the game so far, 90% of the way through), their reading of the game&#039;s (or its creators&#039;) own politics didn&#039;t tally with your perception.

It&#039;s worth pointing out too that this show was scheduled back in December, ahead of the pandemic - and the podcast was in fact recorded &lt;em&gt;10 days before&lt;/em&gt; the Michigan Courthouse incident.

And we would absolutely have included correspondence around your political perception and opinion of the game in the show. Had you contributed to the forum thread ahead of recording, we could have included a considered (and likely sympathetic) discussion on the matter.
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/days-gone/#comment-159556">Bill</a>.</p>
<p>Hi Bill, thanks for the passionate feedback. I wasn&#8217;t on this one and I haven&#8217;t listened to it yet as I&#8217;m still in the process of completing the game. What I will say is that it&#8217;s a real change for us to be accused of not being political (or &#8216;SJW&#8217;) enough!</p>
<p>Also, I don&#8217;t think anyone who was on this show will mind if I describe each of them as heavily left-leaning. Perhaps (as is my experience with the game so far, 90% of the way through), their reading of the game&#8217;s (or its creators&#8217;) own politics didn&#8217;t tally with your perception.</p>
<p>It&#8217;s worth pointing out too that this show was scheduled back in December, ahead of the pandemic &#8211; and the podcast was in fact recorded <em>10 days before</em> the Michigan Courthouse incident.</p>
<p>And we would absolutely have included correspondence around your political perception and opinion of the game in the show. Had you contributed to the forum thread ahead of recording, we could have included a considered (and likely sympathetic) discussion on the matter.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Days Gone &#8211; Cane and Rinse No.415 by Bill		</title>
		<link>https://caneandrinse.com/days-gone/#comment-159556</link>

		<dc:creator><![CDATA[Bill]]></dc:creator>
		<pubDate>Wed, 27 May 2020 04:11:19 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23563#comment-159556</guid>

					<description><![CDATA[This discussion was disappointing. Days Gone is something so rare as an openly right-wing game. A libertarian strong man fantasy where doomsday preppers and militia members enact the type of violent scenarios their real counterparts have been dreaming about and preparing for through decades. John Gavin - the director of the game - is the son of the co-founder of &quot;The Citizens Committee for the Right to Keep and Bear Arms&quot;, the group that coined the phrase &quot;You may pry this weapon from my cold, dead hands.&quot; You are posting this discussion about a zombie game amidst a global pandemic, and a few weeks after armed protesters - looking like they are straight out of this game - descended on Michigan&#039;s statehouse with their rifles to protest the government lockdown . All of these eerie connections to where we are today, and yet you had nothing to say about the culture of this game and where it fits into our current scenario? Are you craven or clueless...? I understand that you want to be a gaming podcast and perhaps stay away from antagonizing anyone.... But why then did you pick this game when it&#039;s so glaringly in your face? Right when its subject matter is so deeply relevant and so loaded for good or ill. This discussion treated Days Gone as simply a toy or a &quot;game&quot; and not a piece of popular culture, making this podcast seem slight and shying away from saying anything substantial about a title that is not subtle at all about its politics. Why even cover it now if you are going to avoid elephants in the room? Treating it like another Zombie-shooter feels really tone-deaf.]]></description>
			<content:encoded><![CDATA[<p>This discussion was disappointing. Days Gone is something so rare as an openly right-wing game. A libertarian strong man fantasy where doomsday preppers and militia members enact the type of violent scenarios their real counterparts have been dreaming about and preparing for through decades. John Gavin &#8211; the director of the game &#8211; is the son of the co-founder of &#8220;The Citizens Committee for the Right to Keep and Bear Arms&#8221;, the group that coined the phrase &#8220;You may pry this weapon from my cold, dead hands.&#8221; You are posting this discussion about a zombie game amidst a global pandemic, and a few weeks after armed protesters &#8211; looking like they are straight out of this game &#8211; descended on Michigan&#8217;s statehouse with their rifles to protest the government lockdown . All of these eerie connections to where we are today, and yet you had nothing to say about the culture of this game and where it fits into our current scenario? Are you craven or clueless&#8230;? I understand that you want to be a gaming podcast and perhaps stay away from antagonizing anyone&#8230;. But why then did you pick this game when it&#8217;s so glaringly in your face? Right when its subject matter is so deeply relevant and so loaded for good or ill. This discussion treated Days Gone as simply a toy or a &#8220;game&#8221; and not a piece of popular culture, making this podcast seem slight and shying away from saying anything substantial about a title that is not subtle at all about its politics. Why even cover it now if you are going to avoid elephants in the room? Treating it like another Zombie-shooter feels really tone-deaf.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sekiro travelogue: Visiting landmarks featured in FromSoftware’s magical realism version of Japan by Jon Cheetham		</title>
		<link>https://caneandrinse.com/sekiro-travelogue/#comment-159384</link>

		<dc:creator><![CDATA[Jon Cheetham]]></dc:creator>
		<pubDate>Fri, 24 Apr 2020 04:00:34 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23142#comment-159384</guid>

					<description><![CDATA[Hey Kaneda18, thank you for the kind words, really appreciated! I&#039;m glad you liked the piece.]]></description>
			<content:encoded><![CDATA[<p>Hey Kaneda18, thank you for the kind words, really appreciated! I&#8217;m glad you liked the piece.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sekiro travelogue: Visiting landmarks featured in FromSoftware’s magical realism version of Japan by Kaneda18		</title>
		<link>https://caneandrinse.com/sekiro-travelogue/#comment-159303</link>

		<dc:creator><![CDATA[Kaneda18]]></dc:creator>
		<pubDate>Thu, 09 Apr 2020 21:52:35 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23142#comment-159303</guid>

					<description><![CDATA[Just want to say that this was a blast to read.
The story and lore in Sekiro is excellent, and your observations are a great addition to that lore.
Thank you for writing this.]]></description>
			<content:encoded><![CDATA[<p>Just want to say that this was a blast to read.<br />
The story and lore in Sekiro is excellent, and your observations are a great addition to that lore.<br />
Thank you for writing this.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Cane and Rinse – 2019 in Review: Part 3 by Fax_Smoulder		</title>
		<link>https://caneandrinse.com/2019-review-part-3/#comment-159152</link>

		<dc:creator><![CDATA[Fax_Smoulder]]></dc:creator>
		<pubDate>Tue, 25 Feb 2020 18:06:46 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22924#comment-159152</guid>

					<description><![CDATA[The amount of uptalk in this episode was distracting and aggravating? Why is everything a question? When it seems like a statement? Please have your panellists reduce this in future? I hope it isn’t too much to ask? Do you see now how annoying this is?

Gripes aside? Good content, good discussion? I like it overall? Thanks again for putting out quality content?]]></description>
			<content:encoded><![CDATA[<p>The amount of uptalk in this episode was distracting and aggravating? Why is everything a question? When it seems like a statement? Please have your panellists reduce this in future? I hope it isn’t too much to ask? Do you see now how annoying this is?</p>
<p>Gripes aside? Good content, good discussion? I like it overall? Thanks again for putting out quality content?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by Paul Wisegamer		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-159148</link>

		<dc:creator><![CDATA[Paul Wisegamer]]></dc:creator>
		<pubDate>Tue, 25 Feb 2020 17:07:36 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-159148</guid>

					<description><![CDATA[Good Console!
Ask any fan of good old interactive art about Dreamcast, and the tone of the answer will be of purpose: Sega&#039;s last console, Dreamcast was the first modern video game, of these capable of connecting to the network for online matches, and it died slowly and painfully on the shelves. The cause of death: few studios and publishers were interested in working with the platform due to a complicated architecture and an obtuse range of novelties (what the hell to do with a memory card that was also a liquid crystal display ?!). On the consumer side, a machine that was just a video game seemed like a bad deal when you could make your PlayStation 2 a perfectly viable DVD player.

But the same fan may remind you of something else: Dreamcast was a console ahead of its time. And he would be absolutely right: commercial success, after all, is not always a sign of lasting impact. In the case of the device, its influence has been running underground since 1999 among fans, developers and creatives. Taking advantage of the 20 years since the launch of Dreamcast in the West, we remember some of the great ideas launched by Sega that are still alive today - you just need to look elsewhere.

Starting with:
Shenmue (1999) x Yakuza Remaster Collection (2019)

Shenmue, developed by studio AM2 (Sega&#039;s creative heart) under the baton of designer Yu Suzuki, is perhaps the most curious story of Dreamcast. Much because it was the most expensive game to produce so far, with a projected cost of around 70 million dollars. But it also has the team&#039;s ambition: Shenmue was perhaps the first game to be successful in its mission to put you in someone else&#039;s life, plant your feet on the digital streets and make-believe friendships of the plot. Each character in the game had a different name and different routines, and each day of the game respects the same weather conditions of the same months of 1986 that the plot simulates.

Phantasy Star Online (2000) x Monster Hunter World: Iceborne (2019)
Not only is the combat well done, but there were cool things like obstacles that require group effort to overcome. Everyone at the match needed to work together to proceed, &quot;said a preview of Phantasy Star Online written by the IGN website at the turn of the century. Common place for those who rehearsed some video game games in recent years, but at the time, simple elements like these were innovative - even more if your teammates didn&#039;t even share on the same couch as you. When it was launched in 2000 also by Sega, PSO was the first online RPG for consoles.

Jet Set Radio (2000) x Lethal League Blaze (2018)
If Genesis, PlayStation and Nintendo 64 each took their first steps towards 3D, many Dreamcast titles have chosen to transform the new dimension into art. This is the case of Jet Set Radio, launched in 2000 and whose visuals were a direct translation of street art into games. All the characters are assembled using stark colors and thick, angular outlines, and the game&#039;s virtual Tokyo was a collage of unlikely architecture and clean walls ready for its next graffiti. Not to mention the soundtrack, which hasn&#039;t aged a second.

Tetsuya Mizuguchi
Rez (2001) x Tetris Effect (2018)
Okay, Tetsuya Mizuguchi is a name, not an idea. But the guy has been developing a concept for years that started with Sega at the time of the Dreamcast, and is among one of the most successful insights of his time: synesthesia. Since Rez, Tetsuya has created digital experiences designed to be an interactive sensory explosion, with music, video and gameplay influencing each other.

It is an idea that Tetsuya most recently translated with his version of Tetris, called Tetris Effect. In the process, the designer created perhaps the only moment when we can confess that the classic Russian game was a true lysergic trip.]]></description>
			<content:encoded><![CDATA[<p>Good Console!<br />
Ask any fan of good old interactive art about Dreamcast, and the tone of the answer will be of purpose: Sega&#8217;s last console, Dreamcast was the first modern video game, of these capable of connecting to the network for online matches, and it died slowly and painfully on the shelves. The cause of death: few studios and publishers were interested in working with the platform due to a complicated architecture and an obtuse range of novelties (what the hell to do with a memory card that was also a liquid crystal display ?!). On the consumer side, a machine that was just a video game seemed like a bad deal when you could make your PlayStation 2 a perfectly viable DVD player.</p>
<p>But the same fan may remind you of something else: Dreamcast was a console ahead of its time. And he would be absolutely right: commercial success, after all, is not always a sign of lasting impact. In the case of the device, its influence has been running underground since 1999 among fans, developers and creatives. Taking advantage of the 20 years since the launch of Dreamcast in the West, we remember some of the great ideas launched by Sega that are still alive today &#8211; you just need to look elsewhere.</p>
<p>Starting with:<br />
Shenmue (1999) x Yakuza Remaster Collection (2019)</p>
<p>Shenmue, developed by studio AM2 (Sega&#8217;s creative heart) under the baton of designer Yu Suzuki, is perhaps the most curious story of Dreamcast. Much because it was the most expensive game to produce so far, with a projected cost of around 70 million dollars. But it also has the team&#8217;s ambition: Shenmue was perhaps the first game to be successful in its mission to put you in someone else&#8217;s life, plant your feet on the digital streets and make-believe friendships of the plot. Each character in the game had a different name and different routines, and each day of the game respects the same weather conditions of the same months of 1986 that the plot simulates.</p>
<p>Phantasy Star Online (2000) x Monster Hunter World: Iceborne (2019)<br />
Not only is the combat well done, but there were cool things like obstacles that require group effort to overcome. Everyone at the match needed to work together to proceed, &#8220;said a preview of Phantasy Star Online written by the IGN website at the turn of the century. Common place for those who rehearsed some video game games in recent years, but at the time, simple elements like these were innovative &#8211; even more if your teammates didn&#8217;t even share on the same couch as you. When it was launched in 2000 also by Sega, PSO was the first online RPG for consoles.</p>
<p>Jet Set Radio (2000) x Lethal League Blaze (2018)<br />
If Genesis, PlayStation and Nintendo 64 each took their first steps towards 3D, many Dreamcast titles have chosen to transform the new dimension into art. This is the case of Jet Set Radio, launched in 2000 and whose visuals were a direct translation of street art into games. All the characters are assembled using stark colors and thick, angular outlines, and the game&#8217;s virtual Tokyo was a collage of unlikely architecture and clean walls ready for its next graffiti. Not to mention the soundtrack, which hasn&#8217;t aged a second.</p>
<p>Tetsuya Mizuguchi<br />
Rez (2001) x Tetris Effect (2018)<br />
Okay, Tetsuya Mizuguchi is a name, not an idea. But the guy has been developing a concept for years that started with Sega at the time of the Dreamcast, and is among one of the most successful insights of his time: synesthesia. Since Rez, Tetsuya has created digital experiences designed to be an interactive sensory explosion, with music, video and gameplay influencing each other.</p>
<p>It is an idea that Tetsuya most recently translated with his version of Tetris, called Tetris Effect. In the process, the designer created perhaps the only moment when we can confess that the classic Russian game was a true lysergic trip.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Banjo-Kazooie &#8211; Cane and Rinse No.137 by Paul Wisegamer		</title>
		<link>https://caneandrinse.com/banjo-kazooie/#comment-159147</link>

		<dc:creator><![CDATA[Paul Wisegamer]]></dc:creator>
		<pubDate>Tue, 25 Feb 2020 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=10942#comment-159147</guid>

					<description><![CDATA[The first game is simply my favorite mascot game, to me being better than Sonic and Mario (I can include Crash and Spyro too). I thought Yooka-Laylee was fantastic, all the nostalgia of the first two Banjo is in him. I only met the first two games, the rest never even came close. By the way, very interesting the history of its origin, I did not know it. And congratulations on the text, it made me travel back to my childhood / adolescence ...]]></description>
			<content:encoded><![CDATA[<p>The first game is simply my favorite mascot game, to me being better than Sonic and Mario (I can include Crash and Spyro too). I thought Yooka-Laylee was fantastic, all the nostalgia of the first two Banjo is in him. I only met the first two games, the rest never even came close. By the way, very interesting the history of its origin, I did not know it. And congratulations on the text, it made me travel back to my childhood / adolescence &#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Cane and Rinse – 2019 in Review: Part 1 by ThirdDrawing		</title>
		<link>https://caneandrinse.com/2019-review-part-1/#comment-159007</link>

		<dc:creator><![CDATA[ThirdDrawing]]></dc:creator>
		<pubDate>Sun, 09 Feb 2020 09:25:45 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22904#comment-159007</guid>

					<description><![CDATA[Being from Canada, I&#039;ve been well aware of what giant dicks that geese can be. I was a little surprised at its success as well, and think maybe it speaks a little to people&#039;s darker natures because they get to run around and be dicks.]]></description>
			<content:encoded><![CDATA[<p>Being from Canada, I&#8217;ve been well aware of what giant dicks that geese can be. I was a little surprised at its success as well, and think maybe it speaks a little to people&#8217;s darker natures because they get to run around and be dicks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Moments to remember &#8211; NieR:Automata and Simone’s story by Kukieilish		</title>
		<link>https://caneandrinse.com/nierautomata-and-simones-story/#comment-158851</link>

		<dc:creator><![CDATA[Kukieilish]]></dc:creator>
		<pubDate>Fri, 31 Jan 2020 08:49:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20718#comment-158851</guid>

					<description><![CDATA[Diesen Fall gab es auch zum Schluss in Final Fantasy 10, erst in der Remasterd Version sagt &quot;Ich Liebe Dich&quot; in der deutschen Version! Das ist unglaublich dieser eine Satz hätte dieses Spiel vor Jahren zum Höhepunkt schießen können. Es ist die Verschmelzung zu das was wir alle hören wollten uns aber dennoch verwehrt blieb, weil wir deutsche sind xD]]></description>
			<content:encoded><![CDATA[<p>Diesen Fall gab es auch zum Schluss in Final Fantasy 10, erst in der Remasterd Version sagt &#8220;Ich Liebe Dich&#8221; in der deutschen Version! Das ist unglaublich dieser eine Satz hätte dieses Spiel vor Jahren zum Höhepunkt schießen können. Es ist die Verschmelzung zu das was wir alle hören wollten uns aber dennoch verwehrt blieb, weil wir deutsche sind xD</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Legend of Zelda: A Link to the Past &#8211; Cane and Rinse No.208 by Marcos wisegamer Zelda		</title>
		<link>https://caneandrinse.com/link-to-the-past/#comment-158842</link>

		<dc:creator><![CDATA[Marcos wisegamer Zelda]]></dc:creator>
		<pubDate>Thu, 30 Jan 2020 22:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=13993#comment-158842</guid>

					<description><![CDATA[Certainly the best and most impressive factor in this Zelda is the transition between the two worlds, which makes exploration and the way you play much more interesting. A place in Dark World has its own correspondent in Light World, an example: in Dark World a place is accessible, but in Light World it is inaccessible, using an item you can go from Dark to Light World and access that place discovering secrets , and vice versa. The exploration in the game is sensational, in addition to the traditional Pieces of Heart, you have a wide range of items to get, some useful, others not. Dungeons are also things to highlight, they are big and offer challenges that do not require much intelligence, but rather A LOT of patience and a sense of navigation, so it is ALWAYS good to be aware of the dungeon maps. Zelda&#039;s classic formula is also strong as it can be manipulated, but it’s not that simple, go through the dungeons and get your greatest treasure, it doesn’t make you sick to play, on the contrary going to the next dungeon and facing the next challenge is really exciting!]]></description>
			<content:encoded><![CDATA[<p>Certainly the best and most impressive factor in this Zelda is the transition between the two worlds, which makes exploration and the way you play much more interesting. A place in Dark World has its own correspondent in Light World, an example: in Dark World a place is accessible, but in Light World it is inaccessible, using an item you can go from Dark to Light World and access that place discovering secrets , and vice versa. The exploration in the game is sensational, in addition to the traditional Pieces of Heart, you have a wide range of items to get, some useful, others not. Dungeons are also things to highlight, they are big and offer challenges that do not require much intelligence, but rather A LOT of patience and a sense of navigation, so it is ALWAYS good to be aware of the dungeon maps. Zelda&#8217;s classic formula is also strong as it can be manipulated, but it’s not that simple, go through the dungeons and get your greatest treasure, it doesn’t make you sick to play, on the contrary going to the next dungeon and facing the next challenge is really exciting!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by Wilson Jeffries		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-158801</link>

		<dc:creator><![CDATA[Wilson Jeffries]]></dc:creator>
		<pubDate>Sat, 18 Jan 2020 06:13:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-158801</guid>

					<description><![CDATA[Good podcast, as always!  These console specials are a fun trip down memory lane.]]></description>
			<content:encoded><![CDATA[<p>Good podcast, as always!  These console specials are a fun trip down memory lane.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-158800</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 23:26:09 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-158800</guid>

					<description><![CDATA[Thanks M! Much appreciated.]]></description>
			<content:encoded><![CDATA[<p>Thanks M! Much appreciated.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by M		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-158799</link>

		<dc:creator><![CDATA[M]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 10:26:20 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-158799</guid>

					<description><![CDATA[Thanks Michiel! 
TBH it&#039;s heavily neglected, but I plan on getting it back up and running this year. Thing is, I have branched out a lot and definitely play more than SEGA these days, (e.g. XB360 CAVE shooters), but there we go.
Superb content and I&#039;m going through the podcast back catalogue as I type. Expect a PayPal donation soon :)]]></description>
			<content:encoded><![CDATA[<p>Thanks Michiel!<br />
TBH it&#8217;s heavily neglected, but I plan on getting it back up and running this year. Thing is, I have branched out a lot and definitely play more than SEGA these days, (e.g. XB360 CAVE shooters), but there we go.<br />
Superb content and I&#8217;m going through the podcast back catalogue as I type. Expect a PayPal donation soon 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by Michiel Kroder		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-158786</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Thu, 16 Jan 2020 14:37:58 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-158786</guid>

					<description><![CDATA[Cool blog!]]></description>
			<content:encoded><![CDATA[<p>Cool blog!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by M		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-158779</link>

		<dc:creator><![CDATA[M]]></dc:creator>
		<pubDate>Wed, 15 Jan 2020 14:25:33 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-158779</guid>

					<description><![CDATA[https://mysegacollection.wordpress.com/2020/01/11/remembering-the-dreamcast/]]></description>
			<content:encoded><![CDATA[<p><a href="https://mysegacollection.wordpress.com/2020/01/11/remembering-the-dreamcast/" rel="nofollow ugc">https://mysegacollection.wordpress.com/2020/01/11/remembering-the-dreamcast/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.6: SEGA Dreamcast by M		</title>
		<link>https://caneandrinse.com/sega-dreamcast/#comment-158778</link>

		<dc:creator><![CDATA[M]]></dc:creator>
		<pubDate>Wed, 15 Jan 2020 14:25:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=23037#comment-158778</guid>

					<description><![CDATA[Just listened to this. 

It&#039;s a pain to duplicate, so I will post a link to my memories of the Dreamcast. Thanks so much for these amazing podcasts, such memories, such depth, love it. Cheers.]]></description>
			<content:encoded><![CDATA[<p>Just listened to this. </p>
<p>It&#8217;s a pain to duplicate, so I will post a link to my memories of the Dreamcast. Thanks so much for these amazing podcasts, such memories, such depth, love it. Cheers.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by M		</title>
		<link>https://caneandrinse.com/rez/#comment-158773</link>

		<dc:creator><![CDATA[M]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 09:43:28 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-158773</guid>

					<description><![CDATA[I guess Danielle made the incorrect Wikipedia entry? 

Danielle, chill out, fear is the mind killer.]]></description>
			<content:encoded><![CDATA[<p>I guess Danielle made the incorrect Wikipedia entry? </p>
<p>Danielle, chill out, fear is the mind killer.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Street Fighter II &#8211; Cane and Rinse No.133 by Jason Ho		</title>
		<link>https://caneandrinse.com/street-fighter-ii/#comment-158763</link>

		<dc:creator><![CDATA[Jason Ho]]></dc:creator>
		<pubDate>Tue, 07 Jan 2020 14:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=10774#comment-158763</guid>

					<description><![CDATA[Hi Cain &#038; Rinse, thank you very much for your podcasts! One of my best friends introduced me last year (shout out to Dave P.) and since then I haven&#039;t really stopped listening. With such a library on offer, I feel spoilt for choice! This particular one resonated with me through the way you described your love for this game in great detail. When I was younger, I was pretty obsessed with beat-em-ups and would play any and all I could get my hands on (Fatal Fury, Art of Fighting, Samurai Shodown etc. ). Although Street Fighter was generally my favorite, it didn&#039;t stop me from discovering new releases via game magazines (one particular mag springs to mind was one imported from the US...cost quite a penny and think it was called GamePro). The way you discuss your personal experiences on games almost (scarily) reflects my own memories and passion for this hobby. I too used to spend many hours around arcades when growing up and to this day I still chat often about games with my other best friend (shout out to Chris P, bro of Dave P!). Listening to your podcast fills me up with a warm nostalgic feeling inside and reminds me why I love videogames so much. Thank you for all your hard work and I look forward to hearing more releases!]]></description>
			<content:encoded><![CDATA[<p>Hi Cain &amp; Rinse, thank you very much for your podcasts! One of my best friends introduced me last year (shout out to Dave P.) and since then I haven&#8217;t really stopped listening. With such a library on offer, I feel spoilt for choice! This particular one resonated with me through the way you described your love for this game in great detail. When I was younger, I was pretty obsessed with beat-em-ups and would play any and all I could get my hands on (Fatal Fury, Art of Fighting, Samurai Shodown etc. ). Although Street Fighter was generally my favorite, it didn&#8217;t stop me from discovering new releases via game magazines (one particular mag springs to mind was one imported from the US&#8230;cost quite a penny and think it was called GamePro). The way you discuss your personal experiences on games almost (scarily) reflects my own memories and passion for this hobby. I too used to spend many hours around arcades when growing up and to this day I still chat often about games with my other best friend (shout out to Chris P, bro of Dave P!). Listening to your podcast fills me up with a warm nostalgic feeling inside and reminds me why I love videogames so much. Thank you for all your hard work and I look forward to hearing more releases!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The sound of silence by Michiel Kroder		</title>
		<link>https://caneandrinse.com/sound-of-silence/#comment-158749</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Sun, 05 Jan 2020 15:38:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22824#comment-158749</guid>

					<description><![CDATA[Lovely piece, David.]]></description>
			<content:encoded><![CDATA[<p>Lovely piece, David.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jesse Faden, my mother, and the search for Control by David Rushe		</title>
		<link>https://caneandrinse.com/jesse-faden-my-mother-search-for-control/#comment-158555</link>

		<dc:creator><![CDATA[David Rushe]]></dc:creator>
		<pubDate>Mon, 25 Nov 2019 10:49:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22752#comment-158555</guid>

					<description><![CDATA[Thank you sharing this with us Brian. It is an incredibly moving piece and as I write this I have a lump in my throat. I feel privileged to share in this memory of you and your mother :) It is incredible how a game can connect to one&#039;s life in the way Control has for you. I will certainly pick this up, at some point, once I clear my back catalogue....]]></description>
			<content:encoded><![CDATA[<p>Thank you sharing this with us Brian. It is an incredibly moving piece and as I write this I have a lump in my throat. I feel privileged to share in this memory of you and your mother 🙂 It is incredible how a game can connect to one&#8217;s life in the way Control has for you. I will certainly pick this up, at some point, once I clear my back catalogue&#8230;.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Jesse Faden, my mother, and the search for Control by Nick Suters		</title>
		<link>https://caneandrinse.com/jesse-faden-my-mother-search-for-control/#comment-158543</link>

		<dc:creator><![CDATA[Nick Suters]]></dc:creator>
		<pubDate>Sun, 24 Nov 2019 14:13:56 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22752#comment-158543</guid>

					<description><![CDATA[Powerful stuff mate. Your mother is clearly an inspiration to you and others. Good on her, good on you all.]]></description>
			<content:encoded><![CDATA[<p>Powerful stuff mate. Your mother is clearly an inspiration to you and others. Good on her, good on you all.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on DJ Hero and DJ Hero 2 &#8211; Cane and Rinse No.387 by Leon Cox		</title>
		<link>https://caneandrinse.com/dj-hero-dj-hero-2-cane-and-rinse-no-387/#comment-158512</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 21 Nov 2019 13:07:27 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22521#comment-158512</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/dj-hero-dj-hero-2-cane-and-rinse-no-387/#comment-158511&quot;&gt;Tom Oke&lt;/a&gt;.

Hi Tom, thanks for the feedback - and congratulations on such great games!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/dj-hero-dj-hero-2-cane-and-rinse-no-387/#comment-158511">Tom Oke</a>.</p>
<p>Hi Tom, thanks for the feedback &#8211; and congratulations on such great games!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on DJ Hero and DJ Hero 2 &#8211; Cane and Rinse No.387 by Tom Oke		</title>
		<link>https://caneandrinse.com/dj-hero-dj-hero-2-cane-and-rinse-no-387/#comment-158511</link>

		<dc:creator><![CDATA[Tom Oke]]></dc:creator>
		<pubDate>Thu, 21 Nov 2019 12:38:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22521#comment-158511</guid>

					<description><![CDATA[As one of the Lead Producers in the music team of both games, I thoroughly enjoyed that trip down memory lane!]]></description>
			<content:encoded><![CDATA[<p>As one of the Lead Producers in the music team of both games, I thoroughly enjoyed that trip down memory lane!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console special No.5: Commodore Amiga by Ryan		</title>
		<link>https://caneandrinse.com/commodore-amiga/#comment-158319</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Thu, 10 Oct 2019 16:54:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22559#comment-158319</guid>

					<description><![CDATA[Really enjoyed the story about the erotic Amiga magazine mixup around 1:53.  

Great hearing everyone&#039;s experiences with the amiga. Never tried one myself so it was awesome to hear the love everyone has for it.]]></description>
			<content:encoded><![CDATA[<p>Really enjoyed the story about the erotic Amiga magazine mixup around 1:53.  </p>
<p>Great hearing everyone&#8217;s experiences with the amiga. Never tried one myself so it was awesome to hear the love everyone has for it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory Episode 237: BeautiFun Games by Lizard		</title>
		<link>https://caneandrinse.com/beautifun-games/#comment-158236</link>

		<dc:creator><![CDATA[Lizard]]></dc:creator>
		<pubDate>Thu, 03 Oct 2019 07:52:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22034#comment-158236</guid>

					<description><![CDATA[This game is one of the best ones I have ever played, it was interesting to hear this podcast! It&#039;s evident how much love and detail was put into this game.

I beat the game at 100% progress which unlocks a secret ending, which I would call the true ending of the game. Completely worth all of the work to get it.

Great game, great podcast!]]></description>
			<content:encoded><![CDATA[<p>This game is one of the best ones I have ever played, it was interesting to hear this podcast! It&#8217;s evident how much love and detail was put into this game.</p>
<p>I beat the game at 100% progress which unlocks a secret ending, which I would call the true ending of the game. Completely worth all of the work to get it.</p>
<p>Great game, great podcast!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Ninja Saviors: Return of the Warriors by Leon Cox		</title>
		<link>https://caneandrinse.com/the-ninja-saviors-return-of-the-warriors/#comment-158159</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 11 Sep 2019 18:49:33 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22369#comment-158159</guid>

					<description><![CDATA[Absolutely, nothing that I felt I needed to note between the two versions.]]></description>
			<content:encoded><![CDATA[<p>Absolutely, nothing that I felt I needed to note between the two versions.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Ninja Saviors: Return of the Warriors by Nick Suters		</title>
		<link>https://caneandrinse.com/the-ninja-saviors-return-of-the-warriors/#comment-158157</link>

		<dc:creator><![CDATA[Nick Suters]]></dc:creator>
		<pubDate>Wed, 11 Sep 2019 08:43:38 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22369#comment-158157</guid>

					<description><![CDATA[Lovely stuff. 

Like you mention about the addition of some bells and whistles around combo meters and the such, that’s exactly something that I’m hoping is included in the upcoming SoR4 too, something I only thought about the day.

Initially I put off by the ‘lack of’ a Z axis but it doesn’t sound like it misses it.

Any preference to platform performance ?? Did the Switch version hold up ??]]></description>
			<content:encoded><![CDATA[<p>Lovely stuff. </p>
<p>Like you mention about the addition of some bells and whistles around combo meters and the such, that’s exactly something that I’m hoping is included in the upcoming SoR4 too, something I only thought about the day.</p>
<p>Initially I put off by the ‘lack of’ a Z axis but it doesn’t sound like it misses it.</p>
<p>Any preference to platform performance ?? Did the Switch version hold up ??</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory Episode 244: Traxmaster Software by Leon Cox		</title>
		<link>https://caneandrinse.com/sausage-244-traxmaster-software/#comment-158153</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 08 Sep 2019 21:24:34 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22371#comment-158153</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sausage-244-traxmaster-software/#comment-158152&quot;&gt;Carl Westman&lt;/a&gt;.

The track is A-40 by ZeroCall. It&#039;s from their Struggle Between Right and Wrong album: https://soundcloud.com/zerocall/sets/a-struggle-between-right-or-1]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sausage-244-traxmaster-software/#comment-158152">Carl Westman</a>.</p>
<p>The track is A-40 by ZeroCall. It&#8217;s from their Struggle Between Right and Wrong album: <a href="https://soundcloud.com/zerocall/sets/a-struggle-between-right-or-1" rel="nofollow ugc">https://soundcloud.com/zerocall/sets/a-struggle-between-right-or-1</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Sausage Factory Episode 244: Traxmaster Software by Carl Westman		</title>
		<link>https://caneandrinse.com/sausage-244-traxmaster-software/#comment-158152</link>

		<dc:creator><![CDATA[Carl Westman]]></dc:creator>
		<pubDate>Sun, 08 Sep 2019 06:05:45 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22371#comment-158152</guid>

					<description><![CDATA[Great interview... but what is the name of the track you played halfway through? It blew me away!]]></description>
			<content:encoded><![CDATA[<p>Great interview&#8230; but what is the name of the track you played halfway through? It blew me away!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Castlevania: Symphony of the Night – My coolest moments, part two by Nick Suters		</title>
		<link>https://caneandrinse.com/castlevania-symphony-of-the-night-my-coolest-moments-part-two/#comment-158138</link>

		<dc:creator><![CDATA[Nick Suters]]></dc:creator>
		<pubDate>Tue, 03 Sep 2019 19:03:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21594#comment-158138</guid>

					<description><![CDATA[Awesome man, I really enjoyed that, love your writing.

Regards what you were saying about breezing past parts once you gained Crissaegrim, I often think too about the brilliant artwork in games that gets passed over too quickly when you breeze past stuff, you feel like more people should spend more time with it. Its not wasted as such, just deserves more screen time, as often the best detail in art comes out over time spent with it.

Great piece, now I want to play SotN again !]]></description>
			<content:encoded><![CDATA[<p>Awesome man, I really enjoyed that, love your writing.</p>
<p>Regards what you were saying about breezing past parts once you gained Crissaegrim, I often think too about the brilliant artwork in games that gets passed over too quickly when you breeze past stuff, you feel like more people should spend more time with it. Its not wasted as such, just deserves more screen time, as often the best detail in art comes out over time spent with it.</p>
<p>Great piece, now I want to play SotN again !</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Play;Write 114 &#8211; Closed Circuit, Overlook, Restless by Robb		</title>
		<link>https://caneandrinse.com/playwrite-114/#comment-158119</link>

		<dc:creator><![CDATA[Robb]]></dc:creator>
		<pubDate>Wed, 28 Aug 2019 00:24:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=22212#comment-158119</guid>

					<description><![CDATA[Michael]]></description>
			<content:encoded><![CDATA[<p>Michael</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Killzone 2 / Killzone 3 &#8211; Cane and Rinse No.106 by Gullible Geezer		</title>
		<link>https://caneandrinse.com/killzone-2-3/#comment-158069</link>

		<dc:creator><![CDATA[Gullible Geezer]]></dc:creator>
		<pubDate>Mon, 05 Aug 2019 18:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=9618#comment-158069</guid>

					<description><![CDATA[I actually quite liked the original Killzone but I left it about halfway through... then my dickhead mate completely bullshitted me that the last level was a full on battle like Star Wars Battlefront, I didn&#039;t know I&#039;d been had until the credits rolled. Still fond memories though!]]></description>
			<content:encoded><![CDATA[<p>I actually quite liked the original Killzone but I left it about halfway through&#8230; then my dickhead mate completely bullshitted me that the last level was a full on battle like Star Wars Battlefront, I didn&#8217;t know I&#8217;d been had until the credits rolled. Still fond memories though!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 207 &#8211; Grant Kirkhope by Worfendorf		</title>
		<link>https://caneandrinse.com/sop-207-grant-kirkhope/#comment-158027</link>

		<dc:creator><![CDATA[Worfendorf]]></dc:creator>
		<pubDate>Sun, 21 Jul 2019 15:36:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21983#comment-158027</guid>

					<description><![CDATA[Big &quot;get&quot; right here, Cane and Rinse! I know how big of fans Ryan and Darren are of Grant&#039;s work.  Looking forward to listening to it!]]></description>
			<content:encoded><![CDATA[<p>Big &#8220;get&#8221; right here, Cane and Rinse! I know how big of fans Ryan and Darren are of Grant&#8217;s work.  Looking forward to listening to it!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Shapes in the mist: The fantastical, grounded worlds of Fumito Ueda by N Johnston		</title>
		<link>https://caneandrinse.com/worlds-of-fumito-ueda/#comment-157995</link>

		<dc:creator><![CDATA[N Johnston]]></dc:creator>
		<pubDate>Wed, 10 Jul 2019 15:21:41 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17100#comment-157995</guid>

					<description><![CDATA[Very well written! I appreciate your look into Ueda&#039;s magnificent architecture.]]></description>
			<content:encoded><![CDATA[<p>Very well written! I appreciate your look into Ueda&#8217;s magnificent architecture.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on VA-11 HALL-A: Cyberpunk Bartender Action by Howard van der Wal		</title>
		<link>https://caneandrinse.com/va-11-hall-a-cyberpunk-bartender-action/#comment-157913</link>

		<dc:creator><![CDATA[Howard van der Wal]]></dc:creator>
		<pubDate>Sun, 09 Jun 2019 07:42:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21188#comment-157913</guid>

					<description><![CDATA[Great article Leah! This game looks so Japanese and I love all of the little references like &quot;Kiririn&quot; and the niconico video inspired text. Very cool that the entirety of the environment is told through the patrons themselves. Will have to give this a go at some point.]]></description>
			<content:encoded><![CDATA[<p>Great article Leah! This game looks so Japanese and I love all of the little references like &#8220;Kiririn&#8221; and the niconico video inspired text. Very cool that the entirety of the environment is told through the patrons themselves. Will have to give this a go at some point.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on DOOM (2016) &#8211; Cane and Rinse No.367 by Leon Cox		</title>
		<link>https://caneandrinse.com/doom-2016/#comment-157874</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 23 May 2019 14:20:52 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21263#comment-157874</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/doom-2016/#comment-157872&quot;&gt;Dene Cotterill&lt;/a&gt;.

Thanks Dene!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/doom-2016/#comment-157872">Dene Cotterill</a>.</p>
<p>Thanks Dene!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on DOOM (2016) &#8211; Cane and Rinse No.367 by Dene Cotterill		</title>
		<link>https://caneandrinse.com/doom-2016/#comment-157872</link>

		<dc:creator><![CDATA[Dene Cotterill]]></dc:creator>
		<pubDate>Wed, 22 May 2019 15:24:22 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21263#comment-157872</guid>

					<description><![CDATA[just discovered the pod-cast love the work fellas. gotta  agree Doom 2016 was such a fun run and gun game with fun gun  game mechanics the glory-kill system was a welcomed addition as was the vertical aspect of the game play.  im also in the same boat i didnt play the original doom but i did play the little easter egg  old school doom rooms in this game.]]></description>
			<content:encoded><![CDATA[<p>just discovered the pod-cast love the work fellas. gotta  agree Doom 2016 was such a fun run and gun game with fun gun  game mechanics the glory-kill system was a welcomed addition as was the vertical aspect of the game play.  im also in the same boat i didnt play the original doom but i did play the little easter egg  old school doom rooms in this game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Castlevania: Symphony of the Night – My coolest moments, part one by Howard Van Der Wal		</title>
		<link>https://caneandrinse.com/castlevania-my-coolest-moments-part-one/#comment-157870</link>

		<dc:creator><![CDATA[Howard Van Der Wal]]></dc:creator>
		<pubDate>Tue, 21 May 2019 22:41:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21221#comment-157870</guid>

					<description><![CDATA[Thank you very much Nick, it was a pleasure to write and finally finish this game :) Part 2 will come soon :)]]></description>
			<content:encoded><![CDATA[<p>Thank you very much Nick, it was a pleasure to write and finally finish this game 🙂 Part 2 will come soon 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Castlevania: Symphony of the Night – My coolest moments, part one by Nick Suters		</title>
		<link>https://caneandrinse.com/castlevania-my-coolest-moments-part-one/#comment-157869</link>

		<dc:creator><![CDATA[Nick Suters]]></dc:creator>
		<pubDate>Tue, 21 May 2019 18:09:37 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=21221#comment-157869</guid>

					<description><![CDATA[Great stuff man, enjoyed that, brought back a lot of memories.]]></description>
			<content:encoded><![CDATA[<p>Great stuff man, enjoyed that, brought back a lot of memories.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VI &#8211; Cane and Rinse No.342 by Roger		</title>
		<link>https://caneandrinse.com/final-fantasy-vi/#comment-157858</link>

		<dc:creator><![CDATA[Roger]]></dc:creator>
		<pubDate>Fri, 17 May 2019 11:00:27 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20065#comment-157858</guid>

					<description><![CDATA[I&#039;ve liked John&#039;s contributions on this series but his intro here was pretty lame, didn&#039;t expect to hear that kind of social hierarchy rubbish.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve liked John&#8217;s contributions on this series but his intro here was pretty lame, didn&#8217;t expect to hear that kind of social hierarchy rubbish.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special: Nintendo Game Boy by Jay Taylor		</title>
		<link>https://caneandrinse.com/game-boy/#comment-156044</link>

		<dc:creator><![CDATA[Jay Taylor]]></dc:creator>
		<pubDate>Thu, 25 Apr 2019 08:38:37 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20995#comment-156044</guid>

					<description><![CDATA[That&#039;s actually a mistake, I&#039;ve clearly forgot to chop the tracks off at the end! Oh well, consider it extra content! As for what the actual tracks are I&#039;m afraid I can&#039;t help you there]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s actually a mistake, I&#8217;ve clearly forgot to chop the tracks off at the end! Oh well, consider it extra content! As for what the actual tracks are I&#8217;m afraid I can&#8217;t help you there</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Console Special: Nintendo Game Boy by Nick		</title>
		<link>https://caneandrinse.com/game-boy/#comment-155973</link>

		<dc:creator><![CDATA[Nick]]></dc:creator>
		<pubDate>Wed, 24 Apr 2019 15:43:37 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20995#comment-155973</guid>

					<description><![CDATA[I love this episode, but what was the music at the end? “Gym Leader Battle” is the only one listed, but there are several more tacked on at the end.]]></description>
			<content:encoded><![CDATA[<p>I love this episode, but what was the music at the end? “Gym Leader Battle” is the only one listed, but there are several more tacked on at the end.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Tetris &#8211; Cane and Rinse No.270 by Nikki		</title>
		<link>https://caneandrinse.com/tetris/#comment-155923</link>

		<dc:creator><![CDATA[Nikki]]></dc:creator>
		<pubDate>Wed, 24 Apr 2019 04:53:49 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16942#comment-155923</guid>

					<description><![CDATA[Nice]]></description>
			<content:encoded><![CDATA[<p>Nice</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Fire Emblem Awakening &#8211; Cane and Rinse No.139 by Leon Cox		</title>
		<link>https://caneandrinse.com/fire-emblem-awakening/#comment-155190</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 20:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=11012#comment-155190</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/fire-emblem-awakening/#comment-155165&quot;&gt;LHS&lt;/a&gt;.

That would have been me, yes!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/fire-emblem-awakening/#comment-155165">LHS</a>.</p>
<p>That would have been me, yes!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Fire Emblem Awakening &#8211; Cane and Rinse No.139 by LHS		</title>
		<link>https://caneandrinse.com/fire-emblem-awakening/#comment-155165</link>

		<dc:creator><![CDATA[LHS]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 02:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=11012#comment-155165</guid>

					<description><![CDATA[Actually Streetpass matched with what might&#039;ve been you guys a while back! Saw a team with levels as expected from late to endgame Normal mode (but not post game or DLC stuff) with an avatar called Ratso who had white hair and who had all his text for battle, recruitment, bio, etc. was &quot;caneandrinse.com&quot;. It&#039;s what caused me to find this site actually when I was going back through my 3DS games and noticed that unit in my Fire Emblem log book (after I accidently used the boots on him forcing him to be a mainstay in my party lol). I&#039;ll have a look round, see if there&#039;s anything to catch my fancy here and stuff, but would like to know if that was just a fan who ended up advertising you in a pretty unique way or if you did Streetpass match me way back when.]]></description>
			<content:encoded><![CDATA[<p>Actually Streetpass matched with what might&#8217;ve been you guys a while back! Saw a team with levels as expected from late to endgame Normal mode (but not post game or DLC stuff) with an avatar called Ratso who had white hair and who had all his text for battle, recruitment, bio, etc. was &#8220;caneandrinse.com&#8221;. It&#8217;s what caused me to find this site actually when I was going back through my 3DS games and noticed that unit in my Fire Emblem log book (after I accidently used the boots on him forcing him to be a mainstay in my party lol). I&#8217;ll have a look round, see if there&#8217;s anything to catch my fancy here and stuff, but would like to know if that was just a fan who ended up advertising you in a pretty unique way or if you did Streetpass match me way back when.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Interview Extra: Gory Detail by Kierra Bingham		</title>
		<link>https://caneandrinse.com/interview-extra-gory-detail/#comment-154994</link>

		<dc:creator><![CDATA[Kierra Bingham]]></dc:creator>
		<pubDate>Tue, 09 Apr 2019 22:51:43 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20282#comment-154994</guid>

					<description><![CDATA[Haha surely not all twitter folks are bad. ? love you guys. These are genuinely interesting to listen to. Finally got rusty pup! I’m playing it on IOS and plan to buy it on the switch as well. Loving the vibe!]]></description>
			<content:encoded><![CDATA[<p>Haha surely not all twitter folks are bad. ? love you guys. These are genuinely interesting to listen to. Finally got rusty pup! I’m playing it on IOS and plan to buy it on the switch as well. Loving the vibe!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Mario Kart 64 &#8211; Cane and Rinse No.298 by Yuri ricardo saravia		</title>
		<link>https://caneandrinse.com/mario-kart-64/#comment-154968</link>

		<dc:creator><![CDATA[Yuri ricardo saravia]]></dc:creator>
		<pubDate>Tue, 09 Apr 2019 16:35:04 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18022#comment-154968</guid>

					<description><![CDATA[Donde puedo comprar mario kart 64 en leon nicaragua]]></description>
			<content:encoded><![CDATA[<p>Donde puedo comprar mario kart 64 en leon nicaragua</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Witcher &#8211; Cane and Rinse No.274 by Thatguy		</title>
		<link>https://caneandrinse.com/the-witcher/#comment-154344</link>

		<dc:creator><![CDATA[Thatguy]]></dc:creator>
		<pubDate>Thu, 28 Mar 2019 13:35:31 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17095#comment-154344</guid>

					<description><![CDATA[Hmm true, I suppose that means it isn&#039;t really ironic, my bad. I still think it&#039;s funny though.]]></description>
			<content:encoded><![CDATA[<p>Hmm true, I suppose that means it isn&#8217;t really ironic, my bad. I still think it&#8217;s funny though.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Legend of Zelda: Breath of the Wild &#8211; Cane and Rinse No.360 by Leon Cox		</title>
		<link>https://caneandrinse.com/breath-of-the-wild-360/#comment-154313</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 27 Mar 2019 17:22:27 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20943#comment-154313</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/breath-of-the-wild-360/#comment-154219&quot;&gt;David Lawrence&lt;/a&gt;.

https://www.youtube.com/watch?v=9EvbqxBUG_c

https://www.youtube.com/watch?v=vmIgjAM0uh0

https://www.youtube.com/watch?v=GudeeRVNo5U

https://www.youtube.com/watch?v=LRA1QTTAxys]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/breath-of-the-wild-360/#comment-154219">David Lawrence</a>.</p>
<p><a href="https://www.youtube.com/watch?v=9EvbqxBUG_c" rel="nofollow ugc">https://www.youtube.com/watch?v=9EvbqxBUG_c</a></p>
<p><a href="https://www.youtube.com/watch?v=vmIgjAM0uh0" rel="nofollow ugc">https://www.youtube.com/watch?v=vmIgjAM0uh0</a></p>
<p><a href="https://www.youtube.com/watch?v=GudeeRVNo5U" rel="nofollow ugc">https://www.youtube.com/watch?v=GudeeRVNo5U</a></p>
<p><a href="https://www.youtube.com/watch?v=LRA1QTTAxys" rel="nofollow ugc">https://www.youtube.com/watch?v=LRA1QTTAxys</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Witcher &#8211; Cane and Rinse No.274 by Leon Cox		</title>
		<link>https://caneandrinse.com/the-witcher/#comment-154312</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 27 Mar 2019 17:20:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17095#comment-154312</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/the-witcher/#comment-153952&quot;&gt;That Guy&lt;/a&gt;.

Ah, but did they specialise in localisation &lt;em&gt;to&lt;/em&gt; Polish rather than &lt;em&gt;from&lt;/em&gt; Polish..?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/the-witcher/#comment-153952">That Guy</a>.</p>
<p>Ah, but did they specialise in localisation <em>to</em> Polish rather than <em>from</em> Polish..?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Legend of Zelda: Breath of the Wild &#8211; Cane and Rinse No.360 by David Lawrence		</title>
		<link>https://caneandrinse.com/breath-of-the-wild-360/#comment-154219</link>

		<dc:creator><![CDATA[David Lawrence]]></dc:creator>
		<pubDate>Mon, 25 Mar 2019 14:49:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20943#comment-154219</guid>

					<description><![CDATA[You all mentioned some YouTube videos to watch as reference for this BoTW podcast. Can you add those to show notes?]]></description>
			<content:encoded><![CDATA[<p>You all mentioned some YouTube videos to watch as reference for this BoTW podcast. Can you add those to show notes?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Witcher &#8211; Cane and Rinse No.274 by That Guy (again)		</title>
		<link>https://caneandrinse.com/the-witcher/#comment-153956</link>

		<dc:creator><![CDATA[That Guy (again)]]></dc:creator>
		<pubDate>Fri, 22 Mar 2019 20:26:54 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17095#comment-153956</guid>

					<description><![CDATA[Sorry, I meant Sean!]]></description>
			<content:encoded><![CDATA[<p>Sorry, I meant Sean!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The Witcher &#8211; Cane and Rinse No.274 by That Guy		</title>
		<link>https://caneandrinse.com/the-witcher/#comment-153952</link>

		<dc:creator><![CDATA[That Guy]]></dc:creator>
		<pubDate>Fri, 22 Mar 2019 19:57:22 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17095#comment-153952</guid>

					<description><![CDATA[Another great episode but when Brian said the game was badly translated from the Polish I was disappointed to hear that nobody noted the irony of the makers of the game apparently starting out as specialists in localisation.]]></description>
			<content:encoded><![CDATA[<p>Another great episode but when Brian said the game was badly translated from the Polish I was disappointed to hear that nobody noted the irony of the makers of the game apparently starting out as specialists in localisation.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on L.A. Noire &#8211; Cane and Rinse No.98 by Jeff M.		</title>
		<link>https://caneandrinse.com/la-noire/#comment-152890</link>

		<dc:creator><![CDATA[Jeff M.]]></dc:creator>
		<pubDate>Tue, 12 Mar 2019 21:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=9119#comment-152890</guid>

					<description><![CDATA[I just started listening to your podcast very recent. Only for about a week now and I can tell you that I enjoy listening to everyone who talks on the show. You try to stay objective on a subject and try to look at everyone&#039;s point of view. Very well done and I look forward to listen to every episode.

Now, you made excellent points about LA Noire. To the eyes and ears, it is a very pleasing game. The city and how the developers depicted 1940s Los Angeles is simply gorgeous. The music of this era is one of my favorites. You don&#039;t have to be an expert in music to know that this is one of the greater genres of music.

Sadly, that is all the game offers. I found everything else to be so poorly done. While some of the cases you investigate are interesting, the characters don&#039;t make it so. It feels very flat and emotionless. A story line that goes off in tangents that I can&#039;t fathom. However, I am aware that this was part of the time and is very much apart of film noir. It is also very repetitive and offers no real result, especially when you finish the game. 

It saddens me because I saw trailers for it immediately after finishing Red Dead Redemption, which at the time I declared greatest game of all time. I was so excited when it came out and I was immediately annoyed by the facial mechanics. It seemed they couldn&#039;t portray the face right. You look at a face that clearly says &#039;Truth&#039;, nope it was a &#039;lie&#039;. 

A plot twist that doesn&#039;t make any sense, for which I mean the affair. The way they painted Cole is he&#039;s a man who will do his best to follow the law and bring everyone to justice because it&#039;s the right thing to do and wants to end the corruption. So he has an affair? Why? First off, he had a family? Since when? They didn&#039;t make any mention of it. If they don&#039;t care to explain that to us and show us what they mean to him, why should we care? Apparently, the writers didn&#039;t care either. I believe they had this plot thread and had no way of making it work so they threw this twist at us and it makes no sense then and still not now. 

The driving I rate the same as Grand Theft Auto V, which I didn&#039;t think was very good. The shooting was even worse. Overall and I hated to do this after Red Dead Redemption was so amazing, L.A. Noire is the second worst game I have ever played. Only reason it&#039;s not first because I finished the game. Need For Speed Most Wanted(2012) is the worst after fifteen minutes of playtime. A quick, 3-word sum up of that game, &#039;Waste of time.&#039;]]></description>
			<content:encoded><![CDATA[<p>I just started listening to your podcast very recent. Only for about a week now and I can tell you that I enjoy listening to everyone who talks on the show. You try to stay objective on a subject and try to look at everyone&#8217;s point of view. Very well done and I look forward to listen to every episode.</p>
<p>Now, you made excellent points about LA Noire. To the eyes and ears, it is a very pleasing game. The city and how the developers depicted 1940s Los Angeles is simply gorgeous. The music of this era is one of my favorites. You don&#8217;t have to be an expert in music to know that this is one of the greater genres of music.</p>
<p>Sadly, that is all the game offers. I found everything else to be so poorly done. While some of the cases you investigate are interesting, the characters don&#8217;t make it so. It feels very flat and emotionless. A story line that goes off in tangents that I can&#8217;t fathom. However, I am aware that this was part of the time and is very much apart of film noir. It is also very repetitive and offers no real result, especially when you finish the game. </p>
<p>It saddens me because I saw trailers for it immediately after finishing Red Dead Redemption, which at the time I declared greatest game of all time. I was so excited when it came out and I was immediately annoyed by the facial mechanics. It seemed they couldn&#8217;t portray the face right. You look at a face that clearly says &#8216;Truth&#8217;, nope it was a &#8216;lie&#8217;. </p>
<p>A plot twist that doesn&#8217;t make any sense, for which I mean the affair. The way they painted Cole is he&#8217;s a man who will do his best to follow the law and bring everyone to justice because it&#8217;s the right thing to do and wants to end the corruption. So he has an affair? Why? First off, he had a family? Since when? They didn&#8217;t make any mention of it. If they don&#8217;t care to explain that to us and show us what they mean to him, why should we care? Apparently, the writers didn&#8217;t care either. I believe they had this plot thread and had no way of making it work so they threw this twist at us and it makes no sense then and still not now. </p>
<p>The driving I rate the same as Grand Theft Auto V, which I didn&#8217;t think was very good. The shooting was even worse. Overall and I hated to do this after Red Dead Redemption was so amazing, L.A. Noire is the second worst game I have ever played. Only reason it&#8217;s not first because I finished the game. Need For Speed Most Wanted(2012) is the worst after fifteen minutes of playtime. A quick, 3-word sum up of that game, &#8216;Waste of time.&#8217;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Moments to remember &#8211; NieR:Automata and Simone’s story by Howard van der Wal		</title>
		<link>https://caneandrinse.com/nierautomata-and-simones-story/#comment-150548</link>

		<dc:creator><![CDATA[Howard van der Wal]]></dc:creator>
		<pubDate>Sun, 17 Feb 2019 01:20:22 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20718#comment-150548</guid>

					<description><![CDATA[Excellent piece on Nier: Automata and thoroughly enjoyed reading it. I didn&#039;t realise the depth of the story and world building that was present in this game.]]></description>
			<content:encoded><![CDATA[<p>Excellent piece on Nier: Automata and thoroughly enjoyed reading it. I didn&#8217;t realise the depth of the story and world building that was present in this game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 183 &#8211; The videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-183/#comment-149692</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 03 Feb 2019 13:40:57 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20569#comment-149692</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-183/#comment-149638&quot;&gt;Steve in Australia&lt;/a&gt;.

Thanks Steve - Kevin is a bit special isn&#039;t he? And a lovely fellow to boot.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-183/#comment-149638">Steve in Australia</a>.</p>
<p>Thanks Steve &#8211; Kevin is a bit special isn&#8217;t he? And a lovely fellow to boot.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 183 &#8211; The videogame music podcast by Steve in Australia		</title>
		<link>https://caneandrinse.com/sound-of-play-183/#comment-149638</link>

		<dc:creator><![CDATA[Steve in Australia]]></dc:creator>
		<pubDate>Sat, 02 Feb 2019 04:38:57 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20569#comment-149638</guid>

					<description><![CDATA[2 composers have absolutely blown my mind in the last year or so. 1 is Keiichi Okabe and the other is Kevin. You guys have inspired me to study music myself as i have always wanted to but just never taken the plunge. Thank you so much for the music you guys. PS what is it about Perth and really good musicians!?]]></description>
			<content:encoded><![CDATA[<p>2 composers have absolutely blown my mind in the last year or so. 1 is Keiichi Okabe and the other is Kevin. You guys have inspired me to study music myself as i have always wanted to but just never taken the plunge. Thank you so much for the music you guys. PS what is it about Perth and really good musicians!?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The cry of the Combine Gunship by Barnagy03		</title>
		<link>https://caneandrinse.com/combine-gunship/#comment-147076</link>

		<dc:creator><![CDATA[Barnagy03]]></dc:creator>
		<pubDate>Fri, 04 Jan 2019 05:57:24 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16701#comment-147076</guid>

					<description><![CDATA[I was thinking about the gunship for the last two days since I decided to play through the HL saga again. I’ve always imagined it as a huge marine creature converted into a flying machine as well. Steering in the air is pretty similar to move in the water isn’t it?  Alwys tried to shoot it down when it was close to reachable grounds(highway) so it wouldn’t shatter into pieces but stay intact to be able to observe it’s features.  
Anyway great article, I like the trapped mind concept... even striders have actual brains as seen in ep2.]]></description>
			<content:encoded><![CDATA[<p>I was thinking about the gunship for the last two days since I decided to play through the HL saga again. I’ve always imagined it as a huge marine creature converted into a flying machine as well. Steering in the air is pretty similar to move in the water isn’t it?  Alwys tried to shoot it down when it was close to reachable grounds(highway) so it wouldn’t shatter into pieces but stay intact to be able to observe it’s features.<br />
Anyway great article, I like the trapped mind concept&#8230; even striders have actual brains as seen in ep2.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy VII &#8211; Cane and Rinse No.350 by NoTomToLose		</title>
		<link>https://caneandrinse.com/final-fantasy-vii/#comment-147011</link>

		<dc:creator><![CDATA[NoTomToLose]]></dc:creator>
		<pubDate>Thu, 03 Jan 2019 07:02:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20363#comment-147011</guid>

					<description><![CDATA[After Cloud himself, Aeris is the deepest and most important character in the game. To characterize her as a trope or compare her to Tifa makes no sense to me. She NEVER WAS the love interest and to talk about her as though she is just the &#039;weaker romance option with plot stuff tacked on&#039; is... a disservice. She makes astute and revealing observations about many of the other characters (Tifa&#039;s hidden feelings, Barret&#039;s frustration, the Turks&#039; humanity), and her interactions with Cloud are what we are meant to think back on when the ONE BIG SPOILER of the game is revealed (that Cloud is not exactly who he thinks he is). If the player notices Aeris flirting with Cloud but actually senses something off about their &#039;romance&#039;, that is FF7&#039;s writing functioning as intended! She&#039;s attracted to Cloud&#039;s &#039;cocky hero&#039; persona, when ideally, the player empathizes primarily with the childhood friend that Tifa has been working to uncover all along.]]></description>
			<content:encoded><![CDATA[<p>After Cloud himself, Aeris is the deepest and most important character in the game. To characterize her as a trope or compare her to Tifa makes no sense to me. She NEVER WAS the love interest and to talk about her as though she is just the &#8216;weaker romance option with plot stuff tacked on&#8217; is&#8230; a disservice. She makes astute and revealing observations about many of the other characters (Tifa&#8217;s hidden feelings, Barret&#8217;s frustration, the Turks&#8217; humanity), and her interactions with Cloud are what we are meant to think back on when the ONE BIG SPOILER of the game is revealed (that Cloud is not exactly who he thinks he is). If the player notices Aeris flirting with Cloud but actually senses something off about their &#8216;romance&#8217;, that is FF7&#8217;s writing functioning as intended! She&#8217;s attracted to Cloud&#8217;s &#8216;cocky hero&#8217; persona, when ideally, the player empathizes primarily with the childhood friend that Tifa has been working to uncover all along.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy V &#8211; Cane and Rinse No.332 by Leon Cox		</title>
		<link>https://caneandrinse.com/final-fantasy-v/#comment-146080</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 23 Dec 2018 20:05:19 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19722#comment-146080</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/final-fantasy-v/#comment-145968&quot;&gt;Ewan&lt;/a&gt;.

Hi Ewan. Certainly there was some conversation around freelancers that took place, but not sure if it made the final edit - possibly only the extended cut on Patreon. I didn&#039;t use freelancers myself but I&#039;m sure some of the others experimented at least.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/final-fantasy-v/#comment-145968">Ewan</a>.</p>
<p>Hi Ewan. Certainly there was some conversation around freelancers that took place, but not sure if it made the final edit &#8211; possibly only the extended cut on Patreon. I didn&#8217;t use freelancers myself but I&#8217;m sure some of the others experimented at least.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy V &#8211; Cane and Rinse No.332 by Ewan		</title>
		<link>https://caneandrinse.com/final-fantasy-v/#comment-145968</link>

		<dc:creator><![CDATA[Ewan]]></dc:creator>
		<pubDate>Sat, 22 Dec 2018 13:46:17 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19722#comment-145968</guid>

					<description><![CDATA[Did none of you use freelancers at the end? Maybe you guys weren&#039;t aware of this or I just missed you talking about it but it was odd to me that you didn&#039;t seem to talk about how the Freelancer job works at all, more so when you said you needed to max out a dancer to learn equip ribbons. I had all of my characters as freelancers at the end and defeated Exdeath in one try, without using a walkthrough. I only learnt how the freelancer works by talking to an NPC in a tutorial type building in the first village and I can&#039;t imagine finishing this game without utilising it.]]></description>
			<content:encoded><![CDATA[<p>Did none of you use freelancers at the end? Maybe you guys weren&#8217;t aware of this or I just missed you talking about it but it was odd to me that you didn&#8217;t seem to talk about how the Freelancer job works at all, more so when you said you needed to max out a dancer to learn equip ribbons. I had all of my characters as freelancers at the end and defeated Exdeath in one try, without using a walkthrough. I only learnt how the freelancer works by talking to an NPC in a tutorial type building in the first village and I can&#8217;t imagine finishing this game without utilising it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Resident Evil 6 &#8211; Cane and Rinse No.346 by Leon Cox		</title>
		<link>https://caneandrinse.com/resident-evil-6/#comment-144811</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 10 Dec 2018 20:07:29 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20152#comment-144811</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/resident-evil-6/#comment-144533&quot;&gt;Ricky Jaye&lt;/a&gt;.

Leah got the skills.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/resident-evil-6/#comment-144533">Ricky Jaye</a>.</p>
<p>Leah got the skills.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Resident Evil 6 &#8211; Cane and Rinse No.346 by Ricky Jaye		</title>
		<link>https://caneandrinse.com/resident-evil-6/#comment-144533</link>

		<dc:creator><![CDATA[Ricky Jaye]]></dc:creator>
		<pubDate>Fri, 07 Dec 2018 19:27:12 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20152#comment-144533</guid>

					<description><![CDATA[That was a very accurate cry of &quot;Leon&quot;!]]></description>
			<content:encoded><![CDATA[<p>That was a very accurate cry of &#8220;Leon&#8221;!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Metal Gear Solid 3: Snake Eater &#8211; Cane and Rinse No.39 by Ewan		</title>
		<link>https://caneandrinse.com/metal-gear-solid-3-snake-eater/#comment-143685</link>

		<dc:creator><![CDATA[Ewan]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 20:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=3302#comment-143685</guid>

					<description><![CDATA[I know I&#039;m years late to this one but I had to say, I love stealth games and I always replay each section until I get it just right. If I ever get frustrated with an area I just go Rambo mode, kill everyone and then restart from the checkpoint- the ultimate carthasis.]]></description>
			<content:encoded><![CDATA[<p>I know I&#8217;m years late to this one but I had to say, I love stealth games and I always replay each section until I get it just right. If I ever get frustrated with an area I just go Rambo mode, kill everyone and then restart from the checkpoint- the ultimate carthasis.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 62 &#8211; The videogame music podcast by James		</title>
		<link>https://caneandrinse.com/sop-62/#comment-143572</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Fri, 23 Nov 2018 00:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=15702#comment-143572</guid>

					<description><![CDATA[Quality mix at the end!]]></description>
			<content:encoded><![CDATA[<p>Quality mix at the end!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by Leon Cox		</title>
		<link>https://caneandrinse.com/rez/#comment-143566</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 22 Nov 2018 21:41:15 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-143566</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/rez/#comment-143532&quot;&gt;Danielle&lt;/a&gt;.

Hi Danielle. This is a confusing post as I don&#039;t remember what I (or we) said in the show to prompt it, but I&#039;m sure none of us intended to cause any anger or offence.
Thanks for listening to the podcast!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/rez/#comment-143532">Danielle</a>.</p>
<p>Hi Danielle. This is a confusing post as I don&#8217;t remember what I (or we) said in the show to prompt it, but I&#8217;m sure none of us intended to cause any anger or offence.<br />
Thanks for listening to the podcast!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by Danielle		</title>
		<link>https://caneandrinse.com/rez/#comment-143532</link>

		<dc:creator><![CDATA[Danielle]]></dc:creator>
		<pubDate>Wed, 21 Nov 2018 17:56:50 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-143532</guid>

					<description><![CDATA[Harmony, that wasn&#039;t vandalism. I was CONFUSED. &quot;some Wikipedia vandalism&quot; yeah right. Rez is all up to interpretation and that&#039;s how I thought it was. Also! People have said you play as a virus in the game BEFORE I did! Toonami did it! A review from 2002 did it! (I forgot which but they said humanity was a virus) And the Toonami review confused me so I had to go around piecing everything together, EVEN FUCKING INCLUDING A SEGA SATURN COMMERCIAL IN THE MIX!! Why are you trying to correct people? I know this was before I stepped in and realized, but it&#039;s really too late to correct anybody&#039;s mistakes. I just explain it&#039;s a nickname to the people who put it in their reviews. And don&#039;t call Swayzak a &quot;dumb Toonami character&quot; as he definitely isn&#039;t. He gave the Rez protagonist his nickname, and to me he&#039;s reminiscent of myself, and of course Silver Age villains. And in my opinion, it&#039;s unique. Viruses are hackers too so you DO play as a hacker, but it&#039;s a virus to many people because of my confusion from Sara&#039;s explanation. This whole thing is my inadvertent rebirth of the Roxie Phenomenon. The &quot;you are a virus&quot; thing has stuck. Better deal with it.

Leon Cox, it does sound right to me. I have my own take on the Rez canon, you have yours, Harmony has hers, everybody has a different theory. Tetsuya Mizuguchi even liked a tweet using the Swayzak nickname.

Now if you excuse me, I&#039;m going to vent out my anger in an 8 player Smash.]]></description>
			<content:encoded><![CDATA[<p>Harmony, that wasn&#8217;t vandalism. I was CONFUSED. &#8220;some Wikipedia vandalism&#8221; yeah right. Rez is all up to interpretation and that&#8217;s how I thought it was. Also! People have said you play as a virus in the game BEFORE I did! Toonami did it! A review from 2002 did it! (I forgot which but they said humanity was a virus) And the Toonami review confused me so I had to go around piecing everything together, EVEN FUCKING INCLUDING A SEGA SATURN COMMERCIAL IN THE MIX!! Why are you trying to correct people? I know this was before I stepped in and realized, but it&#8217;s really too late to correct anybody&#8217;s mistakes. I just explain it&#8217;s a nickname to the people who put it in their reviews. And don&#8217;t call Swayzak a &#8220;dumb Toonami character&#8221; as he definitely isn&#8217;t. He gave the Rez protagonist his nickname, and to me he&#8217;s reminiscent of myself, and of course Silver Age villains. And in my opinion, it&#8217;s unique. Viruses are hackers too so you DO play as a hacker, but it&#8217;s a virus to many people because of my confusion from Sara&#8217;s explanation. This whole thing is my inadvertent rebirth of the Roxie Phenomenon. The &#8220;you are a virus&#8221; thing has stuck. Better deal with it.</p>
<p>Leon Cox, it does sound right to me. I have my own take on the Rez canon, you have yours, Harmony has hers, everybody has a different theory. Tetsuya Mizuguchi even liked a tweet using the Swayzak nickname.</p>
<p>Now if you excuse me, I&#8217;m going to vent out my anger in an 8 player Smash.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 54 &#8211; The videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sop-54/#comment-143027</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 15:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=15477#comment-143027</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sop-54/#comment-142990&quot;&gt;James&lt;/a&gt;.

Thanks James.

We have an L.A. Noire track on Sound of Play 66 and a Halo 3: ODST piece on Sound of Play 127.
Besides, we encourage all listeners to request their favourites every single show: http://caneandrinse.com/forum/viewtopic.php?f=22&amp;t=1124

Sign up and make your picks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sop-54/#comment-142990">James</a>.</p>
<p>Thanks James.</p>
<p>We have an L.A. Noire track on Sound of Play 66 and a Halo 3: ODST piece on Sound of Play 127.<br />
Besides, we encourage all listeners to request their favourites every single show: <a href="http://caneandrinse.com/forum/viewtopic.php?f=22&#038;t=1124" rel="ugc">http://caneandrinse.com/forum/viewtopic.php?f=22&#038;t=1124</a></p>
<p>Sign up and make your picks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 54 &#8211; The videogame music podcast by James		</title>
		<link>https://caneandrinse.com/sop-54/#comment-142990</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Fri, 09 Nov 2018 06:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=15477#comment-142990</guid>

					<description><![CDATA[Huge fan of the poddy guys, but no Halo 3: ODST or L.A. Noire? Two great examples and a nice change in pace compared to the many fast tracks.]]></description>
			<content:encoded><![CDATA[<p>Huge fan of the poddy guys, but no Halo 3: ODST or L.A. Noire? Two great examples and a nice change in pace compared to the many fast tracks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The irresistible infinity of Bloodborne&#8217;s Chalice Dungeons by Greg		</title>
		<link>https://caneandrinse.com/bloodbornes-chalice-dungeons/#comment-142797</link>

		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Tue, 06 Nov 2018 15:54:07 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19920#comment-142797</guid>

					<description><![CDATA[Oooh, chilling, perfect piece of writing. Thank you.]]></description>
			<content:encoded><![CDATA[<p>Oooh, chilling, perfect piece of writing. Thank you.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 170 &#8211; The videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-170/#comment-142761</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 05 Nov 2018 13:12:30 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20049#comment-142761</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-170/#comment-142617&quot;&gt;Patrick Tumblety&lt;/a&gt;.

Good spot - thanks Patrick!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-170/#comment-142617">Patrick Tumblety</a>.</p>
<p>Good spot &#8211; thanks Patrick!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 170 &#8211; The videogame music podcast by Patrick Tumblety		</title>
		<link>https://caneandrinse.com/sound-of-play-170/#comment-142617</link>

		<dc:creator><![CDATA[Patrick Tumblety]]></dc:creator>
		<pubDate>Thu, 01 Nov 2018 14:41:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=20049#comment-142617</guid>

					<description><![CDATA[Hey all! Love the podcast. Perhaps someone has mentioned this, but that Black Onslaught song wasn&#039;t solely Paper Mario. It was remixed with Bloody Tears from Castlevania and Devil&#039;s Never Cry from DMC 3. GREAT TRACK!]]></description>
			<content:encoded><![CDATA[<p>Hey all! Love the podcast. Perhaps someone has mentioned this, but that Black Onslaught song wasn&#8217;t solely Paper Mario. It was remixed with Bloody Tears from Castlevania and Devil&#8217;s Never Cry from DMC 3. GREAT TRACK!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Far Cry 2 &#8211; Cane and Rinse No.339 by James Carter		</title>
		<link>https://caneandrinse.com/far-cry-2/#comment-141951</link>

		<dc:creator><![CDATA[James Carter]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 17:11:42 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19907#comment-141951</guid>

					<description><![CDATA[Thank you for the kind words, Jilson! It&#039;s a strange beast of a game, that certainly provoked a wide array of reactions amongst players, so I&#039;m glad we managed to reflect that in the podcast.]]></description>
			<content:encoded><![CDATA[<p>Thank you for the kind words, Jilson! It&#8217;s a strange beast of a game, that certainly provoked a wide array of reactions amongst players, so I&#8217;m glad we managed to reflect that in the podcast.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Def Jam: Fight for NY &#8211; Cane and Rinse No.337 by Michiel Kroder		</title>
		<link>https://caneandrinse.com/def-jam-fight-for-ny/#comment-141935</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 07:30:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19853#comment-141935</guid>

					<description><![CDATA[Thank you very much. Happy you enjoyed the show and that it prompted you to seek out the game!]]></description>
			<content:encoded><![CDATA[<p>Thank you very much. Happy you enjoyed the show and that it prompted you to seek out the game!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Def Jam: Fight for NY &#8211; Cane and Rinse No.337 by Jilson Weffries		</title>
		<link>https://caneandrinse.com/def-jam-fight-for-ny/#comment-141922</link>

		<dc:creator><![CDATA[Jilson Weffries]]></dc:creator>
		<pubDate>Tue, 16 Oct 2018 21:58:09 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19853#comment-141922</guid>

					<description><![CDATA[Interesting podcast on a game I wouldn&#039;t have expected you all to cover.  I&#039;d missed this one when it came out back in the &#039;00s, but your guys&#039; enthusiasm for it made me seek it out last week.  It&#039;s a lot of fun!  Like a wrestling game with the speed of a fighting game.  I especially appreciated your thoughts around how it&#039;s like a time capsule. This game would never be made now or maybe ever again. 

Good job on a first-time hosting, too!]]></description>
			<content:encoded><![CDATA[<p>Interesting podcast on a game I wouldn&#8217;t have expected you all to cover.  I&#8217;d missed this one when it came out back in the &#8217;00s, but your guys&#8217; enthusiasm for it made me seek it out last week.  It&#8217;s a lot of fun!  Like a wrestling game with the speed of a fighting game.  I especially appreciated your thoughts around how it&#8217;s like a time capsule. This game would never be made now or maybe ever again. </p>
<p>Good job on a first-time hosting, too!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Far Cry 2 &#8211; Cane and Rinse No.339 by Jilson Weffries		</title>
		<link>https://caneandrinse.com/far-cry-2/#comment-141920</link>

		<dc:creator><![CDATA[Jilson Weffries]]></dc:creator>
		<pubDate>Tue, 16 Oct 2018 21:37:37 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19907#comment-141920</guid>

					<description><![CDATA[What I appreciate about the Cane and Rinse team is the ability to sculpt out a &quot;definition&quot; of a game in podcast form and to consider the different perspectives that different types of players might bring to the table--and you managed to do that with just two members of the team on this one. Well done!]]></description>
			<content:encoded><![CDATA[<p>What I appreciate about the Cane and Rinse team is the ability to sculpt out a &#8220;definition&#8221; of a game in podcast form and to consider the different perspectives that different types of players might bring to the table&#8211;and you managed to do that with just two members of the team on this one. Well done!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An interview with Peter Molydeux (Adam Capone) &#8211; Cane and Rinse 16 by Leon Cox		</title>
		<link>https://caneandrinse.com/interview-with-peter-molydeux/#comment-141745</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 11 Oct 2018 21:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=2152#comment-141745</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/interview-with-peter-molydeux/#comment-141725&quot;&gt;Qhuenta&lt;/a&gt;.

Thanks Qhuenta.

Search &quot;interview&quot; on the homepage (via the magnifying glass top right) and you&#039;ll find over 30 more audio interviews!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/interview-with-peter-molydeux/#comment-141725">Qhuenta</a>.</p>
<p>Thanks Qhuenta.</p>
<p>Search &#8220;interview&#8221; on the homepage (via the magnifying glass top right) and you&#8217;ll find over 30 more audio interviews!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An interview with Peter Molydeux (Adam Capone) &#8211; Cane and Rinse 16 by Qhuenta		</title>
		<link>https://caneandrinse.com/interview-with-peter-molydeux/#comment-141725</link>

		<dc:creator><![CDATA[Qhuenta]]></dc:creator>
		<pubDate>Thu, 11 Oct 2018 04:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=2152#comment-141725</guid>

					<description><![CDATA[This was a great listen! Please try and do some more interviews.]]></description>
			<content:encoded><![CDATA[<p>This was a great listen! Please try and do some more interviews.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Braid &#8211; Cane and Rinse No.328 by Leon Cox		</title>
		<link>https://caneandrinse.com/braid-328/#comment-141564</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Thu, 04 Oct 2018 18:43:21 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19649#comment-141564</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/braid-328/#comment-141556&quot;&gt;d3cka2d3pwood&lt;/a&gt;.

We&#039;re glad you liked the game, Deckard. Not everyone on the Cane and Rinse team hates Braid, it just turned out the panellists on this particular show didn&#039;t get on with it (apart from Brian).
Obviously though, we can&#039;t guarantee that the opinions of our podcasters will coincide with those of all of our listeners.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/braid-328/#comment-141556">d3cka2d3pwood</a>.</p>
<p>We&#8217;re glad you liked the game, Deckard. Not everyone on the Cane and Rinse team hates Braid, it just turned out the panellists on this particular show didn&#8217;t get on with it (apart from Brian).<br />
Obviously though, we can&#8217;t guarantee that the opinions of our podcasters will coincide with those of all of our listeners.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Braid &#8211; Cane and Rinse No.328 by d3cka2d3pwood		</title>
		<link>https://caneandrinse.com/braid-328/#comment-141556</link>

		<dc:creator><![CDATA[d3cka2d3pwood]]></dc:creator>
		<pubDate>Wed, 03 Oct 2018 11:12:58 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19649#comment-141556</guid>

					<description><![CDATA[You definitely did cane and rinse this game and just like your comments I couldn’t bear to listen to all this podcast and switched it off!
This game is so unique, the puzzles are amazing and so complex. For this type of game the music and graphics fit perfectly! For the tunnel vision like comments you made I must assume  you must really hate the developer?
I remember when I first played this game I found it difficult to put down the puzzles were truly engaging.
Aww Darren did you find it too difficult, maybe you should stick to soft play.]]></description>
			<content:encoded><![CDATA[<p>You definitely did cane and rinse this game and just like your comments I couldn’t bear to listen to all this podcast and switched it off!<br />
This game is so unique, the puzzles are amazing and so complex. For this type of game the music and graphics fit perfectly! For the tunnel vision like comments you made I must assume  you must really hate the developer?<br />
I remember when I first played this game I found it difficult to put down the puzzles were truly engaging.<br />
Aww Darren did you find it too difficult, maybe you should stick to soft play.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 165 &#8211; The videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-play-165/#comment-141498</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 28 Sep 2018 20:31:43 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19842#comment-141498</guid>

					<description><![CDATA[Apologies - the NES and Famicom versions of the Akumajou Densetsu/Castlevania III: Dracula’s Curse tracks are the opposite way round to what I say on the show (as is apparent)!]]></description>
			<content:encoded><![CDATA[<p>Apologies &#8211; the NES and Famicom versions of the Akumajou Densetsu/Castlevania III: Dracula’s Curse tracks are the opposite way round to what I say on the show (as is apparent)!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 163 &#8211; The videogame music podcast by syd		</title>
		<link>https://caneandrinse.com/sound-of-play-163/#comment-141391</link>

		<dc:creator><![CDATA[syd]]></dc:creator>
		<pubDate>Wed, 12 Sep 2018 21:36:53 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19762#comment-141391</guid>

					<description><![CDATA[Truly a tragedy that this doesn’t have video because Jacob’s dulcet tones surely could only belong to a very Chad, dreamy-eyed alpha]]></description>
			<content:encoded><![CDATA[<p>Truly a tragedy that this doesn’t have video because Jacob’s dulcet tones surely could only belong to a very Chad, dreamy-eyed alpha</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 142 &#8211; the videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/soun-of-play-142/#comment-141239</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 02 Sep 2018 00:41:14 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19250#comment-141239</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/soun-of-play-142/#comment-140780&quot;&gt;Samkiud&lt;/a&gt;.

We try not to deal in objective or hyperbolic terms like &#039;greatest&#039; and &#039;definitely&#039;, but please rest assured that Planescape: Torment is of course one of the 1800 or so games on our big old spreadsheet!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/soun-of-play-142/#comment-140780">Samkiud</a>.</p>
<p>We try not to deal in objective or hyperbolic terms like &#8216;greatest&#8217; and &#8216;definitely&#8217;, but please rest assured that Planescape: Torment is of course one of the 1800 or so games on our big old spreadsheet!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Braid &#8211; Cane and Rinse No.328 by Leon Cox		</title>
		<link>https://caneandrinse.com/braid-328/#comment-141238</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 02 Sep 2018 00:38:47 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19649#comment-141238</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/braid-328/#comment-140878&quot;&gt;Dana&lt;/a&gt;.

I was surprised just how negative this one came out myself, but each contributor only ever gives an honest account of their experience. Sometimes it just turns out that the panel&#039;s opinions don&#039;t correlate with the consensus.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/braid-328/#comment-140878">Dana</a>.</p>
<p>I was surprised just how negative this one came out myself, but each contributor only ever gives an honest account of their experience. Sometimes it just turns out that the panel&#8217;s opinions don&#8217;t correlate with the consensus.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy V &#8211; Cane and Rinse No.332 by Leon Cox		</title>
		<link>https://caneandrinse.com/final-fantasy-v/#comment-141237</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 02 Sep 2018 00:36:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19722#comment-141237</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/final-fantasy-v/#comment-141151&quot;&gt;joyjoymoto&lt;/a&gt;.

Well said, and thanks.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/final-fantasy-v/#comment-141151">joyjoymoto</a>.</p>
<p>Well said, and thanks.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Final Fantasy V &#8211; Cane and Rinse No.332 by joyjoymoto		</title>
		<link>https://caneandrinse.com/final-fantasy-v/#comment-141151</link>

		<dc:creator><![CDATA[joyjoymoto]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 21:59:52 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19722#comment-141151</guid>

					<description><![CDATA[I genuinely appreciate the CnR crew addressing social issues and game content that might not have aged well. I don&#039;t see it as an attempt to shame the game or anybody who enjoys it, rather, this type of criticism is an important and necessary component of game analysis that helps guide the industry in terms of ethics/representation by looking back on where it was years ago.]]></description>
			<content:encoded><![CDATA[<p>I genuinely appreciate the CnR crew addressing social issues and game content that might not have aged well. I don&#8217;t see it as an attempt to shame the game or anybody who enjoys it, rather, this type of criticism is an important and necessary component of game analysis that helps guide the industry in terms of ethics/representation by looking back on where it was years ago.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Braid &#8211; Cane and Rinse No.328 by Dana		</title>
		<link>https://caneandrinse.com/braid-328/#comment-140878</link>

		<dc:creator><![CDATA[Dana]]></dc:creator>
		<pubDate>Sun, 26 Aug 2018 19:49:03 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19649#comment-140878</guid>

					<description><![CDATA[Wow, I have never disagreed more about nearly every point in this episode.  It’s beautiful but... boring? Soulless? You lost me on this one.]]></description>
			<content:encoded><![CDATA[<p>Wow, I have never disagreed more about nearly every point in this episode.  It’s beautiful but&#8230; boring? Soulless? You lost me on this one.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 142 &#8211; the videogame music podcast by Samkiud		</title>
		<link>https://caneandrinse.com/soun-of-play-142/#comment-140780</link>

		<dc:creator><![CDATA[Samkiud]]></dc:creator>
		<pubDate>Fri, 24 Aug 2018 22:24:04 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19250#comment-140780</guid>

					<description><![CDATA[Please, review Planescape: Torment. It is definitely one of, if not the, greatest video game ever conceived.]]></description>
			<content:encoded><![CDATA[<p>Please, review Planescape: Torment. It is definitely one of, if not the, greatest video game ever conceived.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on A rapturous refrain by Cliftonguest		</title>
		<link>https://caneandrinse.com/a-rapturous-refrain/#comment-140594</link>

		<dc:creator><![CDATA[Cliftonguest]]></dc:creator>
		<pubDate>Wed, 22 Aug 2018 15:10:59 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19549#comment-140594</guid>

					<description><![CDATA[James Carter, thanks! And thanks for sharing your great posts every week!]]></description>
			<content:encoded><![CDATA[<p>James Carter, thanks! And thanks for sharing your great posts every week!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Braid &#8211; Cane and Rinse No.328 by Leon Cox		</title>
		<link>https://caneandrinse.com/braid-328/#comment-139309</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 31 Jul 2018 22:11:04 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19649#comment-139309</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/braid-328/#comment-139286&quot;&gt;joyjoymoto&lt;/a&gt;.

Glad you enjoyed the show joyjoy, and thanks for taking the time to feed back.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/braid-328/#comment-139286">joyjoymoto</a>.</p>
<p>Glad you enjoyed the show joyjoy, and thanks for taking the time to feed back.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Braid &#8211; Cane and Rinse No.328 by joyjoymoto		</title>
		<link>https://caneandrinse.com/braid-328/#comment-139286</link>

		<dc:creator><![CDATA[joyjoymoto]]></dc:creator>
		<pubDate>Tue, 31 Jul 2018 19:10:21 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19649#comment-139286</guid>

					<description><![CDATA[Wow... this might be my favourite episode of CnR so far. Braid must be one of the most divisive indie games ever created. So many varying experiences. So many times, listening to this, I thought &quot;I had the exact OPPOSITE experience&quot; (I&#039;m not claiming to be smarter***, but I actually found the puzzles to border on too easy and straight forward) almost like I had played a completely different game, but hearing some of the opinions is inspiring and educational.  Listening to your experiences gave me glimpses of varying perspectives that made me think &quot;Oh yeah, I could definitely see why that would be frustrating to some players.&quot; The line &quot;Library: The Game&quot; made me laugh. I would be interested to hear a podcast specifically on Jonathan Blow&#039;s public personality, as I feel like he, as a game industry figure, might be just as divisive as the games he makes.]]></description>
			<content:encoded><![CDATA[<p>Wow&#8230; this might be my favourite episode of CnR so far. Braid must be one of the most divisive indie games ever created. So many varying experiences. So many times, listening to this, I thought &#8220;I had the exact OPPOSITE experience&#8221; (I&#8217;m not claiming to be smarter***, but I actually found the puzzles to border on too easy and straight forward) almost like I had played a completely different game, but hearing some of the opinions is inspiring and educational.  Listening to your experiences gave me glimpses of varying perspectives that made me think &#8220;Oh yeah, I could definitely see why that would be frustrating to some players.&#8221; The line &#8220;Library: The Game&#8221; made me laugh. I would be interested to hear a podcast specifically on Jonathan Blow&#8217;s public personality, as I feel like he, as a game industry figure, might be just as divisive as the games he makes.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Hyper Light Drifter &#8211; Cane and Rinse No.326 by Leon Cox		</title>
		<link>https://caneandrinse.com/hyper-light-drifter/#comment-137780</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 17 Jul 2018 21:23:28 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19629#comment-137780</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/hyper-light-drifter/#comment-137681&quot;&gt;SausagEyes&lt;/a&gt;.

Thanks SausagE!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/hyper-light-drifter/#comment-137681">SausagEyes</a>.</p>
<p>Thanks SausagE!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Hyper Light Drifter &#8211; Cane and Rinse No.326 by SausagEyes		</title>
		<link>https://caneandrinse.com/hyper-light-drifter/#comment-137681</link>

		<dc:creator><![CDATA[SausagEyes]]></dc:creator>
		<pubDate>Mon, 16 Jul 2018 15:35:26 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19629#comment-137681</guid>

					<description><![CDATA[Loved the podcast! Cane And Rinse is ace.]]></description>
			<content:encoded><![CDATA[<p>Loved the podcast! Cane And Rinse is ace.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Grand Theft Auto IV:  Perhaps this time things will be different by luke scriven		</title>
		<link>https://caneandrinse.com/grand-theft-auto-iv-perhaps-this-time-things-will-be-different/#comment-136230</link>

		<dc:creator><![CDATA[luke scriven]]></dc:creator>
		<pubDate>Fri, 22 Jun 2018 15:29:06 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19503#comment-136230</guid>

					<description><![CDATA[This is the only GTA game I have finished, and a large part of that was to do with the atmosphere of the city and the personality Niko. You can talk about ludonarrative dissonance all you want but I would much rather play a tortured soul like Niko than any of the psychopaths from GTAV, which I had to stop playing because I disliked the characters so much. For me then GTAIV was just the right mix of story, we&#039;ll designed world and mechanics (even going out on dates and with friends!) to keep me hooked.]]></description>
			<content:encoded><![CDATA[<p>This is the only GTA game I have finished, and a large part of that was to do with the atmosphere of the city and the personality Niko. You can talk about ludonarrative dissonance all you want but I would much rather play a tortured soul like Niko than any of the psychopaths from GTAV, which I had to stop playing because I disliked the characters so much. For me then GTAIV was just the right mix of story, we&#8217;ll designed world and mechanics (even going out on dates and with friends!) to keep me hooked.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Interview extra: Konstantinos Dimopoulos by Leon Cox		</title>
		<link>https://caneandrinse.com/konstantinos-dimopoulos/#comment-135878</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 15 Jun 2018 21:29:49 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19482#comment-135878</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/konstantinos-dimopoulos/#comment-135863&quot;&gt;Mark Jackson&lt;/a&gt;.

Thanks for listening and commenting, Mark. Glad you enjoyed the interview.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/konstantinos-dimopoulos/#comment-135863">Mark Jackson</a>.</p>
<p>Thanks for listening and commenting, Mark. Glad you enjoyed the interview.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Interview extra: Konstantinos Dimopoulos by Mark Jackson		</title>
		<link>https://caneandrinse.com/konstantinos-dimopoulos/#comment-135863</link>

		<dc:creator><![CDATA[Mark Jackson]]></dc:creator>
		<pubDate>Fri, 15 Jun 2018 11:02:24 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19482#comment-135863</guid>

					<description><![CDATA[Interesting interview, looking forward to the book. Enjoying the emerging conversation between academic/game practitioners and real world architects/landscape architects/urban designers/placemakers. If it means a more engaging aesthetic and more entertaining experience in cities it&#039;s a conversation worth having.]]></description>
			<content:encoded><![CDATA[<p>Interesting interview, looking forward to the book. Enjoying the emerging conversation between academic/game practitioners and real world architects/landscape architects/urban designers/placemakers. If it means a more engaging aesthetic and more entertaining experience in cities it&#8217;s a conversation worth having.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The cry of the Combine Gunship by Leon Cox		</title>
		<link>https://caneandrinse.com/combine-gunship/#comment-135065</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Tue, 05 Jun 2018 07:51:15 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16701#comment-135065</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/combine-gunship/#comment-134622&quot;&gt;Koalasz&lt;/a&gt;.

That&#039;s right - the word &#039;cry&#039; in the title here refers to cries of anger, aggression and other emotions, not that the gunship is blubbing like a baby!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/combine-gunship/#comment-134622">Koalasz</a>.</p>
<p>That&#8217;s right &#8211; the word &#8216;cry&#8217; in the title here refers to cries of anger, aggression and other emotions, not that the gunship is blubbing like a baby!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on The cry of the Combine Gunship by Koalasz		</title>
		<link>https://caneandrinse.com/combine-gunship/#comment-134622</link>

		<dc:creator><![CDATA[Koalasz]]></dc:creator>
		<pubDate>Fri, 01 Jun 2018 07:53:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16701#comment-134622</guid>

					<description><![CDATA[Those are not crying sounds, but alert and emotion sounds like anger, the sounds have names on the game files, that&#039;s how i know though..]]></description>
			<content:encoded><![CDATA[<p>Those are not crying sounds, but alert and emotion sounds like anger, the sounds have names on the game files, that&#8217;s how i know though..</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Worms series &#8211; Cane and Rinse No.317 by Adam		</title>
		<link>https://caneandrinse.com/worms-series/#comment-133822</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Thu, 17 May 2018 07:02:25 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19315#comment-133822</guid>

					<description><![CDATA[Great podcast, It was nice to listen to you.]]></description>
			<content:encoded><![CDATA[<p>Great podcast, It was nice to listen to you.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: The shoot &#8217;em up special by Michiel Kroder		</title>
		<link>https://caneandrinse.com/shoot-em-up-special/#comment-133047</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Mon, 30 Apr 2018 22:22:44 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19206#comment-133047</guid>

					<description><![CDATA[Hi Mimmet. I&#039;m personally not a huge Touhou fan and never got into those games, but now you&#039;ve got me curious to check out the music!]]></description>
			<content:encoded><![CDATA[<p>Hi Mimmet. I&#8217;m personally not a huge Touhou fan and never got into those games, but now you&#8217;ve got me curious to check out the music!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: The shoot &#8217;em up special by Mimmet Green		</title>
		<link>https://caneandrinse.com/shoot-em-up-special/#comment-132876</link>

		<dc:creator><![CDATA[Mimmet Green]]></dc:creator>
		<pubDate>Fri, 27 Apr 2018 18:13:05 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19206#comment-132876</guid>

					<description><![CDATA[How could this be? You seem to have forgotten to include any tracks from the Touhou games! It&#039;s got such a huge library of exciting and even gorgeous themes, I would have loved to hear your impressions of any of those songs.]]></description>
			<content:encoded><![CDATA[<p>How could this be? You seem to have forgotten to include any tracks from the Touhou games! It&#8217;s got such a huge library of exciting and even gorgeous themes, I would have loved to hear your impressions of any of those songs.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 143 &#8211; The videogame music podcast by SWLM		</title>
		<link>https://caneandrinse.com/sound-of-play-143/#comment-132778</link>

		<dc:creator><![CDATA[SWLM]]></dc:creator>
		<pubDate>Wed, 25 Apr 2018 15:13:29 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19264#comment-132778</guid>

					<description><![CDATA[You guys &#039;Reeealy&#039; like making non-standard episodes now, hunh?  Only one &quot;Normal&quot; Episode in April, and three &quot;Specials&quot;.]]></description>
			<content:encoded><![CDATA[<p>You guys &#8216;Reeealy&#8217; like making non-standard episodes now, hunh?  Only one &#8220;Normal&#8221; Episode in April, and three &#8220;Specials&#8221;.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An anxious gamer by Mark		</title>
		<link>https://caneandrinse.com/anxious-gamer/#comment-132199</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 12 Apr 2018 12:09:33 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19166#comment-132199</guid>

					<description><![CDATA[Great article! I feel anxiety playing certain games too. Minecraft I&#039;ve never tried, because I wouldn&#039;t know where to begin. I&#039;d feel like an idiot whatever I did. Civilization also makes me feel nervous - too many choices, I can&#039;t help thinking that I should be doing different, or better somehow.

The Witcher and open world games like that actually work very well for me because they give you a lot of concrete objectives but allow you to tackle them as you choose. More linear experiences work well for me too when I want to veg out and relax my mind - Uncharted is the best series for that, for me.]]></description>
			<content:encoded><![CDATA[<p>Great article! I feel anxiety playing certain games too. Minecraft I&#8217;ve never tried, because I wouldn&#8217;t know where to begin. I&#8217;d feel like an idiot whatever I did. Civilization also makes me feel nervous &#8211; too many choices, I can&#8217;t help thinking that I should be doing different, or better somehow.</p>
<p>The Witcher and open world games like that actually work very well for me because they give you a lot of concrete objectives but allow you to tackle them as you choose. More linear experiences work well for me too when I want to veg out and relax my mind &#8211; Uncharted is the best series for that, for me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Flashback &#8211; Cane and Rinse No.268 by Michiel Kroder		</title>
		<link>https://caneandrinse.com/flashback/#comment-132172</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Wed, 11 Apr 2018 20:11:37 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16809#comment-132172</guid>

					<description><![CDATA[Excellent to read, thanks Sam!]]></description>
			<content:encoded><![CDATA[<p>Excellent to read, thanks Sam!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Flashback &#8211; Cane and Rinse No.268 by Leon Cox		</title>
		<link>https://caneandrinse.com/flashback/#comment-132157</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 11 Apr 2018 10:16:03 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16809#comment-132157</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/flashback/#comment-132120&quot;&gt;Sam&lt;/a&gt;.

Thank you Sam!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/flashback/#comment-132120">Sam</a>.</p>
<p>Thank you Sam!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Flashback &#8211; Cane and Rinse No.268 by Sam		</title>
		<link>https://caneandrinse.com/flashback/#comment-132120</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 15:03:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16809#comment-132120</guid>

					<description><![CDATA[Thank you guys for covering this amazing game. Very interesting podcast, factual, lots of topics covered, in other words: on point. I can&#039;t think of any other game round this time that was that cinematic that also was a little more &#039;grown up&#039; than most of other games, if that makes any sense. 
Having experienced the french administration myself, I totally get the reference in the A,B,C office workers scene. That moment of intense fear when navigating from screen to screen always give me the chills! I wish I had the time to team up with someone to work on a fan-made reissue of this. 
Anyways, keep up the good work!]]></description>
			<content:encoded><![CDATA[<p>Thank you guys for covering this amazing game. Very interesting podcast, factual, lots of topics covered, in other words: on point. I can&#8217;t think of any other game round this time that was that cinematic that also was a little more &#8216;grown up&#8217; than most of other games, if that makes any sense.<br />
Having experienced the french administration myself, I totally get the reference in the A,B,C office workers scene. That moment of intense fear when navigating from screen to screen always give me the chills! I wish I had the time to team up with someone to work on a fan-made reissue of this.<br />
Anyways, keep up the good work!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Actual Sunlight &#8211; Cane and Rinse No.311 by Leon Cox		</title>
		<link>https://caneandrinse.com/actual-sunlight/#comment-131865</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Wed, 04 Apr 2018 10:22:04 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19163#comment-131865</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/actual-sunlight/#comment-131841&quot;&gt;Philip&lt;/a&gt;.

Ha! We didn&#039;t even consider that! Thank you for the kind words Philip.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/actual-sunlight/#comment-131841">Philip</a>.</p>
<p>Ha! We didn&#8217;t even consider that! Thank you for the kind words Philip.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Actual Sunlight &#8211; Cane and Rinse No.311 by Philip		</title>
		<link>https://caneandrinse.com/actual-sunlight/#comment-131841</link>

		<dc:creator><![CDATA[Philip]]></dc:creator>
		<pubDate>Tue, 03 Apr 2018 22:32:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19163#comment-131841</guid>

					<description><![CDATA[Did anyone else think this was an April Fool’s joke? I had never heard of this game and when the podcast appeared in my feed I thought, “Ha, one of my favorite video game podcasts is doing an April Fool’s podcast on going outside. Wait, it’s two hours long? How far do they take this joke?”  It took me until the platform release discussion to google and realize that it is in fact a real game. Thanks for all the hours of great podcasting!]]></description>
			<content:encoded><![CDATA[<p>Did anyone else think this was an April Fool’s joke? I had never heard of this game and when the podcast appeared in my feed I thought, “Ha, one of my favorite video game podcasts is doing an April Fool’s podcast on going outside. Wait, it’s two hours long? How far do they take this joke?”  It took me until the platform release discussion to google and realize that it is in fact a real game. Thanks for all the hours of great podcasting!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on An anxious gamer by Jessica		</title>
		<link>https://caneandrinse.com/anxious-gamer/#comment-131658</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Fri, 30 Mar 2018 22:08:57 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19166#comment-131658</guid>

					<description><![CDATA[Well said Mr. Edwards!!]]></description>
			<content:encoded><![CDATA[<p>Well said Mr. Edwards!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 138 &#8211; The videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-138/#comment-131640</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Fri, 30 Mar 2018 13:30:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19142#comment-131640</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-138/#comment-131616&quot;&gt;SWLM&lt;/a&gt;.

Hey no worries SWLM!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-138/#comment-131616">SWLM</a>.</p>
<p>Hey no worries SWLM!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 138 &#8211; The videogame music podcast by SWLM		</title>
		<link>https://caneandrinse.com/sound-of-play-138/#comment-131616</link>

		<dc:creator><![CDATA[SWLM]]></dc:creator>
		<pubDate>Fri, 30 Mar 2018 02:22:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19142#comment-131616</guid>

					<description><![CDATA[Ignore my comments.  I&#039;d delete them if I could.  I don&#039;t know how to filter myself sometimes.  I&#039;m just a troubled idiot and this was the unlucky web page I was on when I broke and started ranting again.

You guys at Cane and Rinse are awesome and know what you&#039;re doing.  I really wish I never commented.]]></description>
			<content:encoded><![CDATA[<p>Ignore my comments.  I&#8217;d delete them if I could.  I don&#8217;t know how to filter myself sometimes.  I&#8217;m just a troubled idiot and this was the unlucky web page I was on when I broke and started ranting again.</p>
<p>You guys at Cane and Rinse are awesome and know what you&#8217;re doing.  I really wish I never commented.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 138 &#8211; The videogame music podcast by SWLM		</title>
		<link>https://caneandrinse.com/sound-of-play-138/#comment-131601</link>

		<dc:creator><![CDATA[SWLM]]></dc:creator>
		<pubDate>Thu, 29 Mar 2018 16:14:43 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19142#comment-131601</guid>

					<description><![CDATA[Yes, that is the point of it being a podcast, not a playlist ... As long as they actually talk about the music, the games they are from and memories related to either, and don&#039;t go on unrelated tangents so long you you forget what podcast you are listening to, or what it is supposed to be about.  More than 10 minutes of talking per 2.5 minute song is a bit much though, especially when the host admits they&#039;ve never played the game and ramble about something else aimlessly until they remember what podcast they are on and play another song.

 (Why does anyone listen to music on youtube?  It&#039;s like going to a movie theater to read your newspaper projected on the screen.  Why go to a video player for non-video content? It&#039;s the least convenient thing to do. It&#039;s madness, IMHO. I never listen to ANYTHING not downloaded to my portable device, on an audio playlist.  If some oddball makes their music ONLY available on youtube, I rip the video, extract the audio to mp3, THEN listen to it.  Why does ANYONE listen to music on Youtube?  WHYYY???)

I like it best when the person who suggested the track provides a blurb about why they love it, which the host reads, then adds whatever &#039;Relevant&#039; thoughts and memories they have, and then play it.  Fan Blurb - Host Blurb - Song ... Repeat.  3-10 Minutes of &#039;RELEVANT&#039; Talk per 2-5 minutes of music.  Most episodes are like that.  I only care and comment here because the 100+ episodes up to now have kept me coming back for more and I LOVE what this podcast has been.

 ... but when the host sounds like they would rather be making a podcast about a different topic (a trend I&#039;ve noticed growing recently), I can&#039;t help but feel like I&#039;d rather be listening to a different podcast.

The single song breakdown is a good idea, and is worth exploring further (Omg, RELEVANT discussion) ... I&#039;m just very &#039;meh&#039; on that one Robocop Game theme song, personally.  Good Idea. Room for improvement.]]></description>
			<content:encoded><![CDATA[<p>Yes, that is the point of it being a podcast, not a playlist &#8230; As long as they actually talk about the music, the games they are from and memories related to either, and don&#8217;t go on unrelated tangents so long you you forget what podcast you are listening to, or what it is supposed to be about.  More than 10 minutes of talking per 2.5 minute song is a bit much though, especially when the host admits they&#8217;ve never played the game and ramble about something else aimlessly until they remember what podcast they are on and play another song.</p>
<p> (Why does anyone listen to music on youtube?  It&#8217;s like going to a movie theater to read your newspaper projected on the screen.  Why go to a video player for non-video content? It&#8217;s the least convenient thing to do. It&#8217;s madness, IMHO. I never listen to ANYTHING not downloaded to my portable device, on an audio playlist.  If some oddball makes their music ONLY available on youtube, I rip the video, extract the audio to mp3, THEN listen to it.  Why does ANYONE listen to music on Youtube?  WHYYY???)</p>
<p>I like it best when the person who suggested the track provides a blurb about why they love it, which the host reads, then adds whatever &#8216;Relevant&#8217; thoughts and memories they have, and then play it.  Fan Blurb &#8211; Host Blurb &#8211; Song &#8230; Repeat.  3-10 Minutes of &#8216;RELEVANT&#8217; Talk per 2-5 minutes of music.  Most episodes are like that.  I only care and comment here because the 100+ episodes up to now have kept me coming back for more and I LOVE what this podcast has been.</p>
<p> &#8230; but when the host sounds like they would rather be making a podcast about a different topic (a trend I&#8217;ve noticed growing recently), I can&#8217;t help but feel like I&#8217;d rather be listening to a different podcast.</p>
<p>The single song breakdown is a good idea, and is worth exploring further (Omg, RELEVANT discussion) &#8230; I&#8217;m just very &#8216;meh&#8217; on that one Robocop Game theme song, personally.  Good Idea. Room for improvement.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 138 &#8211; The videogame music podcast by Someone who likes music, too		</title>
		<link>https://caneandrinse.com/sound-of-play-138/#comment-131464</link>

		<dc:creator><![CDATA[Someone who likes music, too]]></dc:creator>
		<pubDate>Tue, 27 Mar 2018 14:58:29 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19142#comment-131464</guid>

					<description><![CDATA[I appreciate the extended dialogue between songs.  If I want to listen to video game music only, I can go to YouTube.  I like Cane and Rinse for the discussions. Nobody else that I&#039;ve found really picks things apart to the extent they do.]]></description>
			<content:encoded><![CDATA[<p>I appreciate the extended dialogue between songs.  If I want to listen to video game music only, I can go to YouTube.  I like Cane and Rinse for the discussions. Nobody else that I&#8217;ve found really picks things apart to the extent they do.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on 1080 Snowboarding / 1080 Avalanche &#8211; Cane and Rinse No.305 by Michiel Kroder		</title>
		<link>https://caneandrinse.com/1080-snowboarding/#comment-131284</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Fri, 23 Mar 2018 23:05:46 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18928#comment-131284</guid>

					<description><![CDATA[I think he meant Avalanche. :)]]></description>
			<content:encoded><![CDATA[<p>I think he meant Avalanche. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 138 &#8211; The videogame music podcast by Someone who likes Music		</title>
		<link>https://caneandrinse.com/sound-of-play-138/#comment-131181</link>

		<dc:creator><![CDATA[Someone who likes Music]]></dc:creator>
		<pubDate>Wed, 21 Mar 2018 15:39:39 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19142#comment-131181</guid>

					<description><![CDATA[The podcast has already been leaning towards 15+ minutes of vaguely related (if not completely irrelevant) talking per 3 minutes of music.

The way this is going, by this fall, Sound of Play will become a podcast that only talks about music, but forgets to actually play any sometimes ... or just talks with a music producer or guest host about the movies they most recently watched for 50 minutes and call it an episode of Sound of Play.

Excluding Interviews (where a RANGE of music is actually discussed and played), I&#039;d like it if you&#039;d restrict it to no more than 10 minutes of talking MAX, between songs.  I listen to the &quot;Sound of Play&quot; podcast to hear the &#039;Sounds of Play&#039; from great Game Soundtracks, and RELEVANT thoughts and memories about them.  Not whatever random thing the host feels like talking about Instead.  There are 10,000 other Podcasts for that.

The Robocop Theme is not worthy of an entire episode.  The Zelda theme, Maybe.  The MANY Main Themes of Mario Bros, absolutely.  But not this.]]></description>
			<content:encoded><![CDATA[<p>The podcast has already been leaning towards 15+ minutes of vaguely related (if not completely irrelevant) talking per 3 minutes of music.</p>
<p>The way this is going, by this fall, Sound of Play will become a podcast that only talks about music, but forgets to actually play any sometimes &#8230; or just talks with a music producer or guest host about the movies they most recently watched for 50 minutes and call it an episode of Sound of Play.</p>
<p>Excluding Interviews (where a RANGE of music is actually discussed and played), I&#8217;d like it if you&#8217;d restrict it to no more than 10 minutes of talking MAX, between songs.  I listen to the &#8220;Sound of Play&#8221; podcast to hear the &#8216;Sounds of Play&#8217; from great Game Soundtracks, and RELEVANT thoughts and memories about them.  Not whatever random thing the host feels like talking about Instead.  There are 10,000 other Podcasts for that.</p>
<p>The Robocop Theme is not worthy of an entire episode.  The Zelda theme, Maybe.  The MANY Main Themes of Mario Bros, absolutely.  But not this.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by Leon Cox		</title>
		<link>https://caneandrinse.com/rez/#comment-131107</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 19 Mar 2018 19:38:13 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-131107</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/rez/#comment-131088&quot;&gt;Harmony&lt;/a&gt;.

Yeah, didn&#039;t think that sounded right!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/rez/#comment-131088">Harmony</a>.</p>
<p>Yeah, didn&#8217;t think that sounded right!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by Harmony		</title>
		<link>https://caneandrinse.com/rez/#comment-131088</link>

		<dc:creator><![CDATA[Harmony]]></dc:creator>
		<pubDate>Mon, 19 Mar 2018 08:52:34 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-131088</guid>

					<description><![CDATA[Correction, you play as a hacker. The &quot;you are a virus&quot; thing comes from some Wikipedia vandalism that somehow stuck around for months.]]></description>
			<content:encoded><![CDATA[<p>Correction, you play as a hacker. The &#8220;you are a virus&#8221; thing comes from some Wikipedia vandalism that somehow stuck around for months.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Fan, I am &#8211; becoming the Ultimate Fan in Rare Replay by Michiel Kroder		</title>
		<link>https://caneandrinse.com/becoming-the-ultimate-fan-in-rare-replay/#comment-131048</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Sun, 18 Mar 2018 08:41:48 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19091#comment-131048</guid>

					<description><![CDATA[You&#039;re a madman, Darren!]]></description>
			<content:encoded><![CDATA[<p>You&#8217;re a madman, Darren!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Fan, I am &#8211; becoming the Ultimate Fan in Rare Replay by Rob		</title>
		<link>https://caneandrinse.com/becoming-the-ultimate-fan-in-rare-replay/#comment-131035</link>

		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Sat, 17 Mar 2018 23:40:50 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19091#comment-131035</guid>

					<description><![CDATA[Congratulations Darren. 

Rare Replay&#039;s stamps are one heck of a challenge! Well done.]]></description>
			<content:encoded><![CDATA[<p>Congratulations Darren. </p>
<p>Rare Replay&#8217;s stamps are one heck of a challenge! Well done.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 137 &#8211; The videogame music podcast by Michiel Kroder		</title>
		<link>https://caneandrinse.com/sound-of-play-137/#comment-130981</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Fri, 16 Mar 2018 13:59:51 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=19105#comment-130981</guid>

					<description><![CDATA[Cool.]]></description>
			<content:encoded><![CDATA[<p>Cool.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Project Gotham Racing / Project Gotham Racing 2 &#8211; Cane and Rinse No.262 by Travis		</title>
		<link>https://caneandrinse.com/project-gotham-racing/#comment-130038</link>

		<dc:creator><![CDATA[Travis]]></dc:creator>
		<pubDate>Sun, 25 Feb 2018 07:26:24 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16588#comment-130038</guid>

					<description><![CDATA[And here is the picture of Jack Black mentioned in the podcast: http://abload.de/img/jackblackonswc.jpg]]></description>
			<content:encoded><![CDATA[<p>And here is the picture of Jack Black mentioned in the podcast: <a href="http://abload.de/img/jackblackonswc.jpg" rel="nofollow ugc">http://abload.de/img/jackblackonswc.jpg</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Project Gotham Racing / Project Gotham Racing 2 &#8211; Cane and Rinse No.262 by Travis		</title>
		<link>https://caneandrinse.com/project-gotham-racing/#comment-130035</link>

		<dc:creator><![CDATA[Travis]]></dc:creator>
		<pubDate>Sun, 25 Feb 2018 07:11:00 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16588#comment-130035</guid>

					<description><![CDATA[A fantastic podcast from start to end.

PGR 4 and PGR 2 tie for the best in the series however I completely agree that PGR 2 was and is incredible.]]></description>
			<content:encoded><![CDATA[<p>A fantastic podcast from start to end.</p>
<p>PGR 4 and PGR 2 tie for the best in the series however I completely agree that PGR 2 was and is incredible.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on 1080 Snowboarding / 1080 Avalanche &#8211; Cane and Rinse No.305 by SausagEyes		</title>
		<link>https://caneandrinse.com/1080-snowboarding/#comment-129861</link>

		<dc:creator><![CDATA[SausagEyes]]></dc:creator>
		<pubDate>Thu, 22 Feb 2018 19:15:40 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18928#comment-129861</guid>

					<description><![CDATA[1998 was 20 years ago Leon ;)
Loved 1080!]]></description>
			<content:encoded><![CDATA[<p>1998 was 20 years ago Leon 😉<br />
Loved 1080!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Project Gotham Racing 3 and 4 &#8211; Cane and Rinse No.295 by Travis		</title>
		<link>https://caneandrinse.com/project-gotham-racing-3-4/#comment-129148</link>

		<dc:creator><![CDATA[Travis]]></dc:creator>
		<pubDate>Sun, 11 Feb 2018 11:01:42 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17861#comment-129148</guid>

					<description><![CDATA[Loved PGR 4 AND the bikes. Yeah, they didn&#039;t quite handle like real bikes but then neither do the cars. It&#039;s about simcade fun, not replicating GP Bikes, SBK 2001 or GP500 which remain the best bike sims. One of the dev&#039;s, TheBoyChris, was a made biker so a lot of his input was used on the handling.

Blame MS for the change in direction of physics - PGR 3 was closer to Forza Motorsports than PGR orginally and MS made Bizarre Creations change the physics. Shame too as FM as stale as 3 month old bread whereas BC could have made Forza Horizon with a lot more fun with the physics and settings. 

I don&#039;t understand the &#039;I didn&#039;t care for the weather&#039; when it added so much like standing water that had a major effect on the cars and bikes. An incredible effort for the year (2007). 

Gary seemed to go off Bizarre Creations after PGR 3 based on comments about Blur and PGR 4 on his Gameburst show.

MS killed the launch by having Halo release just prior]]></description>
			<content:encoded><![CDATA[<p>Loved PGR 4 AND the bikes. Yeah, they didn&#8217;t quite handle like real bikes but then neither do the cars. It&#8217;s about simcade fun, not replicating GP Bikes, SBK 2001 or GP500 which remain the best bike sims. One of the dev&#8217;s, TheBoyChris, was a made biker so a lot of his input was used on the handling.</p>
<p>Blame MS for the change in direction of physics &#8211; PGR 3 was closer to Forza Motorsports than PGR orginally and MS made Bizarre Creations change the physics. Shame too as FM as stale as 3 month old bread whereas BC could have made Forza Horizon with a lot more fun with the physics and settings. </p>
<p>I don&#8217;t understand the &#8216;I didn&#8217;t care for the weather&#8217; when it added so much like standing water that had a major effect on the cars and bikes. An incredible effort for the year (2007). </p>
<p>Gary seemed to go off Bizarre Creations after PGR 3 based on comments about Blur and PGR 4 on his Gameburst show.</p>
<p>MS killed the launch by having Halo release just prior</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by Leon Cox		</title>
		<link>https://caneandrinse.com/rez/#comment-129114</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sat, 10 Feb 2018 19:18:01 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-129114</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/rez/#comment-129048&quot;&gt;SausgeYes&lt;/a&gt;.

Brain farts! Don&#039;t worry - he has been admonished.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/rez/#comment-129048">SausgeYes</a>.</p>
<p>Brain farts! Don&#8217;t worry &#8211; he has been admonished.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Rez &#8211; Cane and Rinse No.303 by SausgeYes		</title>
		<link>https://caneandrinse.com/rez/#comment-129048</link>

		<dc:creator><![CDATA[SausgeYes]]></dc:creator>
		<pubDate>Fri, 09 Feb 2018 17:58:50 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18906#comment-129048</guid>

					<description><![CDATA[Why on earth does Josh keep calling the game &quot;Rezzed&quot;?]]></description>
			<content:encoded><![CDATA[<p>Why on earth does Josh keep calling the game &#8220;Rezzed&#8221;?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on A Look Back at 2017 by aido		</title>
		<link>https://caneandrinse.com/look-back-2017/#comment-127894</link>

		<dc:creator><![CDATA[aido]]></dc:creator>
		<pubDate>Tue, 23 Jan 2018 19:32:16 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18570#comment-127894</guid>

					<description><![CDATA[Yeah a real festive treat this guys, well done to you all- especially Ryan. I loved the old C&#038;R / Joypod / Midnight Resistance bumper shows too, but I can see why you wouldn&#039;t all be up for doing them again. This is a great format.]]></description>
			<content:encoded><![CDATA[<p>Yeah a real festive treat this guys, well done to you all- especially Ryan. I loved the old C&amp;R / Joypod / Midnight Resistance bumper shows too, but I can see why you wouldn&#8217;t all be up for doing them again. This is a great format.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on A Look Back at 2017 by Leon Cox		</title>
		<link>https://caneandrinse.com/look-back-2017/#comment-127657</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sat, 20 Jan 2018 15:27:45 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18570#comment-127657</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/look-back-2017/#comment-127615&quot;&gt;Kane&lt;/a&gt;.

Thank you Kane - happy to help!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/look-back-2017/#comment-127615">Kane</a>.</p>
<p>Thank you Kane &#8211; happy to help!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on A Look Back at 2017 by Kane		</title>
		<link>https://caneandrinse.com/look-back-2017/#comment-127615</link>

		<dc:creator><![CDATA[Kane]]></dc:creator>
		<pubDate>Sat, 20 Jan 2018 03:35:17 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18570#comment-127615</guid>

					<description><![CDATA[Lots of love from North America! You guys really help keep my factory job from driving me insane. Keep up the great work!]]></description>
			<content:encoded><![CDATA[<p>Lots of love from North America! You guys really help keep my factory job from driving me insane. Keep up the great work!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on A Look Back at 2017 by Leon Cox		</title>
		<link>https://caneandrinse.com/look-back-2017/#comment-127202</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 14 Jan 2018 15:47:38 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18570#comment-127202</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/look-back-2017/#comment-127199&quot;&gt;Alex Brandt&lt;/a&gt;.

Thank you Alex!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/look-back-2017/#comment-127199">Alex Brandt</a>.</p>
<p>Thank you Alex!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on A Look Back at 2017 by Alex Brandt		</title>
		<link>https://caneandrinse.com/look-back-2017/#comment-127199</link>

		<dc:creator><![CDATA[Alex Brandt]]></dc:creator>
		<pubDate>Sun, 14 Jan 2018 14:27:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=18570#comment-127199</guid>

					<description><![CDATA[This podcast has been such a joy to listen to, thanks so much for this content guys. Cane and Rinse never fails to remind me why we love video games and I appreciated the discussion format as opposed to rankings/awards. Here&#039;s to a great 2018!]]></description>
			<content:encoded><![CDATA[<p>This podcast has been such a joy to listen to, thanks so much for this content guys. Cane and Rinse never fails to remind me why we love video games and I appreciated the discussion format as opposed to rankings/awards. Here&#8217;s to a great 2018!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Shapes in the mist: The fantastical, grounded worlds of Fumito Ueda by Saba Lynn Johnson		</title>
		<link>https://caneandrinse.com/worlds-of-fumito-ueda/#comment-126283</link>

		<dc:creator><![CDATA[Saba Lynn Johnson]]></dc:creator>
		<pubDate>Fri, 22 Dec 2017 20:54:10 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17100#comment-126283</guid>

					<description><![CDATA[Lovely article! That connection with the Italian artist was really good.]]></description>
			<content:encoded><![CDATA[<p>Lovely article! That connection with the Italian artist was really good.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ori and the Blind Forest &#8211; Cane and Rinse No.228 by Leon Cox		</title>
		<link>https://caneandrinse.com/ori-blind-forest/#comment-125548</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 18 Dec 2017 14:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=15279#comment-125548</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/ori-blind-forest/#comment-124966&quot;&gt;Peepee&lt;/a&gt;.

You may be interested in Michiel&#039;s article on the subjectivity of difficulty in videogames: https://caneandrinse.com/the-subjectivity-of-difficulty/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/ori-blind-forest/#comment-124966">Peepee</a>.</p>
<p>You may be interested in Michiel&#8217;s article on the subjectivity of difficulty in videogames: <a href="https://caneandrinse.com/the-subjectivity-of-difficulty/" rel="ugc">https://caneandrinse.com/the-subjectivity-of-difficulty/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ori and the Blind Forest &#8211; Cane and Rinse No.228 by Peepee		</title>
		<link>https://caneandrinse.com/ori-blind-forest/#comment-124966</link>

		<dc:creator><![CDATA[Peepee]]></dc:creator>
		<pubDate>Thu, 14 Dec 2017 23:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=15279#comment-124966</guid>

					<description><![CDATA[i dont remember this game being difficult whatsoever.]]></description>
			<content:encoded><![CDATA[<p>i dont remember this game being difficult whatsoever.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Half-Life 2 – Cane and Rinse No.56 by Tad		</title>
		<link>https://caneandrinse.com/half-life-2/#comment-124109</link>

		<dc:creator><![CDATA[Tad]]></dc:creator>
		<pubDate>Thu, 07 Dec 2017 07:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=6308#comment-124109</guid>

					<description><![CDATA[Feel like the tech behind it was the real work of brilliance while the game simply did the bare minimum to be called a game. Basic shooting mechanics? Check, space invaders story? Check, uninteresting characters? Check.

Put it all together and a very bland game is formed.]]></description>
			<content:encoded><![CDATA[<p>Feel like the tech behind it was the real work of brilliance while the game simply did the bare minimum to be called a game. Basic shooting mechanics? Check, space invaders story? Check, uninteresting characters? Check.</p>
<p>Put it all together and a very bland game is formed.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Super Mario Galaxy / Super Mario Galaxy 2 &#8211; Cane and Rinse No.125 by Tad		</title>
		<link>https://caneandrinse.com/super-mario-galaxy/#comment-124108</link>

		<dc:creator><![CDATA[Tad]]></dc:creator>
		<pubDate>Thu, 07 Dec 2017 07:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=10349#comment-124108</guid>

					<description><![CDATA[Found this to be very dull like most Mario games. A souless world with bland uninteresting characters that give you little reason to want to push forward through the game or explore. The game offers many simple challenges, but as it&#039;s Nintendo the media have firming kept their nostalga glasses on and awarded this with high praise while ignoring the process we&#039;ve made in gaming since the late 80s. 

This will always be a problem in this industry though and it&#039;s one you have to learnt to accept and quickly ignore to find the truly amazing games that surround the exception that is Nintendo.]]></description>
			<content:encoded><![CDATA[<p>Found this to be very dull like most Mario games. A souless world with bland uninteresting characters that give you little reason to want to push forward through the game or explore. The game offers many simple challenges, but as it&#8217;s Nintendo the media have firming kept their nostalga glasses on and awarded this with high praise while ignoring the process we&#8217;ve made in gaming since the late 80s. </p>
<p>This will always be a problem in this industry though and it&#8217;s one you have to learnt to accept and quickly ignore to find the truly amazing games that surround the exception that is Nintendo.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play Extra: An interview with George Sanger and Timothy Knox by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-extra/#comment-123817</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 04 Dec 2017 11:26:29 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17999#comment-123817</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-extra/#comment-123813&quot;&gt;Raven Villanueva&lt;/a&gt;.

Thanks Raven, we&#039;re glad you enjoyed it!

Have you had a listen to our previous show with George?
https://caneandrinse.com/sound-of-play-117/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-extra/#comment-123813">Raven Villanueva</a>.</p>
<p>Thanks Raven, we&#8217;re glad you enjoyed it!</p>
<p>Have you had a listen to our previous show with George?<br />
<a href="https://caneandrinse.com/sound-of-play-117/" rel="ugc">https://caneandrinse.com/sound-of-play-117/</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play Extra: An interview with George Sanger and Timothy Knox by Raven Villanueva		</title>
		<link>https://caneandrinse.com/sound-of-play-extra/#comment-123813</link>

		<dc:creator><![CDATA[Raven Villanueva]]></dc:creator>
		<pubDate>Mon, 04 Dec 2017 10:34:50 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17999#comment-123813</guid>

					<description><![CDATA[This podcast is excellent. As a fan of Humongous Entertainment Games, especially Putt-Putt, I&#039;m hoping that this soundtrack will become a huge success in the future.]]></description>
			<content:encoded><![CDATA[<p>This podcast is excellent. As a fan of Humongous Entertainment Games, especially Putt-Putt, I&#8217;m hoping that this soundtrack will become a huge success in the future.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Star Wars Rogue Squadron II: Rogue Leader Quick Rinse by Rob		</title>
		<link>https://caneandrinse.com/rogue-squadron-ii/#comment-123206</link>

		<dc:creator><![CDATA[Rob]]></dc:creator>
		<pubDate>Mon, 27 Nov 2017 21:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://caneandrinse.com/?p=16064#comment-123206</guid>

					<description><![CDATA[Entertaining Quick Rinse Darren, thanks. 

Like you mentioned, this game was amazing when it came out and deserved to be a much bigger success than it was. 

Personally I had no interest in Star Wars at the time but when I saw a friend playing this... wow! I had to get a Gamecube. Amazing game and one I remember well.

Cheers.]]></description>
			<content:encoded><![CDATA[<p>Entertaining Quick Rinse Darren, thanks. </p>
<p>Like you mentioned, this game was amazing when it came out and deserved to be a much bigger success than it was. </p>
<p>Personally I had no interest in Star Wars at the time but when I saw a friend playing this&#8230; wow! I had to get a Gamecube. Amazing game and one I remember well.</p>
<p>Cheers.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Resident Evil: Vendetta by Evil		</title>
		<link>https://caneandrinse.com/resident-evil-vendetta/#comment-122201</link>

		<dc:creator><![CDATA[Evil]]></dc:creator>
		<pubDate>Mon, 13 Nov 2017 17:12:47 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17180#comment-122201</guid>

					<description><![CDATA[For the fan of the original game, this movie is taking you back to the old good game, if you fan of the original series (RE 1 &#038; 2), you will like it.

I just hope that Capcom will make a new Game just as the good old games my suggestion to them to make a game based on this film.]]></description>
			<content:encoded><![CDATA[<p>For the fan of the original game, this movie is taking you back to the old good game, if you fan of the original series (RE 1 &amp; 2), you will like it.</p>
<p>I just hope that Capcom will make a new Game just as the good old games my suggestion to them to make a game based on this film.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 119 &#8211; The videogame music podcast by Leon Cox		</title>
		<link>https://caneandrinse.com/sound-of-play-119/#comment-122158</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Sun, 12 Nov 2017 23:16:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17932#comment-122158</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://caneandrinse.com/sound-of-play-119/#comment-122144&quot;&gt;Dom Stone&lt;/a&gt;.

Ha, nice - thanks!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://caneandrinse.com/sound-of-play-119/#comment-122144">Dom Stone</a>.</p>
<p>Ha, nice &#8211; thanks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Sound of Play: 119 &#8211; The videogame music podcast by Dom Stone		</title>
		<link>https://caneandrinse.com/sound-of-play-119/#comment-122144</link>

		<dc:creator><![CDATA[Dom Stone]]></dc:creator>
		<pubDate>Sun, 12 Nov 2017 14:23:28 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17932#comment-122144</guid>

					<description><![CDATA[Great podcast, really enjoyed it.  I&#039;ve known Nick Turner for 15 years and learned more about him listening to this than i had done in all those years!]]></description>
			<content:encoded><![CDATA[<p>Great podcast, really enjoyed it.  I&#8217;ve known Nick Turner for 15 years and learned more about him listening to this than i had done in all those years!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ninja Gaiden &#8211; Cane and Rinse No.266 by Michiel Kroder		</title>
		<link>https://caneandrinse.com/ninja-gaiden/#comment-121725</link>

		<dc:creator><![CDATA[Michiel Kroder]]></dc:creator>
		<pubDate>Tue, 07 Nov 2017 01:07:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=16693#comment-121725</guid>

					<description><![CDATA[Haha...

Thanks for your comment and feedback!]]></description>
			<content:encoded><![CDATA[<p>Haha&#8230;</p>
<p>Thanks for your comment and feedback!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Barlow		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120891</link>

		<dc:creator><![CDATA[Barlow]]></dc:creator>
		<pubDate>Tue, 24 Oct 2017 02:32:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120891</guid>

					<description><![CDATA[The most depressing thing about 2017 is that if someone states sexism or racism is bad people actually argue about it.
If you find any of the behavior Ryan described in this article as acceptable whether on the right wing or the left wing the basement you dwell in touches depths beyond even the mines of Stardew valley and I hope you choke on a stale dorito while you&#039;re trolling women or being a  racist rattata of a human.]]></description>
			<content:encoded><![CDATA[<p>The most depressing thing about 2017 is that if someone states sexism or racism is bad people actually argue about it.<br />
If you find any of the behavior Ryan described in this article as acceptable whether on the right wing or the left wing the basement you dwell in touches depths beyond even the mines of Stardew valley and I hope you choke on a stale dorito while you&#8217;re trolling women or being a  racist rattata of a human.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120854</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 14:53:54 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120854</guid>

					<description><![CDATA[This is a wee bit wacky pal; your average wee guy down the boozer is not likely to come away this something like that.

“He conserves the values of his ancestors and homeland. And for me, these values are based on imperialism, fascism and supremacy of the Caucasian race.”

Gold.]]></description>
			<content:encoded><![CDATA[<p>This is a wee bit wacky pal; your average wee guy down the boozer is not likely to come away this something like that.</p>
<p>“He conserves the values of his ancestors and homeland. And for me, these values are based on imperialism, fascism and supremacy of the Caucasian race.”</p>
<p>Gold.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120853</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 14:42:55 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120853</guid>

					<description><![CDATA[he was right; the alt-right need a good slap.

you ought to have a good look at yourself mate, you&#039;re politics are way out there and most reasonable people will tell you that.]]></description>
			<content:encoded><![CDATA[<p>he was right; the alt-right need a good slap.</p>
<p>you ought to have a good look at yourself mate, you&#8217;re politics are way out there and most reasonable people will tell you that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Ryan		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120852</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 14:24:18 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120852</guid>

					<description><![CDATA[I must echo Leon&#039;s sentiments here. I don&#039;t speak for the entirety of the Cane and Rinse team with this article, and nor was I deliberately &#039;baiting&#039; the right. I must also stress that I wasn&#039;t attempting &#039;clickbait&#039;. Did I want to write something that would attract people, and was a prevalent and discussed phenomenon? Absolutely. It makes sense to discuss a strong cultural topic; but it also needed to be different, and that&#039;s what I attempted here.

My point was that Nazi sentimentality has no place in a civilized society, regardless of whatever side of the political spectrum you&#039;re on. As Dave mentioned in the comments above, it&#039;s frustrating that the phrase &quot;alt-right&quot; has connotations with otherwise tolerant, if right-leaning, members of society. I would say that if I could write the article again, I would replace the phrase &quot;alt-right&quot; with the correct term for these hateful troglodytes; Neo-Nazis. That way, it might have eliminated the disagreements about the political spectrum and merely concentrated on a gross and hateful subset of people. 

I must admit my frustration at the various accusations in these comments, and on occasion I might not have hidden those frustrations particularly well. But I do find it worrying that we continue to argue among ourselves when I believe, as a civilized society, we must unite against those who seek to divide us by our race and religion.

I would encourage all here to discuss their political differences respectfully (and yes, I too am trying to follow this mantra going forward). If somebody knee-jerk accuses you of being an &quot;SJW&quot; or a &quot;Nazi&quot;, they&#039;re rarely worth your debate, and please do try to remember that people who lean the other way from you are not an enemy, nor immediately hostile. 
I&#039;m a libertarian centrist who frequently discusses politics with an old school friend - one who happens to be both a staunch Thatcherite and a Tory MP for my local area. He and I have nothing but disdain for each other&#039;s political leanings, but its through discussion that we have come to discuss our differences respectfully and learn that neither of us are malicious, insidious people; if anything, we have developed a great respect for one another. 

I believe Cane and Rinse has a great community. Let&#039;s keep it that way and understand that the vast majority of us are united against blanket hatred, regardless of our leanings.

Peace x]]></description>
			<content:encoded><![CDATA[<p>I must echo Leon&#8217;s sentiments here. I don&#8217;t speak for the entirety of the Cane and Rinse team with this article, and nor was I deliberately &#8216;baiting&#8217; the right. I must also stress that I wasn&#8217;t attempting &#8216;clickbait&#8217;. Did I want to write something that would attract people, and was a prevalent and discussed phenomenon? Absolutely. It makes sense to discuss a strong cultural topic; but it also needed to be different, and that&#8217;s what I attempted here.</p>
<p>My point was that Nazi sentimentality has no place in a civilized society, regardless of whatever side of the political spectrum you&#8217;re on. As Dave mentioned in the comments above, it&#8217;s frustrating that the phrase &#8220;alt-right&#8221; has connotations with otherwise tolerant, if right-leaning, members of society. I would say that if I could write the article again, I would replace the phrase &#8220;alt-right&#8221; with the correct term for these hateful troglodytes; Neo-Nazis. That way, it might have eliminated the disagreements about the political spectrum and merely concentrated on a gross and hateful subset of people. </p>
<p>I must admit my frustration at the various accusations in these comments, and on occasion I might not have hidden those frustrations particularly well. But I do find it worrying that we continue to argue among ourselves when I believe, as a civilized society, we must unite against those who seek to divide us by our race and religion.</p>
<p>I would encourage all here to discuss their political differences respectfully (and yes, I too am trying to follow this mantra going forward). If somebody knee-jerk accuses you of being an &#8220;SJW&#8221; or a &#8220;Nazi&#8221;, they&#8217;re rarely worth your debate, and please do try to remember that people who lean the other way from you are not an enemy, nor immediately hostile.<br />
I&#8217;m a libertarian centrist who frequently discusses politics with an old school friend &#8211; one who happens to be both a staunch Thatcherite and a Tory MP for my local area. He and I have nothing but disdain for each other&#8217;s political leanings, but its through discussion that we have come to discuss our differences respectfully and learn that neither of us are malicious, insidious people; if anything, we have developed a great respect for one another. </p>
<p>I believe Cane and Rinse has a great community. Let&#8217;s keep it that way and understand that the vast majority of us are united against blanket hatred, regardless of our leanings.</p>
<p>Peace x</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by That Guy Again		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120851</link>

		<dc:creator><![CDATA[That Guy Again]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 14:01:28 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120851</guid>

					<description><![CDATA[Steve: &quot;@R

really cant argue with that.

bang on, and well said.&quot;

And STEVE, stop licking his balls like a dog. Stand by the things you said.]]></description>
			<content:encoded><![CDATA[<p>Steve: &#8220;@R</p>
<p>really cant argue with that.</p>
<p>bang on, and well said.&#8221;</p>
<p>And STEVE, stop licking his balls like a dog. Stand by the things you said.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by That Guy Again		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120849</link>

		<dc:creator><![CDATA[That Guy Again]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 13:33:57 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120849</guid>

					<description><![CDATA[@R aka Ryan

Good one Ryan :) I really appreciate your comment. I know that not all conservative and traditional people are Nazis, but are drifting more and more towards strong aversion against anything they value not &quot;pure&quot;. And this is the root of it. Cheap propaganda by Internet trolls and the media.
Left or right, i don&#039;t care. Both of run their own scheme.]]></description>
			<content:encoded><![CDATA[<p>@R aka Ryan</p>
<p>Good one Ryan 🙂 I really appreciate your comment. I know that not all conservative and traditional people are Nazis, but are drifting more and more towards strong aversion against anything they value not &#8220;pure&#8221;. And this is the root of it. Cheap propaganda by Internet trolls and the media.<br />
Left or right, i don&#8217;t care. Both of run their own scheme.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Leon Cox		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120848</link>

		<dc:creator><![CDATA[Leon Cox]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 13:33:15 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120848</guid>

					<description><![CDATA[I can&#039;t speak for the rest of the team (there are twelve of us on the core CaR team - each with different, complex and nuanced views on the wider world and its issues - plus we have various contributors such as the author of this piece), but I don&#039;t &#039;self-identify&#039; as either a &#039;commie&#039; or an &#039;SJW&#039;. 

If other people want to label me something then I&#039;d rather those than certain others, but I think from the content of many of our shows it is apparent that I am (proudly) left-leaning and liberal.

I am also (painfully) aware that other views are available and that there are understandable reasons for that. I ran Ryan&#039;s piece because I felt it was a good fit for our ethos here, but it is worth readers remembering not every contributing author&#039;s opinion expressed in every blog piece we run conforms directly to what all of us podcasters thinks. That wouldn&#039;t even be possible.

Unsurprisingly this piece has already generated more comments than any other piece we have run in six years, but we published it because we thought it was worthwhile and well-written, not because it was clickbait. I realise no-one has accused us of this, but I thought it worth saying anyway.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t speak for the rest of the team (there are twelve of us on the core CaR team &#8211; each with different, complex and nuanced views on the wider world and its issues &#8211; plus we have various contributors such as the author of this piece), but I don&#8217;t &#8216;self-identify&#8217; as either a &#8216;commie&#8217; or an &#8216;SJW&#8217;. </p>
<p>If other people want to label me something then I&#8217;d rather those than certain others, but I think from the content of many of our shows it is apparent that I am (proudly) left-leaning and liberal.</p>
<p>I am also (painfully) aware that other views are available and that there are understandable reasons for that. I ran Ryan&#8217;s piece because I felt it was a good fit for our ethos here, but it is worth readers remembering not every contributing author&#8217;s opinion expressed in every blog piece we run conforms directly to what all of us podcasters thinks. That wouldn&#8217;t even be possible.</p>
<p>Unsurprisingly this piece has already generated more comments than any other piece we have run in six years, but we published it because we thought it was worthwhile and well-written, not because it was clickbait. I realise no-one has accused us of this, but I thought it worth saying anyway.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120845</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 13:16:08 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120845</guid>

					<description><![CDATA[@R

really cant argue with that. 

bang on, and well said.]]></description>
			<content:encoded><![CDATA[<p>@R</p>
<p>really cant argue with that. </p>
<p>bang on, and well said.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by That Guy Again		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120844</link>

		<dc:creator><![CDATA[That Guy Again]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 13:14:23 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120844</guid>

					<description><![CDATA[Dude, you really don&#039;t get the point, do you? 
I don&#039;t care about political parties and i am not from Britain either. English is not my native language.  I am not Caucasian. I don&#039;t like racists. I don&#039;t like commies. I don&#039;t like feminism. I don&#039;t like &quot;Social Justice Warriors&quot;. I don&#039;t care about a movie or TV show has a more diverse cast or not. If something is good, then it is. If not, i don&#039;t give a s***.
There is a path beyond left or right. I am just a human being with common sense and mental health.

Why are you so afraid? What do you stand for?]]></description>
			<content:encoded><![CDATA[<p>Dude, you really don&#8217;t get the point, do you?<br />
I don&#8217;t care about political parties and i am not from Britain either. English is not my native language.  I am not Caucasian. I don&#8217;t like racists. I don&#8217;t like commies. I don&#8217;t like feminism. I don&#8217;t like &#8220;Social Justice Warriors&#8221;. I don&#8217;t care about a movie or TV show has a more diverse cast or not. If something is good, then it is. If not, i don&#8217;t give a s***.<br />
There is a path beyond left or right. I am just a human being with common sense and mental health.</p>
<p>Why are you so afraid? What do you stand for?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by R		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120842</link>

		<dc:creator><![CDATA[R]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 12:58:22 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120842</guid>

					<description><![CDATA[@ThatGuy
Don&#039;t get me wrong - I&#039;ve tried to get to the bottom of why so many of my friends (not a lot, but enough to surprise me) vote Conservative, and their reasons very rarely come down to an imperialist or fascist ideology. If anything, their responses are little more than &quot;Well, I can&#039;t vote for Corbyn, can I?&quot;. Frustratingly, that&#039;s the extent of their reasoning. Thankfully, however, that does give me (slightly) more authority to explain what a dumb argument that is. 
Conservatives, for me, are at their worst a bunch of flag-waving, stubborn traditionalists whose idea of a decent society was buried long ago, after the rest of the UK decided it was quite good to be forward-thinking individuals. But that&#039;s them at their worst; the few educated Conservative voters I know have, above most, fiscal priorities. Now, I couldn&#039;t give a sh*t about fiscal issues, or whether I can get a nice tax break from my cushty big-city job, but to them, well... it&#039;s important. They think Britain&#039;s economy is of utmost importance, and that an austerity government is the way to go. I don&#039;t agree, at all, but nor do I think that this indicates a hateful intent on their behalf. In fact, I challenge the idea that Conservatives value &quot;the supremacy of the Caucasian race&quot;. One of my white, Tory-voting friends is dating a strict Muslim man. Conservatism is not strictly about race. 
Of course, you can absolutely (and easily) find some uncomfortable links between Conservative governments and racist ideology, and much like you I find it disgusting and worrying. But to say it is founded on racism and fascism is no more accurate than saying that everybody on the left is a Marxist who thinks we need to adopt the principles of the Zimbabwean government. Both ideas swing hard to either side of the political pendulum, but the extent that that pendulum swings is very, very variable. 
I would encourage you to speak to and understand some of your Conservative voting friends (if you have any - I know how strongly political opinions can shape the friends we make). Doing so is how I have brought some of them round to my logic, as well as made me understand the difference between the right and the far-right, the left and the far-left, and how Conservatism is not strictly an identifier of hatred. Much of the time, the individual simply does not know any better. 
The far-right though? I would encourage you to punch any you meet square in the jaw. Then kiss a black friend, right in front of them, just to annoy them. 
I suppose I may as well drop the pretense and mention that, if you hadn&#039;t already guessed, I am the author of this article and was deliberately omitting my name. You have unmasked me, That Guy. You cad, you!]]></description>
			<content:encoded><![CDATA[<p>@ThatGuy<br />
Don&#8217;t get me wrong &#8211; I&#8217;ve tried to get to the bottom of why so many of my friends (not a lot, but enough to surprise me) vote Conservative, and their reasons very rarely come down to an imperialist or fascist ideology. If anything, their responses are little more than &#8220;Well, I can&#8217;t vote for Corbyn, can I?&#8221;. Frustratingly, that&#8217;s the extent of their reasoning. Thankfully, however, that does give me (slightly) more authority to explain what a dumb argument that is.<br />
Conservatives, for me, are at their worst a bunch of flag-waving, stubborn traditionalists whose idea of a decent society was buried long ago, after the rest of the UK decided it was quite good to be forward-thinking individuals. But that&#8217;s them at their worst; the few educated Conservative voters I know have, above most, fiscal priorities. Now, I couldn&#8217;t give a sh*t about fiscal issues, or whether I can get a nice tax break from my cushty big-city job, but to them, well&#8230; it&#8217;s important. They think Britain&#8217;s economy is of utmost importance, and that an austerity government is the way to go. I don&#8217;t agree, at all, but nor do I think that this indicates a hateful intent on their behalf. In fact, I challenge the idea that Conservatives value &#8220;the supremacy of the Caucasian race&#8221;. One of my white, Tory-voting friends is dating a strict Muslim man. Conservatism is not strictly about race.<br />
Of course, you can absolutely (and easily) find some uncomfortable links between Conservative governments and racist ideology, and much like you I find it disgusting and worrying. But to say it is founded on racism and fascism is no more accurate than saying that everybody on the left is a Marxist who thinks we need to adopt the principles of the Zimbabwean government. Both ideas swing hard to either side of the political pendulum, but the extent that that pendulum swings is very, very variable.<br />
I would encourage you to speak to and understand some of your Conservative voting friends (if you have any &#8211; I know how strongly political opinions can shape the friends we make). Doing so is how I have brought some of them round to my logic, as well as made me understand the difference between the right and the far-right, the left and the far-left, and how Conservatism is not strictly an identifier of hatred. Much of the time, the individual simply does not know any better.<br />
The far-right though? I would encourage you to punch any you meet square in the jaw. Then kiss a black friend, right in front of them, just to annoy them.<br />
I suppose I may as well drop the pretense and mention that, if you hadn&#8217;t already guessed, I am the author of this article and was deliberately omitting my name. You have unmasked me, That Guy. You cad, you!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120840</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 12:47:12 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120840</guid>

					<description><![CDATA[for the record, i recon Leon &#038; pals would probably be quite happy being called Commies.]]></description>
			<content:encoded><![CDATA[<p>for the record, i recon Leon &amp; pals would probably be quite happy being called Commies.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120839</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 12:44:56 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120839</guid>

					<description><![CDATA[@thatguy

&quot;He conserves the values of his ancestors and homeland. And for me, these values are based on imperialism, fascism and supremacy of the Caucasian race.&quot;

I am no fan of the Tories, but come on, really ffs.

This is why you cant reason with an SJW.]]></description>
			<content:encoded><![CDATA[<p>@thatguy</p>
<p>&#8220;He conserves the values of his ancestors and homeland. And for me, these values are based on imperialism, fascism and supremacy of the Caucasian race.&#8221;</p>
<p>I am no fan of the Tories, but come on, really ffs.</p>
<p>This is why you cant reason with an SJW.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by That Guy		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120838</link>

		<dc:creator><![CDATA[That Guy]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 12:32:09 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120838</guid>

					<description><![CDATA[LOL! I knew it! There comes another one crawling from the gutters of society.
Just reading and thinking what you want. Everybody who thinks different is a &quot;Social Justice Warrior&quot; or a Commie and views everything through their own lens. Right, STEVE?

You want a more nuanced view from Cane and Rinse, yet don&#039;t even realize, that you are insulting them of being Commies and &quot;Social Justice Warriors&quot; one sentence later.
There is no nuanced way in this, STEVE. If you are stupid enough to start a campaign against some girls (who by the way took this free PR with open arms and made a lot of money) and have a problem with shooting Nazis in freaking Wolfenstein, then it is very clear to me, what your values and agenda are.

Like i said before, i don&#039;t give a crap about defending some hipsters and their games. 
But i know what the NSDAP did in Germany and i know what the Soviets did in the rest of the world. And i know very well, what your knew breed of idiots are doing now.

This s*** you &quot;super race&quot; nonsense d***heads are preaching about killed people then and kills people now, just for being different than your &quot;Herren Rasse&quot;.
Honestly, you people lost your right to have an opinion, because there is no decency left nor a brain to back it up.

You really proved my point STEVE. A fine example of a racist troll.


@R
Hey, thanks for your response. About &quot;conservatives&quot;. What does a &quot;conservative&quot; do? He conserves the values of his ancestors and homeland. And for me, these values are based on imperialism, fascism and supremacy of the Caucasian race.
Maybe you tell your friends that.]]></description>
			<content:encoded><![CDATA[<p>LOL! I knew it! There comes another one crawling from the gutters of society.<br />
Just reading and thinking what you want. Everybody who thinks different is a &#8220;Social Justice Warrior&#8221; or a Commie and views everything through their own lens. Right, STEVE?</p>
<p>You want a more nuanced view from Cane and Rinse, yet don&#8217;t even realize, that you are insulting them of being Commies and &#8220;Social Justice Warriors&#8221; one sentence later.<br />
There is no nuanced way in this, STEVE. If you are stupid enough to start a campaign against some girls (who by the way took this free PR with open arms and made a lot of money) and have a problem with shooting Nazis in freaking Wolfenstein, then it is very clear to me, what your values and agenda are.</p>
<p>Like i said before, i don&#8217;t give a crap about defending some hipsters and their games.<br />
But i know what the NSDAP did in Germany and i know what the Soviets did in the rest of the world. And i know very well, what your knew breed of idiots are doing now.</p>
<p>This s*** you &#8220;super race&#8221; nonsense d***heads are preaching about killed people then and kills people now, just for being different than your &#8220;Herren Rasse&#8221;.<br />
Honestly, you people lost your right to have an opinion, because there is no decency left nor a brain to back it up.</p>
<p>You really proved my point STEVE. A fine example of a racist troll.</p>
<p>@R<br />
Hey, thanks for your response. About &#8220;conservatives&#8221;. What does a &#8220;conservative&#8221; do? He conserves the values of his ancestors and homeland. And for me, these values are based on imperialism, fascism and supremacy of the Caucasian race.<br />
Maybe you tell your friends that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120837</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 12:14:02 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120837</guid>

					<description><![CDATA[@R Not really mate tbh.

Tends to be that the SJW types are long gone and beyond reasonable discussion.

Its just a shame because the podcast is stellar and i really enjoy it; please don&#039;t ruin it with politics, its too divisive as this thread illustrates.]]></description>
			<content:encoded><![CDATA[<p>@R Not really mate tbh.</p>
<p>Tends to be that the SJW types are long gone and beyond reasonable discussion.</p>
<p>Its just a shame because the podcast is stellar and i really enjoy it; please don&#8217;t ruin it with politics, its too divisive as this thread illustrates.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by R		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120835</link>

		<dc:creator><![CDATA[R]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 11:57:11 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120835</guid>

					<description><![CDATA[@Steve

Whilst I think &quot;That Guy&quot; is wrong to claim that Conservatives are a bunch of racists or fascists (I&#039;m not a fan of either, but I have Conservative-voting friends who are certainly *not* Nazis), you&#039;re in absolutely no position to accuse people of saying &quot;you&#039;re a Nazi if you disagree&quot; when you sign off with the assertion that we&#039;re a bunch of &quot;SJW Commies&quot;. The door swings both ways, pal.

When you say you want &quot;a more nuanced view from Cane and Rinse&quot;, you might want to provide one of your own. As it is, you come across as a grown man throwing his toys out of a pram because a website about video games doesn&#039;t share his world view. 

Frankly, I am basking gleefully in these angry right-leaning responses. Have any of you stopped and thought; &quot;Hang about, might I be making LESS of a case for my opinion when I bawl like a spoiled teenager?&quot;]]></description>
			<content:encoded><![CDATA[<p>@Steve</p>
<p>Whilst I think &#8220;That Guy&#8221; is wrong to claim that Conservatives are a bunch of racists or fascists (I&#8217;m not a fan of either, but I have Conservative-voting friends who are certainly *not* Nazis), you&#8217;re in absolutely no position to accuse people of saying &#8220;you&#8217;re a Nazi if you disagree&#8221; when you sign off with the assertion that we&#8217;re a bunch of &#8220;SJW Commies&#8221;. The door swings both ways, pal.</p>
<p>When you say you want &#8220;a more nuanced view from Cane and Rinse&#8221;, you might want to provide one of your own. As it is, you come across as a grown man throwing his toys out of a pram because a website about video games doesn&#8217;t share his world view. </p>
<p>Frankly, I am basking gleefully in these angry right-leaning responses. Have any of you stopped and thought; &#8220;Hang about, might I be making LESS of a case for my opinion when I bawl like a spoiled teenager?&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Steve		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120829</link>

		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 09:30:40 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120829</guid>

					<description><![CDATA[@That Guy &quot;And by the way, to me, there is no such thing as “right”, “alt-right” or “conservative”.
You guys are a bunch of racist and fascist w******, who think very highly of themselves. With your twisted and disgusting view of this world.&quot;

This is the problem with SJW&#039;s; they view everything through their own lens, disagree your a Nazi.

I honestly expect a more nuanced view from C&#038;R.  

I didn&#039;t realize that Leon and the gang were all SJW Commies.]]></description>
			<content:encoded><![CDATA[<p>@That Guy &#8220;And by the way, to me, there is no such thing as “right”, “alt-right” or “conservative”.<br />
You guys are a bunch of racist and fascist w******, who think very highly of themselves. With your twisted and disgusting view of this world.&#8221;</p>
<p>This is the problem with SJW&#8217;s; they view everything through their own lens, disagree your a Nazi.</p>
<p>I honestly expect a more nuanced view from C&amp;R.  </p>
<p>I didn&#8217;t realize that Leon and the gang were all SJW Commies.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by That Guy		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120807</link>

		<dc:creator><![CDATA[That Guy]]></dc:creator>
		<pubDate>Mon, 23 Oct 2017 02:13:41 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120807</guid>

					<description><![CDATA[Man, it really boggles my mind. 
Whenever someone writes about how to be a decent and intelligent person on this planet, some fascist troll isn&#039;t far away to denounce him as left, liberal and whiny.

Well, i am neither left, nor liberal. And especially not whiny. 
I am a human being with common sense, who doesn&#039;t give two s**** about Zoe Quinn making a game.
Who cares if she did all the things? If her game is good, go on and play it, if not than don&#039;t.
But starting a f****** campaign to destroy some girls and prove your superiority is ridiculous and shows where your mental health stands.

And by the way, to me, there is no such thing as &quot;right&quot;, &quot;alt-right&quot; or &quot;conservative&quot;.
You guys are a bunch of racist and fascist w******, who think very highly of themselves. With your twisted and disgusting view of this world. 
It really makes me sick, to see that my hobby is getting poisoned by scum like you. Even here on CaneAndRinse.
So f*** your insidious simple minded opinion fuelling and your white supremacy.

Thank you Ryan for writing this. I like you guys even more now.]]></description>
			<content:encoded><![CDATA[<p>Man, it really boggles my mind.<br />
Whenever someone writes about how to be a decent and intelligent person on this planet, some fascist troll isn&#8217;t far away to denounce him as left, liberal and whiny.</p>
<p>Well, i am neither left, nor liberal. And especially not whiny.<br />
I am a human being with common sense, who doesn&#8217;t give two s**** about Zoe Quinn making a game.<br />
Who cares if she did all the things? If her game is good, go on and play it, if not than don&#8217;t.<br />
But starting a f****** campaign to destroy some girls and prove your superiority is ridiculous and shows where your mental health stands.</p>
<p>And by the way, to me, there is no such thing as &#8220;right&#8221;, &#8220;alt-right&#8221; or &#8220;conservative&#8221;.<br />
You guys are a bunch of racist and fascist w******, who think very highly of themselves. With your twisted and disgusting view of this world.<br />
It really makes me sick, to see that my hobby is getting poisoned by scum like you. Even here on CaneAndRinse.<br />
So f*** your insidious simple minded opinion fuelling and your white supremacy.</p>
<p>Thank you Ryan for writing this. I like you guys even more now.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Jason		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120770</link>

		<dc:creator><![CDATA[Jason]]></dc:creator>
		<pubDate>Sun, 22 Oct 2017 14:58:10 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120770</guid>

					<description><![CDATA[&quot;Publishers won’t bow to alt-right pressure for the sake of broadening an audience&quot;

Yup, and thankfully less and less publishers and developers are bowing to SJW/Alt-left pressure by being complete hacks and shoehorning various unnecessary elements into their games for the sake of blatantly pandering to some group or groups of annoying fucking crybabies. This goes both ways.  

The less publishers and developers worry about offending children and the more they focus on, not only making good games that WORK but having the balls to stand by their artistic vision and make what they truly want to make; the better games will be and the closer they will be to being actual works of art.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Publishers won’t bow to alt-right pressure for the sake of broadening an audience&#8221;</p>
<p>Yup, and thankfully less and less publishers and developers are bowing to SJW/Alt-left pressure by being complete hacks and shoehorning various unnecessary elements into their games for the sake of blatantly pandering to some group or groups of annoying fucking crybabies. This goes both ways.  </p>
<p>The less publishers and developers worry about offending children and the more they focus on, not only making good games that WORK but having the balls to stand by their artistic vision and make what they truly want to make; the better games will be and the closer they will be to being actual works of art.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		Comment on Ctrl, Alt-Right, Delete: How the alt-right are exploiting videogames by Yarbles		</title>
		<link>https://caneandrinse.com/how-the-alt-right-are-exploiting-videogames/#comment-120742</link>

		<dc:creator><![CDATA[Yarbles]]></dc:creator>
		<pubDate>Sun, 22 Oct 2017 01:34:22 +0000</pubDate>
		<guid isPermaLink="false">https://caneandrinse.com/?p=17710#comment-120742</guid>

					<description><![CDATA[The only thing that ticks me off about Wolfenstein The New Colossus is that it rips off The Man in the High Castle and yet there&#039;s no Imperial Japanese to kill, variety is the spice of life, not playing it safe with just with zee Nazis.]]></description>
			<content:encoded><![CDATA[<p>The only thing that ticks me off about Wolfenstein The New Colossus is that it rips off The Man in the High Castle and yet there&#8217;s no Imperial Japanese to kill, variety is the spice of life, not playing it safe with just with zee Nazis.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
