“Skills for Kills, Agent. Skills for Kills.”
In anticipation of the series’ forthcoming third instalment, Leon, Leah, Tony and guest David Turner from The Computer Game Show podcast revisit Realtime Worlds’ 2007 Crackdown. Arriving in the relative early days of the open-world sandbox experience – and featuring online co-op to boot, Crackdown wowed many with its intoxicating cocktail of liberating superhero powers, large-scale destruction and the addictive hoovering up of some orbs. Does the game stand up more than a decade down the line, why did the sequel seemingly miss the mark and what does Crackdown 3 need to offer to recapture players’ imaginations?
Music used in this issue:
1: Main Menu Music Instrumental (Paradise Bird Theory) by DJ Krush
2: Beat em by DJ Krush
Cane and Rinse 304 was edited by Jay Taylor (@JaySevenZero).
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