Yeah the footage that he chose to ilustrate his point wasnt very good but in a comment below he cleared that up, his point is focusing on a 1v1 fight on NG he just used that co-op footage because it was the one he had but he probably shouldnt have.KSubzero1000 wrote: ↑January 14th, 2018, 2:24 pmOkay I've watched the video, and while I think that some of the criticism in regards to it being more of an endurance fight holds merit, I do have to address the elephant in the room. Is the footage in the background of him beating the boss? Because if so:
- Coop increases the boss's health.
- Midir is resistant to magical attacks.
- Midir takes twice as much damage from attacks directed at his head.
In other words, slashing away at his talons with the Greatsword of Judgment while your cooperators fumble around in the background is probably the most tedious and drawn-out way to fight the boss. I seem to recall that the way you finally beat him, Todinho, was to play defensively and focus almost exclusively on head attacks, which is a much more effective and time-efficient strategy.
I get where he's coming from, but he's really not helping his case with that footage.
And another thing: He mentioned NG2, and while I generally prefer that type of short and intense boss fight myself, the two games have very different design philosophies when it comes to combat. Dark Souls is a much more slow-paced and methodical type of action game, so I don't think that substituting their bosses would make sense.
On the other hand, the lore criticism is fair.
I really think the whole problem I and others have with the fight really comes down to the huge health bar, it's a fight that you really have to pay attention and play defensivelly making precise hits on his head(the only part that takes real damage) now Im someone that really doesnt like to play that defensivelly which is why I died so much until I decided to change strategy, now Im not saying that all fights should be the same and I should be able to use the same tatic to beat all of them but given his huge health pool it means I have to play the game In a way a dont like for that much longer.
I've seen people defend this by saying that this makes you "learn the fight" dodging his attacks and knowing where to attack but you can do all that without prologing the fight and funnilly enough Cuphead really hammered this home for me, you have to learn each boss there but the game doesnt strech the fight , even in expert the patterns get harder but the bosses dont get much more health, Now obviouslly they are different games and fights in Cuphead have to be faster but you can apply the the principle.
Which leads to the second half of the problem with the health bar which is repetition because you're essentially doing the same during the entire duration and like he says on the video Midir moveset doesnt change all that much so you're fighting the same way the entire time: backing off, running and attacking him while he's recovering and then backing off again rinse and repea. Compare that to the Friede and Gael fight that probably(I didnt get the numbers to see) have comparable health bars but it doesnt feel that way because the fights change considerably from one phase to the next.