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05/01 - Forza Horizon 3: Blizzard Mountain
15/01 - Odin Sphere Leifthrasir
17/01 - The Witcher 3: Wild Hunt
25/01 - The Unfinished Swan
29/01 - Folklore
31/01 - Doom (Hurt Me Plenty)
04/02 - Gravity Rush 2
26/02 - Unravel
14/03 - Nier: Automata (Ending A)
20/03 - Nier: Automata (Ending B)
21/03 - Gravity Rush 2: Raven's Choice
24/03 - Nier: Automata (Ending C)
25/03 - Nier: Automata (Ending D)
25/03 - Nier: Automata (Ending E)
22/04 - The Legend of Zelda: Breath of the Wild
27/04 - Dark Souls 3: The Ringed City (NG+ level)
28/04 - Kamiko
05/05 - The Witcher 3: Hearts of Stone
06/05 - Yakuza 0
09/05 - Forza Motorsport 6: Porsche Anthology
12/05 - Forza Horizon 3: Hot Wheels
19/05 - Mario Kart 8 Deluxe (150cc)
01/06 - Rime
18/06 - Final Fantasy XV
03/07 - Stories: The Path of Destinies
25/07 - Splatoon 2 (Hero Mode)
31/07 - The Witcher 3: Blood and Wine
13/08 - Hellblade: Senua's Sacrifice
23/09 - Wolfenstein: The New Order
05/10 - Yakuza Kiwami
I ended up being a bit hot and cold on this one. Probably lower down the list in terms of my ranking of the series. Maybe even the lowest. Strange coming off from 0, which I think it probably my second favourite. Especially since the games share so much. This one still has the core of what makes these games good, but there were quite a few things that rubbed me the wrong way. A lot of it does feel very recycled, both from the original version and from 0. It doesn't quite feel "fresh". It is a little jarring seeing decade old animations on relatively new characters, especially when they're mixed in with new cutscenes that don't have that problem.
The use of the different fighting styles carried over from 0 don't really make a whole lot of sense in this game, but I suppose they're here for variety, which is welcome. I did enjoy having them all at my disposal. I wasn't fond of how it handled upgrading your Dragon style though at all, which was with the "Majima Everywhere" thing. It's fun to see more of Majima as a character, but having to fight him over and over gets pretty tiring after a while, especially since he has a lot of moves that can easily stun-lock you and an unfairly quick dodge too. It was also a massive pain to work out how to get the last handful of moves, with the very specific things it wants from you to unlock them. It ends up making the Dragon style lag way behind the others in terms of usability and effectiveness, making it pretty much useless until the late-game, and only if you really go out of your way to make it worth it. Majima is also a bit of a victim of the cobbled together mix of new and old. He behaves pretty differently between cutscenes from the original, and the newly added ones. The new stuff does kind of take away from impact from his side of the story too, as they had to somewhat clumsily write in reasons for him to be around at points he wasn't originally.
Similar to some of Majima's more frustrating abilities were some of the bosses and enemy encounters in the game. I ended up getting quite a lot of flashbacks to the points I didn't much care for in Yakuza 3. Namely, bosses that use guns, or can easily knock you down with certain weapons. I hate that crap so much, and ditching that in later games was one of the best choices they made. It's so annoying to get shot from off-screen, have to wait for Kiryu to fall over and stand up again, while you can do nothing, only to be knocked down again almost immediately after getting control back. Feels like a holdover from the original game that they really should have tweaked.
The story in general is also a bit weak compared to later games. It has its moments, and some good characters (like Majima), but overall it doesn't really get near the heights of later games. The twists and turns feel less considered, and less like surprising revelations when they do happen. Plot points that are supposed to be big and dramatic sometimes fall flat given how they are presented too. Probably an issue of carrying over the same cinematography and writing from the original cutscenes, but there were definitely moments that I felt like should have been a big deal, but I never really cared much about. The eventual antagonist who is behind everything at the end comes out of nowhere, and isn't a very interesting character to begin with. Nishikiyama is a fine character, but feels underutilised. He had a much better role in 0, and I was kind of disappointed they didn't add in a few extra lines or scenes calling back to that game to make his character this time around have more weight.
I hear from fans who played the original that it is generally accepted that the story of this one is a bit lacking though. Like it's something of a prototype, and 2 is when the series really gets in to its stride. The same was true for the mechanics, but given those were overhauled on this version, that is less of a concern. Either way, I'm looking forward to Kiwami 2 when that eventually comes over. That might have a similar problem of feeling like it's recycled from 6 and 2, but I think that has potential to feel a lot newer and more well rounded than this game.