Nioh

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Todinho
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Re: Nioh

Post by Todinho » February 20th, 2017, 6:49 pm

Yeah the game just constantly surprises me,for example I thought that the japanese aesthetic would get samey after awhile but no every stage is cool and interesting in it's own way, also I love how tightly designed they are. While story doesnt seem nothing to write home about having a huge Bio of all the characters and monsters is really cool and interesting, I also like how whenever you get a new guardian spirit you get a cutscene basically giving you what that character is about in a short time is a good way to effectivelly show these characters because of how little time you have with them and the sheer amount of them in the game and I have to say as someone who isnt too familiar with the history of 1600's Japan it has been really interesting.

One thing I noticed yesterday that gave me a new appreciation for the mid-stance is that it's the only stance where your Ki recovers while you're blocking which can be pretty usefull especially in stage 5 where you cant afford to dodge around too much. Also parrys are tricky to pull off at times but boy does it feel good when you do it,especially when you do it to a Boss.

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Stanshall
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Re: Nioh

Post by Stanshall » February 20th, 2017, 9:12 pm

Yeah, the architecture and material details are wonderful, so evocative, especially in a thunderstorm! I may have misheard but I'm sure CJ said on the latest Twin Humanities that it's based on an Akira Kurosawa script. I adore that whole vibe, stuff like The Hidden Fortress and Ran, so thick with atmosphere. I also love the tone of the dialogue and the political intrigue. It's actually quite boring (!) for a modern audience but it really evokes the era, in as much as I've experienced it through film. There's a moment when you're walking up some steps in a cut scene which is just brilliant, and just like something from the film Sword of Doom, which isn't Kurosawa but it's almost as good, despite the daft title. Anyway, I'm waffling somewhat now but yeah, I really love the aesthetic and tone.

The Oni and Yokai are also beautifully consistent, so well animated and quite frightening and grotesque at times but I'm left with a sense of their beauty and elegance and power, rather than the dread which Bloodborne gives me. I can't say it's quite as powerful or so environmentally rich in terms of storytelling, it just isn't, but it is a lot of fun to play, and I can't stop thinking about jumping back into that world.

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Chopper
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Re: Nioh

Post by Chopper » February 21st, 2017, 8:20 pm

Have you come to the bit yet where you're Benny Hill-ing around the place with the Yokai in hot pursuit? Not so elegant then... :)

I'm away for the week but can't wait to get back to it. So far I've maybe beaten one boss out of four fairly. Cheesed one and semi-cheesed (spear) another. Quite happy about that!

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Todinho
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Re: Nioh

Post by Todinho » February 22nd, 2017, 5:08 am

Man another aspect of the game that is outstanding are the 1-1 duels man that's something that sits perfectly between the Hunters of BloodBorne and say The Winds of destruction of Metal Gear Rising, those fights are so good just you and another human(well AI but you know what I mean) I highly recommend seeking them out like the duel with muneshige and the second tutorials of Ninjutsu and Fighting they are really worth it, today I just fought Li Naomasa and man that felt good, he totally destroyed me at first but I kept improving and finnaly took him down,not only that but I loved the fight so much I just rematched him straight away XD also thanks to that Im rocking the Coolest looking armor in the game,So worth it!

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Todinho
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Re: Nioh

Post by Todinho » February 24th, 2017, 1:20 am

Nice video I found if you are hurting for money in the game: [youtube]qP6BOwoALNg&t=277s[/youtube]

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Todinho
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Re: Nioh

Post by Todinho » February 24th, 2017, 1:20 am

Nice video I found if you are hurting for money in the game:

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Chopper
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Re: Nioh

Post by Chopper » February 25th, 2017, 5:05 pm

As a matter of interest, what are you spending the money on? I don't see anything in the blacksmith shop that isn't inferior to what I picked up in the previous level, for example.

I'm still very early in the game though.

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Todinho
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Re: Nioh

Post by Todinho » February 26th, 2017, 5:51 pm

Mainly Spirit fusion,also reforging. Spirit fusion allows you to sacrfice a higher level weapon to up the level(and stats) of another weapon that you have and is pretty usefull if you have a really good purple weapon that you like but that the damage is going down as you play,with this you can sacrifice any higher level white weapon you got to get that purple up to date. Reforging is also usefull because it allows you to re-rolls the buffs the weapon or armor gives you so you can re-roll a buff that you dont find very usefull. The things the blacksmith forges does improves over time though and while most of what she will be able to make are weapons you've already seen,if you have the right materials,she can make better versions of them.

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Chopper
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Re: Nioh

Post by Chopper » March 3rd, 2017, 6:59 pm

Thanks Todinho, just getting back to the game tonight.

I'm only getting half the benefit out of it really, because I'm not bothering with all the extras such as combos, switching stance mid-attack etc, I just don't have the energy for that kind of thing. I have something like 30 unspent samurai points at this stage :oops:

I read your final thoughts with interest, it's pretty great that the combat can be so nuanced. I'll probably not bother with it though :)

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Todinho
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Re: Nioh

Post by Todinho » March 4th, 2017, 4:16 am

Chopper wrote:Thanks Todinho, just getting back to the game tonight.

I'm only getting half the benefit out of it really, because I'm not bothering with all the extras such as combos, switching stance mid-attack etc, I just don't have the energy for that kind of thing. I have something like 30 unspent samurai points at this stage :oops:

I read your final thoughts with interest, it's pretty great that the combat can be so nuanced. I'll probably not bother with it though :)
The games systems can be a bit overwhelming at first but I do recommend you to spend those samurai points and trying to get a little bit in those combos,they sound alot more complicated then they actually are none of the combos are super hard to pull off if anything I recommed spending points on the samurai trees because they can also give you passives like increase your Ki,etc. Also I cant stress how good the kick combo is,it's a simple SQUARE SQUARE TRIANGLE but the kick really helps drain the Ki of your enemies which is perfect to create openings so you can swing away at them with abandon. If you're commited to not engage with that side of the game at all the Axe seems to be the best weapon for that because it's super high damage per strike and also unlike dark souls weapons dont add to your equip load so you can wield a huge battle axe and wear light armor and still be dodgy with your Ki reloading faster.

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Styrman
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Re: Nioh

Post by Styrman » March 4th, 2017, 10:39 am

Nioh went under my radar until recently.
The similarities to Soulsborne sparked my interest, and I bought it on Playstation Store the day before release.

Oh boy, Im glad I did.
Haven't had this much fun since Bloodborne. The combat is just so damn good, and the customization options with skills and different stances just adds to the fun.

I recommended it to a friend who also fell in love with it, and we've played through it helping each other back and fourth whenever neccessery, and just having a blast.
Co-op kinda broke the difficulty though, so while I enjoy it, I do like that you have to complete a level before being able to help others on it.

Can't wait for the dlc now!

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James
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Re: Nioh

Post by James » March 5th, 2017, 2:50 pm

Polished this off a few days ago now. I was all set to roll into NG+ and try for the Platinum, but then the Switch arrived and I was distracted by the shiny, shiny!

Nonetheless, I thoroughly enjoyed Nioh. It became less and less like a Souls game the further I went, and the more I opened up combat options. I settled on the Kusarigama early on and was quickly demolishing pretty much everything with it. The combat was the draw for me - fast and fun!

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Chopper
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Re: Nioh

Post by Chopper » March 7th, 2017, 10:01 am

I'm in the third area now, and am happy to report that I'm both forging items and using Todinho's gold run video 8-)

Still not blocking or using combos, except inadvertantly when William does an unexpected backflip or glorious move as a result of my button mashing.

There have been periods where I've started it up reluctantly - I prefer to play one game to completion rather than have multiple games on the go - in order to power through, but I'm enjoying it a lot.

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Sean
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Re: Nioh

Post by Sean » March 10th, 2017, 3:22 pm

Chopper wrote:Still not blocking or using combos, except inadvertantly when William does an unexpected backflip or glorious move as a result of my button mashing.
Haha, I use some combos, but, it rules when William randomly does some crazy flips.

Kinda digging how long this game is. I keep thinking I'm getting close to the end, but, nope.

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Chopper
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Re: Nioh

Post by Chopper » March 15th, 2017, 11:36 am

It's long! I'm just entering the fifth area now.

I'm really enjoying the level design - taking an essentially linear game and having some fun with it. Particularly liked
Spoiler: show
Edo castle: sewers (oh no, sewers!) progressing to an open area with an optional bit of scaffolding which seems to have only been put there so you can drop attack a Yokai, to a series of box type rooms some of which you can see into through slats in the wall ahead of entry, some of which you have to go in blind. They did a lot with little there, not to mention the non-respawning enemies which was a nice touch

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Chopper
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Re: Nioh

Post by Chopper » March 20th, 2017, 10:28 am

Well, they've ruined it. :|

A huge boss with glowing weak spots that you have to destroy in order to temporarily expose another weak spot.....whyyyy?

This ranks up there with the Mass Effect 2 boss, possibly worse from an unexpectedness/ruining the game perspective :x

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Stanshall
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Re: Nioh

Post by Stanshall » March 20th, 2017, 11:08 am

I got a lot out of this for about a week, twenty or thirty hours and then...nothing...no desire to carry on.

I think it was the realisation/sense that raw numbers mean much more than skill. I also started to find it very repetitive. I'll go back one day but it's slipped right out of rotation.

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Todinho
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Re: Nioh

Post by Todinho » March 20th, 2017, 1:49 pm

As a counter to your "numbers matter more then skill" I'll just leave Epicnamebro's Level one run ;) :

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KSubzero1000
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Re: Nioh

Post by KSubzero1000 » March 11th, 2018, 10:03 am

After endlessly waiting for a complete physical release that is seemingly never going to happen (what a time to be alive!), I've picked this up in the recent sale and gave it a go.

This... is a good game. Potentially a great one. ...Team Ninja making a good game? What is this, 2004?

Anyway, I'm having a blast. Combat is delightfully weighty. Level design is superb (thank GOD it's not open world). The overall aesthetics are simply wonderful. The only issue I'm having so far is with the weapon system. I would much prefer a streamlined Ninja Gaiden-style system with only a few customizable weapons per type instead of all the dead weight and crafting present here. But the positives outweigh the negative(s) by far.

I'll never forgive them for NG3, but this might very well end up as one of my favorite games of the generation if the beginning is anything to go by.

Looking forward to spending a lot of time with this over the course of the following weeks.

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Alex79uk
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Re: Nioh

Post by Alex79uk » March 11th, 2018, 2:39 pm

First impressions? Does it stand up to the inevitable Souls comparisons? I'm tempted to give it a try.

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