The Legend of Zelda: Breath of the Wild

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James
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Re: The Legend of Zelda: Breath of the Wild

Post by James » April 10th, 2017, 12:46 pm

Okay, so I thought it detected Shrines by default and added the ability to select other stuff later on in the questline. I might be wrong about that, sorry. I seem to remember it activating after I reached my second tower (first after leaving the Great Plateau), because I immediately turned it off.

In terms of how to use it, it needs to be switched on from the map screen (I think you press 'Y' to toggle, it's shown at the bottom right). Once on, a little radar icon appears on the HUD (again, bottom right, near the mini-map - if you still have that on).

When you start moving (no binoculars required) it will beep and light up strongly if you are moving in the correct direction. It behaves a little like a metal detector, but you have to be moving and it can get a little obnoxious and temperamental when you are close to a Shrine.

Hope that helps. I'm pulling this all from few-weeks-old memories, so apologies for any/everything I got wrong. :?

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Re: The Legend of Zelda: Breath of the Wild

Post by Suits » April 10th, 2017, 1:01 pm

James wrote:
April 10th, 2017, 9:29 am
As I have with Souls and Bethesda games in the past, I picked up the official guide. I've learned from experience (hello, Skyrim) not to wait until I've completed the game, but still make sure not to crack the spine until I see credits at the very least. The guide for BOTW is quite exceptional, with maps and info that show just how much there is in the game.
My wife picked me up the same one I think, with the wonderful sunset art on the cover with Link scaling that cliff face ??

Now, I've not touched it, as you suggested and was waiting to beat Gannon before delving into it.

I'm thinking I might roll the credits, then play something else for a while, then go back to it and finish off the Shrines etc...

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Re: The Legend of Zelda: Breath of the Wild

Post by James » April 10th, 2017, 1:23 pm

That's more or less what I did, but I couldn't stop myself nabbing the last 12 Shrines, so much fun had they been. :)

Yep, I have the same guide. It's a quite beautiful cover!

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Re: The Legend of Zelda: Breath of the Wild

Post by ratsoalbion » April 10th, 2017, 1:27 pm

I found myself at the Gerudo oasis last night. So pretty!

Now I have appropriate attire I can apparently head into the sacred town...

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Re: The Legend of Zelda: Breath of the Wild

Post by Suits » April 10th, 2017, 1:36 pm

ratsoalbion wrote:
April 10th, 2017, 1:27 pm
Now I have appropriate attire I can apparently head into the sacred town...
....where you can find a variety of beautiful fabrics and fabulously colour'd alternatives ;) .

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Re: The Legend of Zelda: Breath of the Wild

Post by James » April 10th, 2017, 1:57 pm

Gerudo is a weird and wonderful place. Come to think of it, each of the towns near a DB is pretty cool in its own way.

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Re: The Legend of Zelda: Breath of the Wild

Post by ratsoalbion » April 10th, 2017, 2:02 pm

I guess I still have two to find!

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Re: The Legend of Zelda: Breath of the Wild

Post by hazeredmist » April 10th, 2017, 3:46 pm

Cheers Flabyo / James, yeah I have the beeping thing I just thought there might be something I was missing from the binoculars-type view.

Gerudo I've just discovered, took me a while to figure out how to get to climb the tower in that lake that kills you!Then like always it's 'oh THAT's how you do it' and it seems incredibly simple :D

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Re: The Legend of Zelda: Breath of the Wild

Post by Suits » April 16th, 2017, 7:49 pm

Just rolled the credits.

One of the most enjoyable games I've ever played. Excellent stuff.

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Re: The Legend of Zelda: Breath of the Wild

Post by hazeredmist » April 16th, 2017, 9:57 pm

OK I'm struggling a little with this game, there's a strong possibility I'm just shit at it, but here's where I'm having trouble if anyone has any tips!

Spoilering this just in case.
Spoiler: show
I currently have five hearts and one stamina boost bar. I'm at the point where I've unlocked the divine beast dungeon in Zora's Domain, after beating the arrows bit. So I've gone off to get some more hearts by beating shrines, but I'm having real trouble with the combat ones - I get destroyed, I'm talking half an hour battles with the guardian bot things and I do next to no damage (weapons of 20+). So I'm really struggling to beat shrines now. Should I just go into the divine beast dungeon with what I have or am I woefully underpowered? I feel like I'm very, very weak when I'm facing off against enemies and I'm not sure how to sort if if I can't beat the shrines :? Are there any places I should be spending more time to do / find easier shrines? I've also found some towers I cant' scale due to these awful wizards that kill me really easily so any tips for those too would be great!

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Re: The Legend of Zelda: Breath of the Wild

Post by Stanshall » April 16th, 2017, 10:45 pm

I'm still holding off but I did face the end boss once and didn't beat him. I've still got one Beast left and probably half of the shrines. I'm just taking my time because I'm in no particular rush I've put in a good 90 hours and still not anywhere close to bored of this. I've started Nier Automata because I've heard so many good things but I just find the form and function of the Switch so appealing. I can barely be bothered with the PS4 at the mo. Agreed though that this is one of the greatest games I've ever played, and it could be objectively the best open world game ever.

Dark Souls is still my favourite game ever for what it means to me and what it meant when I played it, amongst a number of other incredibly elegant and beautiful thematic and mechanical reasons, but I think BotW is incomparable to anything else, in so many aspects.

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Re: The Legend of Zelda: Breath of the Wild

Post by Suits » April 16th, 2017, 10:46 pm

The best non spoilery advice I can give is to simply explore.

There's tons of Shrines, tons. Find them, tag them, attempt them, move on.

I struggled for a while, in a very similar way to yourself. Then just spent a few evenings after work exploring in handheld mode on the sofa and sort of found a rhythm for myself.

I was soon ready for all comers.

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Re: The Legend of Zelda: Breath of the Wild

Post by Flabyo » April 16th, 2017, 10:52 pm

hazeredmist wrote:
April 16th, 2017, 9:57 pm
OK I'm struggling a little with this game, there's a strong possibility I'm just shit at it, but here's where I'm having trouble if anyone has any tips!
Spoiler: show
Very few of the shrines are combat ones, most are puzzles. There's over a hundred shrines to find, so you should be able to find plenty to raise your stats. It's worth cooking up food that gives you bonus extra hearts to have handy for the tougher fights too.

In terms of the combat ones, early game you won't be able to do ones that aren't 'minor' unless you're very good at the expert combat stuff like parry, dodge, flurry etc... (if you don't know what those are... do the shrine at Kakariko village, it's basically the combat tutorial).

More specifically, the combat trials are learnable as the enemies have a predictable pattern. First phase they attack with their weapon, lot of wind up so you should have time to dodge. Then they back off and charge at you, you should aim to put something between them and you when they do, they'll be stunned by the impact. After that there are two more phases they go through as you whittle their health down, but each has a very specific thing you do to beat it, remember you have the slate abilities as well as your weapons.

I think the divine beast to the north west is the easiest of the four, but the one you're doing was the first I did and it's really just a case of having a lot of healing stuff and arrows.

Getting better clothing and then upgrading it probably makes the most difference...

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Re: The Legend of Zelda: Breath of the Wild

Post by hazeredmist » April 17th, 2017, 3:53 pm

Thanks very much Flabyo / Suits, much appreciated. I'm probably being impatient. That shrine at Kakiriko is a good call. I'm gonna get back on it :)

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Re: The Legend of Zelda: Breath of the Wild

Post by Suits » April 17th, 2017, 4:37 pm

I've cracked the spine on my official Z:BotW guide (it's such a great looking hardback book) in the back there's a great big fold out map.

I had a quick look flick through the book and it seems very detailed, like way detailed.

I looked at the map and on one side it has the Shrine locations, which is what I was after really.

I'm about 120 hours clocked at the moment and was at 80 Shrines. I could have pressed on and found more by myself but I don't have infinite time.

Anyway, my plan is thus;

To use the map to locate the final Shrines, then to stamp them on my in-game map all in one go.

Once I've done that I have to sniff them out myself, which in a few cars has been easier said than done. I'm about 8 in on the ones I missed and some of them I'd have never found, or just walked past them forever.

It's giving me a step up in the final tens of hours of the game, without taking all the satisfaction out of completeing the Shrines.

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Re: The Legend of Zelda: Breath of the Wild

Post by James » April 17th, 2017, 9:25 pm

Yeah, I think that's a great way to do it, Suits. At a certain point, you're not going to find some of the most obscure Shrines, so turning to a guide is entirely fair, in my estimation.

Besides, even knowing where they are on the map (either by marking from a guide or Sheikah Sensor) still leaves quite a bit of exploring to do. :-)

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Re: The Legend of Zelda: Breath of the Wild

Post by Combine Hunter » April 18th, 2017, 1:18 pm

Mastered the art of Guardian slaying now. Electric arrows and a heavy weapon to take out their legs does the trick.

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Re: The Legend of Zelda: Breath of the Wild

Post by Flabyo » April 18th, 2017, 1:56 pm

Learn to time shield deflects of their laser as well... you'll burn through shields but it's seriously funny.

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Re: The Legend of Zelda: Breath of the Wild

Post by hazeredmist » April 21st, 2017, 12:28 am

Just finished the first Divine Beast, after gathering more hearts etc. Advice helped a lot, I wandered around a lot more and shrines I couldn't do I just passed on and I can go back to them. I wound up with 8 hearts and it was more than enough. I'm also finding now progression can just be a side-effect of continued exploration with this game. It's just so damn good.

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Re: The Legend of Zelda: Breath of the Wild

Post by Flabyo » April 21st, 2017, 7:15 am

hazeredmist wrote:
April 21st, 2017, 12:28 am
I'm also finding now progression can just be a side-effect of continued exploration with this game.
This is probably the most genius part of the game design. It's a ridiculously hard thing to get right, and not many open world games manage it.

I mean, technically the progression system in Elder Scrolls games where using a skill improves it is doing this, but the skill progression is so slow and made up of such tiny increments it's hard to get a feel that you're improving. Breath of the Wild has its character improvements be chunkier things so you feel each bump up has a tangible immediate effect.

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