Questions for Tomm Hulett

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ratsoalbion
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Questions for Tomm Hulett

Post by ratsoalbion »

This weekend I'll be interviewing WayForward game director Tomm Hulett.
Please post your questions for me to put to him in this thread.

Tomm's credits include:

Producer
Silent Hill HD Collection (senior associate producer)
Silent Hill: Downpour (executive producer)
Rocket Knight (producer)
Silent Hill: Shattered Memories (producer: Konami Digital Entertainment Inc.)
Contra 4 (associate producer: Konami Digital Entertainment)

Director
Adventure Time: The Secret of the Nameless Kingdom
Adventure Time: Explore the Dungeon Because I Don't Know!
Goosebumps: The Game
TMNT: Danger of the Ooze

Voice Director
Silent Hill 2 HD
Silent Hill 3 HD

Editor
Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs the Soulless Army
Steambot Chronicles (localization editor: English version)
Metal Saga (editor: Atlus U.S.A. Inc.)
Shin Megami Tensei: Digital Devil Saga 2
Shin Megami Tensei: Digital Devil Saga
Trauma Center: Second Opinion (project lead: English version)

https://www.giantbomb.com/tomm-hulett/3040-64218/
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Alex79
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Re: Questions for Tomm Hulett (23.4.17)

Post by Alex79 »

Given his history with the series, I wonder if he was looking forward to Kojima's Silent Hills, whether he was disappointed when it was canned, and if he sees any possibility of it ever being resurrected?
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Alex79
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Re: Questions for Tomm Hulett (23.4.17)

Post by Alex79 »

My prediction is yes, yes and no!
Todinho

Re: Questions for Tomm Hulett (23.4.17)

Post by Todinho »

This is gonna be good :

1-As a fan of the Silent Hill Franchise what was it like to be in such an important role in the production of the games?

2-Given that many in the Silent Hill fanbase tend to squarely blame you for the series decline in quality, how did that affect you, and did it have an effect on the development of the games you worked on?

3-If you can go into it,why did the Silent Hill HD collection turned out to be so shit?(you can probably rephrase that in a better way)

4-What made you go from working in one of videogames flagship horror franchises to work in a company that makes some of the most colorfull and upbeat games in the industry?
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Craig
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Re: Questions for Tomm Hulett (23.4.17)

Post by Craig »

How was working with a Japanese company on their IPs? Did they give you relatively free reign or were they very protective of their properties? Were there any misunderstandings or culture clashes on the projects?
Joshihatsumitsu

Re: Questions for Tomm Hulett (23.4.17)

Post by Joshihatsumitsu »

Todinho wrote: April 19th, 2017, 11:34 pm3-If you can go into it,why did the Silent Hill HD collection turned out to be so shit?(you can probably rephrase that in a better way)
I will very much second this question! Konami has developed quite the reputation in the last couple of years for their "dickishness", so first-hand insight would be of great value.
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