kintaris wrote: ↑June 22nd, 2017, 6:17 pm
Flabyo wrote: ↑June 22nd, 2017, 5:26 pm
For me GTA4 and 5 don't get even close to as frustrating as some of the stuff in Vice City and San Andreas did. I vaguely remember wanting to smash my controller trying to plant bombs using a remote control helicopter in one of them...
Ah, true. It doesn't get much more frustrating and pointless than a vehicle sequence with a time limit and a dodgy camera!
The frustrating thing to me about
every GTA entry is that you are presented with an open world, and the freedom to approach things in different ways is encouraged, and yet there are missions that rub up against that alleged freedom.
There's a mission in IV (that surprisingly isn't
Three Leaf Clover) towards the end of the game that involves a car chase. After trying and failing a few times, it became apparent to me, eventually, that I was approaching it wrong. Even if you choose the fastest car in the game, there's no way you can catch them (as there's some major rubber-banding going on there). You just have to get to the next checkpoint, to trigger the next part of the mission.
Some of that frustration is due to my expectations, in that open-world games imply "openness" and freedom. So I'm willing to accept that some of that is due to my own assumptions. But yeah, it's a problem of wanting to present a narrative or a set piece in an open world game, and GTA isn't alone in that design problem.