Games Completed 2018

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ReprobateGamer
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Re: Games Completed 2018

Post by ReprobateGamer » June 21st, 2018, 11:17 am

Spoiler: show
Jan - The Turing Test (Xbox One)
Feb - Split Second/Velocity (Xbox 360)
Feb - Tales From The Borderlands (Xbox One)
Apr - Lego Harry Potter Years 1 - 4 (Xbox 360)
May - Lego City: Undercover (Xbox One)
June 20th - Quantum Break (Xbox One)

Picked this game up for just a few quid last November for a personal alphabet themed challenge and after a short amount of game-play this has been sitting on my pile of shame, until TrueAchievements picked it as their playlist game for June and gave me enough of kick to complete it.

Short version for those who don't really care for the mini critiques in this thread - a good game, not great, probably worth playing but don't pay much for it

Long version:

As expected from the team at Remedy, this is a story driven 3rd person action game where the USP is an ability to control time and where they interweave a few episodes of live action in with the game itself. The acting is good, and there is a little bit of 'hey, that's the guy from Lost/Game of Thrones/voice of Zavala/X-Men'. The story isn't afraid to leave loose ends where they don't affect the main story - nothing feels like it's been hurriedly put in to address something and it's nice to have an in-universe reason why the main character can shrug off being shot and recover so quickly.

As a shooter it works but it's important to note that it's a cover shooter in the way that Vanquish is a cover shooter - it's just there to take a breath before headed back out. And as your character is an everyman who has suddenly gained special powers, rather than a badass normal in a power suit, you can't push what is possible too far.

The various skills work well and once you click into managing your time powers, it flows almost in the same way that a puzzle game does - you can't just spam one power as they take time to recharge so you have to consider what you next few moves will be so that you are either in cover when recharging, or that a power is back available to finish off what ever group of enemies are currently around you.

There are a few number of collectibles in the game - either 'chronon sources' to upgrade your powers or various intel/media/Quantum ripples strewn through the levels. The game has a great way of approaching this however - the timeline of the game is visible and shows what order it expects you to collect everything, and how many of each time of item there is in every chapter of the game. You can load into a chapter at any time and each chapter has internal checkpoints that are held even if you head to a different chapter.

EVERY game with collectibles should do this - you still have to physically find everything but you always have a good idea of whereabouts to seach. Absolutely no slow traversal looking for that final bit of intel here.

The Quantum ripples are a nod to the butterfly effect and once found will slightly alter the live action episodes - there are also larger choices to be made through the game at the end of each Act, which make changes to both the live episodes and also to the collectibles. These will still be found in the same place but in one version one item could be a PR report and in another it would instead be a riot response report(note for anyone who is going for collectibles achievements that the major choices will affect completion totals so get the achievements first before seeing what happens in other versions of the timeline).

This games gets a lot right but sadly it also gets somethings wrong - the loading time between cut-scenes, live action and gameplay segments is a noticeable wait and long enough to break immersion in the game, the final boss is a let-down, the internal rules are not always consistent (just how do radio waves work in a timeless environment) and there are loose ends in the live action segments that could/should have been addressed (what happened to all those B-characters?). Plus you have the issue that plagues 3rd person shooters not set in a war scenario where the main protagonist is mowing down all these nameless mooks and suffering no psychological trauma as a result.

I like the game but I don't love the game. Glad I played it but also glad that I didn't pay much for it. Intrigued enough by the difference the choices make to intel to at some point go through and collect the other versions but not so intrigued as to try a hard mode run (though that would give me the final achievement ..)

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Pitwar
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Re: Games Completed 2018

Post by Pitwar » June 22nd, 2018, 3:08 pm

7th Jan - Halo 4 (Xbox One)
13th Jan - Halo 5 (Xbox One)
4th Mar - Bayonetta 2 (Switch)
24th Apr - The Inpatient (PS4)
17th Jun - Gears of War 4 (Xbox One)

I hadn't played a Gears game since I finished 2 back in the day, and started playing 4 just after Christmas.

After several months of it being on the back burner I thought I should pull my finger out and finish it, especially with 5 being announced.

I had a good time with it, and it was exactly as I expected. Well worth a play if you have an Xbox, especially an X with a 4K TV as it looks lovely.

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Chopper
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Re: Games Completed 2018

Post by Chopper » June 22nd, 2018, 4:11 pm

James wrote:
June 20th, 2018, 4:16 pm
Chopper wrote:
June 11th, 2018, 4:43 pm
Dark Souls Remastered

Thank heavens for that. I was stuck on Gwyn for a while there at the end, now I can move onto something else.

Given that we are all sick to the back teeth of Dark Souls after the last seven years, I will say no more, except that it's still good. :)
Who's sick to the back what? ;)
Completing DSR has me wanting to jump into Scholar Of The First Sin, and see if I can't polish off a fourth achievement list for Dark Souls II. Just me? Okay then. :oops:
You have to admit non-fans have had a rough go of it since 2011; I'm just being a good community member and being sensitive to their needs :D

I'm actually just back in Anor Londo on NG+. I'm suffering a little in this game due to lack of health but my brother is here on his first go round and I don't want to overlevel him in case he needs help with O&S.

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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 » June 23rd, 2018, 1:18 am

I did it! Just grabbed the platinum trophy on Assault Android Cactus. That took some doing. :P

One of the biggest surprise for me this gen is that I just so happen to love twin-stick shooters. I wish somebody had told me this sooner! This one is an excellent beginner-friendly title with a slick presentation, cute characters, wonderful animations and simple, responsive controls. My only gripe with it is the rough difficulty spike during the high-level endgame. I wish the developers had spent a bit more time smoothing various things out and tried to reduce the game's tendency of screwing the player over during certain sections. Endurance tests are fine, but being forced to repeat lengthy, highly demanding levels through no fault of your own can be a bitter pill to swallow.

Overall, I prefer Nex Machina for its superb variety and polish, but AAC is a fantastic entry-level game that I would recommend to anyone curious about the genre and looking for something a bit more jazzy than Geometry Wars. Great game.

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Re: Games Completed 2018

Post by Scrustle » June 23rd, 2018, 4:21 pm

Spoiler: show
04/01 - Metal Gear Rising: Revengeance (Normal)
05/01 - Metal Gear Rising: Revengeance - Jetstream Sam DLC (Normal)
06/01 - Metal Gear Rising: Revengeance - Blade Wolf DLC (Normal)
10/01 - Metal Gear Rising: Revengeance (Hard)
14/01 - Killer Is Dead (Hard)
18/01 - Q.U.B.E: Director's Cut
20/02 - Okamiden
23/02 - Bayonetta 2 (Normal)
27/02 - Shadow of the Colossus
02/03 - Monster Hunter World
06/03 - Snake Pass
08/03 - Deus Ex: The Fall
10/03 - Bayonetta 2 (Hard)
22/03 - Ty the Tasmanian Tiger
28/04 - Warden: Melody of the Undergrowth
03/05 - Ni No Kuni II: Revenant Kingdom
05/05 - Devil May Cry 4: Special Edition (Nero/Dante - Devil Hunter)
08/05 - Devil May Cry 4: Special Edition (Vergil - Devil Hunter)
12/05 - Yakuza 6: The Song of Life
13/05 - Devil May Cry 4: Special Edition (Lady/Trish - Devil Hunter)
21/05 - Omensight
26/05 - Mafia II
27/05 - God of War
31/05 - God of War: Ascension
12/06 - Unravel Two
15/06 - Splatoon 2: Octo Expansion
23/06 - Vampyr

A very enjoyable time, that ended up being more or less what I hoped/expected to be. There may have been some issues with overall polish, and some mechanics that weren't perfectly executed, but it had some really interesting ideas in terms of narrative presentation and gameplay systems that turned out really well. The aesthetic of it is pretty nice too. I like the dark gloomy atmosphere to it, and it has a very cool unique soundtrack as well.

The big draw here is the NPCs and your interactions with them. Every single one of them is at least reasonably fleshed out, and playing detective to uncover all the little details about their personality was really fun, and lead to a lot of unexpected little tidbits too. Most of them have several character traits going on that tie in to each other, and other characters they have a relationship with. It helps make everyone feel like they are real people with a life outside of what you see in the game.

The way it ties in to the mechanics is really well done and compelling too. As a vampire and a doctor, the character you play as is torn between wanting to help and heal people, but also always looking for your next meal to gain more power for yourself. The game has a system where you get a large boost of XP from killing these named NPCs, but in order to get the most possible, you need to learn hints about them through talking to them, observing them, or doing sidequests. So it forces you to interact with them and get emotionally involved to make the most out of them. Not only that, but feeding on NPCs affects the condition of the district they live in, making it more dangerous and harder to manage, until eventually other residents start going missing. It creates that same feeling in the player of being torn between empathy and hunger for power through the mechanics. It's a really great idea and it works well.

The combat though is merely so-so. At the beginning of the game it's pretty poor. It's clunky and kind of sloppy. It has pretensions of being a more thoughtful system that makes you manage stamina, but in practice it just slows things down too much, and the animation quality is nowhere near good enough to make that kind of high-risk combat system feel fair. But as you get towards the end of the game, after you've gained enough stamina, found decent weapons, and upgraded enough of your vampire powers, there is actually something to it. It can be fun to dash around like that, juggling all your different skills for whatever enemy you happen to come across. By the end of it I found a pretty nice play style where I had a fast sword that did good damage and was pretty good on stamina too. I also has a quick knife in the off-hand slow that directly drained blood from enemies (instead of having to stun them and bite them), and a powerful vampiric claw slash, ranged attack, and a teleport to close distance. Also a couple of shotguns to deal huge damage that were each specialised towards each type of enemy. So I reached a point where I could be using all of these skills fluidly in a single fight. I still wouldn't go so far as to say this is a particularly well executed system, but it is at the very least not the black mark on the game I was expecting it might be.

On the topic of combat though, I was thinking about what I've heard others say in regards to it. I haven't looked in-depth in to it, to avoid spoilers as I was playing, but I saw at least one piece mention how the combat was the weakest part of this game, and therefore shouldn't have even been a part of it. Even before I came around to the combat, I can't agree at all with that assessment. I think it's one of those things that people feel like they should want to say, as there is a push away from violence being the all-encompassing and dominant form of interaction in games. And because of this there are games out there that use it when they would be better off without. I agree with that in principle, but I don't think it works here at all. Violence definitely has a place in this game. The setting itself is inherently violent. It doesn't feel like it's been forced in any way. You are in a version of London that is torn apart by an epidemic, with vicious monsters roaming the streets, and various factions vying for power and trying to use the chaos as a way to leverage their goals. And of course as a vampire, it makes sense that there will be people out there who don't like you and want you dead. It also provides a very good incentive towards the really exceptional parts of the game. After all, if there's no reason to defend yourself against a hostile world, then why gain vampiric powers to do so? It's also a decent way to portray or justify a district falling in to disarray. Where are people going missing if they're not being turned in to beasts or killed by overzealous vampire hunters? It makes sense. But in a general sense, I think the idea that just because some aspect of a game is lacking in quality, and is also not the focus of the experience, that does not necessarily mean it should be axed. It could merely mean it needs improving, such as is the case with this game.

The main central plot is rather middling though. It has some good aspects. There's engaging, well fleshed out characters here too. There are some pretty interesting twists to uncover as you weave your way through the various different echelons of London's society, and there are some compelling choices to make that tie in to the overall district condition and NPC mechanics as well. Voice acting across the game is great too. Just the right level of melodramatic, with very well done British accents. The voice of the main character, Jonathan Reid, in particular is delicious. Deep and silky and full of drama. The only minor issues I could point to that betray it as not being written by a native British English speaker is the occasional incorrect word choice. A few "jerks" or "that smarts" that are a little jarring in an overall great script. On a similar note, the post boxes are about a foot too short as well. But back to the plot! Despite its good characters and various twists, it feels somewhat aimless and jumbled. It doesn't have a well paced arc, and feels a bit like a simple procession of events. I think the game has multiple endings, but I'm not sure. I got the sense that the finale played out in ways that could have been different depending on my actions. Not that it was unsatisfying, but I get the feeling things could have turned out better for the characters if I had played things differently. It was an appropriate bittersweet ending though.

I suppose I should mention some of the technical shortcomings too. As is pretty obvious just on first glace, the level of fidelity isn't the best. It looks like a previous generation game. It doesn't look bad, just behind the times somewhat. It's made up for with its art style, providing an appropriately dark and melancholic London shrouded in fog and night. But the textures are a bit muddy, there doesn't appear to by any fancy lighting or rendering effects, and the foliage looks a bit pants too. Playing on PC, I found it to be pretty buggy. While the performance is generally fine, I got a couple of crashes at one point. But usually it's much smaller things. Sound bugs were fairly common for me. Music not stopping when it's supposed to for example. And I think the music bugged out during the final boss, since I heard none. Also a few occurrences of sound effects of some fight going on far away playing as if it was right up close, or several missing SFXs during some fights. And a couple of animation glitches too. A few t-poses, enemies teleporting, or just standing stiff when killed instead of ragdoll-ing. So it does have a pretty prevalent jank throughout, but it's small enough that I was able to overlook it for the most part.

Overall it was a great time. Pretty much exactly what I was hoping for as a follow-up to Remember Me. It may not be the most polished or shiny game out there, but it had some really unique and interesting ideas going for it that made it a good experience that stands out. I think it surpasses Remember Me quite handily too. Even though I have a fondness for that game, I don't think I could ever call it "good". I liked it more for its potential than its reality. it had some neat ideas, but basically failed at all of them. The only thing I think it did right was the aesthetic. But I admired what it was trying to do. But Vampyr mostly succeeds at what it's trying, and nothing about it was downright awful. I really look forward to seeing what DONTNOD do in this sort of vein next, since Life is Strange never really appealed to me. Twin Mirror might fit the bill. We have no idea what that is right now, but the vibe I'm getting from it is that it's somewhere in between their more traditional games and their all-narrative choice-driven stuff.

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ColinAlonso
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Re: Games Completed 2018

Post by ColinAlonso » June 24th, 2018, 8:54 pm

Spoiler: show
Jan 7 - Bleed (PC)
Jan 19 - The Legend of Zelda: Breath of the Wild (Switch)
Feb 11 - Super Mario Odyssey (Switch)
Feb 28 - Ori and the Blind Forest: Definitive Edition (PC)
Mar 8- Final Fantasy III (PSVita - PSP version)
Mar 21 - Mario Kart 8 Deluxe (Switch) Three stars on all 150cc cups.
Mar 24 - Golf Story (Switch)
Apr 2 - Nier: Automata (PS4)
Apr 23 - Yakuza Kiwami (PS4)
May 3 - Ace Attorney: Dual Destinies - Turnabout Reclaimed DLC (3DS)
May 5 - Final Fantasy IV (PSVita - PSP version)
Jun 4 - Advance Wars: Dark Conflict (3DS - DS cart)
Jun 9 - Ratchet and Clank (PS4)
Jun 23 - Pocket Card Jockey (3DS)

Brilliant. I played this for hours at a time early on as I really got into it. I eventually wrapped up the 20 Grade 1 race wins needed to finish the game. There's actually a 21st Grade 1 (King's Gate) that acts like a final challenge but isn't required to finish the game, although I did once lose by a nose.

I'd find it too hard to explain how it works but, simply, the better you are at the card game, the better your horse runs. Also there is a risk/reward mechanic in that you can take on the game with more cards to get more benefits. There's a demo on the 3DS shop too.

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Todinho
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Re: Games Completed 2018

Post by Todinho » June 24th, 2018, 11:14 pm

Devil May Cry 3: Special Edition(PC)-

It feels good to cross this one off the list it has been a long time coming, I do finnaly understand why so many people still consider DMC 3 to be the bet character action game ever made, do I share these feelings? No, not in a world that has Bayonetta but DMC 3 is still pretty good.

The things that hold the game back for me boil down to the controls and the game`s own limitations, starting with the camera which is a big issue, the fixed angles are ok for portions of the game but the game`s enviroments tend to be a bit cramped and whenever fights get hectic you often find yourself not being able to see the enemies and then good luck dodging attacks. Speaking of which your evasive roll is god awfull and its your only defensive move other then say jumping so if you want good defensive options during combat you are gonna want to stick with trickster style for a decent dodge or Royalguard if you fancy parrying.

Regarding the style system, I like the idea of it but I dont really like it how it was implemented in here especially since I played DMC4 where they fixed my main issue which is you being unable to switch styles at the fly , here you end up being boxed into a single style because not only you have to level up each style to get the full use out of them but you also can only switch twice per level, as a result combat can feel really limiting because you know all the tools you have access to but you cant use them especially since each style is usefull for different situations: Trickster for dodging, Swordmaster for Combos and damage, Gunslinger for crowd control and Royalgard for parrying(hell I didnt even touch quicksilver or doppleganger so i dont even know what they do).
I ended up sticking mostly with trickster because being able to dodge at the touch of a button was incredibly usefull and necessary for me and it made me feel like garbage because everytime I threw an enemy in the air I couldnt do anything with them because I would need Swordmaster for that. Lastly some of the enemies are pretty bad both visually and in how you have to fight them, I mean whats up with the whole chess board motif? The worst ones though are angels near the end because once again you can only properly fight them with swordmaster and those disapearing jellyfish that are super annoying.

Now for what I liked I have to start with the difficulty for one, this may sound weird but I really enjoyed the challenge because usually in these games, or at least since Bayonetta, I never feel the game is really challenging in the sense that I never worry about dying what I do worry is about keeping my combo up and not getting hit at all, but in this game I was actually dying and having to redo sections and bosses until I learned how to read the enemies and how to react, that really dawned on me when I got to the boss rush in the end and I was acing bosses that I had previously died 5 or 6 times to. Also the style meter I loved it because getting a SSS rank much less mantaning one is really hard so whenever you do get it feels great, that was one of my biggest problems with DMC Devil amy cry because that game just awarded S ranks like candy, here you really feel like you earned it.

The bosses were also a big highlight for me with exception of 2(that centipede and the penultimate boss which was garbage, yeah I really didnt like having my style taken away from me there) they are all pretty great they were challenging and creative in all the right ways, I also liked how you usually got a weapon from them, I ended up loving Cerberus and Agni&Rudra. Vergil is the highlight of course and I liked how each fight with him progressed and the final fight is the best fight out the whole game as it should be.

Also for what it was I ended up liking the story, its fun and doesnt take itself too seriously, actually scratch that it actually does but Dante is the one who doesnt take anything seriously, everybody else is all doom and gloom while Dante is surfing on demons, he is a lovable idiot. Weirdly enough his story with Vergil ends up being really underdeveloped we never learn why Vergil wants power or how was his relation to Dante before this point, which is kinda of important if the crux of your story is the rivalry of the two. Lady on the other hand is by far the best female character of the entire Devil May Cry series reboot included, she really cool being a human fighting demons and having to rely on a endless supply of guns I also liked her no nonsense attitude and how she actually had a character arc and wasnt a romantic interest for Dante, I really liked how they had mutual respect for each other by the end without having a romance or even hint of one shoehorned in. I wise you could play as her.

All and all I really liked Devil may cry 3 in fact way more then I was expecting and despite the issues I had I would still highly recommed this for fans of action games, it might be rough to get on with it at first especially if you`re used to Bayonetta but I think it worth to stick through, and now Im really in the mood for DMC4 because Im hungering for that instant style switching :D

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MajorGamer
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Re: Games Completed 2018

Post by MajorGamer » June 26th, 2018, 5:29 am

Spoiler: show
Jan 1 - Neon Chrome (PC)
Jan 2 - Dispersio (PC)
Jan 9 - Numbus (PC)
Jan 11 - Hero Siege (PC)
Jan 14 - Castle of no Escape 2 (PC)
Jan 20 - Toy Odyssey (PC)
Jan 23 - 20XX (PC)
Jan 25 - Battle Chef Brigade (Switch)
Jan 29 - Kamiko (Switch)
Feb 1 - Guild of Dungeoneering (PC)
Feb 3 - KByte (PC)
Feb 7 - Cat Quest (Switch)
Feb 11 - DYE (PC)
Mar 7 - The End is Nigh (Switch)
Mar 10 - Shadow Warrior 2 (PC)
Mar 16 - The Keep (PC)
Mar 17 - The Legend of Heroes: Trails in the Sky the 3rd (PC)
Mar 18 - Hue (PC)
Mar 22 - Song of the Deep (PC)
Mar 28 - Metro: 2033 Redux (PC)
Apr 4 - Blossom Tales: The Sleeping King (Switch)
Apr 6 - Xeodrifter (Switch)
Apr 8 - Has-Been Heroes (Switch)
Apr 14 - Slime-san (Switch)
Apr 20 - ReThink (PC)
Apr 22 - Little King's Story (PC)
Apr 24 - Headlander (PC)
Apr 28 - Dex (PC)
Apr 30 - SUPERHOT (PC)
May 6 - Azure Striker Gunvolt (Switch)
May 7 - The Ball (PC)
May 21 - Drakensang (PC)
May 23 - Spectrum (PC)
May 25 - Oceanhorn: Monster of the Uncharted Seas (Switch)
May 27 - The Sexy Brutale (PC)
Jun 4 - Immortal Redneck (PC)
Jun 5 - Momodora: Reverie Under The Moonlight (PC)
Jun 11 - Prey (PC)
Jun 14 - Wonder Boy: The Dragon's Trap (Switch)
Jun 16 - Scrap Garden (PC)
Jun 17 - LostWinds (PC)
Jun 20 - Straimium Immortaly (PC)

This has a basic roguelite setup but things fall apart on execution. It has a unique dialogue quirk to it with descriptions but all it did is make things annoying to read and sometimes not even sure what an item does. There aren't even many items in the game on top of only seeing a handful in a run. You are often just as strong as you started as when you end. The ultimate goal is to kill each of the four bosses in each quadrant of the map (the entire map is a cube) and then take out the last boss in the middle. The only consistent strength increase you get is extra HP from each boss but you always have pretty low HP since only a few hits kills you and HP drops are pretty rare. Not helped that there are times it feels like there is no way to get out of a situation unscathed. This one isn't good at all despite looking unique.

Jun 25 - Dreaming Sarah (PC)

Shocking for me to type something up the same day I beat it. That is because this game is a sidescrolling game where you randomly stumble upon where to go next with no logical reasoning. Some areas are confusing messes and the entire thing makes very little sense. It is no surprise that you are dreaming the entire time (it is the title, after all), but that just feels like an excuse for how incoherent the game is. There is another game I've played that has the same end but is far superior, though I can't really name it now since the game being a dream is a spoiler in that one.

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Chopper
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Re: Games Completed 2018

Post by Chopper » June 26th, 2018, 2:04 pm

Telltale's Batman The Enemy Within

I didn't have high hopes for this after the first Telltale Batman but was pleasantly surprised. Plot and story were tightly written, with only a few bits and pieces feeling rushed in comparison to the first. Some great characters, and the move away from 'Gordon will remember that' to 'Your relationship with Gordon has changed' removed some of the usual annoyance there. I thought it was very well directed, though I'm no expert on these things.

Strangest of all was that I went to look up a couple of reviews of the final chapter when I was done, and it sounded like they were discussing a completely different game! So much so that I wondered whether the reviews were kidding me. Apparently the final episode plays out totally differently depending on your choices, for once. I was genuinely shocked and impressed.

No technical issues either, which was strange, as their move to a new engine is still in the future. Telltale really delivered here, a very enjoyable experience.

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mikeleddy83
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Re: Games Completed 2018

Post by mikeleddy83 » June 27th, 2018, 5:41 pm

Spoiler: show
Jan - Mega man 3
Jan - Mega man 4
Jan - Mega man 5
Jan - Mega man 6
Jan - Mega man 7
Jan - Mega man 8
Jan - Mega man 9
Jan - Mega man 10
Jan - Horizon: Zero Dawn
Jan - Metal Slug XX
Jan - Dead Rising: Case Zero
Jan - Talespin
Jan - Darkwing Duck
Jan - Chip 'n Dale: Rescue Rangers
Jan - Chip 'n Dale: Rescue Rangers 2
Jan - DuckTales
Jan - DuckTales 2
Feb - Wild Guns Reloaded
Feb - Bound
Feb - Quantum Break
Feb - Monster Hunter: World
Feb - Forza Horizon 3: Blizzard Mountain
Feb - Steins;Gate 0 (platinum)
Mar - Marvel vs Capcom: Infinite (story and arcade)
Apr - Tekken 7
Apr - Ratchet & Clank (2016)
May - Resident Evil – Code: Veronica X
May - Hyper Dyne Side Arms
May - Street Fighter
May - Street Fighter II: The World Warrior
June - Street Fighter II′: Champion Edition
June - Street Fighter II' Turbo: Hyper Fighting
June - Super Street Fighter II: The New Challengers
June - Street Fighter III 2nd Impact: Giant Attack
June - Street Fighter Alpha 2
June - Street Fighter Alpha: Warriors' Dreams
June - State of Decay 2
June - Devil May Cry 4: Special Edition

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James
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Re: Games Completed 2018

Post by James » June 28th, 2018, 3:48 pm

Chopper wrote:
June 22nd, 2018, 4:11 pm
You have to admit non-fans have had a rough go of it since 2011; I'm just being a good community member and being sensitive to their needs :D

I'm actually just back in Anor Londo on NG+. I'm suffering a little in this game due to lack of health but my brother is here on his first go round and I don't want to overlevel him in case he needs help with O&S.
I'll admit nothing of the sort. Anyone finding misery in others' enjoyment of a video game is making a rough go of it for themselves. ;)

Bless you for being considerate though. :)

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AndrewBrown
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Re: Games Completed 2018

Post by AndrewBrown » June 29th, 2018, 7:50 pm

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]
23/04: Rayman Legends: Definitive Edition [Switch]
01/05: Saturday Morning RPG [Switch]
05/05: Donkey Kong Country: Tropical Freeze [Switch]
06/05: God of War (2018) [PS4]
13/05: Secret of Mana (2018) [PS4]
15/05: Mario + Rabbids Kingdom Battle [Switch]
19/05: Hyrule Warriors: Definitive Edition [Switch]
22/05: Shadow of the Colossus (2018) [PS4]
25/05: Runner3 [Switch]
30/05: Resident Evil 7: Biohazard Gold Edition [PS4]
06/06: PixelJunk Monsters 2 [Switch]
09/06: Shaq Fu: A Legend Reborn [Switch]
13/06: The Banner Saga [Switch]
16/06: Splatoon 2: Octo Expansion [Switch]
28/06: Hollow Knight [Switch]

Oftentimes when I sit down to play an indie game, I brace myself with a question: "Does this game want to be Earthbound, or Super Metroid?" Hollow Knight wants to be Super Metroid in the most Indie Game Cliche way, but it succeeds in the most triumphant way possible.

Hollow Knight has astonishing breadth and depth. Many times, when I thought I had reached the perimeter of the world, I found another area that just kept going and going. Many of Hollow Knight's darkest secrets are hidden in these dank peripheries, and I've only begun to scratch at their doors. I'm calling this game "beaten" even though I've only earned the bare-minimum "bad" ending, a feat that took me eighteen hours to accomplish. Obtaining the more satisfying, more resolute endings requires exploring the deepest recesses of Hallownest and piecing together cryptic clues, leading to a more permanent solution to what ails our heroes.

"Cryptic" is how Hollow Knight tells its story. I take control of a diminutive bug/knight creature--who may or may not be the titular Hollow Knight--and am dropped into the mountains outside Dirtmouth, a town sitting above an ancient, buried kingdom. My player character cannot speak, neatly sidestepping the videogame-y impulse towards interrogatory conversations and exposition, leaving me to piece together the situation in Hallownest through inference and discovery. It becomes apparent that most of the inhabitants of Hallownest have become infected with a plague that turns them into single-minded killing machines, but the full truth is more complicated than that and it will fall to the player character to discover the awful secret and put an end to it.

Combining the character-growth-through-exploration trappings of Metroid with challenging boss fights, light RPG customization, and brilliantly realized character design and animation, Hollow Knight is an incredible title--at only fifteen dollars US!--and will doubtless be one of the best Switch releases of the year.

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Michiel K
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Re: Games Completed 2018

Post by Michiel K » June 30th, 2018, 11:46 am

KSubzero1000 wrote:
June 23rd, 2018, 1:18 am
I did it! Just grabbed the platinum trophy on Assault Android Cactus. That took some doing. :P

One of the biggest surprise for me this gen is that I just so happen to love twin-stick shooters. I wish somebody had told me this sooner! This one is an excellent beginner-friendly title with a slick presentation, cute characters, wonderful animations and simple, responsive controls. My only gripe with it is the rough difficulty spike during the high-level endgame. I wish the developers had spent a bit more time smoothing various things out and tried to reduce the game's tendency of screwing the player over during certain sections. Endurance tests are fine, but being forced to repeat lengthy, highly demanding levels through no fault of your own can be a bitter pill to swallow.

Overall, I prefer Nex Machina for its superb variety and polish, but AAC is a fantastic entry-level game that I would recommend to anyone curious about the genre and looking for something a bit more jazzy than Geometry Wars. Great game.
Good to read. I grabbed it on the Steam summer sale as it had been sitting on my wish list for a long time already. I need at least one extra controller and then I can play it together with friends 'n fam.

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Flabyo
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Re: Games Completed 2018

Post by Flabyo » July 2nd, 2018, 5:41 pm

AAC is a game with gold for July. Definitely get on that if you haven’t.

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AndrewBrown
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Re: Games Completed 2018

Post by AndrewBrown » July 2nd, 2018, 8:21 pm

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]
23/04: Rayman Legends: Definitive Edition [Switch]
01/05: Saturday Morning RPG [Switch]
05/05: Donkey Kong Country: Tropical Freeze [Switch]
06/05: God of War (2018) [PS4]
13/05: Secret of Mana (2018) [PS4]
15/05: Mario + Rabbids Kingdom Battle [Switch]
19/05: Hyrule Warriors: Definitive Edition [Switch]
22/05: Shadow of the Colossus (2018) [PS4]
25/05: Runner3 [Switch]
30/05: Resident Evil 7: Biohazard Gold Edition [PS4]
06/06: PixelJunk Monsters 2 [Switch]
09/06: Shaq Fu: A Legend Reborn [Switch]
13/06: The Banner Saga [Switch]
16/06: Splatoon 2: Octo Expansion [Switch]
28/06: Hollow Knight [Switch]
30/06: Wolfenstein II: The New Colossus [Switch]

I didn't play Wolfenstein: The New Order until late last year, and after listening to years of gushing praise for it I was disappointed to find myself resenting the final product. I had somehow built it up in my mind as a brutal imagining of a world where the Axis won World War II. This is sort of what I got, but I hadn't anticipated a brain-snatching plot or the Jewish Wizards from outer space. Engel was the standout villain in The First Order for me, as she felt more grounded in her over-the-top villainy, so it's probably not a coincidence that The New Colossus elevates her to main villain status and I enjoyed the final videogame much more as a result.

I found BJ to be a dull protagonist in The New Order, so I was glad to see The New Colossus fill in his back story and give some context and motivation to his behavior and personality. He's still a grim meathead with little interesting to offer as a character, but at least there's an explanation for why he is that way now. BJ's relationship with his father undergirds the first half of The New Colossus, which chugs along with purpose and seems to know exactly where it's going up to the big plot twist. But it loses that steam in the back half, as though the story was planned out in detail until the big set piece and everything after that was a hazy mess of half-written notecards. BJ's certainty of his impending death is resolved but replaced with no interesting perspective on his new situation, the infiltration of the New Orleans ghetto and the characters introduced there offer no necessary step towards the final assault on Engel's flying base, and much like The New Order, reaching the climax of The New Colossus requires an inexplicable trip to a Nazi space base. The final boss fight is against two faceless elite mooks with no compelling relationship with the protagonists; Engel meets her end in a cathartic-but-toothless way from a game design perspective. At the outset you can choose to save Wyatt or Fergus, just as in the New Order, and each offers nominally unique contributions to the story. I say "nominally" because their modularity is apparent, being simultaneously expendable and interchangeable at any given point in the plot.

A Switch port of a AAA PS4/Xbox/PC videogame requires some visual compromises, and The New Colossus port comes from the technical wizards at Panic Button which also brought DOOM 2016 and Rocket League to the platform. DOOM ran well enough but still suffered from single-digit framerate drops in some of the more hectic set pieces and the textures were often disappointingly simplified. The New Colossus feels like a step ahead; I experienced no hiccups in framerate and character textures hold up a lot better. But sometimes the cracks shine through; Engel is defined by the scar she received from BJ in The New Order, and while this scar is rendered in horrifying detail in FMV, her in-game model is so blurry the scar is practically indistinguishable. Another place where I felt like I was playing a visually compromised port was in larger areas, as blurred textures at longer ranges allowed distant enemies to disappear into the background without losing their ability to fire on me. These only occurred in a few places and were a minor annoyance.

I had a better grasp on what I was in for with The New Colossus which probably contributed to my greater enjoyment of it. It's wackier and more over-the-top than The New Order (one memorable sequence sees one of BJ's allies getting high on LSD and chasing a cartoon chameleon into battle), and Engel is a more grounded, detestable villain than the giggling, brain-snatching General Deathshead from The New Order. This more grounded villain also helped The New Colossus have more interesting contrasts with the political situation of the world we live in--the protagonist's actions are sometimes viewed through the Nazi propaganda being fed to the wider world, and the twisting of language and context echoes eerily with what happens on social media.

You also get to kick Hitler in the face. Five stars.

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Todinho
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Re: Games Completed 2018

Post by Todinho » July 2nd, 2018, 10:20 pm

Fire Emblem: Path of Radiance aka Ike ends racism (emulator)-

So Im kinda of blown away by this game for multiple reasons and the story was what surprised me the most I'd say, I joked there but the game really is about racism in fact alot more time is spent dealing with that then the actual main plot where the villain wants whatever magufin for his evil plans, now this isnt to say that I think the story is great, its talking about racism sure but it deals with it in a almost saturday morning cartoon way, also all the good guys are super nice and honorable while the bad guys are cartoonishly evil. But it's still a hell of alot better then whatever was going on in awakening because all that game had was the pure protagonists, cartoon villains and a generic save the world plot.

I also liked alot of the side characters alot more then I thought I would, some of then even have character arcs imagine that! My favorite was Jill because she is really the character grows the most out of everyone there given all that happens to her especially if you recruit Haar as well and get their support conversations, I kept thinking that the game dedicated all this time and effort for an optional character you might not even get and I found that really cool.

Gameplaywise at first I thought I was really gonna miss the pair up system buy actually I didnt really miss it at all and I really liked how rescuing worked because it meant you could more or less correct mistakes, like if you sent a unit too far and it took too much damage you could send another unit to save it before the enemy came and killed it next turn, also shoving is the best. Another thing that I loved was how many different mission objectives there were from surviving, to escaping and seizing, etc. This combined with some pretty interesting maps made for a much more dynamic game. Also to my shock this is a SRPG that has no griding, you couldnt even grind if you wanted to you follow a set number of missions and the exp you get there is what you get, you do get bonus exp from each mission by doing side objectives which you can them spend back at base in whatever character you want. Now the good thing about this system is that there is no grinding however it also means that you're gonna be picking winners and losers from the roster pretty quickly with so many characters and limited missions you really dont have the option to lvl everybody up and then pick who you want to bring in to battle, also there is a particular mission in the game that really drove home that to me where the game forced me to have a character that I hadnt lvl up at all and had no itens... Im not gonna harp on it too much because it was a one time thing and you can just run away from the battle and continue the game but still that got me thinking that theoretically its possible for you to be screwed out of finnishing the game if too many of your high level units die and you're stuck with the leftovers, now the game does have its fair share of OP units you get and you consistently get new units especially in the late game so that's how the devs were trying to counter that I guess, stil its abit of the downside of having 0 griding.

One thing I do think was a step down from awakening though was the support system just for the fact that I couldnt for the life of me figure out how it worked, in awakening it was pretty clear put 2 characters side by side have them fight together and their support will go up, in path of Radiance I have no idea how it works and its definetly not the same as in awakening, as a result I barely got any of the support converstions maxed, I only got 3(Ike and Oscar, Jill and Haar, Nephenee and Calil) which was really frustrating because I placed lethe next to Ike the whole game to see if they would talk and it would never happen, meanwhile Calil and Nephenne that were in maybe 5 missions together and were never close to each other I got the full thing. Also I never noticed any of the effects of support like in awakening such as character doing follow up attacks or defending which I think its a cool addition.

Other then that though I have to say this game goes above and beyond awakening and maybe every other SRPG I ever played at least gameplaywise, Tatics Ogre has an amazing story with great characters, meaningfull choices and how it tackles ethnic conflict puts most games to shame but for a large part of it I hated playing it, meanwhile I was really addicted to Path of Radiance and just wanted to play more especially since the game ends in sort of a anti-climax with the story obviously continuing into the next game. So Im looking foward to continuing this with Radiant Dawn I think, abit of shame that due me using emulator Im not gonna be able to import nothing there so I dont know how thats gonna go I just hope I get my 4 best units back(Muarim, Nephenne,Oscar and Astrid)

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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 » July 2nd, 2018, 11:12 pm

Todinho wrote:
July 2nd, 2018, 10:20 pm
Fire Emblem: Path of Radiance aka Ike ends racism (emulator)-

So Im kinda of blown away by this game[...]
Oh man, you don't know how happy it just made me to read all this about you appreciating this game's strengths after playing it for the first time in 2018. I was initially a bit worried that your expectations and comparisons to other games like FFT, TO & Awakening might have ruined the game for you, but that was clearly not the case and I'm very glad that you took the time necessary to appreciate this game's various systems and narrative elements. :)

The racism allegory is indeed a bit on the nose a lot of the time, but I think the game also dives a bit into national identity in general and that the cultural differences between Begnion's opulent theocracy and Crimea's small monarchy are very well represented. I also really like Caineghis' portrayal, and the idea that even though his nation is suffering from foreign hostility and prejudice by the time the events of the game take place, he is also acutely aware of his own nation's dark history and the associated revisionism that takes place within his culture, which explains his deep motivation to establish a long-term peaceful relationship with his closest neighbor. I find this to be a very interesting and nuanced depiction of the complexities associated with patriotism and the cyclical nature of war.

And what about Naesala? He's neither honorable nor cartoonishly evil, is he? He's the sovereign leader of a very small and vulnerable nation, compelled to commit repulsive actions in order to strengthen his nation's place in the world and secure his people's future. He's corrupt, but he's not a sadist.

Jill is also one of my favorite characters, for the same reasons as you. That's what I meant when I said that the supports in pre-Awakening games could be so much more interesting than just dating sim material. They are written like actual people, with their own values, allegiances and character arcs, instead of simplistic anime archetypes to be hooked up and forgotten about.

The support system is simply determined by how many battles the two characters are participating in together, with different pairings requiring different amounts of battles. The reason for that is so the support conversations can incorporate elements of the main plot over the course of the entire game, instead of simply being loosely grinded out in the beginning. Here is a good resource in case you want to read up on some of those that you've missed.

I'm glad you noticed the variety of mission objectives in comparison to Awakening. The lack of grinding opportunities is indeed a bit of a double-edged sword, but I personally feel like it creates a wonderful long-term reward metagame that is quite unique among TRPGs. You're forced to develop a bond with your characters that simply wouldn't exist if you could just replace them at the drop of a hat. It also allows for a much better balancing of the missions and enemies.

I'm just grinning like an idiot while typing this so I'm gonna stop here. It's simply wonderful that this game can still win players over so many years after Awakening redefined the series' identity within popular consciousness. It's the first time I've read about anyone in this community giving a classic FE game a try since I've joined and I'm incredibly happy you stuck with it all the way through. :)


PS: You'll get 'em back. Somehow. Radiant Dawn has a bit of a different structure, and a less coherent one in my opinion. It's a very flawed, but also incredibly ambitious and wonderful game. You'll see.

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MajorGamer
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Re: Games Completed 2018

Post by MajorGamer » July 3rd, 2018, 6:30 am

Spoiler: show
Jan 1 - Neon Chrome (PC)
Jan 2 - Dispersio (PC)
Jan 9 - Numbus (PC)
Jan 11 - Hero Siege (PC)
Jan 14 - Castle of no Escape 2 (PC)
Jan 20 - Toy Odyssey (PC)
Jan 23 - 20XX (PC)
Jan 25 - Battle Chef Brigade (Switch)
Jan 29 - Kamiko (Switch)
Feb 1 - Guild of Dungeoneering (PC)
Feb 3 - KByte (PC)
Feb 7 - Cat Quest (Switch)
Feb 11 - DYE (PC)
Mar 7 - The End is Nigh (Switch)
Mar 10 - Shadow Warrior 2 (PC)
Mar 16 - The Keep (PC)
Mar 17 - The Legend of Heroes: Trails in the Sky the 3rd (PC)
Mar 18 - Hue (PC)
Mar 22 - Song of the Deep (PC)
Mar 28 - Metro: 2033 Redux (PC)
Apr 4 - Blossom Tales: The Sleeping King (Switch)
Apr 6 - Xeodrifter (Switch)
Apr 8 - Has-Been Heroes (Switch)
Apr 14 - Slime-san (Switch)
Apr 20 - ReThink (PC)
Apr 22 - Little King's Story (PC)
Apr 24 - Headlander (PC)
Apr 28 - Dex (PC)
Apr 30 - SUPERHOT (PC)
May 6 - Azure Striker Gunvolt (Switch)
May 7 - The Ball (PC)
May 21 - Drakensang (PC)
May 23 - Spectrum (PC)
May 25 - Oceanhorn: Monster of the Uncharted Seas (Switch)
May 27 - The Sexy Brutale (PC)
Jun 4 - Immortal Redneck (PC)
Jun 5 - Momodora: Reverie Under The Moonlight (PC)
Jun 11 - Prey (PC)
Jun 14 - Wonder Boy: The Dragon's Trap (Switch)
Jun 16 - Scrap Garden (PC)
Jun 17 - LostWinds (PC)
Jun 20 - Straimium Immortaly (PC)
Jun 25 - Dreaming Sarah (PC)
Jun 26 - Poi: Explorer Edition (Switch)

Have you played Mario 64? Well, this is the budget version of it. I don't mean that in a bad way, but simply what it is. The inspiration is very clear. The triple jump, wall jump, and long jump are all there. Instead of stars, you are collecting medallions and there is no big threat, simply a treasure you are trying to collect at the very end. There are only five main worlds to go through here with 7 medallions each. It even has the 100 coin medallion in each world. Not a bad way to pass the time.

Jun 29 - Dungeon Souls (PC)

Another action RPG roguelite that looked interesting. Sadly, it was not. It isn't feasible to consistently dodge attacks with the melee heroes so you just go in swinging at everything hoping they die before you do. Ranged heroes can dodge and it is mandatory since they are all made of glass, dying in only a few hits even on normal difficulty. I beat it as a melee hero only to see the next difficulty up doubled enemy HP and damage. This turned everything into a massive slog. The increase time to kill led to the screen full of enemy attacks to avoid and even the melee heroes would get shredded at this point. That was the point I turned the game off. There is also a difficulty above this one which I can only laugh at.

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AndrewBrown
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Location: Portland, OR
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Re: Games Completed 2018

Post by AndrewBrown » July 3rd, 2018, 6:26 pm

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]
23/04: Rayman Legends: Definitive Edition [Switch]
01/05: Saturday Morning RPG [Switch]
05/05: Donkey Kong Country: Tropical Freeze [Switch]
06/05: God of War (2018) [PS4]
13/05: Secret of Mana (2018) [PS4]
15/05: Mario + Rabbids Kingdom Battle [Switch]
19/05: Hyrule Warriors: Definitive Edition [Switch]
22/05: Shadow of the Colossus (2018) [PS4]
25/05: Runner3 [Switch]
30/05: Resident Evil 7: Biohazard Gold Edition [PS4]
06/06: PixelJunk Monsters 2 [Switch]
09/06: Shaq Fu: A Legend Reborn [Switch]
13/06: The Banner Saga [Switch]
16/06: Splatoon 2: Octo Expansion [Switch]
28/06: Hollow Knight [Switch]
30/06: Wolfenstein II: The New Colossus [Switch]
30/06: Star Fox [SNES Classic]

Bad framerate. Terrible hit/collision detection. Difficult to aim with any amount of precision. I'll stick with Star Fox 64.

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Chopper
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Re: Games Completed 2018

Post by Chopper » July 5th, 2018, 9:21 am

Mass Effect Andromeda (PS4)

I'm just so glad this is over. Plenty has been written about the game so far, so I'll not rehash it. A lot of the superficial problems were to do with a) the facial animations and b) the presence of dialog choices which usually divided into 1) Teenager working at Dairy Queen and 2) Commander Ryder of the Initiative. There was a fair bit of 1) bleeding over into 2) as well.

I have bigger issues with game itself; increasingly it is looking like Triple A is a bust for me personally due to homogenisation/lack of creativity. One of the main reasons I play games is to see new and interesting things, to be entertained in other words. I had to critical path this game because the side quests were nothing short of unbearable.

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