Ah ok.
- Spoiler: show
- The way it’s delivered if you let him live made me think that he might not get to say it if you shanked him. It is kinda the central plot point from that point on I guess.
One thing I am realising as I play this is that there’s a definite change in scale going on here compared to earlier in the series.
Prior to Origins they were decently sized games, with a fair bit to do, but they touched about 40 hours for main quest, and the side quests weren’t massive in number. They did have a lot of small ‘task’ quests though, things without much story that were repeated across the map. (From the traditional “climb all the towers” to things like “take over all the guard posts” etc...).
Origins started them down the path of having much more narrative driven side quests with more variety,
With Odyssey it feels like the structure is more like an Elder Scrolls game, or as I described it to a work colleague ‘a more accessible Witcher 3’. There is a LOT of story content that is not the main story, in fact the main story quests are massively outnumbered by them. That’s a change from the formula, and is part of it moving from “open world action game” to “open world RPG”.
So I get why some people don’t like these newest ones, they’re not really the same game anymore. I think I prefer the new direction though, even though it feels like I’m still going to be poking at this one well into next year given the pace I keep finding new substantial quest lines...