Sorry, I wasn't very clear there. You're right neither of the other two launched with a virtual console style system. I meant more the fact that the VC was present and correct on Nintendo's two previous consoles for 10 years - a core system feature - and then removed for Wii U. And the cynic in me says it's more to do with them wanting to utilise their back catalogue to sell NES & SNES Classics than wanting to get it 'right' for Switch. They’d be much less appealing gadgets if was all available on Switch!Suits wrote: ↑January 12th, 2018, 3:38 pm Wasn’t that literally the case though, both the most recent Sony and MS consoles launched without backwards compatibility/Virtual Console.
I wonder if the lack of any Virtual Console service at the moment is down to making the right decision, which in turn is linked to how Nintendo want to run their paid online service and all the implications of potentially paying for a service that doesn’t work (multiplayer chat etc..).
Imagine the uproar if VC was launched this month, then in August when the paid service begins you get all these games for free on the Nintendo/Netflix service.
I'm not sure there would be an uproar if they launched a dual level system where you can either pay for the games individually to own them for keeps, or subscribe to a service where you play what you want for a regular fee. That's essentially how it works across loads of media right now - Xbox you can buy games or subscribe to Game Pass, iTunes you can pay for a track/album or subscribe to Apple Music, Amazon you can buy or rent a movie/TV show or subscribe to Prime. If Nintendo had one ready before the other as long they were upfront about their plans I know I wouldn’t mind and I’m sure many others wouldn’t either. Plus how difficult is setting up a Digital marketplace for old games and a subscription based online system for a company of Nintendo’s size? They’re pretty commonplace these days…
I would like them to play the 360 classics for sure but you’ve proved my point there – ‘I’ would like them to. That doesn’t mean they want to. I also think you’re doing the Wii U library a bit of a disservice there mate in terms of quality – it’s got 101 game with a metacritic score of 75 or over, so it should have had more than enough good games to bring people in. It’s the content of that line-up that was the problem. There simply weren’t enough games that appealed to enough people, which is why many non-Wii U owners aren’t that excited by Wii U ports, and Wii U owners are. Again it’s the preaching to the choir point.Suits wrote: ↑January 12th, 2018, 3:38 pm Hmmmm, I don’t agree with that no.
It takes a lot to buy a failing console for a few select, acclaimed titles but picking those acclaimed games up on a new, fresh, successful console with a bright future ahead of it seems a much more appealing option.
The install base of the Switch is very close to being larger already than what the Wii U ever was in its whole lifetime. Image someone buying a Xbox One for their first ever console experience, would you not like them to play some of the best titles that were available on the 360 ??
Ah I do enjoy these debates! Not sure you and I destined to agree on this one though Suits!