Banjo-Kazooie - Cane and Rinse 137

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JaySevenZero
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Banjo-Kazooie - Cane and Rinse 137

Post by JaySevenZero » July 20th, 2014, 9:08 am

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"It really does sound quite absurd, adventure of a bear and bird!"

Rare's ursine-avian twosome are the subject of this issue of the podcast. Not only do Leon, Ryan, Brian and former Rare employee Darren discuss the original, much-loved Banjo-Kazooie, but also its 2000 sequel Banjo-Tooie as well as a brief word about a brace of GBA spin-offs. As usual we also get to share the experiences and opinions of the Cane and Rinse community too.


Additional audio used in this show is as follows:

Track 1: Main Title by Grant Kirkhope
Track 2: Clanker's Cavern by Grant Kirkhope
Track 3: Isle o' Hags (Cloud Cuckoo Land) by Grant Kirkhope
Track 4: Grunty's Lair (Arrangement) by Grant Kirkhope

Cane and Rinse 137 was edited by Ryan Hamann.

You can subscribe using iTUNES or use our RSS FEED, or you can just simply DOWNLOAD IT HERE instead.

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Re: Banjo-Kazooie - Cane and Rinse 137

Post by dezm0nd » July 22nd, 2014, 12:51 pm

One of the Stamper brothers has a new company!

http://www.nintendolife.com/news/2014/0 ... s_industry

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Re: Banjo-Kazooie - Cane and Rinse 137

Post by dezm0nd » July 22nd, 2014, 3:33 pm

Spaceworld 2000. Banjo on the Gamcube tech demo!


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Re: Banjo-Kazooie - Cane and Rinse 137

Post by KissMammal » August 23rd, 2014, 5:17 pm

Banjo Tooie: concrete proof that bigger doesn't equal better.

Remember finding that game somewhat exhausting to play (strange way to describe a game). The levels were so vast I was perpetually lost and just overwhelmed by it all. I had similar feelings about Donkey Kong 64.

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Re: Banjo-Kazooie - Cane and Rinse 137

Post by dezm0nd » August 23rd, 2014, 7:40 pm

I echo your thoughts exactly! Less is more and BK is the proof.

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Re: Banjo-Kazooie - Cane and Rinse 137

Post by KissMammal » August 24th, 2014, 3:22 am

Rare seemed to lose their mojo a bit after Banjo Kazooie/Perfect Dark, around the time their relationship with Nintendo began to sour I suppose. Their games from that point on were hugely ambitious but seemed to lack a steady hand to reign them in, and they suffered for it. Banjo Tooie was massively bloated, Perfect Dark pushed the N64 beyond its limits and Conker's Bad Fur Day just felt like them taking the piss.

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Re: Banjo-Kazooie - Cane and Rinse 137

Post by dezm0nd » January 13th, 2015, 4:46 pm

*drool*

If Banjo-Kazooie Were Made Today

http://www.polycount.com/forum/showthread.php?t=140434

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Re: Banjo-Kazooie - Cane and Rinse 137

Post by dezm0nd » July 16th, 2015, 6:35 pm

I'm going to rock your world... or rather Gregg Mayles will after his Twitter account spewed out some invaluable gems!

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