An interview with Mattia Traverso

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JaySevenZero
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An interview with Mattia Traverso

Post by JaySevenZero » April 21st, 2017, 12:39 pm

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In this interview special, Ryan talks to Mattia Traverso about the 2016 Kinect oddity FRU, on which he is one of the designers. They chat about finding inspiration for games, developing for unique hardware, and balancing multi-modal challenges. Mattia also gives a detailed history of developing a Kinect game at a time when Microsoft was just about ready to pull the plug on the peripheral. They dive deep to get to the bottom of what makes FRU such a special and effective game.

An Interview with Mattia Traverso was edited by Ryan Hamann.

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James
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Re: An interview with Mattia Traverso

Post by James » April 21st, 2017, 6:34 pm

A thoroughly enjoyable listen. Great to hear the story, from inception to release, of such a unique game. The ins and outs of making a game like FRU really are fascinating. Well done, Ryan, on bringing the story to Cane And Rinse. :)

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ratsoalbion
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Re: An interview with Mattia Traverso

Post by ratsoalbion » April 21st, 2017, 8:46 pm

*and

:P

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InsrtCoins
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Re: An interview with Mattia Traverso

Post by InsrtCoins » April 22nd, 2017, 1:01 am

Thanks James! (and pay no attention to the trolls)

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Tleprie
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Re: An interview with Mattia Traverso

Post by Tleprie » April 24th, 2017, 12:13 am

Really enjoyed this one! The game's history was fascinating, and I'm interested in how games handle accessibility, so it was cool that that got touched on.

If I had an Xbox One I'd certainly be interested in trying it out.

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