338: Hellblade: Senua’s Sacrifice

This is where you'll find threads specific to the games we're covering in Volume Six
Post Reply
User avatar
JaySevenZero
Admin
Posts: 1839
Joined: August 27th, 2012, 4:28 pm
Location: Lincoln, UK, Planet Earth
Contact:

338: Hellblade: Senua’s Sacrifice

Post by JaySevenZero » December 31st, 2017, 3:30 pm

Here's where you can leave your thoughts regarding Hellblade: Senua’s Sacrifice for possible inclusion in the podcast when it's recorded.

User avatar
Kermit McElmo
Member
Posts: 1
Joined: April 24th, 2018, 12:09 pm

Re: 338: Hellblade: Senua’s Sacrifice

Post by Kermit McElmo » April 24th, 2018, 10:05 pm

Headphones, I love great headphones, I'm glad I do as to play Hellblade you really need a decent pair of cans (as recomended by the screen before you start). From the start as you paddle through a bog on your rickety old canoe you start to hear voices, the paranoia seeps in. To defeat Hella you have to defeat 2 very different bosses; fire and illusion. The demons you fight are not everywhere and it left me on my toes waiting for them to jump out and use the simple yet fun dodge/parry strong/quick attack combat, specially when you go into focus mode.

But it is now when the darkness creeps in, so dark the demons even seem to disappear, solving puzzles, trying to ignore the voices in my head. The darkness, the darkness, the darkness...

For me the audio was 50% of this game, namely the level when you must escape the darkness using only torchlight and your ears to encounter an unforgettable boss-fight, the giant hog creature who disappears into the darkness, fighting him using my ears, listening for the beast. I found this fight challenging, frustrating, with a constant fear that I may be dying to much and have my save deleted (something I googled after completion and found out was a brilliant lie!)

Yet Unfortunately this boss fight is where the game peaks...

For the final stretch the game then gets lazy, by just launching hoards of the same old enemies at you, losing the tension and paranoia it has spent hours building. Walk, open rune door, loads of old demons, rinse, repeat. But nothing is az disappointing as the final boss (or lack of boss fight) where you don't fight the final boss, but just fight more hoards of demons? It was a nice touch fighting and having to let myself die giving the story a unique, but really, the developers could have gone about it another way as opposed to getting me to fight 100 (no longer frightening) monsters that were used to brilliantly in in the rest of the game.

Overall Hellblade is a fantastic game, let down by an ending that seemed rushed and tossed away all the tension and fear I felt it spent time building up. However I still recommend it if only for the 1st 80% of the game.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest