- Spoiler: show
- wipe out the whole of Arcadia Bay and possibly irreprably damage the space-time continuum
I will concede that despite the horrendous dialogue in both this game and Remember Me (Dontnod's first title, which I have a soft spot for), there's something compelling in how the characters are drawn. Maybe there's some compelling characterisation going on beneath the verbal diahorrea, but despite my wife and I laughing all the way through the drama we were still moved somewhat when the credits rolled.
I think it's a few stand out moments that save the game. Some scenes with Warren are lovely and sweet, as are some moments between Chloe and Max. Obviously the rooftop sequence with Kate is a decent bit of drama, and even some of the breakthrough moments with Taylor and Victoria are OK.
I also applaud the attempt to address a variety of issues like disability, anxiety, bullying and mental illness, not as side projects but as key parts of the main narrative. It's only a shame they didn't push further with some of them. For example it was a shame that the serious disability encountered in the alternate timeline was simply (and rapidly) fatal - if it had been a survivable disability that one could own and make the most of, even at significant financial and social cost, that could have been a much more interesting grey area in terms of deciding which reality was preferable. And of course a lot of the game's credibility as a social commentary is crushed by the handling of Nathan's psychological struggles and a serial killer making dad jokes.
I don't think Dontnod need new writers - I think they're on to something. What they need is a good script editor. Someone who can see the core of what they're getting at and be ruthless enough to chop out their beloved puns and throwaway idioms.
I trained as a script editor at university so I will make myself freely available for Vampyr. I'm cheap too