Mirror's Edge – Cane & Rinse 51

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ratsoalbion
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Mirror's Edge – Cane & Rinse 51

Post by ratsoalbion » October 7th, 2012, 8:31 pm

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It’s still alive, and cannot apologise: Mirror’s Edge

We mantle into Volume Two by reflecting on the strange time of 2008, when Electronic Arts were championing new ideas, first-person shooters didn’t need guns and freerunning was relatively new to videogames. How was erstwhile Battlefield developer Digital Illusions Creative Entertainment‘s experiment received? Should they have dropped guns altogether? Will they be allowed to flex the ‘C’ in their name again in a sequel? Thoughts on these questions and more as Tony, Karl, Sean, Darren Gargette and James tiptoe carefully along the Mirror’s Edge.

Music used in this show is as follows:

Track 1: Still Alive by Lisa Miskovsky

Track 2: The Shard – Puzzle by Magnus Birgersson

Track 3: The Boat – Chase by Magnus Birgersson

Track 4: Still Alive E3 Demo by Lisa Miskovsky

Cane & Rinse 51 was edited by Sean O'Brien.


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Dante Fireseed
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Re: Mirror's Edge – Cane & Rinse 51

Post by Dante Fireseed » October 8th, 2012, 3:29 pm

looking forward to this one!
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Dante Fireseed
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Re: Mirror's Edge – Cane & Rinse 51

Post by Dante Fireseed » October 22nd, 2012, 5:13 pm

Really enjoyed the show guys, I have to agree with Karl that the heart of this game is the time trials and speed runs, watching some of the world's best times in replays was incredible. Like Karl said, you see totally new routes. I did do some of those and did enjoy them, but found them a little frustrating at times.

Overall great show and it's made me want to play the game through again!
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Dr Mcfluffin
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Re: Mirror's Edge – Cane & Rinse 51

Post by Dr Mcfluffin » October 22nd, 2012, 6:48 pm

I think the time run stuff is cool, but the main campaign was superb! I come from the angle that I played on normal difficulty, and didn't use guns. I'm of the opinion that this is the only way to play Mirror's Edge...and I'd love to know what the game designers thought in that sense. Was there a pressure to put gun combat in?

Anyway, really enjoyed the episode guys, and it gave me a chance to listen to that wonderful music again. Maybe we should do a time trial challenge at some point on this :?:

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NokkonWud
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Re: Mirror's Edge – Cane & Rinse 51

Post by NokkonWud » October 22nd, 2012, 9:54 pm

Dr Mcfluffin wrote:Anyway, really enjoyed the episode guys, and it gave me a chance to listen to that wonderful music again. Maybe we should do a time trial challenge at some point on this :?:
I would most definitely be up for this. Been too long since I put pressure on my old TT times!
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magicjoef
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Re: Mirror's Edge – Cane & Rinse 51

Post by magicjoef » October 24th, 2012, 12:04 pm

I'd also be up for some of that!

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Dante Fireseed
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Re: Mirror's Edge – Cane & Rinse 51

Post by Dante Fireseed » October 24th, 2012, 12:07 pm

i'd give it a go too!
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Ghost World
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Re: Mirror's Edge – Cane & Rinse 51

Post by Ghost World » October 26th, 2012, 10:55 am

I'll pass!

Like I said on the show I don't know what it is about this particular game but the time trials drive me insane ( I'm trying not to acknowledge it is clearly down to the fact that I'm shit at them )

I take it none of you guys were inspired enough by the show to give the DLC a shot?
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rob25X
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Re: Mirror's Edge – Cane & Rinse 51

Post by rob25X » October 25th, 2017, 8:51 am

Excellent job on the Mirror's Edge podcast. Great to hear how much the C&R team enjoyed it and their views on with game.

Personally I liked everything about Mirror's Edge (except the horrible vocal track "Still Alive", other than that the games instrumental soundtrack is amazing, "Kate - puzzle" being the most memorable).

Played through the game about 6 times on PS3 & 360 and would love to complete them but those time trials and speedruns are seriously challenging. Well done to anyone with platinum or 1000G!

A 9/10 game for me and somewhere in the top 5 of the 360/PS3 generation.

Can't wait to play Mirror's Edge Catalyst sometime in the future. Cheers
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