Games Completed 2018

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Simonsloth
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Re: Games Completed 2018

Post by Simonsloth »

Spoiler: show
January 2018:
Bleed
Crackdown
Rez Infinite
Resident evil directors cut
Bioshock
Resident evil 2
Bioshock 2
Resident evil 3:Nemesis

Feb 2018:
Bioshock infinite
Def Jam: fight for Ny
Zone of The Enders
Resident Evil:code Veronica
Resident evil zero
Hyper light drifter
Braid
Yoshi’s Woolly World
Resident evil 4

March:
resident evil 5
resident evil 6
Lostwinds
lost winds 2
Ico 3D
Dead space
Dead space 2
Heavenly Sword

May:
Horizon Zero Dawn plus Frozen Wilds
Enslaved
Dmc
Steinsgate 0
Hellblade
Shadow of the Colossus Remake
Resident Evil 7

June:
Call of Cthulhu: Dark Corners of the Earth
Bastion
Detroit
Vanquish
Battlefield 3 Singleplayer
Alice: Madness Returns

July:
Prince of Persia
The Last Guardian
18/07
Syndicate (2012):

I only completed the singleplayer so can’t comment on the multiplayer as the servers are empty. The campaign felt like a short tutorial! I barely used any of the abilities, the narrative was generic and for a starbreeze game I was so disappointed.

I’d be interested in giving the co-op a whirl as I hear this is where the game’s strengths lie.
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Dante Fireseed
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Re: Games Completed 2018

Post by Dante Fireseed »

4th January - X-Com 2 (PC)
6th January - Last Day of June (PC)
22nd January - What Remains of Edith Finch (PS4)
4th February - Final Fantasy XV (PS4)
10th February - Uncharted: Lost Legacy (PS4)
16th February - Rime (PS4)
3rd March - Watch_Dogs 2 (PC)
8th March - Layers of Fear (PC)
10th March - Superhot (PS4)
12th March - Gran Turismo Sport (PS4) (All golds on driving school and mission challenges)
18th March - Shadow of the Colossus (PS4)
15th April - Nier Automata (PS4) (all main endings)
7th May - Mad Max (PS4)
3rd June - Far Cry 4 (PS4)
18th July - Assassin's Creed Origins (PS4)
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ratsoalbion
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Re: Games Completed 2018

Post by ratsoalbion »

06 Jan: Resident Evil: Director's Cut (PAL PS1 on PS3)
09 Feb: Final Fantasy II (GBA)
16 Feb: Resident Evil 2 (NTSC PS1 on PS3)
26 Feb: Yoshi's Woolly World (WU)
09 Mar: BioShock Infinite (PC)
10 Mar: BioShock Infinite: Burial at Sea - Episode One (PC)
12 Mar: BioShock Infinite: Burial at Sea - Episode Two (PC)
18 Mar: Shadow Complex Remastered (PC)
19 Mar: Splatoon (WU)
29 Mar: Resident Evil 3: Nemesis (NTSC PS1 on PS3)
06 Apr: Actual Sunlight (Vita)
08 Apr: Wolfenstein II: The New Colossus (PS4)
27 Apr: God of War (PS4)
07 May: Resident Evil - CODE: Veronica X HD (PS3)
20 May: Pikmin (Wii on WU)
28 May: Zone of the Enders HD Edition (PS3)
10 Jun: Final Fantasy IV (PSP on Vita)
16 Jun: Resident Evil HD Remaster (PS4)
19 Jul: Secret of Mana (SNES Nintendo Classic Mini)
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mikeleddy83
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Re: Games Completed 2018

Post by mikeleddy83 »

Spoiler: show
Jan - Mega man 3
Jan - Mega man 4
Jan - Mega man 5
Jan - Mega man 6
Jan - Mega man 7
Jan - Mega man 8
Jan - Mega man 9
Jan - Mega man 10
Jan - Horizon: Zero Dawn
Jan - Metal Slug XX
Jan - Dead Rising: Case Zero
Jan - Talespin
Jan - Darkwing Duck
Jan - Chip 'n Dale: Rescue Rangers
Jan - Chip 'n Dale: Rescue Rangers 2
Jan - DuckTales
Jan - DuckTales 2
Feb - Wild Guns Reloaded
Feb - Bound
Feb - Quantum Break
Feb - Monster Hunter: World
Feb - Forza Horizon 3: Blizzard Mountain
Feb - Steins;Gate 0 (platinum)
Mar - Marvel vs Capcom: Infinite (story and arcade)
Apr - Tekken 7
Apr - Ratchet & Clank (2016)
May - Resident Evil – Code: Veronica X
May - Hyper Dyne Side Arms
May - Street Fighter
May - Street Fighter II: The World Warrior
June - Street Fighter II′: Champion Edition
June - Street Fighter II' Turbo: Hyper Fighting
June - Super Street Fighter II: The New Challengers
June - Street Fighter III 2nd Impact: Giant Attack
June - Street Fighter Alpha 2
June - Street Fighter Alpha: Warriors' Dreams
June - State of Decay 2
June - Devil May Cry 4: Special Edition
July - The Legend of Zelda: Breath of the Wild
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MajorGamer
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Re: Games Completed 2018

Post by MajorGamer »

Spoiler: show
Jan 1 - Neon Chrome (PC)
Jan 2 - Dispersio (PC)
Jan 9 - Numbus (PC)
Jan 11 - Hero Siege (PC)
Jan 14 - Castle of no Escape 2 (PC)
Jan 20 - Toy Odyssey (PC)
Jan 23 - 20XX (PC)
Jan 25 - Battle Chef Brigade (Switch)
Jan 29 - Kamiko (Switch)
Feb 1 - Guild of Dungeoneering (PC)
Feb 3 - KByte (PC)
Feb 7 - Cat Quest (Switch)
Feb 11 - DYE (PC)
Mar 7 - The End is Nigh (Switch)
Mar 10 - Shadow Warrior 2 (PC)
Mar 16 - The Keep (PC)
Mar 17 - The Legend of Heroes: Trails in the Sky the 3rd (PC)
Mar 18 - Hue (PC)
Mar 22 - Song of the Deep (PC)
Mar 28 - Metro: 2033 Redux (PC)
Apr 4 - Blossom Tales: The Sleeping King (Switch)
Apr 6 - Xeodrifter (Switch)
Apr 8 - Has-Been Heroes (Switch)
Apr 14 - Slime-san (Switch)
Apr 20 - ReThink (PC)
Apr 22 - Little King's Story (PC)
Apr 24 - Headlander (PC)
Apr 28 - Dex (PC)
Apr 30 - SUPERHOT (PC)
May 6 - Azure Striker Gunvolt (Switch)
May 7 - The Ball (PC)
May 21 - Drakensang (PC)
May 23 - Spectrum (PC)
May 25 - Oceanhorn: Monster of the Uncharted Seas (Switch)
May 27 - The Sexy Brutale (PC)
Jun 4 - Immortal Redneck (PC)
Jun 5 - Momodora: Reverie Under The Moonlight (PC)
Jun 11 - Prey (PC)
Jun 14 - Wonder Boy: The Dragon's Trap (Switch)
Jun 16 - Scrap Garden (PC)
Jun 17 - LostWinds (PC)
Jun 20 - Straimium Immortaly (PC)
Jun 25 - Dreaming Sarah (PC)
Jun 26 - Poi: Explorer Edition (Switch)
Jun 29 - Dungeon Souls (PC)
Jul 2 - Donkey Kong Country: Tropical Freeze (Switch)

This follows Returns quite nicely. Levels are wonderfully crafted and you can appreciate them even more if you speed run them as everything is timed so you can get through the obstacles on their first pass if you know what you are doing. Bosses are still a weak point but aren't as poor as Returns. Some of the puzzle pieces are a bit annoying as you never know if collecting all those bananas in an area will make a puzzle piece appear or just an extra life.

This one lets you team up with Diddy, Dixie, or Cranky and they each bring their own mobility quirks to the table. Diddy gets a jetpack that lets you slowly float for a couple seconds, Dixie gets her hair twirl that lets you slowly fall for a couple seconds and gives a height boost at the end, and Cranky is Ducktales. Unfortunately, Diddy is useless. There isn't a single secret only he can get and Dixie outclasses him for better control and Cranky is better for speeding through things.

Don't be fooled by the Tropical Freeze subtitle. You can count the number of ice levels in the game on one hand. Overall, I'd say this is an improvement over Returns.

Jul 6 - Bleed 2 (Switch)

Basically echoing what Andrew said on this earlier in the topic. The katana lets you reflect some attacks for bigger damage and gets those pesky bullets out of your face. I played this on very hard and things definitely become bullet hell-ish at parts but there is a pattern to everything to get you through unscathed. At the end there are unlockables that can change the playstyle for some extra replayability which is always a bonus for a game this short.

Jul 11 - Risen (PC)

This is the stinker of the bunch. I gotta stop playing open world RPGs. I think Witcher 3 is the only one I've liked. Either way, you are washed up on an island and need to side with one of the factions to survive. Do some quests to determine your fate and, just kidding, the side you go with is completely meaningless in terms of story. One side has magic and staffs, the other swords and axes. That is the only real choice and you get access to both sides anyway. It doesn't help the story itself is nothing to speak of. Stop the giant threat of the island is as far as it goes.

That wouldn't sink the game for me by itself, but the combat. Ugh. Imagine Dark Souls with no lock on, infinite stamina for everyone, light and heavy attacks take the same length of time (oh, and heavy attacks can one-shot you throughout the entire game), and 90% of fights are blocking. Multi target fights are even worse and the game loves sending them at you.

As a side, you can train in the weapon skills during the game but only get enough training points to max swords, axes, or staffs. Nearly every weapon in the game is a sword making it the clear, obvious choice. But wait! The only weapon that can harm the final boss is an axe.
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Chopper
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Re: Games Completed 2018

Post by Chopper »

MajorGamer wrote: July 20th, 2018, 6:25 am Jul 11 - Risen (PC)

This is the stinker of the bunch. I gotta stop playing open world RPGs. I think Witcher 3 is the only one I've liked. Either way, you are washed up on an island and need to side with one of the factions to survive. Do some quests to determine your fate and, just kidding, the side you go with is completely meaningless in terms of story. One side has magic and staffs, the other swords and axes. That is the only real choice and you get access to both sides anyway. It doesn't help the story itself is nothing to speak of. Stop the giant threat of the island is as far as it goes.

That wouldn't sink the game for me by itself, but the combat. Ugh. Imagine Dark Souls with no lock on, infinite stamina for everyone, light and heavy attacks take the same length of time (oh, and heavy attacks can one-shot you throughout the entire game), and 90% of fights are blocking. Multi target fights are even worse and the game loves sending them at you.

As a side, you can train in the weapon skills during the game but only get enough training points to max swords, axes, or staffs. Nearly every weapon in the game is a sword making it the clear, obvious choice. But wait! The only weapon that can harm the final boss is an axe.
Love this breakdown :lol: Can you believe they made two more of these, and then Elex last year? They are the archetypal 7/10 reviewed games when they should be getting 4/10 on a proper scale.
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Scrustle
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Re: Games Completed 2018

Post by Scrustle »

Spoiler: show
04/01 - Metal Gear Rising: Revengeance (Normal)
05/01 - Metal Gear Rising: Revengeance - Jetstream Sam DLC (Normal)
06/01 - Metal Gear Rising: Revengeance - Blade Wolf DLC (Normal)
10/01 - Metal Gear Rising: Revengeance (Hard)
14/01 - Killer Is Dead (Hard)
18/01 - Q.U.B.E: Director's Cut
20/02 - Okamiden
23/02 - Bayonetta 2 (Normal)
27/02 - Shadow of the Colossus
02/03 - Monster Hunter World
06/03 - Snake Pass
08/03 - Deus Ex: The Fall
10/03 - Bayonetta 2 (Hard)
22/03 - Ty the Tasmanian Tiger
28/04 - Warden: Melody of the Undergrowth
03/05 - Ni No Kuni II: Revenant Kingdom
05/05 - Devil May Cry 4: Special Edition (Nero/Dante - Devil Hunter)
08/05 - Devil May Cry 4: Special Edition (Vergil - Devil Hunter)
12/05 - Yakuza 6: The Song of Life
13/05 - Devil May Cry 4: Special Edition (Lady/Trish - Devil Hunter)
21/05 - Omensight
26/05 - Mafia II
27/05 - God of War
31/05 - God of War: Ascension
12/06 - Unravel Two
15/06 - Splatoon 2: Octo Expansion
23/06 - Vampyr
05/07 - Cat Quest
14/07 - The Legend of Korra (Extreme)
20/07 - The Vagrant

This was a nice little surprise. Came out of nowhere (although upon further inspection it turns out this was a failed Kickstarter game that I actually had come across before) and was pretty impressive for what it was. It wears its influence on its sleeve, with it being very clearly inspired by Odin Sphere, but it actually does a pretty good job of replicating that feel and getting what is good about that game. Fantastic artwork, and some pretty fun combat that has you flipping around the screen tearing things up. It's a bit rough around the edges in a couple of places, like the controls being a tad bit clunky in comparison to Vanillaware's offering, and the bosses can be pretty hit-and-miss. There are still a fair few good ones though. So I found it did a good job of scratching that itch while we wait however many more years it takes until 13 Sentinels comes out. And for such a cheap price, it's impossible to not give it credit for its value for money too.

On that note, I really encourage any Vanillaware fan to check this one out. You might bounce off it, but given it's so cheap, it's really worth a shot. Just give it a little go to see if it takes your fancy.

It's also been a nice relief after feeling like I've been having a lot of bad luck taking chances on games lately. Sometimes when I'm not feeling the pull from some other big game, I like to browse around for something that hasn't got much attention, and is hopefully a diamond in the rough. Or at least something a bit different to experience, even if it's not the best quality. But recently I've been getting burned with that. Both Anima: Gate of Memories and Drive.Club Unlimited were big misses. Although I have been continuing to play the latter of those two, The Vagrant is definitely the far better example of when these gambles pay off really well.
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seansthomas
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Re: Games Completed 2018

Post by seansthomas »

February 4th - DOOM (Switch)
February 7th - Oxenfree (Switch)
February 17th - Steamworld Dig 2 (Switch)
February 25th - The Fall Part 2: Unbound (Switch)
February 28th - Shovel Knight: Specter of Torment (Switch)
March 4th - Subsurface Circular (Switch)
March 28th - Xenoblade Chronicles 2 (Switch)
April 4th - Floor kids (Switch)
April 9th - Rime (Switch)
May 6th - Celeste (Switch)
May 7th - Nintendo Labo (RC Car / Motorbike)
May 30th - Axiom Verge (Switch)
July 17th - Wolfenstein II: The new Colossus (Switch)

July 20th - Golf Story (Switch)

Really charming game, even as someone who isn't a huge golf fan. Loved the characters in it, the gameplay was great, loads of quirky side quests and mini games. Really good sense of humour throughout too.

Slightly out stayed it's welcome and maybe needed one course less, hence why I put it down for a month, but would heartily recommend it.
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MajorGamer
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Re: Games Completed 2018

Post by MajorGamer »

Chopper wrote: July 20th, 2018, 7:12 pm Love this breakdown :lol: Can you believe they made two more of these, and then Elex last year? They are the archetypal 7/10 reviewed games when they should be getting 4/10 on a proper scale.
Risen was one where it looked interesting and figured I'd go with the first to test the waters of the series. Needless to say, not bothering with the other two. Did not realize they also did Elex, which sucks since that is also one that looked interesting. Realized too late they also did Gothic which I already have so I'll be going through that eventually. Could always surprise me in a case like Croteam where I haven't cared for any of the Serious Sam games and yet thought The Talos Principle was phenomenal.

I even forgot to mention that I was forced to reload several times. For whatever reason, sometimes when climbing up a cliff your character freezes at the top and you are unable to move or do anything. Can't even use one of the teleport items to get out of it. Something as simple as falling off cliffs was also incredibly janky. If you jump off the cliff, everything works normally. If you just walk off, you drop about your character's height in distance and then float in the air until you try to move again so you null any fall damage right there.

Review scores are something I haven't seriously looked at in a long time because of how skewed to the higher end of things they tend to be. The text is always the more important bit.
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Re: Games Completed 2018

Post by Combine Hunter »

Spoiler: show
10/02 - Final Fantasy II (PS Vita)
04/30 - Yoshi's Woolly World (Wii U)
10/03 - Celeste (Switch)
10/03 - Monster Hunter World (PS4)
13/03 - Bioshock: Infinite - Burial at Sea Episode 2
17/03 - Resident Evil 3: Nemesis (PS Vita)
13/04 - Final Fantasy III (PS Vita)
23/04 - God of War (PS4)
02/05 - StarCraft II: Legacy of the Void (PC)
13/05 - Into the Breach (PC)
17/05 - Yakuza 0 (PS4)
28/05 - Hollow Knight (PC)
01/06 - Axiom Verge (Switch)
03/06 - Zone of the Enders (PS3)
15/07 - Frostpunk (PC)
22/7 - Secret of Mana (Emulator)

Thoughts on the pod!
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AndrewBrown
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Re: Games Completed 2018

Post by AndrewBrown »

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]
23/04: Rayman Legends: Definitive Edition [Switch]
01/05: Saturday Morning RPG [Switch]
05/05: Donkey Kong Country: Tropical Freeze [Switch]
06/05: God of War (2018) [PS4]
13/05: Secret of Mana (2018) [PS4]
15/05: Mario + Rabbids Kingdom Battle [Switch]
19/05: Hyrule Warriors: Definitive Edition [Switch]
22/05: Shadow of the Colossus (2018) [PS4]
25/05: Runner3 [Switch]
30/05: Resident Evil 7: Biohazard Gold Edition [PS4]
06/06: PixelJunk Monsters 2 [Switch]
09/06: Shaq Fu: A Legend Reborn [Switch]
13/06: The Banner Saga [Switch]
16/06: Splatoon 2: Octo Expansion [Switch]
28/06: Hollow Knight [Switch]
30/06: Wolfenstein II: The New Colossus [Switch]
30/06: Star Fox [SNES Classic]
01/07: Bleed [Switch]
01/07: Bleed 2 [Switch]
03/07: Infinite Minigolf [Switch]
04/07: Crash Bandicoot [Switch]
07/07: Crash Bandicoot 2: Cortex Strikes Back [Switch]
07/07: Mario + Rabbids: Donkey Kong Adventure [Switch]

Much of Donkey Kong Adventure seems to be a response to the core Kingdom Battle videogame. Rabbid Luigi is secretly the best character in Kingdom Battle, combining huge movement range with high power and multiple debuffs (including the all-important Vamp debuff) to transform him into the best utility character and best healer available to Mario & Co. I didn't quite "click" with Kingdom Battle until I grasped this somewhat elusive fact, so I was concerned that Donkey Kong Adventure takes Rabbid Luigi away and doesn't provide an equivalent an alternative--in my mind, deliberately, shaking up the strategy that carried me (and many other players) through Kingdom Battle's final chapters.

Donkey Kong and Rabbid Cranky Kong are the new characters introduced for the adventure, each possessing all-new mechanics. Cranky isn't too different from the other Rabbids, but with one big difference: He fires his shotgun into enemies when he lands from team jumps. Donkey Kong introduces considerably more wrinkles: His explosive banana functions like a boomerang, he has a ground-pound melee attack that effects a wide circle around him; there are special jump pads only he can use that can launch him across entire levels; and most importantly he can pick up and carry allies, enemies, and even pieces of the terrain and use them as projectiles. This can lead to situations where Donkey Kong can grab Rabbid Cranky, carry him across a DK Jump Pad, throw him into a group of enemies where he will shotgun them on the way down, Rabbid Cranky takes over and slides into one or more enemies for additional damage, team jumps off a team member for a second shotgun landing, then unleashes a third shotgun blast to finish his turn. This strategy prevents him from taking cover, but there usually isn't anything alive around him afterwards anyway. In other words, Donkey Kong adds a whole new dimension to Kingdom Battle's already-brilliant movement-based tactical RPG mechanics. Rabbid Peach is also along for the ride providing the same rudimentary healing she does in the core game; again, this feels deliberate, in an attempt to lessen the prevalence of Vamp Tanking that dominated the core game and make Rabbid Peach a "proper" healing-focused character. She's got the same shtick she had in Kingdom Battle and has no new utility to complement her new companions and feels like the weak link of the DLC.

Donkey Kong Adventure feels easier than the core Kingdom Battle game, but the new mechanics introduced by Donkey Kong and Rabbid Cranky kept me engaged and I appreciated the disruption of dominant strategies. New goals and enemy strategies also make it feel like a markedly different campaign; one map which finds the trio preventing couriers from reaching an exit with no margin for error felt like the smartest level in the entire Mario + Rabbids package. Grant Kirkhope returns to score Donkey Kong again, and when a fully orchestrated arrangement of Jungle Joust plays I felt the same chills I did when familiar tunes surfaced in Breath of the Wild.

By disrupting dominant strategies of Kingdom Battle and offering new scenarios rather than rehashing old ones, Donkey Kong Adventure is a worthy DLC for Mario + Rabbids.

08/07: Crash Bandicoot: Warped [Switch]

I didn't like Crash Bandicoot or Cortex Strikes Back, and Warped has many of the same problems I felt about those games, but with one taken away: It isn't nearly as hard. Crash is still a one-hit wonder, but Warped forcefeeds him apples keeping him well stocked with extra lives no matter how I often got him killed. Where Game Overs were common in the first two installments, I didn't Game Over once in Warped. This isn't to suggest I enjoyed the videogame more; reducing the difficulty rendered the levels listless and anemic, and every so often a racing level featuring terribly-handling vehicles is introduced. My favorite thing about Warped was how short it was (I beat it in less than three hours) and my favorite thing about the N. Sane Trilogy in general is I don't have to play them anymore.

12/07: Riptide GP: Renegade [Switch]

In an unspecified-distant future where the old cities have been consumed by rising water and replaced by idyllic garden-cities, the most popular sport is high-speed water racing on watercraft known as "hydrojets." Our generic, faceless, personality-less hero is goaded into an illegal off-track race with their rival, who lures them into a police ambush and they are imprisoned and banned from the sport. Once out of jail, their only chance for revenge is to compete in illegal underground races which are becoming popular on the internet in the hopes that conquering this "Renegade" league will allow them to confront their treacherous rival.

Like many mobile racing games, Riptide's premise is a coat of paint on a rote racer. There are only six tracks, but somehow the campaign does a good job of not making them boring even as I replay them dozens of times in the rise to the top by reinterpreting them in a variety of events, from basic races to elimination matches to slalom courses. Later unlockable Hydrojets are fast and responsive and react well to the waves in the levels; early on my main struggle was just keeping up with the competition, but once I had a fully souped-up high-end Hydrojet my main struggle was not crashing into walls. A surprisingly complicated trick system powers my boost meter, but sometimes tricks don't fire off correctly which can lead to frustrating crashes. Hydrojets earn a significant speed boost when riding in the wake of other Hydrojets, so competing effectively is less about knowing the shortest path through each course's twists and turns, and more in my ability to tail my opponents effectively.

A surprisingly enjoyable and deep mobile racing game.

14/07: Captain Toad: Treasure Tracker [Switch]

As the Switch has rekindled my dormant love of platformers of both the modern and "retro" variety, I've simultaneously become fascinated by what I think of as "anti-platformers," videogames that have the trappings and level design of platformers but don't actually allow the player character to jump in any way. Last year's Snake Pass would be an anti-platformer, and perennial Wii U port machine Switch has recently another anti-platformer, Captain Toad: Treasure Tracker.

Captain Toad unleashes the titular character into a small three-dimensional diorama and tasks me with guiding the Captain from one end of the level to the other gathering as many collectibles along the way as I can. But the good Captain, weighed down by a heavy backpack, cannot jump, turning simple affairs like traversing a broken bridge into complicated, level-spanning affairs. The Wii U original made heavy use of the game pad for many of its mechanics, and these have been adapted for the Switch by using the motion controls in docked mode, or the touch screen in handheld mode. Both work well. Treasure Tracker is extremely short (I finished its first "Book" of levels in under two hours) and not particularly challenging (collectibles are optional and not hidden with a great deal of cunning), but every level offers a new idea rather than repeating old puzzles and there's an ingenuity and charm to the whole affair that feels fresh in a way Mario hasn't for years.

If you missed it on Wii U, the Switch is a great platform to check this one out (maybe after a price drop though).

Diaper Adventure!
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Simonsloth
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Re: Games Completed 2018

Post by Simonsloth »

Spoiler: show
January 2018:
Bleed
Crackdown
Rez Infinite
Resident evil directors cut
Bioshock
Resident evil 2
Bioshock 2
Resident evil 3:Nemesis

Feb 2018:
Bioshock infinite
Def Jam: fight for Ny
Zone of The Enders
Resident Evil:code Veronica
Resident evil zero
Hyper light drifter
Braid
Yoshi’s Woolly World
Resident evil 4

March:
resident evil 5
resident evil 6
Lostwinds
lost winds 2
Ico 3D
Dead space
Dead space 2
Heavenly Sword

May:
Horizon Zero Dawn plus Frozen Wilds
Enslaved
Dmc
Steinsgate 0
Hellblade
Shadow of the Colossus Remake
Resident Evil 7

June:
Call of Cthulhu: Dark Corners of the Earth
Bastion
Detroit
Vanquish
Battlefield 3 Singleplayer
Alice: Madness Returns

July:
Prince of Persia
The Last Guardian
Syndicate
23/07
Binary Domain

What a blast! I don’t think I’ve had this much fun playing a single player campaign for a while. Interestingly it reminded me of resident evil 6 but was superior in every department.
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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 »

Simonsloth wrote: July 23rd, 2018, 10:00 pm Binary Domain

What a blast! I don’t think I’ve had this much fun playing a single player campaign for a while. Interestingly it reminded me of resident evil 6 but was superior in every department.
How would you say it compares to Vanquish, then?
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seansthomas
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Re: Games Completed 2018

Post by seansthomas »

February 4th - DOOM (Switch)
February 7th - Oxenfree (Switch)
February 17th - Steamworld Dig 2 (Switch)
February 25th - The Fall Part 2: Unbound (Switch)
February 28th - Shovel Knight: Specter of Torment (Switch)
March 4th - Subsurface Circular (Switch)
March 28th - Xenoblade Chronicles 2 (Switch)
April 4th - Floor kids (Switch)
April 9th - Rime (Switch)
May 6th - Celeste (Switch)
May 7th - Nintendo Labo (RC Car / Motorbike)
May 30th - Axiom Verge (Switch)
July 17th - Wolfenstein II: The new Colossus (Switch)
July 20th - Golf Story (Switch)

July 23rd - Inside (Switch)

Bit late to the party, but wow, what an experience. From the opening screen the art style, sound design and incredible animation had me hooked. Gave me Portal vibes of a world where every miniscule detail had been thought about, considered and loved. Also, like that game, I appreciated that it didn't outstay it's welcome and delivered a tight, mysterious experience that'll long live with me. To do so with just two simple control actions is also incredible.

Not often I want to do so once I've finished a game, but I may well replay it again instantly. I hear there are slightly different endings available and I'm desperate to see them.

Easily one of the best games I've ever played.
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duskvstweak
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Re: Games Completed 2018

Post by duskvstweak »

Just finished my first play through of Mass Effect 2. It's a fun game, still not "in love" with the series. It's all cool, but I almost feel like it's hallowed reputation only sets it up to underwhelm. I was glad to see the inventory gone from the first game, but was disappointed by the lack of depth in the leveling system.
I think the thing is, ME 1 did great world building, ME 2 did great character work. I'd love to see a ME game that does both? And makes choices less binary?
I will say, finishing ME 2 made me pretty excited to play 3. I was kind of jazzed by the big ending.
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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 »

duskvstweak wrote: July 24th, 2018, 3:28 pm Just finished my first play through of Mass Effect 2.
Oh, nice. I was afraid you were still glitching around on that table! :lol:
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Alex79
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Re: Games Completed 2018

Post by Alex79 »

I'm jealous you get to play the games fresh, that one series I'd love to erase from my mind to play again. Number three was just brilliant from start to finish. Well, they all were.
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Simonsloth
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Re: Games Completed 2018

Post by Simonsloth »

KSubzero1000 wrote: July 23rd, 2018, 10:06 pm
Simonsloth wrote: July 23rd, 2018, 10:00 pm Binary Domain

What a blast! I don’t think I’ve had this much fun playing a single player campaign for a while. Interestingly it reminded me of resident evil 6 but was superior in every department.
How would you say it compares to Vanquish, then?
I thought it was fantastic and much preferred it. I can’t pinpoint exactly why as it’s more of an overall feeling. It’s very silly but this works in its favour, the supporting cast are excellent and the story is much more my taste.
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duskvstweak
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Re: Games Completed 2018

Post by duskvstweak »

KSubzero1000 wrote: July 24th, 2018, 5:23 pm
duskvstweak wrote: July 24th, 2018, 3:28 pm Just finished my first play through of Mass Effect 2.
Oh, nice. I was afraid you were still glitching around on that table! :lol:
8-)
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Re: Games Completed 2018

Post by Joshihatsumitsu »

After nearly 50 hours (according to the in game clock), I've finally finished Shin Megami Tensei IV: Apocalypse on the 3DS.

Like a lot of games there is a "new game plus" option after completion, and I could think of no better way to describe my feeling towards the game than my reaction of "no thanks, I'm good".

Don't get me wrong, it's a very solid, competent experience: there were no glitches or technical issues with the game. It was as smooth as smooth could be in that department. And I did commit my time and energy to it, and it could be hard to put down at times.

But I don't know... it didn't really inspire either. The English-only dub certainly didn't help - again, competently acted, but American voices for Japanese characters in Japan... it was a bit grating. To be fair, if it was voice acted by Australians, it would still be grating.

So, I guess, to sum up: it's a competent, perfectly okay JRPG. :|
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