Chopper wrote: ↑September 27th, 2019, 10:57 am
Dicey Dungeons. Boy, everything about this game (art, writing, and (sorry, Colin) music) annoys me, apart from the gameplay, which eventually annoyed me enough that I haven't played it in a while. I was playing through methodically, doing the levels in order, but one has defeated me - Thief 3 - which is all kinds of bullshit.
It was probably a mistake to play that way, I might go back in a bit.
Interesting, I found Thief 3 particularly easy and finished it on my first go. Knowing what dice were coming meant I could really plan and play around with some of the cards.
Having said that, I've drifted away from it after 20 hours. I'm on the fourth set of levels for each character and while I enjoyed all the rule changes the previous levels, level 4 is a rehash of each character's level 1. The differences are that enemies have all their cards upgraded and, I think, a bit more health. Thus it has managed to feel unfair and boring at the same time, so I've drifted off. The story is more to set up for the gameplay so it won't encourage me to get past this hump.
Also while I enjoy the music, the regular tunes total to about 40-45 minutes. Considering I've played for 20 hours, I'm a bit bored of them now. I assume its a 'stick on a podcast' game for you Chopper.
Honestly I think the game might have been better served by being shorter.
I've dragged myself into more
Final Fantasy games, XV in this case. Damn, this game is odd and I can't really form many thoughts on it yet. I'm on chapter 3 but I've wandered around doing a lot of sidequests so my characters are already leveled to the mid 20s.
So far it feels like Square Enix were given second hand information on how both a Western style RPG and a character action game worked, still wanted to make a Final Fantasy game out of that and the guys who made Final Fantasy VIII felt that roads and cars were underused in that game and wanted another stab at it.
Each of the 4 guys have their traits and personalities well defined I can't say I'm warming up to them and the overall plot has taken a back seat to sidequests.
I'm finding it a very relaxing game however.
Add me to the list of people playing
Super Metroid too. It's my first time playing it. I'm currently 2 hours in and a little bit stuck on where to go in Norfair. I'm still not fully used to shooting with X and jumping with A. Its an unusual button choice but these things were less standardised in 1994. Enjoying the exploration, the steady supply of new gear and rolling around dropping small bombs all over the place. Thankfully my enjoyment of the latter as proven very useful in discovering some of the paths. While I knew the sound was much lauded, I am loving the atmosphere the ambient sounds and music create.