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- Jan 1 - Wonder Boy in Monster World (Sega Mega Drive Mini)
Jan 5 – FTL: Faster Than Light (PC) (Easy)
Jan 21 – God of War (PS4)
Feb 6 – Into The Breach (Switch) (Normal)
Feb 10 – Wargroove: Double Trouble (Switch)
Feb 15 - Yakuza 6: The Song of Life (PS4)
Feb 16 - Ristar (Switch)
Apr 4 - Florence (Android)
Apr 8- Resident Evil 2 (2019) (PS4) (Leon - Standard)
Apr 13 - Spider-Man: Turf Wars DLC (PS4)
Apr 14 - Spider-Man: Silver Lining DLC (PS4)
May 12 - Uncharted: The Lost Legacy (PS4)
May 17- The Gardens Between (Switch)
May 28 - Animal Crossing: New Horizons (Switch)
Jun 14 - Ni No Kuni II: Revenant Kingdom (PS4)
Deep down, this is a solid 7 or 8 out of 10 JRPG, but wow was I really in the right mood to play this, I absolutely raced through it.
The combat has improved from the first game. Its more in line with other action JRPGs. The characters have light and heavy melee attacks, ranged attacks, a block/dodge button and a number of spells/skills of which 4 can be set and accessed using a trigger and the face buttons. I really liked the interplay where successful melee attacks built up the magic meter, gave a nice ebb and flow to battles.
I played it on hard difficulty and this felt like it should be the default, there were some tricky battles but few game over screens.
The plot is pushes the game along but isn't interesting. Sidequests are a large part of the game, so its disappointing that they're all shallow. However, many of the sidequests result in people joining your kingdom.
Which leads to the castle building. There's nothing difficult here, recruit citizens from sidequests, get taxes from them, build preset buildings, get citizens to work in these buildings (research or resource gathering). But building something new and growing the kingdom does trigger a good feeling and the whole thing is enjoyable.
To summarise, Ni No Kuni II doesn't really do anything special, but it is quite competent at a lot of what it does. At other times I may have felt it drag but every time I played it, it just felt like a cozy, relaxing, familiar experience and that, apparently, is what I wanted.
A little aside rant: Level-5 threw a lot of bars to fill so to speak into the game and a bit of restraint would have helped especially with weapons/armour. I've listed some below, its not a spoiler but this post is long already.
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- Leveling your party
Leveling army skirmish units
Leveling citizens (Only 2 levels, but you have to manually select the level up when experience has been gained )
Leveling buildings
Leveling higgildies (battle helpers)
Creating higgildies
Crafting weapons/armour
Improving weapons/armour
Removing curses from weapons/armour
Unlocking hidden abilities from weapons/armour (most of the above rendered near useless by quite a high equipment drop rate)
Leveling magic spells
Researching (many things , including some of the above)
Jun 15 - WarioWare Gold (3DS)
Just a play through the story section. Definitely worth the €5 I paid for it.