Games Completed 2018

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Simonsloth
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Re: Games Completed 2018

Post by Simonsloth » April 11th, 2018, 8:52 pm

Yeah I played late shift on release although didn’t realise it was their follow up. More a choose your own adventure interactive movie than anything else but was quite fun to play with my wife who has no interest in “games”

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MajorGamer
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Re: Games Completed 2018

Post by MajorGamer » April 13th, 2018, 1:30 pm

Spoiler: show
Jan 1 - Neon Chrome (PC)
Jan 2 - Dispersio (PC)
Jan 9 - Numbus (PC)
Jan 11 - Hero Siege (PC)
Jan 14 - Castle of no Escape 2 (PC)
Jan 20 - Toy Odyssey (PC)
Jan 23 - 20XX (PC)
Jan 25 - Battle Chef Brigade (Switch)
Jan 29 - Kamiko (Switch)
Feb 1 - Guild of Dungeoneering (PC)
Feb 3 - KByte (PC)
Feb 7 - Cat Quest (Switch)
Feb 11 - DYE (PC)
Mar 7 - The End is Nigh (Switch)
Mar 10 - Shadow Warrior 2 (PC)
Mar 16 - The Keep (PC)
Mar 17 - The Legend of Heroes: Trails in the Sky the 3rd (PC)
Mar 18 - Hue (PC)
Mar 22 - Song of the Deep (PC)
Mar 28 - Metro: 2033 Redux (PC)
Apr 4 - Blossom Tales: The Sleeping King (Switch)
Apr 6 - Xeodrifter (Switch)
Apr 8 - Has-Been Heroes (Switch)

This lane based roguelite looked interesting to me from the outset but was initially hesitant to pick it up. That is because reviews kept on bringing up how much RNG plays a factor in the game and that is something I greatly dislike. It is what turned me off of FTL even though that one is very positively reviewed. As it turns out, they were wrong. Like any roguelite, RNG is going to affect things but it isn't the determining factor in your victory. You see, this game is hard. Very hard. The first couple victories aren't bad but it spikes after that and doesn't let up. You really need to utilize your entire arsenal to get through as know how the elements react to each other. Things like lightning on a poisoned target will spread the poison to other enemies or a wind spell on a drenched enemy will freeze them.

The mechanics are what made me thoroughly enjoy Has-Been Heroes but it is also a bit of a flaw. There is nothing in the game explaining these mechanics. Even something as simple as backstabs you need to find out on your own and how to use them. Some sort of tutorial would have been nice.

If you do get into this, expect to stay for a long time. There are a ton of things to unlock. A slew of enemies, items, and spells become available after each victory along with a couple more depending on how well you do on the run. Your first win has a bit over 100 unlocks. There is also a fair amount of different heroes to unlock to change up how you build your heroes during the run. There is honestly Binding of Isaac levels of content in this game.
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Re: Games Completed 2018

Post by Combine Hunter » April 13th, 2018, 10:45 pm

Spoiler: show
10/02 - Final Fantasy II (PS Vita)
04/30 - Yoshi's Woolly World (Wii U)
10/03 - Celeste (Switch)
10/03 - Monster Hunter World (PS4)
13/03 - Bioshock: Infinite - Burial at Sea Episode 2
17/03 - Resident Evil 3: Nemesis (PS Vita)
13/04 - Final Fantasy III (PS Vita)

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Re: Games Completed 2018

Post by AndrewBrown » April 14th, 2018, 8:31 am

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]

It's appropriate that Streets of Red would launch on consoles so close to the release of the Ready Player One film, as it's apparent the developers are a big fans of... well, just about everything in popular culture from the 90s. Streets of Red finds a rogue fairy (who introduces themself by exclaiming "Hey Listen!") appearing at a fan convention, turning most of the world into a zombie apocalypse ruled over by monsters from horror movies; my favorite one is a huge brute in a hockey mask, wielding Cloud's Buster Sword, only he's so huge that the Buster Sword is more like a butcher knife. When he is defeated, his mask falls off, revealing Isaac's face from Binding of Isaac. That's the kind of videogame Streets of Red is. The heroes are cosplayers at the convention who are also empowered by the rogue fairy; one character becomes the Shovel Knight, another is a mage in Magitek Armor, another gets a Sword and Shield and a Spin Attack, and the last is... a ninja? Maybe based on the Teenage Mutant Ninja Turtle arcade games, I really can't tell.

Streets of Red is a brawler at heart, so it's probably no accident that its title is similar to Streets of Rage. But there's quite a bit of strategy to it as well, as player's success will depend on money. Enemies drop money, of course, but if you defeat an enemy with a Fatality by using one of your chosen character's special abilities, then they will drop even more money. Having huge stacks of cash is essential to success, as respawning requires an ever-increasing fee, and randomly selected upgrades can be purchased at the conclusion of each level.

I don't think there's a single thing in Streets of Red that isn't some kind of joke or reference. Even its color palette seems to be making fun of the Real is Brown aesthetic, but not to the videogame's advantage—Streets of Red is downright unpleasant to look at. But the combat mechanics kept me engaged, and mastering the combo and fatality mechanics was rewarding. There's a bit of a learning curve to it, but except for the brutal final boss once you learn its pace and tempo it's not particularly challenging. I enjoyed Streets of Red: Devil's Dare Deluxe, but I'm not sitting here telling you it's a masterpiece.
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Re: Games Completed 2018

Post by Indiana747 » April 15th, 2018, 1:14 am

(Jan) Life is Strange: Before the Storm - PS4.
(Jan) Bulletstorm: Full Clip Edition - PS4.
(Jan) Watch Dogs II(platinum) - PS4.
(Feb) Marlow Briggs - Xbox 360.
(Feb) Shadow of the Colossus - PS4.
(Mar) Assassin's Creed Syndicate - PS4.
(Mar) Ghost Recon: Wildlands - PS4.
(Apr) The Witcher III - PS4.
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Re: Games Completed 2018

Post by Dante Fireseed » April 15th, 2018, 4:14 pm

4th January - X-Com 2 (PC)
6th January - Last Day of June (PC)
22nd January - What Remains of Edith Finch (PS4)
4th February - Final Fantasy XV (PS4)
10th February - Uncharted: Lost Legacy (PS4)
16th February - Rime (PS4)
3rd March - Watch_Dogs 2 (PC)
8th March - Layers of Fear (PC)
10th March - Superhot (PS4)
12th March - Gran Turismo Sport (PS4) (All golds on driving school and mission challenges)
18th March - Shadow of the Colossus (PS4)
15th April - Nier Automata (PS4) (all main endings)
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Re: Games Completed 2018

Post by AndrewBrown » April 17th, 2018, 8:45 am

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]

I kept thinking back to Warp Shift, which I beat at the end of March, as I was playing through Slayaway Camp. I tried to impose a warm feeling towards Warp Shift that wasn't really there for one big reason: It was too smart for me, and it seemed to know it, because it would offer to solve a puzzle for me once I'd picked at it for a few minutes. Knowing that I would inevitably become frustrated with it and quit if I didn't accept these solutions, I watched in equal parts consternation and befuddlement as the solution played out. Rarely was I even close to the right solution. I struggled to understand even the basic theory of what individual puzzles wanted me to accomplish, and I could never really determine if I was "close" to solving a puzzle or not because one wrong misstep forced me to restart it from scratch. Rather than feeling like I was working my way through a puzzle, determining each step through reasoned decision making, I felt like I was brute forcing each step: If I try this, will it get me closer to my intended result?

Slayaway Camp is another beast entirely. Though there were a few puzzles that had me stuck for a while, none of them drove me to yield entirely to its machinations and accept an offered answer. A sliding puzzle game where players become the killer in a Slasher film and try to eliminate all of the victims placed strategically around a map, a generous Undo feature gave me a lot more leeway than Warp Shift did to experiment with a move and immediately take it back if it didn't give the desired result. Rather than brute forcing a puzzle, Slayaway Camp felt like I was just looking at what-ifs until I finally found the solution. Where Warp Shift's solutions often felt obtuse and even mystifying to watch unfold, studying a Slayaway Camp map for a few minutes would usually reveal what I needed to do to solve the puzzle, and I could then work towards that solution. I think therein lies the biggest difference between the two puzzle games: In Slayaway Camp, I could recognize the solutions to the puzzle to reach the goal; in Warp Shift, I could not recognize the solutions and could see only the goal. Again, I think this is because Warp Shift is simply too smart for me and I felt obligated to brute force every puzzle to make any progress at all.

But I think the smartest thing Slayaway Camp does is removed the pressure to solve the puzzles quickly and efficiently. Where Warp Shift demanded that I solve a puzzle in the fewest moves possible to reach the highest parts of the tower and the end of the videogame, Slayaway Camp is content to let me make as many moves as I need to do solve the puzzle in addition to a generous undo/rewind feature. It doesn't matter how sloppy or circuitous my route is; if all the people on the map are dead and the goal is reached, then the map is considered just as solved whether it took five moves or fifty. As has been a refrain for me in this thread this year: I appreciated Slayaway Camp because it seemed to reward my effort more than punish my learning curve.

I'm not really a fan of Slasher films so the homages to Friday the 13th and its derivatives didn't do much for me, but nevertheless I find myself saying: This is my favorite puzzle on game on the Switch.
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Beck
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Re: Games Completed 2018

Post by Beck » April 17th, 2018, 10:01 am

Spoiler: show
Jan - Tekken 7
Feb - Bloodborne
Feb - Fallout Shelter
Feb - Bioshock Remastered
March - Monster Hunter World
March - Bastion
March - Star Wars Battlefront 2 (Story)
April - Bioshock 2 Remastered - Still my favourite Bioshock.
April - Star Wars Battlefront 2 - Resurrection DLC. More story than the Last Jedi. This game sets the film up so well, shame the film was so terrible.
Check out my podcast, The Bit Effect - https://soundcloud.com/thebiteffect

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Re: Games Completed 2018

Post by Chopper » April 17th, 2018, 11:50 am

After what seems like a long time, I have finally completed a game.

It was only the 2-hour VR experience known as The Inpatient (PSVR) but I will take it.

The game itself is a prequel to surprise 2015 hit, Until Dawn, and is set in Blackwood Sanitorium in 1952. I was expecting a psychological horror, because I'd forgotten what actually happens in Blackwood Sanitorium in 1952. :shock: There are a few jump scares which were not welcome.

The game itself seems like a missed opportunity, and almost seems like it was originally a much bigger game. The environments are pretty good and there are some massive levels in which nothing much happens. I find it hard to believe they created these huge environments just for you to walk through with no action. The bulk of the gameplay is 'follow the guy', with your choices/game ending being determined through disguised conversational options. They are possibly too disguised, as if I played this game again, I think it might be difficult to recognise where the paths branch and therefore choose the right option. I wasn't too impressed at the time but I read up on some of the other endings when I'd finished and there's impressive breadth there.

Overall, glad I played it but would only recommend if you played and really liked Until Dawn's more 'filmic' aspects.

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Re: Games Completed 2018

Post by AndrewBrown » April 18th, 2018, 1:50 pm

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]

L.A. Noire is a deeply flawed videogame. Team Bondi may be the textbook definitive example of staff abuse and the need for industry unionization, and its no surprise that L.A. Noire put them on the map and also destroyed the studio. The sandbox environment is largely superfluous, put to meaningful use in only one case (of over two dozen) and otherwise serving as padding. The engine struggles to render its own environment; it's quite easy to outstrip the world and drive into an empty void. The final beats of the story lurch towards a rushed conclusion that seems to be assembled piecemeal from the real ending they wanted, shoe-horning in a new player character and treating the real protagonist as incidental in his own story. The ending cutscene of this twenty-hour epic is a couple minutes long, revealing the fates of the conspiracy's major players with a pithy sentence each. The entire Murder Desk arc has a lurid obsession with harming women's bodies. And yet, in spite of all of this, L.A. Noire is a videogame I greatly admire because it tries to be something different in an industry that seems to go out of its way to be the same.

It would be easy to look at the Rockstar pedigree and assume that L.A. Noire is Grand Theft Auto told from the cop's perspective, but it's really anything but. Even the "Streets of LA" sandbox mode refuses to grow into the chaos that typifies GTA's sandbox at its best, feeling listless and barren by comparison. Even though one of the first things I did is a shootout during a bank robbery, this is a perfunctory tutorial, and it was many hours later before I encountered another. L.A. Noire concerns itself more with scrutinizing a crime scene, discovering evidence, and piecing it together to find out whodunnit. This system becomes more and more rote as the videogame drags on and repeated red herrings begin to present themselves--oh look, another matchbook, no need to pick that up--but it's refreshing to see a videogame where a meticulously designed environment is actually meant to be lived in, explored, and appreciated rather than run through between waypoints marking the next set piece.

One thing I always struggled with in the Ace Attorney series was knowing what piece of evidence to present to prove my case. Often I knew that the witness was lying, but I didn't know how the game wanted me to prove they were lying. Evidence procured in crime scenes in L.A. Noire carries an almost identical problem. For my replay of it on Switch, I went for five star ratings on every case, and often had to brute force certain interrogation sequences because the evidence I was expected to present simply didn't prove what the videogame thought it did. But I still admire the interrogation sequences, because unlike Ace Attorney they're not an all-or-nothing proposition. Botching an interrogation doesn't end the videogame, instead it requires you to do a little more legwork to get the information you need. For a fully polygonal sandbox videogame to offer more flexibility in its systems than a visual novel like Ace Attorney is astounding.

And, of course, the interrogations are powered by the famous facial animation system. It's not unusual anymore for well-known actors to take roles in videogames, but it's quite a trip to play L.A. Noire and see it filled with veteran television actors. And it's not just hearing their voices; it's seeing their faces and watching their performance, and it's quite easy to be binging a show on Netflix now and go "oh hey that guy was in that one case in L.A. Noire." So impressive is this animation system that most of its problems actually seem to come from the actor's performances and direction rather than technical glitches or limitation. Oftentimes whether or not I believe a witness is not based on evidence, or on anything I can prove, but on how they behave when they're saying it. Some of the actors are almost cartoonish in the expressions they make when they're behaving evasively or suspiciously, and these are the most entertaining characters to interrogate. Others are downright inscrutable; good luck interviewing Leland Monroe, performed brilliantly by veteran actor John Noble. There does seem to be some rough problems with the direction some actors received that causes their character to not quite fit in with the other actors, likely a result of L.A. Noire's protracted development cycle; Aaron Staton's memetically angry and aggressive outbursts towards the other characters are almost certainly a result of this.

I enjoy L.A. Noire's cases more individually than as a complete set. The Arson Desk, in particular, is quite weak. We are introduced to Biggs, Phelp's newest partner, who is presented as sour and not wanting a partner at all. That characterization evaporates the minute they walk out the door and Biggs almost immediately becomes Phelp's best supporter. This is also where Jack Kelso begins to take center stage, drawing attention away from Cole so he can do investigating that L.A. Noire wants us to believe only he can do, but there's really no reason Cole couldn't be the one doing it. As I said in the intro, the entire Arson Desk feels rushed, as though it was assembled from larger ideas of an ending they did not have the time or the resources to finish. My theory: Aaron Staton was unavailable for performance capture, so Jack Kelso's character was given more prominence and Cole's few scenes in the last few cases were assembled from what he'd already done.

There are still things about L.A. Noire's story I admire. It's ambitious. Many other games would end after the Murder Desk, the moment of the hero's greatest triumph. L.A. Noire continues to show the hero's fall from grace, showing how his own failings as a leader in the Pacific Theater of World War 2 led, unintentionally but nevertheless directly, to the conspiracy he unravels over the course of L.A. Noire. But though the conspiracy is defeated, Cole's real goal of rooting out the corruption in the LAPD goes unanswered. Jack Kelso's frustration at the ending with Roy Moore sharing a meaningful handshake with the new DA is classic Film Noir: Cynical and defeatist; the day is saved, for once, but the system which let it happen remains in place, unhindered and poised to strike again.

Forget it, Jake. It's Chinatown.
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Chopper
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Re: Games Completed 2018

Post by Chopper » April 18th, 2018, 4:47 pm

Finding Paradise (PC)

This is the follow-up to To The Moon, and I'd forgotten all about it until I saw it on a flash sale last week. It follows the same two doctors as To The Moon, and is very similar in some ways, while being a lot more playful - breaking the fourth wall, lots of in-jokes, amusing 'arcade' sequences.

It also delves a little further into the philosophical questions posed by To The Moon, and expands on them to a large extent. It's a little less weepy than it's predecessor, and more jokey, and ends up being a really good game in its own right. Very deftly done by Freebird Games.

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Re: Games Completed 2018

Post by duskvstweak » April 18th, 2018, 9:27 pm

Finished World of Final Fantasy. It was cute, but the fun experienced diminishing returns the longer it went on. Spent way too much time in the post-script. Decent combat and tactics, but I won't be replaying it.

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Re: Games Completed 2018

Post by Chopper » April 19th, 2018, 10:06 am

Moss (PSVR)

Cutesy platform-puzzler where you guide a mouse on a quest to rescue his uncle from a forbidding castle. This is done by traversing stages which are in the form of gorgeous dioramas using the usual controls for the mouse: jump, dodge, attack etc. The VR aspect comes in as you are also the mouse's guardian angel of sorts, so you loom above each stage and the tiny animal, and you use the motion controller on the DS4 to move blocks, manipulate enemies, heal your mousy companion etc.

The mouse can see you, get impatient if you can't figure out what to do, high five you when you've figured out a tough puzzle, and it's this interactivity that elevates it a little bit as a VR game. It's not much though, and again I'm left thinking that the game would work just as well in non-VR; that there is no real reason for it to be in VR. I think I've been spoiled by some of the super-interactive VR games like Superhot and Statik.

Still, it's a quality addition to the ranks of VR games, so I'll take that. Graphics are the sharpest I've seen in VR, quite amazing really. And it's good fun (reviewers seem to have universally loved it).

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Re: Games Completed 2018

Post by arry_g » April 19th, 2018, 6:14 pm

It's been a deliberately light year (focussing on other projects) but the list so far is:

Jan
  • The Last Guardian
  • Digimon Cyber Sleuth: Hacker's Memory
  • Pokémon HeartGold
Feb
  • Fire Emblem Fates: Conquest
  • Skyrim
  • Pokémon SoulSilver
  • Digimon Cyber Sleuth: Hacker's Memory
Mar
  • Pokémon Ultra Sun
  • Tales of Xillia 2
  • South Park The Fractured But Whole
  • Middle-earth: Shadow of War
  • Hellblade
Apr
  • God of War III

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ThirdMan
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Re: Games Completed 2018

Post by ThirdMan » April 20th, 2018, 12:14 am

12/01 - Mini Metro (Android)
13/01 - Drop7 (Android)
25/02 - Super Mario 3D Land (3DS)
02/04 - Florence (Android)

19/04 - Hearthstone (Android)

It's a bit rich of me to include this on here seeing as how I've barely notched up 30 hours, over a period of maybe two years. I've barely scratched the surface, let alone 'completed' the game. However I've dropped a good few quid on it so I'm gonna have my say! Seriously though, I really enjoyed my time with it. I didn't have the patience to slowly learn the game and build a bespoke deck. I instead jumped in head first and started splashing money around. That didn't work, obviously.

I would have liked to have kept playing, but before tonight it had been 6 or 7 months since I logged in and I'm just not interested enough to play catch up. I expected to enjoy a few quick games but I was greeted with all of the latest updates, wild card info, etc. Then I had a few of my hard earned (bought!) cards taken off me for some reason. I'm not sure if that's a result of balancing, the 'meta' game or whatever, and I don't really care.

It's a great game but, if you haven't yet played it, don't be fooled by the cute art style and cartoon characters. It's a serious game. I can imagine putting a lot of time and money into it if it was available on console.

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Re: Games Completed 2018

Post by duskvstweak » April 20th, 2018, 9:43 pm

Finished Spec Ops: The Line last night. Fun game, for the most part. Interesting story and presentation, but I don't think I had any strong reactions to anything in particular. The game's reputation had me expecting tough choices but the elements that were meant to make me question my choices or actions were all out of my control. Interesting, but didn't change my life.

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Re: Games Completed 2018

Post by ThirdMan » April 21st, 2018, 6:06 pm

duskvstweak wrote:
April 20th, 2018, 9:43 pm
Interesting, but didn't change my life.
You might want to reduce your standards. :D

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Re: Games Completed 2018

Post by ratsoalbion » April 21st, 2018, 7:35 pm

I felt similarly about it.
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Re: Games Completed 2018

Post by KSubzero1000 » April 21st, 2018, 9:15 pm

duskvstweak wrote:
April 20th, 2018, 9:43 pm
The game's reputation had me expecting tough choices but the elements that were meant to make me question my choices or actions were all out of my control.
Well... You did choose to keep playing, didn't you? That's kind of the point. ;)

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Re: Games Completed 2018

Post by ratsoalbion » April 21st, 2018, 9:32 pm

Worth a read if you haven’t already: https://caneandrinse.com/five-years-of- ... -the-line/
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