Games Completed 2018

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Scrustle
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Re: Games Completed 2018

Post by Scrustle » July 5th, 2018, 3:19 pm

Spoiler: show
04/01 - Metal Gear Rising: Revengeance (Normal)
05/01 - Metal Gear Rising: Revengeance - Jetstream Sam DLC (Normal)
06/01 - Metal Gear Rising: Revengeance - Blade Wolf DLC (Normal)
10/01 - Metal Gear Rising: Revengeance (Hard)
14/01 - Killer Is Dead (Hard)
18/01 - Q.U.B.E: Director's Cut
20/02 - Okamiden
23/02 - Bayonetta 2 (Normal)
27/02 - Shadow of the Colossus
02/03 - Monster Hunter World
06/03 - Snake Pass
08/03 - Deus Ex: The Fall
10/03 - Bayonetta 2 (Hard)
22/03 - Ty the Tasmanian Tiger
28/04 - Warden: Melody of the Undergrowth
03/05 - Ni No Kuni II: Revenant Kingdom
05/05 - Devil May Cry 4: Special Edition (Nero/Dante - Devil Hunter)
08/05 - Devil May Cry 4: Special Edition (Vergil - Devil Hunter)
12/05 - Yakuza 6: The Song of Life
13/05 - Devil May Cry 4: Special Edition (Lady/Trish - Devil Hunter)
21/05 - Omensight
26/05 - Mafia II
27/05 - God of War
31/05 - God of War: Ascension
12/06 - Unravel Two
15/06 - Splatoon 2: Octo Expansion
23/06 - Vampyr
05/07 - Cat Quest

A cute little hack-and-slash RPG where you play as a cat in a world full of cat puns. It was quite amusing, and the combat is fun enough, albeit extremely simple. That's kind of the major problem with it. It's incredibly shallow. It's obviously not trying to be a deep experience in any way, and is just a bit of lighthearted fun, but I think it stretches itself a little too thin even for that. It's a short game, but I still felt like it went on a bit too long. Gets kind of repetitive after a while. Doesn't really evolve in any way. But it was okay as a small thing in between other big games.

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AndrewBrown
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Re: Games Completed 2018

Post by AndrewBrown » July 5th, 2018, 8:56 pm

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]
23/04: Rayman Legends: Definitive Edition [Switch]
01/05: Saturday Morning RPG [Switch]
05/05: Donkey Kong Country: Tropical Freeze [Switch]
06/05: God of War (2018) [PS4]
13/05: Secret of Mana (2018) [PS4]
15/05: Mario + Rabbids Kingdom Battle [Switch]
19/05: Hyrule Warriors: Definitive Edition [Switch]
22/05: Shadow of the Colossus (2018) [PS4]
25/05: Runner3 [Switch]
30/05: Resident Evil 7: Biohazard Gold Edition [PS4]
06/06: PixelJunk Monsters 2 [Switch]
09/06: Shaq Fu: A Legend Reborn [Switch]
13/06: The Banner Saga [Switch]
16/06: Splatoon 2: Octo Expansion [Switch]
28/06: Hollow Knight [Switch]
30/06: Wolfenstein II: The New Colossus [Switch]
30/06: Star Fox [SNES Classic]
01/07: Bleed [Switch]

Bleed has the plot to No More Heroes: A rambunctious young person sets out to ascend the pantheon of herodom by murdering the lowest ranked hero and working her way up. The plot doesn't really matter--the player character and her actions humorously have nothing to do with the introductory cutscene--because Bleed is all about its tightened mechanics: A twin-stick shooter/platformer that sees me navigating small environments filled with dozens of weak enemies, interrupted occasionally by stronger mid-bosses, and culminating in an epic showdown with one of the Heroes. When Wryn kills the hero, she takes his rank and moves on to the next one. The ability to jump multiple times in a row and activate Bullet Time adds additional layers to the platforming challenges; it never quite approaches Bullet Hell, but that's still the nearest approximation of what to expect. Bleed is over in a blinking, but its length isn't really the point. It's a fun concept which handles well, and its worth is found in playing and replaying its campaign in a variety of styles and difficulties.

01/07: Bleed 2 [Switch]

Bleed 2 picks up where the original left off. Wryn is now the most beloved hero of planet Earth, but her lazy life of playing videogames and being adored is interrupted by an alien invasion. Teaming up with an unlikely ally, she sets out to save the day and prove her worth once again. Bleed 2 immediately feels better to play than its predecessor, which was already a taut and refined videogame. Wryn's model is slightly smaller and better animated, feeling more nimble and responsive. The same basic game design is brought over largely unchanged--levels are still navigated by multi-jumping over obstacles and bullet timing through furious waves of enemy attacks--but with one significant difference: Wryn is now equipped with a blade with which she can reflect specially colored projectiles. This small addition is transformative; combat feel more intricate and desperate, success at navigating a particularly harrowing fight feels more rewarding. Bleed 2 feels easier than its predecessor, but maybe it just feels smoother (the sequence of events are not truncated into nebulously connected levels this time around). Like the first, it is very short and its worth is found in mastering its systems in varying playstyles and successive difficulties.

03/07: Infinite Minigolf [Switch]

The trappings of minigolf should be fertile ground for videogame design: Familiar and easy-to-understand rules (hit a ball into a hole in as few strokes as possible) meet unorthodox course design where strategy and skill converge to reveal the best player. But setting minigolf in a simulated videogame environment confers advantages, as the course may ignore certain rules that govern physical minigolf courses--developer Zen Studios seems to specialize in this philosophy, as they also produce the Pinball FX series that creates a myriad of digital pinball tables which would be impossible to create out of plastic and metal.

Enter Infinite Minigolf, which combines vibrant animation and competent digital minigolf mechanics with a course creating tool that nominally offers an "infinite" amount of minigolf generated by the community. Like most videogames of this style, the quality of created courses will vary wildly, leaning heavily towards the "mediocre" side of things. There's a Quickplay option to quickly jump into a randomly selected course, or I may peruse a portal to find community-recognized gems. There are also Tournaments of developer-created courses when there is no internet access (an inevitability when playing with the Switch).

The strangest choice Infinite Minigolf makes is upending the familiar rules of golf. Every course is considered a Par 5 no matter how large or intricate it is, and I lose points from out of ten thousand total for every stroke past a Hole In One. This means I can score a Par but earn only half the points available on a course, but these totals may be bolstered by collecting gems and by earning small bonuses from rebounds and skillful use of stage powerups. The result is strange situations where a Double Bogey may be worth more than a Par, or an Eagle may be worth than a Hole In One, depending my ability to engage with the point totaling system. A Hole-In-One is usually the best way to win, but not always.

The title is hyperbolic and a required internet access to use most of its features makes Infinite Minigolf a better prospect on other platforms, but there's life to be found here if you're willing to use the portal to find it.

04/07: Crash Bandicoot [Switch]

We take the trappings of 3D platforming for granted now, but back in the mid-90s it was a frontier that had yet to be tamed. It would take Super Mario 64 to solidify abstract concepts like giving me control of the POV (forever redefining it as a "camera"), constantly changing the function of the joystick based on the camera's position. The result was videogames like the first iteration of Tomb Raider, with its awkward tank controls, and Mario's first real counterpart from Sony, Crash Bandicoot.

I appreciate what Naughty Dog was going for with the first Crash Bandicoot. Super Mario 64 was an evolution of side-scrolling platforming concepts, reimagining movement from the bilateral of two-dimensional side-scrollers into omnilateral three-dimensional platforming. Crash Bandicoot, in contrast, was "merely" a step ahead, reimagining bilateral movement in three dimensions as not just from left to right, but also from back to front and from front to back. The camera is fixed, beyond my control, but different environments require varied directions of bilateral movement.

When this works, it's an interesting and welcome twist to the well-trod 3D platforming genre. But it doesn't always work, descending several parts of Crash Bandicoot into a grating quagmire of repeated death. Often the camera is positioned in such a way that it's difficult to land accurately; Crash's body sometimes obscures the way forward, which can make minute platforms even more difficult to land on, and when invulnerable enemies and crumbling platforms are added into the mix, it simply becomes unbearable to play. Other levels introduce Varied camera angles that can make judging relative distance and angle more difficult than it should be; several times I was stonewalled by sequences where a 45 degree angle did not appear as it really was, causing me to repeatedly jump straight into a pit.

One thing Crash Bandicoot does share with its contemporaries is it's a collectathon, but I've never played one that so strenuously prevents me from collecting things. Crash earns a giant glowing diamond if he can smash every box in a level, but most of the boxes are unreachable until he returns with a magic gem earned in a later level. These gems are obtained by doing a flawless, deathless run of some of the most difficult levels late in the videogame. As just clearing these levels allowing deaths was a frustrating chore, I feel little impulse to attempt a 100% completion of this first title in the N. Sane Trilogy.

I liked the ideas in Crash Bandicoot, particularly its alternate interpretation of what a 3D Platformer could be before the genre had solidified, but the final result is a chore with finicky platforming and frustrating level design born almost entirely from awkward camera angles. I've long been on the "extra lives almost always add nothing useful" trip, and Crash Bandicoot has served to remind me that this has been true since at least the 16-bit era. I'm knee-deep in Crash 2 already, and I'm enjoying it a lot more as it has fewer dire platforming sequences (so far) and its collectibles are far less demanding.

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Todinho
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Re: Games Completed 2018

Post by Todinho » July 7th, 2018, 2:06 am

Devil may Cry 4:Special Edition(PC)-

Playing through the game now and especially after just going through DMC3 I think I appreciate the combat system here alot more on the other hand there are aspects of this game that really bugged me this time, like the level design I just hate it the amount of busy work you have to do to get through a level sometimes gets really annoying especially when it involves plataforming, the game just slows to crawl so you can do whatever mundane task to be able to proceed, the fact that you have to backtrack through the whole game once you reach the 60% mark also doesnt help the feeling of those stages being very boring, I really want to go through the game with Vergil and Lady/Trish but the thought of going through those levels multiple times is a major turn off. Also the game has some really bad encounters I felt, Belial I just think is a terrible boss especially for being the first one with his AoE explosion you probably wont be able to react to its incredible annoying, the pope is also really annoying to fight because you have to chase him, break his shield and drop him to the ground so you can do damage and if you miss well good luck being stuck, also the less said about that giant statue the better, Bayonetta was one year later and it did that concept of a boss 1000 times better.

The combat itself though I think its great and a clear evolution from 3, the issue I have is that the camera is still a problem, its better then in DMC3 but its not great especially given how many of your moves are directionals so you can be in the middle of a fight and wanna do say stinger but you do a launcher instead because the camera angle changed, it can get pretty frustrating at times. The best thing about Nero is the arm and it allows you to do alot neat stuff, it allows you to both chase and keep the enemy close to you and reving up the sword in the middle of a combo with perfect timing can be really satisfying but I never got super good at it which is why I prefer Dante in this game so much more, I simply love how he plays here with you being able to switch styles of the fly, teleporting next to and enemy with trickster launching them into the air, immediatly switching to swordmaster and doing an air rave on them to ending it with a switch to gunslinger and shooting him to the ground with pistols. Its just so much fun to do, you do miss the devil bringer but with Dante being so much more mobile thanks to trickster it isnt really an issue, the only thing that Dante from 3 has over DMC4 is the other weapons, you get 3 with Gilgamesh being just Beowulf again and while Lucifer and Pandora are really unique and cool DMC3 gave you 5 weapons not counting the fire arms. Lastly from the little I played with Vergil I can already tell he is really OP but has some neat mechanics and I enjoyed playing him here alot more then DMC3 and I think its because I was able to upgrade all his skills straight away.

A great combat system I just wish the rest of the game measured up to it because the levels really put a damper on things, at least there's bloody palace where there's no lvl design to worry about.

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Flabyo
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Re: Games Completed 2018

Post by Flabyo » July 9th, 2018, 9:02 pm

Flabyo wrote:
June 20th, 2018, 11:57 pm
7th Jan - Mafia 3 (XBO)
29th Jan - Shadow Tactics: Blades of the Shogun (XBO)
31st Jan - The Room: Old Sins (iOS)
20th Feb - Celeste (XBO)
12th Mar - Hellblade: Senua’s Sacrifice (PS4)
2nd Apr - Prey (2017) (XBO)
29th Apr - Dynasty Warriors 9 (XBO)
7th May - Deus Ex: Mankind Divided (PS4)
17th May - Shadow Warrior (XBO)
20th June - Watch Dogs 2 (XBO)
9th July - Forgotton Anne (XBO)

Charming little puzzle platformer with a story that surprised me. Great music, good animation, slightly clunky movement (very reminiscent of Flashback and it’s ilk).

I liked the ending I got, though the post game chapter select hints that there might well be four different ones, so I might come back to it at some point; a full playthrough if you know the puzzles is probably quite quick.

I’d probably suggest maybe waiting for a sale though, I’m not sure it’ll be for everyone.

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Michiel K
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Re: Games Completed 2018

Post by Michiel K » July 10th, 2018, 9:58 am

8 July - Mario Kart: Super Circuit

Gold on all cups and classes (150cc is proper hard in this game!), though I have yet to unlock al SNES Super Mario Kart cups on all classes.

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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 » July 10th, 2018, 10:11 am

Michiel K wrote:
July 10th, 2018, 9:58 am
(150cc is proper hard in this game!)
Ha, I wasn't sure if my memory was playing tricks on me or not! :lol:

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AndrewBrown
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Re: Games Completed 2018

Post by AndrewBrown » July 12th, 2018, 9:17 pm

Spoiler: show
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
14/01: The Elder Scrolls V: Skyrim [Switch]
15/01: Super Mario World [SNES Classic]
20/01: BioShock Infinite [360]
23/01: The Fall [PSN]
26/01: Celeste [Switch]
31/01: Super One More Jump [Switch]
05/02: Night in the Woods [Switch]
08/02: Dandara [Switch]
14/02: Dragon Quest Builders [Switch]
20/02: Bayonetta [Switch]
21/02: Puzzle Puppers [Switch]
23/02: Fe [Switch]
24/02: Old Man's Journey [Switch]
26/02: Portal Knights [Switch]
28/02: Bayonetta 2 [Switch]
07/03: Subsurface Circular [Switch]
14/03: Coffin Dodgers [Switch]
15/03: OPUS: The Day We Found Earth [Switch]
18/03: Tesla vs. Lovecraft [Switch]
22/03: Fear Effect Sedna [Switch]
23/03: Destiny 2 [PS4]
31/03: Devious Dungeon [Switch]
31/03: Warp Shift [Switch]
01/04: Wonder Boy: The Dragon's Trap [Switch]
02/04: Paper Wars: Cannon Fodder Devastated [Switch]
09/04: Attack on Titan 2 [Switch]
11/04: The Bunker [Switch]
14/04: Streets of Red: Devil's Dare Deluxe [Switch]
16/04: Slayaway Camp: Butcher's Cut [Switch]
18/04: L.A. Noire [Switch]
23/04: Rayman Legends: Definitive Edition [Switch]
01/05: Saturday Morning RPG [Switch]
05/05: Donkey Kong Country: Tropical Freeze [Switch]
06/05: God of War (2018) [PS4]
13/05: Secret of Mana (2018) [PS4]
15/05: Mario + Rabbids Kingdom Battle [Switch]
19/05: Hyrule Warriors: Definitive Edition [Switch]
22/05: Shadow of the Colossus (2018) [PS4]
25/05: Runner3 [Switch]
30/05: Resident Evil 7: Biohazard Gold Edition [PS4]
06/06: PixelJunk Monsters 2 [Switch]
09/06: Shaq Fu: A Legend Reborn [Switch]
13/06: The Banner Saga [Switch]
16/06: Splatoon 2: Octo Expansion [Switch]
28/06: Hollow Knight [Switch]
30/06: Wolfenstein II: The New Colossus [Switch]
30/06: Star Fox [SNES Classic]
01/07: Bleed [Switch]
01/07: Bleed 2 [Switch]
03/07: Infinite Minigolf [Switch]
04/07: Crash Bandicoot [Switch]
07/07: Crash Bandicoot 2: Cortex Strikes Back [Switch]

Sometimes sequels are tangents, sometimes they're evolutions, and sometimes they're refinements. Crash 2 is a refinement of the first entry, sanding away the misleading camera angles that sent me plummeting into bottomless pits, but leaving the core ethos in tact: Tricky platforming and brutal difficulty. Crash gains new abilities--a high jump, a slide, and ground pound--that are obvious reverberations from the industry-shaking tremor that was Super Mario 64, adding familiar layers to the original's crate-smashing formula. Magic gems that unlock new paths in old levels are no longer obtained from perfect performance in the most difficult levels, but found sequestered at the ends of hidden paths. Only the sketchy enemy design and hit detection still plagues the videogame; one level filled with swarms of bees was particularly grating, and the penultimate boss that found me pelting apples at tiny weak points on a mobile power suited minion was the nadir of my entire Crash experience. I enjoyed Cortex Strikes Back more than the first Crash Bandicoot, but only because it seemed to be deliberately hard and not accidentally. I still have zero interest in getting everything in it, thanks largely to the still-completely-unnecessary extra lives system.

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ColinAlonso
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Re: Games Completed 2018

Post by ColinAlonso » July 13th, 2018, 9:07 pm

Spoiler: show
Jan 7 - Bleed (PC)
Jan 19 - The Legend of Zelda: Breath of the Wild (Switch)
Feb 11 - Super Mario Odyssey (Switch)
Feb 28 - Ori and the Blind Forest: Definitive Edition (PC)
Mar 8- Final Fantasy III (PSVita - PSP version)
Mar 21 - Mario Kart 8 Deluxe (Switch) Three stars on all 150cc cups.
Mar 24 - Golf Story (Switch)
Apr 2 - Nier: Automata (PS4)
Apr 23 - Yakuza Kiwami (PS4)
May 3 - Ace Attorney: Dual Destinies - Turnabout Reclaimed DLC (3DS)
May 5 - Final Fantasy IV (PSVita - PSP version)
Jun 4 - Advance Wars: Dark Conflict (3DS - DS cart)
Jun 9 - Ratchet and Clank (PS4)
Jun 23 - Pocket Card Jockey (3DS)
Jul 13 - Ace Attorney: Spirit of Justice (3DS)

Just went through the main Ace Attorney series in under two years. Needless to say I really enjoy the games, even if I cheat and keep a spoiler free guide close to hand for whenever I make a mistake. I will continue with future entries even if I know I that Trials and Tribulations will always be my favourite. A bunch of solid trials here even if the prosecutor isn't great.

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Scrustle
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Re: Games Completed 2018

Post by Scrustle » July 14th, 2018, 3:19 pm

Spoiler: show
04/01 - Metal Gear Rising: Revengeance (Normal)
05/01 - Metal Gear Rising: Revengeance - Jetstream Sam DLC (Normal)
06/01 - Metal Gear Rising: Revengeance - Blade Wolf DLC (Normal)
10/01 - Metal Gear Rising: Revengeance (Hard)
14/01 - Killer Is Dead (Hard)
18/01 - Q.U.B.E: Director's Cut
20/02 - Okamiden
23/02 - Bayonetta 2 (Normal)
27/02 - Shadow of the Colossus
02/03 - Monster Hunter World
06/03 - Snake Pass
08/03 - Deus Ex: The Fall
10/03 - Bayonetta 2 (Hard)
22/03 - Ty the Tasmanian Tiger
28/04 - Warden: Melody of the Undergrowth
03/05 - Ni No Kuni II: Revenant Kingdom
05/05 - Devil May Cry 4: Special Edition (Nero/Dante - Devil Hunter)
08/05 - Devil May Cry 4: Special Edition (Vergil - Devil Hunter)
12/05 - Yakuza 6: The Song of Life
13/05 - Devil May Cry 4: Special Edition (Lady/Trish - Devil Hunter)
21/05 - Omensight
26/05 - Mafia II
27/05 - God of War
31/05 - God of War: Ascension
12/06 - Unravel Two
15/06 - Splatoon 2: Octo Expansion
23/06 - Vampyr
05/07 - Cat Quest
14/07 - The Legend of Korra (Extreme)

Since I've been watching through the show again it seemed only right to go back through the game at the proper chronological point too. Third time finishing it I believe, and the first time on the hardest difficulty. There's only three, so it's not really that "extreme" all things considered. It was fun to revisit, but a bit strange playing through on this mode.

It's obviously not as polished as Platinum games tend to be. Combat still feels great of course, despite being rather shallow, and having access to all the Bending styles from the start really helps this game a whole lot. Although it seems since I was playing through this on a difficulty I hadn't done before, I couldn't skip the Naga runner sections. I swear it let me do that before... So that was kind of annoying. Especially the last section, which is a pain to begin with, is ridiculous on this mode. Probably the hardest thing in the game. Also playing through this time I had a bunch of items unlocked from previous runs, and they kind of break the game. They're fun to use, but make most of the fights kind of trivial. There's the odd fight where you do have to put in a bit more thought, but most everything didn't really stand a chance. Although I found the final boss was actually pretty tricky, and I ended up not using the overpowered item in the end, since it halves your health.

But anyway, still a fun, if flawed and limited game. Not great, but better than it gets credit for. Easily the best game based on this IP. Such a shame that they delisted it and it's now impossible to buy.

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Alex79uk
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Re: Games Completed 2018

Post by Alex79uk » July 15th, 2018, 7:10 am

Alex79uk wrote:
June 10th, 2018, 2:28 am
JAN - Lumino City (Android)
MAR - Dark Souls 3 (PS4)
MAR - What Remains Of Edith Finch (PS4)
MAR - Uncharted 2: Among Thieves (PS4) MAR - Infamous: Second Son (PS4)
APR - Uncharted 3: Drakes Deception
MAY - Shadow Of The Colossus (PS4)
MAY - Uncharted: Lost Legacy (PS4)
JUN - God Of War (PS4)
JUL - Dying Light (PS4)

Overall, I enjoyed this game, but it has a lot of issues. By the time I got a few missions from the end and decided to rush towards it's conclusion, the missions really showed themselves up as the fetch quests they are. And don't even bother with the side quests as they're almost all just 'go here and bring me this', and follow the most archaic structure imaginable. Need some medicine? Go to a pharmacy. Oh it's not there? It's somewhere else. Go there. Oh it's not there? Try somewhere else. There it is. Repeat ad infinitum.

And the last mission in the game? Total dog shit. A frustrating mess that left a sour taste from what had been an enjoyable few hours.

But its not a bad game. In fact, its really quite a good game. It just becomes a bit frustrating and monotonous towards the final quarter. Still worth playing though.

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ColinAlonso
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Re: Games Completed 2018

Post by ColinAlonso » July 15th, 2018, 8:21 am

Spoiler: show
Jan 7 - Bleed (PC)
Jan 19 - The Legend of Zelda: Breath of the Wild (Switch)
Feb 11 - Super Mario Odyssey (Switch)
Feb 28 - Ori and the Blind Forest: Definitive Edition (PC)
Mar 8- Final Fantasy III (PSVita - PSP version)
Mar 21 - Mario Kart 8 Deluxe (Switch) Three stars on all 150cc cups.
Mar 24 - Golf Story (Switch)
Apr 2 - Nier: Automata (PS4)
Apr 23 - Yakuza Kiwami (PS4)
May 3 - Ace Attorney: Dual Destinies - Turnabout Reclaimed DLC (3DS)
May 5 - Final Fantasy IV (PSVita - PSP version)
Jun 4 - Advance Wars: Dark Conflict (3DS - DS cart)
Jun 9 - Ratchet and Clank (PS4)
Jun 23 - Pocket Card Jockey (3DS)
Jul 13 - Ace Attorney: Spirit of Justice (3DS)
Jul 14 - Mario Kart: Super Circuit (GBA) All 10 cups on 100cc

A quick play on all the tracks before the podcast is released. Not going to challenge myself with 150cc.

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Combine Hunter
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Re: Games Completed 2018

Post by Combine Hunter » July 15th, 2018, 11:09 am

Spoiler: show
10/02 - Final Fantasy II (PS Vita)
04/30 - Yoshi's Woolly World (Wii U)
10/03 - Celeste (Switch)
10/03 - Monster Hunter World (PS4)
13/03 - Bioshock: Infinite - Burial at Sea Episode 2
17/03 - Resident Evil 3: Nemesis (PS Vita)
13/04 - Final Fantasy III (PS Vita)
23/04 - God of War (PS4)
02/05 - StarCraft II: Legacy of the Void (PC)
13/05 - Into the Breach (PC)
17/05 - Yakuza 0 (PS4)
28/05 - Hollow Knight (PC)
01/06 - Axiom Verge (Switch)
03/06 - Zone of the Enders (PS3)
15/07 - Frostpunk (PC)

Survived one campaign anyway. Really great survival sim from the This War of Mine people. Highly recommended.

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Simonsloth
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Re: Games Completed 2018

Post by Simonsloth » July 17th, 2018, 10:39 pm

Spoiler: show
January 2018:
Bleed
Crackdown
Rez Infinite
Resident evil directors cut
Bioshock
Resident evil 2
Bioshock 2
Resident evil 3:Nemesis

Feb 2018:
Bioshock infinite
Def Jam: fight for Ny
Zone of The Enders
Resident Evil:code Veronica
Resident evil zero
Hyper light drifter
Braid
Yoshi’s Woolly World
Resident evil 4

March:
resident evil 5
resident evil 6
Lostwinds
lost winds 2
Ico 3D
Dead space
Dead space 2
Heavenly Sword

May:
Horizon Zero Dawn plus Frozen Wilds
Enslaved
Dmc
Steinsgate 0
Hellblade
Shadow of the Colossus Remake
Resident Evil 7

June:
Call of Cthulhu: Dark Corners of the Earth
Bastion
Detroit
Vanquish
Battlefield 3 Singleplayer
Alice: Madness Returns
July:

03/07

Prince of Persia- it’s funny how mechanics and controls which felt buttery smooth at the time seem unpredictable and fiddly. I think the freerunning of Titanfall et al has spoilt us!

16/07

Last Guardian - I would encourage anyone planning on playing this game to persevere through to the finale . There are parts which could easily frustrate (they certainly did to me) but It’s ultimately more than worth it in the end

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seansthomas
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Re: Games Completed 2018

Post by seansthomas » July 17th, 2018, 11:16 pm

February 4th - DOOM (Switch)
February 7th - Oxenfree (Switch)
February 17th - Steamworld Dig 2 (Switch)
February 25th - The Fall Part 2: Unbound (Switch)
February 28th - Shovel Knight: Specter of Torment (Switch)
March 4th - Subsurface Circular (Switch)
March 28th - Xenoblade Chronicles 2 (Switch)
April 4th - Floor kids (Switch)
April 9th - Rime (Switch)
May 6th - Celeste (Switch)
May 7th - Nintendo Labo (RC Car / Motorbike)
May 30th - Axiom Verge (Switch)

July 17th - Wolfenstein II: The new Colossus (Switch)

Really glad I got to experience this totally bizarre game. Like DOOM, I felt slightly giddy that I was playing a great, recent PS4 release in handheld mode on a train. Sure, it's a bit fuzzy in places and some of the water is a bit crap, but equally there are sequences which are stunning and insanely busy with no slowdown.

I don't think it's as good a shooter as DOOM. Not by a long way. Enemy type was limited, most situations required the same few weapons and it's hard to know where enemy fire is coming from. Being more corridor based too felt less free to try varying tactics.

I also found it hard to orientate various spaces in the game too or find the next objective. The level design felt more varied, but less successful, than DOOM. The U-Boat in particular was a disorientating maze I never grasped.

I actually knocked down the difficulty as the combat wasn't so tight, plus I was enjoying feeling overpowered and badass as Mr Anti-Nazi himself.

I really came here for the story. As much as I love indies and Nintendo games, it's been a pleasing distraction playing a slick, AAA, mainstream game on Switch. Something I sorely needed. The tale is nuts and goes to some wonderfully mad places I didn't expect, which I won't spoil. It's a mix of comedy, horror, political thriller and romance, delivered really well by some good acting and brilliant cut scenes.

I love the art design of it. Some of the settings were amazing. The court room, the aerial warships, Roswell, all of the space programme details, the uniforms, the large swastika banners... All felt like that's what Nazi life may have evolved to in a few decades time.

Not sure what I'll do with it now. Is there much to do post game? Not heaps. Will I replay it one day? Maybe? Do I get £35 for it now? Possibly.

But I'm very glad I bought it. It's been a blast.

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Simonsloth
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Joined: November 22nd, 2017, 7:17 am

Re: Games Completed 2018

Post by Simonsloth » July 18th, 2018, 10:31 am

Spoiler: show
January 2018:
Bleed
Crackdown
Rez Infinite
Resident evil directors cut
Bioshock
Resident evil 2
Bioshock 2
Resident evil 3:Nemesis

Feb 2018:
Bioshock infinite
Def Jam: fight for Ny
Zone of The Enders
Resident Evil:code Veronica
Resident evil zero
Hyper light drifter
Braid
Yoshi’s Woolly World
Resident evil 4

March:
resident evil 5
resident evil 6
Lostwinds
lost winds 2
Ico 3D
Dead space
Dead space 2
Heavenly Sword

May:
Horizon Zero Dawn plus Frozen Wilds
Enslaved
Dmc
Steinsgate 0
Hellblade
Shadow of the Colossus Remake
Resident Evil 7

June:
Call of Cthulhu: Dark Corners of the Earth
Bastion
Detroit
Vanquish
Battlefield 3 Singleplayer
Alice: Madness Returns

July:
Prince of Persia
The Last Guardian
18/07
Syndicate (2012):

I only completed the singleplayer so can’t comment on the multiplayer as the servers are empty. The campaign felt like a short tutorial! I barely used any of the abilities, the narrative was generic and for a starbreeze game I was so disappointed.

I’d be interested in giving the co-op a whirl as I hear this is where the game’s strengths lie.

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Dante Fireseed
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Joined: September 5th, 2012, 1:26 pm
Location: Somewhere within the Multiverse

Re: Games Completed 2018

Post by Dante Fireseed » July 18th, 2018, 8:27 pm

4th January - X-Com 2 (PC)
6th January - Last Day of June (PC)
22nd January - What Remains of Edith Finch (PS4)
4th February - Final Fantasy XV (PS4)
10th February - Uncharted: Lost Legacy (PS4)
16th February - Rime (PS4)
3rd March - Watch_Dogs 2 (PC)
8th March - Layers of Fear (PC)
10th March - Superhot (PS4)
12th March - Gran Turismo Sport (PS4) (All golds on driving school and mission challenges)
18th March - Shadow of the Colossus (PS4)
15th April - Nier Automata (PS4) (all main endings)
7th May - Mad Max (PS4)
3rd June - Far Cry 4 (PS4)
18th July - Assassin's Creed Origins (PS4)

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ratsoalbion
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Location: Brighton, England
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Re: Games Completed 2018

Post by ratsoalbion » July 19th, 2018, 12:18 am

06 Jan: Resident Evil: Director's Cut (PAL PS1 on PS3)
09 Feb: Final Fantasy II (GBA)
16 Feb: Resident Evil 2 (NTSC PS1 on PS3)
26 Feb: Yoshi's Woolly World (WU)
09 Mar: BioShock Infinite (PC)
10 Mar: BioShock Infinite: Burial at Sea - Episode One (PC)
12 Mar: BioShock Infinite: Burial at Sea - Episode Two (PC)
18 Mar: Shadow Complex Remastered (PC)
19 Mar: Splatoon (WU)
29 Mar: Resident Evil 3: Nemesis (NTSC PS1 on PS3)
06 Apr: Actual Sunlight (Vita)
08 Apr: Wolfenstein II: The New Colossus (PS4)
27 Apr: God of War (PS4)
07 May: Resident Evil - CODE: Veronica X HD (PS3)
20 May: Pikmin (Wii on WU)
28 May: Zone of the Enders HD Edition (PS3)
10 Jun: Final Fantasy IV (PSP on Vita)
16 Jun: Resident Evil HD Remaster (PS4)
19 Jul: Secret of Mana (SNES Nintendo Classic Mini)

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mikeleddy83
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Joined: September 2nd, 2012, 5:32 pm
Location: Oxford
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Re: Games Completed 2018

Post by mikeleddy83 » July 19th, 2018, 12:17 pm

Spoiler: show
Jan - Mega man 3
Jan - Mega man 4
Jan - Mega man 5
Jan - Mega man 6
Jan - Mega man 7
Jan - Mega man 8
Jan - Mega man 9
Jan - Mega man 10
Jan - Horizon: Zero Dawn
Jan - Metal Slug XX
Jan - Dead Rising: Case Zero
Jan - Talespin
Jan - Darkwing Duck
Jan - Chip 'n Dale: Rescue Rangers
Jan - Chip 'n Dale: Rescue Rangers 2
Jan - DuckTales
Jan - DuckTales 2
Feb - Wild Guns Reloaded
Feb - Bound
Feb - Quantum Break
Feb - Monster Hunter: World
Feb - Forza Horizon 3: Blizzard Mountain
Feb - Steins;Gate 0 (platinum)
Mar - Marvel vs Capcom: Infinite (story and arcade)
Apr - Tekken 7
Apr - Ratchet & Clank (2016)
May - Resident Evil – Code: Veronica X
May - Hyper Dyne Side Arms
May - Street Fighter
May - Street Fighter II: The World Warrior
June - Street Fighter II′: Champion Edition
June - Street Fighter II' Turbo: Hyper Fighting
June - Super Street Fighter II: The New Challengers
June - Street Fighter III 2nd Impact: Giant Attack
June - Street Fighter Alpha 2
June - Street Fighter Alpha: Warriors' Dreams
June - State of Decay 2
June - Devil May Cry 4: Special Edition
July - The Legend of Zelda: Breath of the Wild

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MajorGamer
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Posts: 61
Joined: October 14th, 2016, 6:33 am
Location: Toronto

Re: Games Completed 2018

Post by MajorGamer » July 20th, 2018, 6:25 am

Spoiler: show
Jan 1 - Neon Chrome (PC)
Jan 2 - Dispersio (PC)
Jan 9 - Numbus (PC)
Jan 11 - Hero Siege (PC)
Jan 14 - Castle of no Escape 2 (PC)
Jan 20 - Toy Odyssey (PC)
Jan 23 - 20XX (PC)
Jan 25 - Battle Chef Brigade (Switch)
Jan 29 - Kamiko (Switch)
Feb 1 - Guild of Dungeoneering (PC)
Feb 3 - KByte (PC)
Feb 7 - Cat Quest (Switch)
Feb 11 - DYE (PC)
Mar 7 - The End is Nigh (Switch)
Mar 10 - Shadow Warrior 2 (PC)
Mar 16 - The Keep (PC)
Mar 17 - The Legend of Heroes: Trails in the Sky the 3rd (PC)
Mar 18 - Hue (PC)
Mar 22 - Song of the Deep (PC)
Mar 28 - Metro: 2033 Redux (PC)
Apr 4 - Blossom Tales: The Sleeping King (Switch)
Apr 6 - Xeodrifter (Switch)
Apr 8 - Has-Been Heroes (Switch)
Apr 14 - Slime-san (Switch)
Apr 20 - ReThink (PC)
Apr 22 - Little King's Story (PC)
Apr 24 - Headlander (PC)
Apr 28 - Dex (PC)
Apr 30 - SUPERHOT (PC)
May 6 - Azure Striker Gunvolt (Switch)
May 7 - The Ball (PC)
May 21 - Drakensang (PC)
May 23 - Spectrum (PC)
May 25 - Oceanhorn: Monster of the Uncharted Seas (Switch)
May 27 - The Sexy Brutale (PC)
Jun 4 - Immortal Redneck (PC)
Jun 5 - Momodora: Reverie Under The Moonlight (PC)
Jun 11 - Prey (PC)
Jun 14 - Wonder Boy: The Dragon's Trap (Switch)
Jun 16 - Scrap Garden (PC)
Jun 17 - LostWinds (PC)
Jun 20 - Straimium Immortaly (PC)
Jun 25 - Dreaming Sarah (PC)
Jun 26 - Poi: Explorer Edition (Switch)
Jun 29 - Dungeon Souls (PC)
Jul 2 - Donkey Kong Country: Tropical Freeze (Switch)

This follows Returns quite nicely. Levels are wonderfully crafted and you can appreciate them even more if you speed run them as everything is timed so you can get through the obstacles on their first pass if you know what you are doing. Bosses are still a weak point but aren't as poor as Returns. Some of the puzzle pieces are a bit annoying as you never know if collecting all those bananas in an area will make a puzzle piece appear or just an extra life.

This one lets you team up with Diddy, Dixie, or Cranky and they each bring their own mobility quirks to the table. Diddy gets a jetpack that lets you slowly float for a couple seconds, Dixie gets her hair twirl that lets you slowly fall for a couple seconds and gives a height boost at the end, and Cranky is Ducktales. Unfortunately, Diddy is useless. There isn't a single secret only he can get and Dixie outclasses him for better control and Cranky is better for speeding through things.

Don't be fooled by the Tropical Freeze subtitle. You can count the number of ice levels in the game on one hand. Overall, I'd say this is an improvement over Returns.

Jul 6 - Bleed 2 (Switch)

Basically echoing what Andrew said on this earlier in the topic. The katana lets you reflect some attacks for bigger damage and gets those pesky bullets out of your face. I played this on very hard and things definitely become bullet hell-ish at parts but there is a pattern to everything to get you through unscathed. At the end there are unlockables that can change the playstyle for some extra replayability which is always a bonus for a game this short.

Jul 11 - Risen (PC)

This is the stinker of the bunch. I gotta stop playing open world RPGs. I think Witcher 3 is the only one I've liked. Either way, you are washed up on an island and need to side with one of the factions to survive. Do some quests to determine your fate and, just kidding, the side you go with is completely meaningless in terms of story. One side has magic and staffs, the other swords and axes. That is the only real choice and you get access to both sides anyway. It doesn't help the story itself is nothing to speak of. Stop the giant threat of the island is as far as it goes.

That wouldn't sink the game for me by itself, but the combat. Ugh. Imagine Dark Souls with no lock on, infinite stamina for everyone, light and heavy attacks take the same length of time (oh, and heavy attacks can one-shot you throughout the entire game), and 90% of fights are blocking. Multi target fights are even worse and the game loves sending them at you.

As a side, you can train in the weapon skills during the game but only get enough training points to max swords, axes, or staffs. Nearly every weapon in the game is a sword making it the clear, obvious choice. But wait! The only weapon that can harm the final boss is an axe.

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Chopper
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Location: Ireland

Re: Games Completed 2018

Post by Chopper » July 20th, 2018, 7:12 pm

MajorGamer wrote:
July 20th, 2018, 6:25 am
Jul 11 - Risen (PC)

This is the stinker of the bunch. I gotta stop playing open world RPGs. I think Witcher 3 is the only one I've liked. Either way, you are washed up on an island and need to side with one of the factions to survive. Do some quests to determine your fate and, just kidding, the side you go with is completely meaningless in terms of story. One side has magic and staffs, the other swords and axes. That is the only real choice and you get access to both sides anyway. It doesn't help the story itself is nothing to speak of. Stop the giant threat of the island is as far as it goes.

That wouldn't sink the game for me by itself, but the combat. Ugh. Imagine Dark Souls with no lock on, infinite stamina for everyone, light and heavy attacks take the same length of time (oh, and heavy attacks can one-shot you throughout the entire game), and 90% of fights are blocking. Multi target fights are even worse and the game loves sending them at you.

As a side, you can train in the weapon skills during the game but only get enough training points to max swords, axes, or staffs. Nearly every weapon in the game is a sword making it the clear, obvious choice. But wait! The only weapon that can harm the final boss is an axe.
Love this breakdown :lol: Can you believe they made two more of these, and then Elex last year? They are the archetypal 7/10 reviewed games when they should be getting 4/10 on a proper scale.

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