Games Completed 2018

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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 » September 9th, 2018, 3:27 pm

Combine Hunter wrote:
September 9th, 2018, 3:04 pm
09/09 - Marvel's Spider-Man (PS4)

I really, really, REALLY liked this.
I'm curious about the boss fights. Without going into spoilers, are there any that stood out to you as being particularly ingenious / well designed in any way other than presentation? Like Mister Freeze in Arkham City for example? Or are they glorified fighting sections?

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Combine Hunter
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Re: Games Completed 2018

Post by Combine Hunter » September 9th, 2018, 4:16 pm

There are two encounters that I think are really well designed. I don't think they are quite as genius as Mr. Freeze, which I think is one of the all time great boss fights, but certainly aren't glorified fighting sections or quick time event heavy. (Though, there are boss fights that are just that.)

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Scrustle
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Re: Games Completed 2018

Post by Scrustle » September 10th, 2018, 3:07 pm

Spoiler: show
04/01 - Metal Gear Rising: Revengeance (Normal)
05/01 - Metal Gear Rising: Revengeance - Jetstream Sam DLC (Normal)
06/01 - Metal Gear Rising: Revengeance - Blade Wolf DLC (Normal)
10/01 - Metal Gear Rising: Revengeance (Hard)
14/01 - Killer Is Dead (Hard)
18/01 - Q.U.B.E: Director's Cut
20/02 - Okamiden
23/02 - Bayonetta 2 (Normal)
27/02 - Shadow of the Colossus
02/03 - Monster Hunter World
06/03 - Snake Pass
08/03 - Deus Ex: The Fall
10/03 - Bayonetta 2 (Hard)
22/03 - Ty the Tasmanian Tiger
28/04 - Warden: Melody of the Undergrowth
03/05 - Ni No Kuni II: Revenant Kingdom
05/05 - Devil May Cry 4: Special Edition (Nero/Dante - Devil Hunter)
08/05 - Devil May Cry 4: Special Edition (Vergil - Devil Hunter)
12/05 - Yakuza 6: The Song of Life
13/05 - Devil May Cry 4: Special Edition (Lady/Trish - Devil Hunter)
21/05 - Omensight
26/05 - Mafia II
27/05 - God of War
31/05 - God of War: Ascension
12/06 - Unravel Two
15/06 - Splatoon 2: Octo Expansion
23/06 - Vampyr
05/07 - Cat Quest
14/07 - The Legend of Korra (Extreme)
20/07 - The Vagrant
28/07 - A Hat in Time
31/07 - Way of the Samurai 4
25/08 - Castlevania: Lords of Shadow (Knight)
25/08 - Deus Ex: Human Revolution
10/09 - Zone of the Enders The 2nd Runner : MVRS

While everyone else is raving about Spider-Man I was more interested in playing this old PS2 robot game. It was a fun time going through it again though. Slick and stylish, and lightning fast. This version is easily the best too. Really sharp look with great art design, and this time round a rock solid 60fps throughout, unlike the previous generation remasters. This one also have a vastly superior sub-weapon system too. It separates out the grab to its own dedicated button, so it doesn't take up a sub slot. All the other subs you can now switch between on the fly with the D-pad as well. Gives the game a much greater sense of variety as its much easier to mix things up instead of having to dive in to the menu to change. Definitely made me use them much more liberally.

I had a bit of a weird point at the end though. The penultimate boss of this game has a reputation for being hard as nails, while the final boss is a bit of a walkover in comparison. More of a victory lap for the finale. Playing it previously that's the experience I had too, but not this time around. I actually found the penultimate boss to be not a huge deal, while the final boss this time around was the hard one. I don't think they actually changed anything though. The thing that was tripping me up was a certain attack pattern in the final phase, which I do remember happening before. I don't remember it being so crushingly hard though. I even resorted to looking up guides to find something I was missing, and no one even mentioned that attack pattern. Eventually I worked out how to stop the boss from doing it and it wasn't too bad after that. I guess because most people just never saw that attack pattern and managed to stop it from even coming out.

With this remaster there's been some rumblings of a third game getting made again. And as much as Konami is spat upon these days, I don't think I'm actually completely against it. It seems that the main people behind ZoE are actually still at Konami. It's not like Metal Gear where Kojima leaving basically means the series is as good as dead, since he apparently didn't have much to do with these games anyway, despite his name being on them. Alongside that the idea was floated in an interview that Cygames might be the ones to actually do the development, as they were the ones who did this remaster too. I could see a situation where the leads from the old games come together and oversee a development team at Cygames, outside of Konami, actually doing a good job of it. Konami could just play a passive role as the owners of the IP, while everyone else just gets on with actually making a game. I'm not going to hold my breath for that ever actually happening, but I can see how it could. And if it did, I wouldn't be against that idea.

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James
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Re: Games Completed 2018

Post by James » September 11th, 2018, 9:38 pm

Spoiler: show
3rd Jan - Hidden Folks (Android)
13th Jan - Bleed 2 (PC)
13th Jan - Bleed (Xbox One)
14th Jan - The Sexy Brutale (Xbox One)
16th Jan - Scanner Sombre (PC)
17th Jan - Street Fighter V: Arcade Edition (PS4)
21st Jan - Dear Esther: Landmark Edition (Xbox One)
24th Feb - Tenchu: Stealth Assassins (RetroPie - PSX)
13th Mar - BioShock Infinite (Remastered) (Xbox One) [1999 Mode]
13th Mar - BioShock Infinite: Burial At Sea - Part 1 (Remastered) (Xbox One)
15th Mar - Actual Sunlight (Android)
18th Mar - BioShock (Remastered) (Xbox One)
19th Mar - BioShock (Remastered) (Xbox One) [Survivor Mode]
21st Mar - BioShock Infinite: Burial At Sea - Part 2 (Remastered) (Xbox One)
23rd Mar - BioShock Infinite: Burial At Sea - Part 2 (Remastered) (Xbox One) [1998 Mode]
26th Mar - BioShock 2 (Remastered) (Xbox One)
10th Apr - Marvel Puzzle Quest: Dark Reign (Xbox One)
11th Apr - Blackwood Crossing (Xbox One)
24th Apr - Tom Clancy's Ghost Recon: Wildlands (Xbox One)
27th Apr - Hellblade: Senua's Sacrifice (Xbox One)
3rd Jun - Dark Souls: Remastered (Xbox One)
9th Jun - Cuphead (Xbox One)
13th Jun - ABZU (Xbox One)
18th Jul - Hollow Knight (Switch)
6th Aug - Dark Souls II: Scholar Of The First Sin (Xbox One)
31st Aug - Hitman (Xbox One)
5th Sep - Hitman: Sniper Assassin (Xbox One)
11th Sep - Marvel's Spider-Man

Summer report card!

ABZU because I love the feeling of freedom that the swimming in that game has, and was delighted to play through again. Speaking of which...

Dark Souls and Hitman because that's just me in a nutshell. Hollow Knight and Hitman: Sniper Assassin because Dark Souls and Hitman. All great, of course, because I've either played them before, or they are Hollow Knight. It's wonderfully dark, and (despite uneven difficulty in spots) incredibly satisfying.

Spider-Man, then? I've had a generally bad time with Sony first party, and have become increasingly disillusioned with the standard open world structure (of Assassin's Creed, Arkham City/Knight, Shadow Of Mordor, etc), and yet...

I had a great time with Spider-Man. From the off, the combat and especially the traversal had me hooked. I was more than happy to immediately head for the comms masts to unlock the map, and then run about icon chasing on my way between each main mission. By the time I wrapped the main story this morning, I had already polished off almost all of the side content.

Just about every single aspect of the narrative and presentation was solid, and occasionally spectacular. From support characters being given time to develop beyond their relationship to Peter, to a story that felt familiar, yet distinct, I enjoyed the world Insomniac created within the frame that the established Marvel canon provides.

Although I feel like I can explain why I liked Spider-Man much more than Arkham Knight or Shadow Of Mordor or even Assassin's Creed: Origins, I'm not sure my arguments would hold much water if put to the test. Notably, with those games, I left plenty of side content on my plate, and was still was ready to be done with them by the two-thirds mark. But I finished Spider-Man desperate for more, and have already grabbed the season pass to make sure I'm in on that as soon as it's available. That's not necessarily a tenable argument, just an observation of how I responded differently to Spider-Man.

I have a few crime events to finish up in order to fully complete the game to 100%, and I'm going straight back to do so as soon as I hit 'Submit'. Been a long time since I felt that way about a game. Even Breath Of The Wild didn't tempt me back for the DLC. Anyway, I've got criminals to punch. See ya!

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Re: Games Completed 2018

Post by Flabyo » September 11th, 2018, 9:48 pm

My theory is that open world games are at their best when the means of traversing them is fun in and of itself. It’s a lot of the reason I adore Sunset Overdrive, and even have fondness for shonkier fare like Koei’s Attack on Titan games.

If I have to move around your giant world a a lot, then that needs to be a fun thing to do. Even games I like a lot like Horizon and Assassin’s Creed Origins end up leaving me to resort to fast travel eventually.

(GTA eventually realised this too, 5 has way more vehicular flair than any of the previous games, and then you look at where Saints Row went with its 4th incarnation as well...)

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Re: Games Completed 2018

Post by Stanshall » September 12th, 2018, 6:32 am

I think you've got a very good point there, Flab. I can't stick with the genre for the most part these days, and I do feel like BotW killed my enthusiasm for every other open world game besides, say, Forza Horizon 3 or GTAV. I think the commonality there is obvious. Horizon was quite enjoyable with the early story stuff but as soon as I was out onto the map, I was bored by option paralysis and a very small number of tools with which to interact with that world. AC:O was a bit better because it was mostly within towns and cities where the traversal and mild stealth elements shine but even that became meaninglessly big once I reached Alexandria.

I don't like Spider-man or superhero stuff, just never really done it for me and I find the oversaturation of comic stuff across all media pretty off-putting, but purely because of the traversal, I might be in for this when it's on sale. There's quite a lot of overlap with James' and my tastes so I'll put my faith in the JC. And if I don't like it, it'll be down to my particularities, anyway.

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James
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Re: Games Completed 2018

Post by James » September 12th, 2018, 11:17 pm

I definitely agree. Traversal is the largest part of most open world games, and whilst good driving, parkour or horse riding can be fun and impressive, it's tough to keep that feeling fresh after 40 hours or so. In BOTW, I felt like I was constantly changing up my means of getting about, whereas in Spider-Man I had to be on the ball to keep my momentum going.

The other thing both these games had is verticality. I certainly could get into a plane or helicopter in GTA, but I always found them more trouble than they were worth. Wildlands is another recent game I'd point to as having fun traversal, entirely due to its helicopters. I could drop a helicopter pretty much right next to me at any point, and be up and flying in seconds. I had great fun with that, and found the flying to be incredibly intuitive, even if the number of rockets and SAM sites later in the game started to dampen my spirits a little.

I make no promises regarding Spider-Man, as my enjoyment hasn't been universal. My own particularities are undoubtedly also a factor, but I do think the traversal is pretty special.

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Re: Games Completed 2018

Post by Hunter30 » September 15th, 2018, 10:36 am

January - Jade Empire: Special Edition (PC)
February - Resident Evil HD Remaster, Jill playthrough (PC)
February - Indiana Jones and the Fate of Atlantis (PC)
February - Super Metroid (SNES Classic Mini)
February - Resident Evil HD Remaster, Chris playthrough (PC)
March - The Walking Dead: Michonne (PC)
March - Tomb Raider: Legend (PS3)
May - Resident Evil 4 HD (PC)
June - The Walking Dead: A New Frontier (PC)
August - Tomb Raider: Anniversary (PS3)

September - Call of Duty 4: Modern Warfare (PS3)

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Chopper
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Re: Games Completed 2018

Post by Chopper » September 15th, 2018, 12:32 pm

There's a very sinister cutscene that plays in Phantom Doctrine where an agent is strapped down in a black site and pumped full of life-threatening drugs to extract a confession. I actually groaned, "You bastards!" before realising the black site was my own base and my guys were the ones doing the interrogating. Ok, not so nefarious at all when you think about it! Ahem.

I've been locked in a life-and-death struggle with this game for a few weeks now, and while there were many moments of frustration, and the running time is much too long for my taste (what game would not benefit from being just 6-8 hours long? :) ), my overall feelings toward it are very positive (now that I have, blessedly, finally finished it).

The gameplay is solid, if a little repetitive at the start of the game. Later, when you have your base established, you can take or leave filler missions. I was able to critical path the game by ensuring I had a good income to offset the danger posed by enemy agent cells (you have to move hideout at a dollar cost when the danger level gets critical) and could mostly leave them be and concentrate on the campaign.

The campaign itself was good fun, and while not overwhelmingly Eighties, made good use of the geopolitical landscape of the time, and the plot was agreeably integrated with the period as well.

The Xcom-like missions were mostly fun, and had a huge emphasis on stealth, so they took quite a while to complete. A typical mission is maybe 12-15 turns, with the more complex ones reaching 30 turns, and there was quite a bit of save-scumming on the harder ones.

Reviews for the game are fairly mixed, but fair - everybody seems to have had a different tolerance for different parts of the game. There is also an approach that can be taken to missions that is considered 'game breaking' by some - the use of disguises - but I wasn't tempted to go down that route. At the very least, it can get you through a sticky mission a bit more easily, as the game can be very difficult in places.

If you like methodical, turn-based action, with a load of perks and modifiers, this could be the game for you. I found it very good overall.

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Re: Games Completed 2018

Post by Flabyo » September 15th, 2018, 1:37 pm

I’m a little way into Phantom Doctrine and it definitely is a ‘throw you in at the deep ends kind of game. I’ve left off it for the time being, I’ll come back to it when I have the proper time to dedicate to picking apart how to actually play it.

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Chopper
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Re: Games Completed 2018

Post by Chopper » September 15th, 2018, 1:54 pm

It is quite baffling at the start all right! Some tips:

Get the 'increased forging' workshop options set up as soon as they become available and assign agents to the slots.

Also try and concentrate on workshop options that save you money or reduce danger at the beginning as these provide the greatest benefits over time. So forging, hideout danger reduction etc.

My upgrade path at the start was, 1 Infirmiary Slots (at least two), 2 Better Forging, 3 Decrease danger .... then every forging upgrade I could get.

Do not bother upgrading your investigation room or even assigning an agent to it. All that does is auto-play the corkboard game for you, and much slower.

Always send two agents together to investigate suspicious activity. If they travel alone they can be ambushed and you have to pay a ransom ($1000), which can really sabotage your game early on.

Stealth takedowns (which need your agent to have more HP than the takedownee) are your friend. If you see a perk to increase health for an agent, take it.

After a few stealth takedowns, enemy guards become suspicious. So hide bodies to make life easier, or a full alarm is sounded. This way, suspicious guards can still be avoided. If you send your team in groups of two, one to takedown, one to hide the body in the same turn, that works well.

Something I didn't realise for a long time - your last three moves in a mission are auto-saved. So you can roll back a turn or two, you don't need to restart the mission like I was doing for quite a while. :oops:

Headshots and special moves cost awareness, which affects your dodge capability. So it's a risk/reward thing whether to go for a headshot, while leaving your agent vulnerable to other enemies on the map.

Get into cover, it really helps.

You don't have to do all the recon missions, they are just practice at the start of the game. Also, the documents and loot don't really need to be collected, though they do result in better gear.

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Chopper
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Re: Games Completed 2018

Post by Chopper » September 15th, 2018, 2:34 pm

Oh, I forgot the most important thing!

The single best item you can give your guys is the smoke grenade. It interrupts enemy line of sight, so if you've got a downed teammate, or are stuck in no man's land carrying an injured guy, or just need to cross open ground to evacuate, drop a smoke grenade and you are golden.

In a 5-man team I'd have three of them carrying smoke grenades. Crucial.

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Chopper
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Re: Games Completed 2018

Post by Chopper » September 16th, 2018, 7:23 am

I got a bad ending on Nine Hours, Nine Persons, Nine Doors.

So I guess the idea is to go back and play the branches I missed? It's my first visual novel, and I was expecting a bit more characterisation, story and, well novel-ish elements.

I guess there was some characterisation in the sense of character-revealing interaction, but it was a pretty slight experience overall. I suspect there is something I'm not getting here.

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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 » September 16th, 2018, 7:29 am

Chopper wrote:
September 16th, 2018, 7:23 am
I got a bad ending on Nine Hours, Nine Persons, Nine Doors.

So I guess the idea is to go back and play the branches I missed? I suspect there is something I'm not getting here.
Yep:
KSubzero1000 wrote:
August 7th, 2018, 1:47 pm
I adore the Zero Escape series of visual novels, but since they absolutely require multiple playthroughs in order to understand the whole story, I hesitate to recommend them to to you since this doesn't seem to be your thing. It'd be worth it, though!
You've seen nothing yet. Keep going. ;)

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Chopper
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Re: Games Completed 2018

Post by Chopper » September 16th, 2018, 7:37 am

*narrows eyes*

Hmmm.

So there are three major branches on the storyline screen where I think I can just go to the branch and choose different rooms (right near the end). However there are some decisions right back at the start which I assume affect paths at the end....is it recommended to go back and redo those choices first (I don't even know what they are, different team composition per door, or choosing different dialogue?) in order to save time with the ending branches? Ie in order not to play through the whole thing six or seven times but just to see the endings. Or have I got the wrong end of the stick?

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KSubzero1000
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Re: Games Completed 2018

Post by KSubzero1000 » September 16th, 2018, 7:54 am

Chopper wrote:
September 16th, 2018, 7:37 am
So there are three major branches on the storyline screen where I think I can just go to the branch and choose different rooms (right near the end). However there are some decisions right back at the start which I assume affect paths at the end....is it recommended to go back and redo those choices first (I don't even know what they are, different team composition per door, or choosing different dialogue?) in order to save time with the ending branches? Ie in order not to play through the whole thing six or seven times but just to see the endings. Or have I got the wrong end of the stick?
Most of the branching paths lead to bad endings, which aren't necessary to get, especially if you just want to see the main story.

The decisions affecting the story paths are simply based on which doors you go through, plus some minor requirements for the true ending.

Here's what I would suggest so that you don't waste precious time and patience on bad endings: First, go back at the start and go through Doors 5, 8, and 6. This should give you the most essential secondary ending which is required in order to unlock the true ending.

Once that's done, go back at the start and then through Doors 4, 7, and 1. Along the way:

*During the cabin sequence in Door 4, a character will offer you a bookmark. Accept it.

*During the freezer sequence in Door 4, a character will offer to tell you a story about ice-9. Hear the story (select the "It did strike Junpei as rather odd" choice.)

*During the first puzzle room in Door 7, you will be offered the opportunity to tell a character about ice-9. Tell them.

*During the second puzzle room in Door 7, you will be offered the opportunity to give a character the bookmark. Give it to them.

And now you should be on the path to the true ending! Enjoy. :)


PS: I tried to keep that as spoiler-free as possible. Here's a visual reference if that helps: https://vignette.wikia.nocookie.net/nin ... 1102092458

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Chopper
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Re: Games Completed 2018

Post by Chopper » September 16th, 2018, 8:06 am

Well, thank you very much indeed! I will try the 5, 8 & 6 one and see how that pans out. I really hope there is a decent payoff, but at least I will see some of the game as it was meant to be experienced :)

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Re: Games Completed 2018

Post by KSubzero1000 » September 16th, 2018, 8:08 am

Chopper wrote:
September 16th, 2018, 8:06 am
I really hope there is a decent payoff
I promise there will be at the end! And if not, remember: plushies, tea, and gummy bears. Win/Win. ;)

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Re: Games Completed 2018

Post by Simonsloth » September 16th, 2018, 10:42 am

The other endings are pretty quick to get if you just jump to the relevant branch in the tree and skip the dialogue you have already seen.

I left the true ending until last. Playing the game multiple times is pretty much essential to the whole experience! Virtue’s last reward expands upon this severalfold although telling you why would result in spoilers so I would encourage you to give it a whirl after (maybe after a visual novel break).

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ThirdMan
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Re: Games Completed 2018

Post by ThirdMan » September 16th, 2018, 12:30 pm

Spoiler: show
12 Jan: Mini Metro (Android)
13 Jan: Drop7 (Android)
25 Feb: Super Mario 3D Land (3DS)
02 Apr: Florence (Android)
24 Apr: 80 Days (Android)
29 Apr: Bury me, my Love (Android)
29 Apr: c ya laterrrr (itch.io)
29 Apr: The Loss Levels (itch.io)
30 Apr: Sorcery! (Android)
03 May: The Legend of Zelda: Breath of the Wild (Wii U)
03 May: Tsuro - The Game of the Path (Android)
03 May: A Raven Monologue (Steam)
10 May: Sorcery! 2 (Android)
11 May: Birdland (Web)
04 Aug: Absolutely: A True Crime Story (itch.io)
08 Aug: Card Crawl (Android)
09 Aug: After School (itch.io)
09 Aug: Teeny Tiny Little World (itch.io)
10 Aug: Menagerie (itch.io)
10 Aug: Timruk (itch.io)
10 Aug: A Museum of Dubious Splendors (itch.io)
14 Aug: Alto's Adventure (Android)
19 Aug: Holedown (Android)
21 Aug: Gorogoa (Android)
24 Aug: Alto's Odyssey (Android)
25 Aug: Pocket City (Android)
25 Aug: Lifeline (Android)
09 Sep: Donut County (Steam)
16 Sep: Paratopic (Steam)

I have mixed feelings about this short, first-person horror. It's yet another game that owes a debt to the films of David Lynch, while the work of David Cronenberg is noticeable in its more overt horror sections (the McGuffin, a collection of ominous VHS tapes, feels like a clear nod to Videodrome). It also draws heavily from developer Brendan Chung's cinematic jump-cut, made famous in Thirty Flights of Loving and also used liberally in Variable State's Virginia. So this is a game that wears its influences on its sleeve.

What it brings to the table is its "corrupt PS1" style art which, despite the dour colour palette, makes for a striking looking game. Moving through a blocky, pixelated environment at 60fps feels oddly satisfying. My playtime clocked out at 45 minutes but the art-direction here could have carried a much longer game and I hope to see it used again. I play a lot of these types of games and rarely are look and tone in such perfect harmony.

This is a very ambiguous, often opaque game. I appreciate having to work to figure out what a game means or, as the case may be, what it means to me, because games like this are geared toward one's own subjective interpretation. But personally, I've just seen it too many times before. 'Lynchian' pops up a lot in relation to the type of art that I pursue. I guess I just don't find it as impressive as I once did, unless it's very well executed. Kentucky Route Zero takes that influence as a starting point but then branches off into magical realism to spectacular effect. Whereas a game like Virginia, as just one example, doesn't really do anything unique with it. It just positions the tone within a first-person experience and hopes that its relative novelty, when compared to the glut of other titles out there, will carry it over the line. Paratopic is in the latter category, notwithstanding its horror element which, I must admit, does set it apart from its peers.

I'm also falling out of love with the jump-cut, which was the very thing that brought me to this game in the first instance. When it's done well it can generate a savage sense of momentum. It can grab you by the throat and pull you into a scene. However at its worst it can rob you of any sense of control or agency. This is a game after all, not a film, and there's a fine line between feeling like you're in a film and feeling like you're just watching one. Various different games have tried to ape Brendan Chung's achievement in Thirty Flights, but not one of them has come even close.

Overall I'd recommend this to anyone with an interest in the above-mentioned games/films/directors/developers, but it feels like something that will be on sale for one or two quid soon enough, so perhaps wait until then.

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