Re: Games Completed 2018
Posted: September 17th, 2018, 4:28 pm
The sequel doesn’t need a guide to finish and is in my opinion far superior. I would wholly recommend it!
http://caneandrinse.com/forum/
Ah, I see. The characters instantly clicked with me which is probably why I was so motivated to see their adventure through to the end. But perhaps some of the anime-tropes were a bit too much for someone without any previous experience in the genre?
Bunch of reasons!
I lasted maybe 15 minutes with Styx. Should be right up your alleyKSubzero1000 wrote: ↑September 17th, 2018, 5:19 pm The next one on my list is Styx, because that one seems to tick most of my boxes.
Not even that, I'm not familiar enough with them to even identify what tropes were used. But there was a complete lack of characterisation at the start. Here is a woman dressed as a belly dancer. Here is a blind guy who is dressed like a prince etc. No other detail is given, nor are any of them questioned as to their background. I thought that was odd.KSubzero1000 wrote: ↑September 17th, 2018, 5:19 pm Ah, I see. The characters instantly clicked with me which is probably why I was so motivated to see their adventure through to the end. But perhaps some of the anime-tropes were a bit too much for someone without any previous experience in the genre?
Not at all!KSubzero1000 wrote: ↑September 17th, 2018, 5:19 pm Uh-oh, I sense a Prey Mooncrash shill incoming! Any minute now...
You can finish them with 0 kills but there is a common problem with games that keep track of that. Often there is something that ends up killing someone you knocked out and you end up overwriting a save before you realize it. From Dishonored, a wayward rat swarm can kill an unconscious guard and there is a kill that counts towards you. Ragdolling an enemy the wrong way is another common way to accidentally get a kill. There is another game (think it was Human Revolution) where due to how the level spawns on loads, a body may spawn before the ground so it just falls through, giving you a kill count.
Thanks, I appreciate there's a lot to wade through there with a million shmups and Neo Geo games. Glad to hear you enjoyed the TRC bit, it pretty much salvaged my memories of the whole game though it's still below original DS2 and rock bottom in my own personal ranking.KSubzero1000 wrote: ↑September 17th, 2018, 10:12 pm Well, there goes the rest of my evening!
Do we have any idea as to when exactly Psyvariar Delta might hit our shores? You make it sound veeery enticing...
Edit: Love The Ringed City write-up. I think it might be the first time I've ever heard you have anything positive to say about DS3! I think it's the best area in the entire game as well.
Ah yeah, that makes sense, thanks! I did hear the same about one of the recent Deus Ex games. So keeping a close eye on your kill tally as you work through them should 'solve' that issue.MajorGamer wrote: ↑September 18th, 2018, 6:07 am You can finish them with 0 kills but there is a common problem with games that keep track of that. Often there is something that ends up killing someone you knocked out and you end up overwriting a save before you realize it. From Dishonored, a wayward rat swarm can kill an unconscious guard and there is a kill that counts towards you. Ragdolling an enemy the wrong way is another common way to accidentally get a kill. There is another game (think it was Human Revolution) where due to how the level spawns on loads, a body may spawn before the ground so it just falls through, giving you a kill count.
Just to go back to this if you don't mind, and to make some big assumptions....so for example if you had a gameplay section where a character has to navigate a maze. You'd much prefer a view from above or offset from the maze, where you can see your character and part of his/her surroundings, rather than a first person view where you are looking at the walls of the maze? So the aesthetics are better, you're able to 'situate' your character better, giving a greater connection to your surroundings, and there's the added bonus of your character design being visible in this scenario? Makes sense.KSubzero1000 wrote: ↑September 17th, 2018, 5:19 pm First and foremost, and perhaps it went under the rest of my temper tantrum in the RE thread, but I'm really not a fan of the first-person perspective in the vast majority of games that use it. There are exceptions of course (Halo, Metroid Prime, DOOM + various puzzle games like Portal or The Witness), but for the most part I find it to be arbitrarily restrictive, aesthetically uninspired and that it usually comes at the cost of a memorable protagonist design.
I don't mind whatsoever, my friend. I'll talk to anybody about anything.Chopper wrote: ↑September 18th, 2018, 7:01 am Just to go back to this if you don't mind, and to make some big assumptions....so for example if you had a gameplay section where a character has to navigate a maze. You'd much prefer a view from above or offset from the maze, where you can see your character and part of his/her surroundings, rather than a first person view where you are looking at the walls of the maze? So the aesthetics are better, you're able to 'situate' your character better, giving a greater connection to your surroundings, and there's the added bonus of your character design being visible in this scenario? Makes sense.
Do you know why those exceptions you mentioned work better? Just examples of better game/character design all round?
I do love this game.Simonsloth wrote: ↑September 18th, 2018, 11:42 pm super Mario Bros 2
What a bizarre game! I had no idea about the history having never played it before (to my shame) so was quite nice listening to the podcast to find out about its history. Onto number 3.
I played the 3DS store version. The music is pretty special I haven’t played world or Odyssey either. Aside from mario 64 (and super Mario bros 1/2 recently) I haven’t actually finished any other Mario games. A huge gap in my history which I am addressing now.Suits wrote: ↑September 19th, 2018, 10:26 amI do love this game.Simonsloth wrote: ↑September 18th, 2018, 11:42 pm super Mario Bros 2
What a bizarre game! I had no idea about the history having never played it before (to my shame) so was quite nice listening to the podcast to find out about its history. Onto number 3.
Which version did you play ??
The All-Stars one is the common one I suppose but the one I spent the most time with was the GBA Mario Advance.
The music is probably up there as my favourite Mario score with World and Odyssey.
I still own my Wii U (still connected up and everything), and I think this might be one of the few unique games left that I don't own for that system. I'll definitely have to make an effort to get a copy, if only to experience it.KSubzero1000 wrote: ↑September 19th, 2018, 8:36 pm ...I'm very glad that this game exists, I'm sad that it sold so poorly despite being such a perfect fit for the hardware it was developed on, and I truly appreciate the unique twist it provides on the action genre. Unfortunately, I don't feel very motivated to revisit it and to go for the Pure Platinum medals at this point, which is usually the main appeal of this type of game for me...