DomsBeard wrote: ↑November 17th, 2018, 9:12 pm
I googled it and it is a broken quest waiting a patch sadly.
Oh, is this the Bureau of Tourism quest ?? If sports that's very odd because I've completed that quest.
Like I mentioned, there was one quest where the waypoint just seemed to be just hanging in the air. Even after reloads and multiple attempts to go and collect a bloody fuse it simply wouldn't trigger, then on one occasion I approached it from the other entrance of the building and the quest marked updated to a new area and there was my fuse.
Odd.
I think, this may be my most enjoyable Fallout. I'm still early, level 16 and about 20 hours in, so things may well change and it may get bland like a lot of people say.
It's playing to my personal tastes as to how I enjoy to play these games.
Numerous times on Fallout 4, I'd put it into survival, pick a direction and wonder off to find adventure ignoring the overarching story. It would be fun for a while until things would run dry. This, plays to that very idea of directional adventure.
The story lore is brilliant, much better than anything in F4. I do find the story of the initial vault dwellers emerging into the world 25 years after the bombs and essentially picking up the pieces much more appealing than looking for your son.
The scorched are interesting and if you left yourself get caught up in the breadcrumb story tales as you find then throughout the world, you can get hooked putting the pieces back together.
With dailies and public advents being rather common, I feel that this is a much better game to simply pick up and gave a quick adventure or two, as opposed to picking up the draw out long story of Fallout 4, or even 3. (I'm purposely omitting NV for now as that currently holds the title as my favourite Fallout game.)
I feel that this is better played as a single player game, with multiplayer elements surrounding it.
When we were grouping up as three or even two's I found it a bit smash and grab, just chasing quest markers and spamming through the dialogue and sweeping through enemies - that's there if you want that but I can understanding why people have issues with it for being boring and easy if thats how they have chosen to play it.
This is much more rewarding at a slower pace I'm finding. Taking time to absorb everything in around you and setting your own pace.
The multiplayer interaction is good, now, you can play PvP but you sort of have to enter into it. So, if someone shoots you, you won't take damage, fire back and register a hit on them and it's on. So you can play placid and friendly or you can simply go all out - if the other player fancies it also. no damager of purposely growing and ruining someone else's experience.
I ran into someone else's home last night, while losing a scuffle with some Rad Scorpions and their face as I burst through the door was funny.
There's those few seconds of still - are you friendly ??
I used their workbenches to make some more shotgun shells, stash box (every stash box in the world is your own) had a kip in their bed and carried on my way after 5 minutes, as I left they followed me out of the door and waved as I bounced down the mountain side - to which I stopped, turned to them and blew them a kiss.
It was cool.
This game is working for me. It really is.