“Fascinating! I never suspected such things could be.”
In 1996 Gabe Newell and Mike Harrington founded Valve Corporation. Employing a team plucked from the cream of the Quake mod scene, they began work on a horror fps (inspired by Stephen King’s novel, The Mist) known as Quiver, along with a darker, more cerebral title (inspired by Cyan Worlds’ game, Myst), Prospero. Some way into development the two teams merged, taking what they had learned from their respective projects and built a single game from scratch. That game would be the epochal, echelon-defining Half-Life. Leon, Tony, Darren Gargette and Karl consider the importance of the game as well as its standing now. Alongside the main game we also talk of the various expansions and mods up to and including the recently released Black Mesa Source. As ever we also feature correspondence from the forum and your Three Word Reviews.
Music used in this show is as follows:
Track 1: Vague Voices by Kelly Bailey
Track 2: Drums and Riffs by Kelly Bailey
Cane & Rinse 52 was edited by Darren Gargette
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Here’s Darren G’s Quick Rinse of the original Half-Life (from the end of the train ride to the climax of the Resonance Cascade:
Darren picks up from just moments before where he left off in the original Half-Life, but now in a Black Mesa rendered in Valve’s own Source engine.
This time Darren Gargette dons his combat webbing and rolls out to silence the Black Mesa employees and take down The Freeman.
Darren completes his tour of duty in the Black Mesa of the original Half-Life by stepping into the steel toe-capped boots of security guard Barney Calhoun.