Search found 8 matches

by caponeadam
February 19th, 2024, 1:34 am
Forum: Videogame Discussion
Topic: Bruce Lee
Replies: 4
Views: 18447

Re: Our next podcast recording (24.2.24) - 608: Bruce Lee

I cannot believe Cane and Rinse is devoting an entire episode to this, I thought it was this sacred childhood game that only myself and my sister had ever played. I don't know how or why we even had it, it's not like we were Bruce Lee fans. I recall playing this on a 14" Ferguson black and whit...
by caponeadam
February 15th, 2022, 4:01 am
Forum: Videogame Discussion
Topic: Resident Evil Village
Replies: 13
Views: 5586

Re: 538: Resident Evil Village

I love this series but one consistent gripe I have is that almost every game’s peak is often the first act of the game, typically the more traditional settings of mansions and creepy buildings. RE8 is no different. To me, what makes a great RE game is familiarizing yourself with an environment and s...
by caponeadam
February 8th, 2022, 10:11 pm
Forum: Videogame Discussion
Topic: Astro Bot Rescue Mission and Astro's Playroom
Replies: 6
Views: 3403

Re: 546: Astro Bot Rescue Mission and Astro's Playroom

I have been a VR enthusiast ever since owning a Oculus dev kit since around 2013, up until this game I had played hundreds and hundreds of titles, mostly ranging from experiences to strange experiments to gimmicks to what felt like existing games being forced into VR worlds. I like to think that the...
by caponeadam
February 7th, 2022, 6:17 pm
Forum: Videogame Discussion
Topic: Hades
Replies: 19
Views: 8174

Re: 532: Hades

The only Supergiant game that instantly hooked me instantly, I loved it but I think I played it wrong. The biggest gripe I had was the god mode being called god mode, perhaps this is just me working within the games industry for so long but to me 'God Mode' suggests cheating, a way to debug the game...
by caponeadam
February 6th, 2022, 2:05 pm
Forum: Videogame Discussion
Topic: It Takes Two
Replies: 6
Views: 10122

Re: 511: It Takes Two

I feel like this game gets unfairly treated by the community when it comes to narrative and characters. When was the last time we played a platformer centered around divorce? Even if not particularly well handed it’s at least a refreshing take for a platformer. Sure, the game ideas come thick and fa...
by caponeadam
August 9th, 2019, 3:44 am
Forum: Videogame Discussion
Topic: Metal Gear Solid V: The Phantom Pain
Replies: 21
Views: 19744

Re: 393: Metal Gear Solid V: The Phantom Pain

MGSV was the conclusion of the action stealth system that Kojima introduced back in 1998. MGS4 was the first real attempt at making this often fiddly system appeal to a much wider mainstream audience with mixed results but I felt MGSV was where this now more western influenced system was perfected. ...
by caponeadam
March 2nd, 2019, 1:47 pm
Forum: Videogame Discussion
Topic: The Legend of Zelda: Tears of the Kingdom
Replies: 364
Views: 325991

Re: Our next podcast recording (11.3.19) - 360: The Legend of Zelda: Breath of the Wild

When I think of Zelda BOTW I very much recall my lack of excitement in the long buildup to the game's release. On the surface it looked closest to the only Zelda game I couldn't bring myself to finish in a long time, Skyward Sword. Even during the Zelda only Nintendo E3 presentations it just seemed ...
by caponeadam
May 27th, 2018, 3:00 pm
Forum: Videogame Discussion
Topic: Questions for Fumito Ueda (Ico, SotC, The Last Guardian)
Replies: 28
Views: 17084

Re: Your questions for Fumito Ueda (Ico, SotC, The Last Guardian)

My question;

During development of both SOTC and TLG there were times when multiplayer appears to have been rumoured but for whatever reason just never worked out. What are the biggest challenges you encounter when designing multiplayer aspects of your games?