Search found 18 matches
- January 11th, 2023, 11:02 pm
- Forum: Videogame Discussion
- Topic: Metroid Prime 2: Echoes
- Replies: 10
- Views: 43265
Re: 592: Metroid Prime 2: Echoes
I devoured this game on release. Having loved the first Prime so much, and having loads of free time on my hands, I was able to dive in fully, not rush a single moment, and in-so-doing had a brilliant time, with none of the friction that I hear many people talk about when discussing this sequel. I’v...
- January 11th, 2023, 10:47 pm
- Forum: Videogame Discussion
- Topic: Animal Crossing: New Horizons
- Replies: 11
- Views: 4170
Re: 556: Animal Crossing: New Horizons
An amazingly well-made game no doubt. But they definitely ramped up the busy-work since the original and Wild World (the last ones I played). while seemingly removing a lot of dialogue options from the previous game. Or at least it feels that way. Also speaking personally, there’s something a little...
- January 11th, 2023, 10:31 pm
- Forum: Videogame Discussion
- Topic: Halo Infinite
- Replies: 11
- Views: 29143
Re: 593: Halo Infinite
Some of the best shooting I’ve ever felt in a game. But the vehicle physics being too twitchy, the world only having a single biome, no scarabs, and a slightly too formulaic open-world structure prevents this from reaching the heights of Halo 1 and 3 for me. So close to greatness. I hope they get an...
- January 11th, 2023, 10:19 pm
- Forum: Videogame Discussion
- Topic: OutRun 2
- Replies: 9
- Views: 32432
Re: 594: OutRun 2 series
For my very particular tastes, this is the last truly great racing game ever made. Virtua Racing, Daytona, Ridge Racer, Sega Rally being the others that came before. I’m probably overstating it, but descending into, and drifting through just the right corner in this game, gives me about as much joy ...
- January 11th, 2023, 10:04 pm
- Forum: Videogame Discussion
- Topic: Ridge Racer series
- Replies: 6
- Views: 6429
Re: 587: Ridge Racer series
The first Ridge Racer is still the one for me. Revolution is okay, but looks a bit like modded content. I find the track geometry strangely messy looking, and various corner sequences lacking in ‘flow’ for lack of a better word. Maybe I’m just rubbish. Rage is where a bit of bloat came in, with an u...
- January 11th, 2023, 9:45 pm
- Forum: Videogame Discussion
- Topic: F-Zero series
- Replies: 5
- Views: 26317
Re: 591: F-Zero series
Have only given any meaningful time to the original SNES game, and Maximum Velocity on the GBA. They’re both excellent. The vibe in the first one is so delightfully garish and colourful. The amount of face-button tapping that’s needed (especially on Maximum Velocity) I think has caused me some genui...
- January 11th, 2023, 9:38 pm
- Forum: Videogame Discussion
- Topic: Metroid: Zero Mission
- Replies: 7
- Views: 2860
Re: 566: Metroid: Zero Mission
Don’t like this one having played it again recently. I did enjoy it on original release, but now find the movement, graphics and sound too arcadey when compared to the game that inspired it. For Fusion, a similar presentation seemed to fit okay, but when put against 1 or 3, this gives me almost MGS:...
- July 11th, 2022, 9:25 am
- Forum: Videogame Discussion
- Topic: Virtua Racing (V.R.)
- Replies: 6
- Views: 3261
Re: 536: Virtua Racing
Having played a lot of the Switch version, and then returning to the Mega Drive version I played so much back in the day, it’s impressive to confirm how much of the original Arcade DNA they squeezed into that old port. Even the very minor speed boosts you get from drafting are there. Almost exactly ...
- February 16th, 2022, 9:20 pm
- Forum: Videogame Discussion
- Topic: Metroid Prime
- Replies: 18
- Views: 11503
Re: 539: Metroid Prime
This just pips Super Metroid to the Metroid top-spot for me. It shares the same broad strokes of Super Metroid, but almost everything it did technically (60fps, detail through geometry in favour of textures, ultra-polished camera transitions, incredible looking scan visors, brilliantly smooth inputs...
- April 15th, 2021, 6:03 pm
- Forum: Videogame Discussion
- Topic: SEGA Rally Championship series
- Replies: 7
- Views: 6191
Re: 477 - SEGA Rally Championship 1995
Sega Rally is lightning in a bottle. From the first day I played the game on Christmas day 1996 on my brand new Sega Saturn, to this very day, it just plays perfectly. I would change nothing. I don't want more cars. I don't want more tracks. I don't wish the handling was any heavier or any lighter....
- April 3rd, 2021, 4:55 pm
- Forum: Videogame Discussion
- Topic: Quake
- Replies: 18
- Views: 11631
Re: 475 - Quake
The grime, the stone, the rusted metal, the toxic clouds, the shambling monsters. Sublime. I had a PC given to me by my cousin, which could barely run the game at 320x240, but it still felt so advanced. Yeah Terminator Future Shock did mouse control first, and Duke3D had more intricate levels. But t...
- April 3rd, 2021, 2:45 pm
- Forum: Videogame Discussion
- Topic: SEGA Rally Championship series
- Replies: 7
- Views: 6191
Re: 477 - SEGA Rally Championship 1995
This game is special. I played hours and hours of the Saturn version with my best friend. We did the championship over and over, seemingly endless time attack sessions, and a boat-load of split-screen too. I remember how amazed we were that when randomly racing in opposite directions on the desert t...
- April 3rd, 2021, 2:27 pm
- Forum: Videogame Discussion
- Topic: Wave Race 64 and Wave Race: Blue Storm
- Replies: 4
- Views: 4130
Wave Race 64 and Wave Race: Blue Storm
Wave Race 64 felt like pure magic when it released and is still impressive today. The way the player reacts to the movement of the waves just feels incredible and looks great. There are still very few games that bother to create such a believable relationship between a character and a body of water....
- April 3rd, 2021, 2:07 pm
- Forum: Videogame Discussion
- Topic: Tomb Raider (1996)
- Replies: 12
- Views: 10912
Re: 491 - Tomb Raider (1996)
I completed this on PS1 for the first time in 2020, having previously only played various demos on the Saturn, PS1 and PC over the years. The push for more and more action, story and set pieces as the sequels released seems poorly judged in retrospect. This original game is so easy to parse and be i...
- April 2nd, 2021, 3:29 pm
- Forum: Videogame Discussion
- Topic: Nintendo 64
- Replies: 22
- Views: 15560
Re: Our next Console Special podcast recording (3.4.21) - Nintendo 64
As a 13 year old, the run up to the Nintendo 64 launch was the most excited I have ever been a gaming console launch.
I remember painstakingly creating a 1:1 scale papier-mâché model of the console, from all the various graphics and photos in Edge and other magazines. A similarly enthusiastic new ...
- June 26th, 2019, 12:39 am
- Forum: Videogame Discussion
- Topic: Pilotwings 64
- Replies: 5
- Views: 4430
Re: 380: Pilotwings 64
I couldn’t believe how good this game looked when it was first revealed. There was a VHS included in an issue of N64 magazine, containing a short snippet of bird-man gameplay on the snowy level. I watched it over and over as a young teenager, while I desperately tried to save for the console I would...
- June 26th, 2019, 12:23 am
- Forum: Videogame Discussion
- Topic: INSIDE
- Replies: 12
- Views: 12053
Re: 378: INSIDE
One of the most polished games ever made. There’s so much bespoke animation. Every opening you squeeze through or door you wrestle open is a unique set of assets. It’s a small thing, but it really helps to demonstrate the care and attention lavished on this game. The feel of character movement is ri...
- June 2nd, 2019, 8:57 am
- Forum: Videogame Discussion
- Topic: Donkey Kong 64
- Replies: 6
- Views: 6931
Re: 395: Donkey Kong 64
Have tried playing this game a few times and have never got more than a few hours in. The controls are extremely sluggish. Try flicking the stick in the opposite direction to change orientation on the spot, it just doesn’t work. Criminal. The animation outside of the main character walk/run cycles a...