Search found 9 matches

by Iain[Ian]Ianson
April 15th, 2021, 6:03 pm
Forum: Videogame Discussion
Topic: SEGA Rally Championship series
Replies: 7
Views: 2283

Re: 477 - SEGA Rally Championship 1995

Sega Rally is lightning in a bottle. From the first day I played the game on Christmas day 1996 on my brand new Sega Saturn, to this very day, it just plays perfectly. I would change nothing. I don't want more cars. I don't want more tracks. I don't wish the handling was any heavier or any lighter....
by Iain[Ian]Ianson
April 3rd, 2021, 4:55 pm
Forum: Videogame Discussion
Topic: Quake
Replies: 18
Views: 3873

Re: 475 - Quake

The grime, the stone, the rusted metal, the toxic clouds, the shambling monsters. Sublime. I had a PC given to me by my cousin, which could barely run the game at 320x240, but it still felt so advanced. Yeah Terminator Future Shock did mouse control first, and Duke3D had more intricate levels. But t...
by Iain[Ian]Ianson
April 3rd, 2021, 2:45 pm
Forum: Videogame Discussion
Topic: SEGA Rally Championship series
Replies: 7
Views: 2283

Re: 477 - SEGA Rally Championship 1995

This game is special. I played hours and hours of the Saturn version with my best friend. We did the championship over and over, seemingly endless time attack sessions, and a boat-load of split-screen too. I remember how amazed we were that when randomly racing in opposite directions on the desert t...
by Iain[Ian]Ianson
April 3rd, 2021, 2:27 pm
Forum: Videogame Discussion
Topic: Wave Race 64 and Wave Race: Blue Storm
Replies: 4
Views: 1713

Wave Race 64 and Wave Race: Blue Storm

Wave Race 64 felt like pure magic when it released and is still impressive today. The way the player reacts to the movement of the waves just feels incredible and looks great. There are still very few games that bother to create such a believable relationship between a character and a body of water....
by Iain[Ian]Ianson
April 3rd, 2021, 2:07 pm
Forum: Videogame Discussion
Topic: Tomb Raider (1996)
Replies: 12
Views: 3655

Re: 491 - Tomb Raider (1996)

I completed this on PS1 for the first time in 2020, having previously only played various demos on the Saturn, PS1 and PC over the years. The push for more and more action, story and set pieces as the sequels released seems poorly judged in retrospect. This original game is so easy to parse and be i...
by Iain[Ian]Ianson
April 2nd, 2021, 3:29 pm
Forum: Videogame Discussion
Topic: Nintendo 64
Replies: 18
Views: 5512

Re: Our next Console Special podcast recording (3.4.21) - Nintendo 64

As a 13 year old, the run up to the Nintendo 64 launch was the most excited I have ever been a gaming console launch.

 I remember painstakingly creating a 1:1 scale papier-mâché model of the console, from all the various graphics and photos in Edge and other magazines. A similarly enthusiastic new ...
by Iain[Ian]Ianson
June 26th, 2019, 12:39 am
Forum: Videogame Discussion
Topic: Pilotwings 64
Replies: 5
Views: 2205

Re: 380: Pilotwings 64

I couldn’t believe how good this game looked when it was first revealed. There was a VHS included in an issue of N64 magazine, containing a short snippet of bird-man gameplay on the snowy level. I watched it over and over as a young teenager, while I desperately tried to save for the console I would...
by Iain[Ian]Ianson
June 26th, 2019, 12:23 am
Forum: Videogame Discussion
Topic: INSIDE
Replies: 12
Views: 5261

Re: 378: INSIDE

One of the most polished games ever made. There’s so much bespoke animation. Every opening you squeeze through or door you wrestle open is a unique set of assets. It’s a small thing, but it really helps to demonstrate the care and attention lavished on this game. The feel of character movement is ri...
by Iain[Ian]Ianson
June 2nd, 2019, 8:57 am
Forum: Videogame Discussion
Topic: Donkey Kong 64
Replies: 6
Views: 4128

Re: 395: Donkey Kong 64

Have tried playing this game a few times and have never got more than a few hours in. The controls are extremely sluggish. Try flicking the stick in the opposite direction to change orientation on the spot, it just doesn’t work. Criminal. The animation outside of the main character walk/run cycles a...