AndrewBrown wrote: ↑
January 4th, 2018, 7:54 pm
02/01: The Legend of Zelda: A Link to the Past [SNES Classic]
04/01: Oxenfree [Switch]
13/01: Axiom Verge: Multiverse Edition [Switch]
Really liked the character designs in this. The Sudras were really cool, sinister in appearance but actually very sympathetic and human in their action. I kept expecting them to betray me or turn out to be Secretly Evil, but... things were much more complicated than that contrived plot twist.
I enjoyed the first half of the game as I was opening more and more new areas of the world, but the backhalf focused on sending me back into those areas with new tools but no new direction. And those tools felt limited—a device that lets me walk through walls, cool, but then I get a device that lets me walk through walls two-thick, then three-thick. Rather than developing new ideas to keep me engaged, it keeps building on old ones. And I kept unlocking guns most of which I never ended up using. Maybe it's nice to have a wide selection of weapons available to suit different playstyles, but I would've preferred to see more focus on specific guns with specific roles. This is what Metroid does, and this game so clearly wants to be Metroid that I think it's fair to call it out on this.
I'm glad I played Axiom Verge, but I'm also glad it's over. Cleared it with 67%, shy of getting the best ending. But as Trace becomes a recluse and grows old trying to get back to Sudran, I shall do the opposite. I'm finished on Sudran.