Todinho wrote: ↑July 13th, 2017, 4:35 pm
To me at least there's a big difference between a CRPG and an Action-RPG, in traditional RPGs combat,being turn based or not,follows a set of rules in short your attacks are dictated by dice rolls and numbers so there's a big difference to missing an attack because the dice didnt favor you or because you misjudged a swing.
This is just a matter of how and to which degree the CRPG in question choses to approximate the combat of a traditional RPG to begin with. How slavishly it sticks to luck and dice rolls or not. Even the most action based system, with luck out of the equation, is still based on stats and numbers (DEF, DMG, HP, etc.). And yes, that is also true for games of other genres that contain combat.
Todinho wrote: ↑July 13th, 2017, 4:35 pmwhen you talk about classic CRPGs people rarely talk about their combat system they talk about the story and how you were able to build and roleplay in a variety of different ways, for instance the original Fallout can have multiple ways to handle the final boss 3 of which dont require you to fight him, hell you can even join him if you want and get a different ending and this throught the entire game with your interaction with other characters, the game has combat but it's one of the aspects of the game not the main one and not the main appeal, and appeal is very important I mean take movies or books unlike games they are all "mechanically" the same in game terms but a drama doesnt have the same appeal as a comedy and so on.
It depends on how far in the lineage of the CRPG you're willing to go. Fallout is a CRPG of the late nineties and is a far evolution of the early CRPGs that came out around the time of the genre's genesis. Wizardry, for example, surely isn't known for its story development, but rather for how the role(s) you want to play are defining for your character(s) abilities and strengths and weaknesses. And first person, slide style, dungeon navigation.
Todinho wrote: ↑July 13th, 2017, 4:35 pmSo is dark souls appeal the same as say Witcher 2 or 3? To me at least the appeal is closer to something like Castlevania which isnt an RPG at all, so yeah game genres are funny like that it just never stops XD
Indeed it doesn't.
To clarify, CRPG is an umbrella genre term in my mind, as in a computer version of a role playing game. Under that, you could make subgenre distinctions or be more descriptive about exactly what style of CRPG you're talking, i.e., a loot based, top down action RPG, a first person dungeon crawler, an open world CRPG or a CRPG heavy on narrative and player choice. I would consider SRPGs (Fire Emblem, Shining Force) and JRPGs, as in an offshoot genre that went into a completely different direction, ignoring the advancements and further evolution of CRPGs altogether and has very little to do with role playing (the nationality of the creators isn't always the deciding factor here, btw), as their full own genres, however.