Capcom Versus series

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JaySevenZero
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Capcom Versus series

Post by JaySevenZero »

Here is where you can leave your thoughts regarding the Capcom Versus series for possible inclusion in the podcast when it's recorded.

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Joshihatsumitsu
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Re: Capcom Versus series

Post by Joshihatsumitsu »

It's a deep well, so I'll just pick one. And that title...

Tatsunoko vs. Capcom: Ultimate All-Stars!!!

Whether or not the Wii needed a hardcore 2D fighter is really a matter of personal opinion, but we got one anyway. I picked up a copy for around $20 AUD (approx. £12) quite a while ago, so no regrets there. Being a licenced game, like most of the versus series, we, as consumers, are really at the mercy of the corporate IP gods, so it's good to invest before licences expire, as so often they do.

Apart from the price this game had been getting some positive reviews. While I was familiar with the the Capcom side of the roster, including a locked character by the name of Frank West, the Tatsonoko side was completely unfamiliar to me. But I gotta say, the artwork on the game cover with all these costumed characters striking heroic, comic book poses, drew me in right away, and the bright colourful hyperactive opening of the game sold me as well.

This game can be played with the Wii remote on its side, with just the two buttons for attack, and that should give you a pretty good idea of how this game plays. It's super streamlined and accessible, and you can get by for the most part with good old fashioned button mashing, at least of the default difficulty settings. Accessibility isn't necessarily a dirty word, and really, is you want more complex, strategic fighting games, there's plenty out there. There's a really nice Mad Catz fightstick out there in the wilds, though I fight the classic controller more than suffices.

Being a Wii title, the graphics are not HD, and are noticeably muddy on a big UHD screen. Hardly a deal breaker, but a HD re-release on the Switch would be wonderful, licensing and localisation issues aside.

I would love to speak about online multiplayer, but alas, it's a Wii.

The final boss, Yami from Okami, is suitably epic, and cheap. Having grown up with many, many cheap final boss battles, it's nothing out of the ordinary.

The real draw to the game is the art style, and the animations. And it made a good, accessible gateway to the Tatsunoko universe, one that I've explored more because of playing this game. If it's possible to pick up a copy, I think it's worth having in your collection, even if you just play through once in a while. It's very well put together, and so alive and colourful, and clearly put together with love, care and attention to detail. Very hard not to recommend.

Side note: the arcade version of Tatsunoko vs Capcom PCB is available to buy via eBay (and possibly other online sellers) for an average price of around $500 AUD (approx. £306), so if you are an eccentric millionaire, or just plain careless with money, why not pick it up? If I have that kind of money, I would!

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Re: Capcom Versus series

Post by Flabyo »

For completeness' sake, can you stick a list of the games being covered in here?

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Re: Capcom Versus series

Post by ratsoalbion »

Flabyo wrote:For completeness' sake, can you stick a list of the games being covered in here?
As per this: https://en.m.wikipedia.org/wiki/Categor ... s_(series)

Obviously this will be more a whistlestop tour type of show, rather than an in-depth study of the mechanics of each title.

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Re: Capcom Versus series

Post by Joshihatsumitsu »

ratsoalbion wrote:
Flabyo wrote:For completeness' sake, can you stick a list of the games being covered in here?
As per this: https://en.m.wikipedia.org/wiki/Categor ... s_(series)

Obviously this will be more a whistlestop tour type of show, rather than an in-depth study of the mechanics of each title.
I think that's a good reflection of the "vs" series in general: a whistle stop tour of characters all thrown together for a rumble, and for fans of these characters. It's less about complex button inputs, combos and counters, and more about accessibility and fun.

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Re: Capcom Versus series

Post by Joshihatsumitsu »

(Because I've already done one entry, I'll keep this relatively short...)

SNK vs. Capcom: The Match of the Millennium - Neo Geo Pocket Color.

This is a game that you can experience via emulation, and is really not that hard to find online either, but once you've played it on the hardware it was designed for, everything falls into place.

Rather than go into the features of the game, as most reviews of the game do a pretty good job of explaining it, I'll talk about the handheld experience itself. The Neo Geo Pocket, Color or otherwise, has a brilliant little clicky joystick (perhaps one of the best on a handheld even by todays standards), that makes not just your quarter-circle characters a delight to control, but also does justice to the back-forward/down-up charge characters too. It's very responsive to your inputs, and having just two buttons, one for punch and one for kick, could have been a compromise, but really, two is more than enough. There are still combos and special moves, as well as other attack meters that charge up through the battle, so theres a wealth of tactics available.

The Chibi-artstyle and animation on the small screen looks fantastic. Obviously when that image is blown-up on an emulator it maybe doesn't look as impressive, but on the Neo Geo Pocket's little screen, it is utterly charming. All the characters maintain their unique personalities, and shrinking them down turns them from intimidating, threatening foes to simply cute and cuddly opponents.

Working within the limitations of the hardware, SNK vs. Capcom: The Match of the Millennium is an astounding achievement. It has quite a decent roster of characters from both sides, and if there is any weakness, it is due to the fact that the screen is not backlit (common for handhelds at the time to keep the price down), so unless you have a good source of external light you might not see much!

If you are a nerdy collector like myself, then you probably already own it. And if not... you're going to either have to settle for the inferior experience of an emulator and a rom, or going searching for the hardware and the cartridge. Very limited options I'm afraid. Still... an easy recommendation, even with those caveats.

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Re: Capcom Versus series

Post by Joshihatsumitsu »

SNK vs. Capcom: SVC Chaos - a borderline post

Image

While the MVS version of this game runs upwards of $600-$700 for the full kit, a traditional JAMMA board version goes for considerably cheaper (@ $100), so I couldn't really resist picking this up.

Bang in the middle of the PCB is the Playmore logo, and it is also the first logo that pops up in the intro, followed by Capcom. The only time SNK turns up is in the title screen itself, but other than that it's rare that you will see it.

Obviously, the early 2000's were not a good time for SNK, what with bankruptcy and all. The next game that they even got to slap their logo on was King of Fighters 2003, as SNK Playmore, a game released around six months after SvC.

Anyhow... I digress. Back to the game itself...

Six months previous to SvC was KOF 2002, and SNK vs Capcom looks to share the same game engine, or at least a modified version of it, with the team-based battles switched out for traditional one-on-one, best-of-three-round fighting.

The character selection on the Capcom side is interesting: there's the obvious choices of Ryu, Ken, Chun-Li, Sagat, Bison, etc, and then there's some odd choices, such as Hugo from Street Fighter III: 2nd Impact (or Final Fight, whichever you remember), and Tessa, who is from Red Earth, an arcade-online release from 1996, a game I never knew existed.

I did manage to play through the game once, as Bison, and that was only after setting the difficulty on the dip-switch down to the easiest level. This game can be a little on the cheap side, but in a strangely uneven way. For example, there were battles I struggled with in the beginning, and easier ones later on, depending on the match-up. It is not a very balanced game. On default difficulty some opponents tend to be a little projectile happy (I'm looking in your direction Sagat), and some are a little over-powered and cheap, like Goenitz and his tornado/whirlwind attacks that divide the screen, making it impossible to leap over.

The final battle was in heaven(?) against Athena, an SNK character that dates all the way back to 1986 - a very deep cut in a game full of deep cuts. It was an easy battle because the difficulty was set to easy, not because of my talents, and it was an interesting choice to end the game on that character. If nothing else, I got a little education of SNK's back catalogue.

The backgrounds overall are a bit underwhelming and a bit dull. However, the sprite models for the Capcom characters in an SNK shell work really well. Sagat in particular stood out as the tall, lean, mean and very intimidating person he is, and the animation for Hugo really emphasis his size and weight over other characters. The sprite work and animations are really the highlight of the game, as the personalities of the characters come across, with their little mannerisms and expressions being a delight to watch.

Overall, this is not a terrible game by any means. It's just that the game feels like the reflection of a company trying to find it's feet again. It was not the golden-age for SNK/Playmore, and the early 2000's weren't really the golden-age of 2D fighters either. The timing for a match up between these two Osaka-born companies, mashing together their IP, was off.

The game is merely a disappointment. There just seemed to be so many internal and external factors at the time working against it. There were better games - by both companies - before this, and better ones released afterwards. I understand why they wouldn't revisit this match up of IP, but I really hope they do. There has certainly been a resurgence in the fighting genre since 2003, so who knows...

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Re: Capcom Versus series

Post by Marco »

Joshihatsumitsu wrote: SNK vs. Capcom: The Match of the Millennium - Neo Geo Pocket Color.
Must second this. All true.
Marvel Super Heroes and X-Men were great on the Saturn and that joypad was pretty good for fighters. I heard the PlayStation versions weren't great so I stayed away. Marvel vs Capcom on the Dreamcast looked great but that joypad... Should have bought a stick. Anyway, the Neo Geo Pocket was fantastic.

Also, it's the same system that had Card Fighters Clash. Technically a vs Capcom game! It's on the SNK subcategory...

With so many games to talk about, I'll just write about a few of the feelings and memories the Marvel universe games immediately bring up for me.

I remember playing X-Men vs Street Fighter at the arcade and thoroughly enjoying myself, sailing past each opponent until I reached Apocalypse. I was terrified. Street Fighter hadn't prepared me for this at all. Sure, Juggernaut and the sentinel were large, Magneto could fly, Thanos was ostensibly omnipotent but at least they were a vaguely human size and/or shape.

This was a trick Capcom managed to pull off again with Onslaught. Even though I should have been expecting something similar, my poor Strider Hiryu looked so feeble in comparison to this behemoth. In both instances, I instinctively attacked with no regard to my safety and was soundly beaten.

The panic effect didn't last long though and soon enough I found neither final battle as challenging as I would later find Gill or virtually any SNK final boss and that was fine. It was plain and simple fun. Cartoon silliness. Superheroes throwing overblown special moves around. At least until you played someone who taught you how to really link moves together, use dashes and jumps effectively and try out new techniques, instead of relying on the standard 3 or 4-hit combos that could see you through a game.

I really learnt to appreciate the skill a player could develop and high level play on M vs C 3 is pretty spectacular to watch but some days, you just want the Hulk to smash Wesker's stupid face. The level of complexity seems, to me, to relate to the amount of effort you feel like putting in and I love that about these games.

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Re: Capcom Versus series

Post by AndyL »

I think what I remember most about Capcom's versus games was that it introduced me to my favorite fighting game character of all time: Dan Hibiki. The cocky attitude, pink gi, and multiple goofy taunts made him stand out in a crowd of ultra-serious world warriors and marvel heroes. Once I learned how to preform the 'Raging Dan' (Dan's version of the Raging Demon, which hurts the opponent but leaves Dan with one pixel of health), I knew I had a favorite character for life.

I don't play fighting games much anymore, but Dan is usually my first pick for a match. And whether I win or lose, as Dan, I'll do it with style!

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Re: Our next podcast recording (5.11.17): Capcom Versus series

Post by Todinho »

Alongside Tekken the Capcom versus series is without a doubt my favorite fighting games series,while I cant say I was competent in any way I always had alot of fun playing those games hours on end, unlocking characters and beating the super hard bosses, to me when I think of games from my childhood these are some of the first that come to mind.

My history with the series starts all the way back with X-men Children of the Atom a game I found out by accident at a friend birthday party, I wasnt even 8 but I still clearlly remember my feelings when I first saw the game in motion because I was completelly blown away, to my child mind those sprites and animations were most amazing things I had ever seen and I immediatly fell in love with the game from that point on. The funny thing is that while many kids at the time would've likelly watched the X-men cartoon and then be drawn to the game for me it was the opposite, it was thanks to this game that X-men entered my radar at all from then I would go on watch and love the cartoon and read the comics but my love for the group started with Children of the Atom.

There's alot of praise I can level at the game alongside the amazing sprites and animation, the music was really good and damn catchy too because years later, despite never revisiting the game past the 1990's, I would often catch myself humming the character select theme. The stages are also another standout with me classing many as some of the finest in all fighting games like Iceman's stage where you fight atop an iceberg on a beach or the danger room that changes enviroment to the more esoteric stage of Spiral. The actual gameplay was pretty fun too I cant speak to balancing or anything but at least for a bunch of kids on the arcade it was really fun, I mostly stuck with Iceman, Wolverine and Omega Red I loved Iceman's ability to freeze people, Omega Red's Range with his tentacles and wolverine because well it's wolverine and he's awesome.
( Funny aside everybody loved Wolverine's iconic move "Berserker Barrage" but nobody knew how to say it, it was a move in english and we're all a bunch of kids so everybody just called the move "atchachacharrá" doesnt make much sense but that's what we thought he was saying, thing is that's something I thought only my group of friends did but fast foward a few years and that kinda of became the unofficial name of the move in Brasil because apparently everbody had the same idea, it's known like that here even today XD)

My view of Children of the Atom might be collored by rose tinted glasses but regardless of that it was an extremelly influential game not only for Capcom but also for me and because of that it will always have a dear spot in my heart for that, I wish every year capcom will somehow release a new fighting game collection with this game in it but it never happens...


The next game on the series that I played was Marvel Super Heroes and while it was a game that I still liked it had nowhere near the impact of Children of the Atom, as a result I didnt play this one as much and I mostly stuck with Wolverine and spider-man , I was able to play the game more recently thanks to a Capcom collection on the Ps3 but I still only dabled in it and the whole Infinity stones system never really appealled to me that much.

I missed on classics like X-men vs Street Fighter but I would eventually get back on the series, now on the ps1, with the first Marvel Vs Capcom a game that is tied with Tekken 3 as my favorite fighting game of all time.

Much like Children of the Atom I loved everything about the game, from the art&music to the gameplay only now there was alot more to dig into, or at least it seemed at the time, what struck me the most was the roster because for the first time I was seeing many of capcom's more colorfull characters,I was introduced to Captain Command, Strider and even the iconic Mega Man through this game. I loved picking different characters to see all the animations, moves and of course the supers. There wasnt a character that I disliked on the entire roster but the characters I ended up loving the most were Captain Commando, I may have enjoyed spamming captain corridor abit too much, and Venom, in fact the Venom in this game might be my favorite character in fighting games he's not only a very good gameplaywise but all his animations are incredible.
Curiously I played MvC mostly by myself but I unlocked every single character and finnished the game multiple times enough to have the final boss, Onslaught, forever burned into my mind, the amount of times I died to him and heard the words "The dream is dead" is beyond counting, still as far as final bosses in Fighting games go Onslaught is my absolute favorite.

Alot of my regard for MvC comes from nostalgia I'll admit that but thanks to the Marvel v Capcom Origins collection I was able to revist the game recently and to my surprise it still looked, sounded and played exactly as I remembered, Im not fighting game especialist but as far as Im concerned MvC 1 is still one of the best fighting games of all time.


When it comes to MVC2 I actually dont have much to say, it was still a fun game but to me it was at this point that it started to become too much, I never got on the 3 v 3 system and I was overwhelmed by the size of the roster, I still played it quite abit but nowhere near the level of MvC 1 and if Im honest I found the whole experience alot less memorable. I understand that MvC 2 is regard as one of the finest examples of the genre by fighting game fans but to me it was I started drifting off.

I merely dabbled in MvC 3, I never got over the change from sprites to to 3D if Im honest and the fact that Capcom pulled alot of shady bussiness pratices around that time didnt help. At last when it comes to Marvel Infinite Im completelly turned off, alot has been said in criticism of that game but to me the most egregious thing is the lack of any X-men characters in the roster, the entire Vs series started because of the them and to get here now over 20 years later and not have a single one is quite honestly a disgrace and I dont intend to pick that game any time soon.

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Re: Capcom Versus series

Post by raisinbman »

Capcom Vs Series



MVC2



While I can’t put too much commentary towards the game itself, the legacy of it is astounding. Akuma being the signature crossover character(a rule capcom broke eventually, sigh). It’s direct sequel having roster choices based on its meta, how long lived it was and still is. As of writing this, EVO was planned to have a MVC2 legacy event, but there was a pandemic. Who knew what would’ve been announced otherwise? We can only speculate. I doubt Marvel and Capcom have repaired their relationship, but that’s a story for another time. Additionally, there is a bit of a myth that goes around saying fighting games died, but in essence they left the public spotlight. We see it back with SFIV, but especially with MVC2, it never left – new tech is developed, the game is still played, and tier lists are changed. I picture MVC2 as an ever-burning candle of hype. It still gets rereleased, by it seems licensing rears its ugly head more often than not for this particular series. At the time, it had a monstrous amount of characters, and for perspective, Capcom was much more well known and respected in the video game space, and Marvel was selling its movie licenses to avoid going out of business. My, how things are different today…



They made no allusions to either balancing it or making sure all the art was up to date, but the community loved it. I remember buying the game multiple times and LOTS of unlocking. I don’t know if it was because it was rarer or in demand, but I often found myself longingly staring at copies on shelves that were $10 more than other games at the time(making it $60? 50?). The tone was all over the place, the music strange, but I think we all found it endearing, or like most things in fighting games, you come to love it or it all just becomes white noise in the background.



MVC3



Of all the games I missed due to being at college, this was one of the ones that hurt the most. Ultimately considering the type of fighting game player I became, I may not have been any good at this anime fighter, but when has that ever stopped me? There isn’t much I can say to really add to the conversation that hasn’t been said before, but I’ll try my best. Capcom, hot off of SFIV’s success, decided to hit the iron while it was hot, and added a new entry to a game that had never left EVO – MVC2. According to Capcom, this game didn’t succeed financially, which surprised me most of all with how much attention it garnered. I don’t know if this was a Squeenix/Tomb Raider situation, but regardless, I guess hype and (stream)popularity doesn’t equal sales. I do think there are some factors we can look at, and most people will have to draw their own conclusions on them with what we know, as(much like the recent PT C&R show) we may never know the full story. Marvel was clearly more powerful and in better bargaining shape than in MVC2 days. Having 2 DLC characters then releasing a new version very shortly later is probably going to negatively effect sales and confuse people. Granted, as Capcom customers, they should be used to it, but still. Supposedly, the Marvel license was up, which led to the period of quiet followed by UMVC3. I imagine they were planning on implanting the UMVC stuff(characters, modes like heralds, balance changes) through DLC or what have you, but if we go with the narrative the license was going to expire – it makes sense to wrap everything up in a nice neat package; hence ultimate. This isn’t the first time we’ve seen something like this; see Skullgirls.



It is also worth noting in the discussion of sales and such that Japan considers these types of games ‘trash’ games and they don’t do too well over there. We’ve seen in the past how Japan can emphasize success in its home-turf, but I can only imagine that was accounted for initially. The game underperformed, Niitsuma, the director was shifted away from fighting games - In japan, this is what they do instead of firing people. I don’t entirely think he’s to blame for the above-mentioned reasons.



While its hard to say whether this successor fulfilled the shoes of the previous game, I would say clearly through sheer hype and popularity(twitch streams, viewing numbers, etc.) it did its job. Almost as if mirroring the last game, there were HUGE balance issues. It also followed the new tradition of Zero being absolutely overpowered. Though there was an initial outcry in going from vanilla to Ultimate, I think it was for the better. Personally, I would like to have seen certain characters I liked given a fairer chance, but as we have learned more recently, developers intentionally unbalance their games(SFIV, later Tekkens), and much like with the predecessor, people discover new things all the time, like the Japanese player (Kusoru?) coming to the US, bodying everyone with characters that were deemed unplayable and never coming back, so maybe it is just on me to go plus ultra here? It lived for a very very long time, and really, is still alive as its MVC2. But the nail in the coffin may have sadly enough have been MVCI.



MVCI



The nicest thing I can say about MVCI is it shouldn’t have existed, and by virtue of it existing, it’s a miracle. That and the fact it isn’t named MVC4. We saw a bit a strange period where a ported version of UMVC3 came to steam and other platforms, so its possible other things could’ve also been coming. One of those things happened to be MVCI. Hindsight is 20-20 of course, but it was missing so much that made the previous games great(a big one being mutant presence). Now there are deniers out there, but hopefully now that we’ve seen Marvel buy Fox’s movie studios, the whole argument can be laid to rest:



Marvel was attempting to suppress Fox’s characters’ presences(mutants, F4) in their entire property-set, from comics to movies and everything in between. I don’t know how anyone can argue this isn’t true when it’s a noted fact with testimonials and pretty much saying the same.



In fact, Marvel(unsuccessfully) tried to replace mutants with inhumans. Although Scott Buck did Iron Fist a great disservice(and apparently Dexter, too), him being on Inhumans with it being shifted from a movie to a tv show was telling even before release. And I gotta say, Marvel, if you want to pick a group to ‘replace’ the X-men, it probably shouldn’t be one with 2 separate characters named Medusa and Gorgon in the same immediate group. Also doesn’t help the best inhuman was introduced organically, cultivated specifically by a creator with the background of the character: Kamala Khan. Just look at Miles Morales and his ascension. But regardless, the roster for the game is strange(and frankly, bad): As far as I can tell, they removed all the interesting and unique designs from 3(let’s put aside the whole ‘mutant’ thing for now) and kept the white, human males. If not that, characters that are easily ported from 3. We even have MODOK being in the story mode but NOT being playable, just to add salt to the wound(he was playable previously in 3. From a pragmatic standpoint, these were probably easiest to work with and rez-up.)



On the topic of roster, I can’t claim to be anyone special, but as someone who majorly missed MVC3 because I was in college, I was all fired up for Infinite, and produced a 2 part character poll that I tried to plaster everywhere that would allow it:

[youtube]https://www.youtube.com/watch?v=-Fj-_TF ... e=youtu.be[/youtube]

(I think I had 2 videos, but I only seem to have one, but anyway, doesn’t freakin’ matter anymore)



Marvel



DLC - Black Panther(#7 on my list)

DLC - Black Widow (#17 on my list)

Captain America

Captain Marvel

Dr. Strange (#14 on my list)

Dormammu (#11 on my list)

Gamora (#21 on my list)

Ghost Rider(#10 on my list)

Hawkeye (#17 on my list)

Hulk (#15 on my list)

Iron Man

Nova (#14 on my list)

Rocket Raccoon (#17 on my list)

Spider-man (#4 on my list)

Thanos (#12 on my list)

Thor (#17 on my list)

Ultron(#12 in my list)

DLC - Venom(#1 on my list)

DLC - Winter Solider (#19 on my list)



Capcom



Arthur (#22 on my list)

Chris Redfield (#21 on my list)

Chun-Li (#18 on my list)

Dante(#2 on my list)

Firebrand (#23 on my list, Dead Last)

Frank West (#11 on my list)

Jedah (#11 on my list)

Haggar (#21 on my list)

DLC - Monster Hunter(#9 on my list)

Morrigan

Spencer (#20 on my list)

Nemesis (#18 on my list)

Ryu

DLC - Sigma (#17 on my list)

Strider (#13 on my list)

X (#13 on my list)

Zero(#9 on my list)



I’m fairly sure the trailer launched with Captain Marvel Iron man Ryu and X, so it makes sense people weren’t voting for those. People either expected or were tired of seeing the likes of Morrigan – I want to say she’s been in more versus and crossover games than her own native darkstalkers at this point.



But before we go any deeper, anyone who’s taken a statistics class knows about sample sizes, and I totally acknowledge that. That being said, I think we can glean something from this data still. Looking at how votes went, with DLC, I think Capcom would’ve garnered some favor in having these heavy hitters like Venom/Monster Hunter Rep/Black Panther not as DLC – they all ranked very highly. And to be completely fair, of the roster we got, people did ask for these characters. Votes dropped off majorly after the teens, however. So its no wonder I, among many others were disappointed higher ranked characters weren’t let through: Cyclops, Gambit, Dr. Doom, Daredevil, Deadpool, Star-Lord, Moon Knight, Storm, Wolverine, Cable, The Punisher, Magneto, Carnage make up the Marvel top 10(Modified top 10 on the basis we won’t be seeing Mutants/F4 – Daredevil, Star-lord, Moon Knight, The Punisher, Carnage, Ms. Marvel, Iron Fist, Vision, Loki, Shuma-Gorath). So if we go with the mutant-infested list, I see plenty of solid names, and series vets. Many of these characters have been popular, in movies, boom. Even then - I see plenty of names there I could get excited about playing, and that weren’t mutants/F4. On top of that, many of these characters at the time were relevant and popular. Netflix marvel(which may have been another corporate fight between Marvel and Netflix, but lets move on) was primed to be in this. If we can’t have mutants, did we get the best inhuman, Kamala Khan? No? Okay. I’d say of that bunch, taking out Shuma-Gorath, you’d have some pretty solid picks. Strange decisions were made.



Capcom’s top 10 from my rankings: Asura, Captain Commando, Phoenix Wright, Gene, Leon, Jin, Akuma, Nero, Amingo, and Cammy. On the Capcom side, they seem to REALLY like Chris Redfield as their Rezzi rep. Even after listening to the C&R podcasts, I don’t know why, but its continuing into Rezzie 8. As I guessed, Leon would’ve made much more sense according to my rankings. Jedah was definitely a surprise with Niitsuma, the previous game’s director stating certain characters like him take too much effort to animate. Again, we see some odd exclusions here on the Capcom side for some of their lesser-ranked characters. While I don’t think Cammy needs to be in this game, that’s what people are looking for. With Amingo, we see another sore spot – not only is he a vet, he’s a MVC original character. He can’t be seen ANYWHERE else. Many of these seem like slam dunks – Nero, Asura, Akuma…but we have none of these. Akuma in particular was always present in previous crossovers. So even if we say Marvel was ruining the game and being dictorial about their picks, Capcom’s picks aren’t up to snuff either – absolutely puzzling.



The biggest reason I’ve never touched this game(actually I did over a friend’s house once, but you know what I mean) was that they disrespected the fans and FGC with statements like ‘they’re(characters are) just functions’ and ‘no one remembers the x-men’. There are people who’re much more prolific and smarter than me who’s videos you can check out on this topic, but I can’t support Capcom’s fighting games with stuff like that being said. And why should I with the wealth of fighting games that respect their players like SamSho out there? You don’t get to say that when it isn’t true. On top of that, various community members held up the game on a pedestal, I even remember I think it was Maximillian d00d saying Capcom was back to their (90s?) Cap-God status. Looking back, clearly MVCI wasn’t a success, and it didn’t get to to be on stage at EVO.

Additionally, I found the community was trying to censor Capcom criticism. Really hurt to see places I thought I trusted show their true colors: https://www.reddit.com/r/Kappa/comments ... s_the_mvc/


And if that wasn’t enough, a new challenger approached: Dragon Ball Fighterz. Whereas MVCI was this strange game that skimped on presentation, made needless changes, chased Esports to a fault, and insulted its community – DBFZ showed up on the scene, much like Goku would – ready to fight. DBFZ had great presentation, garnered hype, respected its licenses and characters, and most importantly DBFZ delivered.



I think this just goes to show what complacency does in modern gaming – we saw it with Fortnite pivoting and taking PUBG’s crown, and majorly, it seems like companies like SNK, Bamco, Nintendo, Netherrealm are all in on fighting games and pushing the envelope on them while Capcom has retreated from their throne.



Sadly, the tale doesn’t end there – there will be those who say they enjoy MVCI and that it’s a good game. But much like SFxT before it, it’s far too little, far too damn late. Even initial claims like character variety being thinned for more interesting, balanced gameplay didn’t pan out with spider-man + (space?) stone being broken on day 1.



Much like SFV, which is around the same time of release and, hypothetically, the same ethos of release, the graphical style leaves something to be desired – so much so the PREVIOUS game looks better. There are modders for both this game and SFV that have made it look better. Its….unthinkable and inexcusable. I guess it just goes to show how much an aesthetic can do for a game in the end.



MVCI, like MVC3 before it, had bad sales – I sort of went over this already, but its important to note. The person majorly in charge of this product was Ono. And much like Niitsuma before him, he was demoted and put in charge of ESPORTS. Unsurprisingly, with MVCI failing(half of their esports efforts), it wasn’t looked upon favorably. Ono has recently left Capcom(again, Japanese companies don’t fire people, but put you in a position where you want to quit), and the rumors say he was hard to work under, and that his work on street fighter VI involving some sort of team focused technique wasn’t panning out. This does give some hope in that with people not enjoy SFV and MVCI, some new blood can maybe take the reins – some are calling for Itsuno(Devil May Cry), or for the Monster Hunter World director to really step up here.



Lastly, I’d like to go back to the fact that this game shouldn’t’ve existed – but it was up to Capcom to convince Marvel they needed mutants for this to work, or refuse the contract/deal. They knew they would have to answer the question eventually, and Marvel was all too happy to watch Capcom put their foot in their mouth time and again on this.



But I don’t think it was an entirely bad experience for some, at least, Combofiend who was previously working for Capcom, was able to somehow transition to Marvel. I can’t explain that, but get your hustle on.



Bonus: Infinite started to refer to the infinity gems as stones, which the films did afterwards.

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duskvstweak
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Re: Capcom Versus series

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Whoa.

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