The Legend of Zelda: Breath of the Wild

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Michiel K
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Re: The Legend of Zelda: Breath of the Wild

Post by Michiel K »

I feel you. It's pure magic. Normally I sit down with a new home console Zelda game and play it until I finish it, but this one is different and I really don't want to rush my way through it, so I think I'm going to savour it for the full shelf life of the Switch and will only march on Hyrule castle when Nintendo's next system, or a new Zelda game, is around the corner.

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Michiel K
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Re: The Legend of Zelda: Breath of the Wild

Post by Michiel K »

Did the stealth section in Breath of the Wild and it made me realise a few things about my relationship with stealth action in games.

I do like stealthing when, for example, approaching to take out an enemy camp in Far Cry, or Breath of the Wild. Maximising my advantage that way by taking out certain threats and getting the drop on enemies etc.

But when it comes to the ol' studying patrolling guard routines, sneaking past them and staying unseen at all costs, it heavily grates on my patience. Maybe because you have to do a lot of observing first, which brings everything to a grinding halt.

That said, this section becomes quite fun once you realise there is a bit of an easy puzzle solution to it, same with many situations in Breath of the Wild.
Spoiler: show
You can lure guards off their patrol routes with a certain item and then sneak strike them. I left only two guards alive, simply because I was close to my goal and didn't want to risk flubbing my bait and strike routine.

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seansthomas
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Re: The Legend of Zelda: Breath of the Wild

Post by seansthomas »

Michiel K wrote:
August 21st, 2017, 10:58 am
Did the stealth section in Breath of the Wild and it made me realise a few things about my relationship with stealth action in games.

I do like stealthing when, for example, approaching to take out an enemy camp in Far Cry, or Breath of the Wild. Maximising my advantage that way by taking out certain threats and getting the drop on enemies etc.

But when it comes to the ol' studying patrolling guard routines, sneaking past them and staying unseen at all costs, it heavily grates on my patience. Maybe because you have to do a lot of observing first, which brings everything to a grinding halt.

That said, this section becomes quite fun once you realise there is a bit of an easy puzzle solution to it, same with many situations in Breath of the Wild.
Spoiler: show
You can lure guards off their patrol routes with a certain item and then sneak strike them. I left only two guards alive, simply because I was close to my goal and didn't want to risk flubbing my bait and strike routine.
If you're in the hideout area, then yeah... that drove me mad too. I hate stealth like that too.

I bought the DLC last week but am struggling to find time to tackle it. Making death final is pretty tough. I get to round 9 or 10 of the trial then die consistently.

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Stanshall
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Re: The Legend of Zelda: Breath of the Wild

Post by Stanshall »

I've barely touched DLC 1, partly because I'm a little burned out on the game at 100 hours, but also because I think by the time DLC2 arrives, I'll have a hell of a lot of game to play, and with a pretty refreshed approach. I do hope they pull something meaty out of the bag. It will cap an absolutely sensational year for first party Nintendo games.

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Re: The Legend of Zelda: Breath of the Wild

Post by davelawrence8 »

Since May, when I picked up the Switch, it's been the summer of Zelda for me, and it's all Breath of the Wild's fault.

I love Zelda games, but this has been a wonderful experience – something I haven't felt since I first played A Link to the Past when it first came out as a kid. That game changed my life, and I'm starting to feel like this one is going to have a similar pull. The exploration part of Zelda games is what attracted me so; this one has it in spades.

I really look forward to the Cane and Rinse episode covering this game. And I do hope the music gets some attention as well. Here lately, I've been playing the Hateno Village theme on repeat, and can't get enough.

All the Divine Beasts are done, Master Sword is pulled, approaching 90 shrines (and taking my time), and in no hurry to finish the game. I think I'll finish it right before the DLC2 comes out, and then continue on with that.

I'm content to wander.

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Michiel K
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Re: The Legend of Zelda: Breath of the Wild

Post by Michiel K »

davelawrence8 wrote:
August 23rd, 2017, 8:18 pm
I love Zelda games, but this has been a wonderful experience – something I haven't felt since I first played A Link to the Past when it first came out as a kid.
That's exacty how I feel. And I haven't felt anything similar playing any game since '92. :) What I mean is this very particular sense of childlike wonder and rewarding exploration, where every bit of the expansive game world holds a wondrous dicovery and/or something highly interactive. The post-GTA 3 and Morrowind open world games feel like set dressing and background scenery, in comparison to this very tangible and texturous version of Hyrule.

Yesterday I scouted out a faraway oasis in the Gerudo Desert and
Spoiler: show
I didn't know what hit me when I was suddenly attacked by a huge sand monster
!

My young kids are totally caught up in it too, both with their own save game. Just wandering off and discovering things and I can just imagine how they're experiencing it all. This is the first time they are completely absorbed in a single video game.

That Hateno Village theme sounds like home, because, well... I bought a house there, :)

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Re: The Legend of Zelda: Breath of the Wild

Post by KSubzero1000 »

Michiel K wrote:
August 26th, 2017, 11:06 am
My young kids are totally caught up in it too, both with their own save game. Just wandering off and discovering things and I can just imagine how they're experiencing it all. This is the first time they are completely absorbed in a single video game.
That's wonderful, man. Must be a very touching experience for you. :)

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Michiel K
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Re: The Legend of Zelda: Breath of the Wild

Post by Michiel K »

Definitely is!

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Re: The Legend of Zelda: Breath of the Wild

Post by davelawrence8 »

Michiel K wrote:
August 26th, 2017, 11:06 am
The post-GTA 3 and Morrowind open world games feel like set dressing and background scenery, in comparison to this very tangible and texturous version of Hyrule.
It's tough to go back to these "open world" games, even past Zelda games, where not every inch is explorable/climbable. It's so restricting, despite how "open" they look.

Thanks man!

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Re: The Legend of Zelda: Breath of the Wild

Post by hazeredmist »

Finished this finally. What an incredible game.

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Suits
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Re: The Legend of Zelda: Breath of the Wild

Post by Suits »

This is really cool, I'd be lying if I said the time it takes is off-putting :lol: .

https://imgur.com/gallery/b9BR6

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KSubzero1000
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Re: The Legend of Zelda: Breath of the Wild

Post by KSubzero1000 »

Whoa, impressive!

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Re: The Legend of Zelda: Breath of the Wild

Post by kintaris »

I'm having a really weird time with Breath of the Wild.

I have now tried to get fully invested in it three times. Every time I find the design and atmosphere mesmerising. But then I get distracted by another game, even for a moment... and I don't find I return to Zelda for months on end. Eventually I feel like giving it another go on a whim, and I again get that wonderful gut-punch of how astonishing it all looks and feels.

I wonder if somehow I like what the game is on the surface, but the actual act of playing it is... not bad, but clearly not gripping me either. Perhaps all I'm really getting is that initial "wow" hit, and it takes a few months for me to forget how lovely it looks and sounds.

A weird one for me.

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deacon05oc
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Re: The Legend of Zelda: Breath of the Wild

Post by deacon05oc »

I’m new to Breath of the Wild. I’ve been playing for about 2 weeks now. Ive pretty much just have been traveling to towers and shrines. Any tips on what major thing to try to tackle? Also should I check out the expansion pass now? Or wait til I finish?

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Re: The Legend of Zelda: Breath of the Wild

Post by Simonsloth »

Silly question and may have already been covered.

I don’t own a switch but bought a Wii u last year. Aside from the obvious portability of the switch is there any reason to make the leap for this game is the Wii u version perfectly serviceable.

I’m aware of the merits of the switch but my vita still has plenty of life left in it for portable games playing

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Re: The Legend of Zelda: Breath of the Wild

Post by ratsoalbion »

The WU version is almost equally wonderful, just lower res (720p) and apparently lacking a few subtle environmental sound effects.

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Re: The Legend of Zelda: Breath of the Wild

Post by Flabyo »

I played it on the WiiU and it’s absolutely fine on there.

As others have said, this was built as a WiiU game and only ported up to Switch very late on.

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Re: The Legend of Zelda: Breath of the Wild

Post by Simonsloth »

Thanks for the info everyone.

I remember buying twilight princess with my Wii and then regretting it because of all the waggling that the GameCube didn’t have.

Think I’ll go with the Wii U version

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The Legend of Zelda: Breath of the Wild

Post by JaySevenZero »

Here's where you can contribute your memories and opinions of The Legend of Zelda: Breath of the Wild for potential inclusion in the forthcoming podcast.

Friendly reminder to all that where feedback for the podcast is concerned, we love it - but self-editing (brevity) is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mainly reading. Better to save yourself time and cut to the chase if you can.

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Re: 360: The Legend of Zelda: Breath of the Wild

Post by bixer »

I know this probably seems like treason given the internet's general consensus, but I don't understand what all the fuss is about with Breath of the Wild.

For the first hour or two I thought I was going to love it just as much as everyone else did. The game looks stunning and controls just as well as you'd expect it to. Being able to look anywhere into the distance and realise that you can get there is something I've never experienced in a video game before and was a truly incredible new experience. I was also initially a fan of the shrines, as the standard Zelda dungeon formula was becoming stale, so multiple shrines with only one or two puzzles within them as opposed to fewer dungeons with multiple puzzles within them felt like a good way of freshening up the franchise.

One of the first common annoyances however is the weapon degradation system. The 'reward' of finding a new weapon is instantly diminished when you realise that it's basically only going to last you for 10-20 hits before it vanishes into thin air. You soon get to the stage where running past enemies seems a better choice than engaging in combat so that you don't have to deal with this as much.

While the first shrine I entered seemed like an interesting new idea, by the time you reach the second and third, you realise all the textures within all 120 or so of them are just copied and pasted and working your way through them soon becomes a chore for that reason - paired with the fact one of the 'rewards' for doing so is just another papier-mâché weapon that you're too afraid to ever actually use. I soon found myself wishing we could just go back to the tired dungeon formula.

The fact that you can go anywhere you can see also starts to wear thin once you realise that there's not actually very much to do in between destinations. Enemies are a hindrance that are to be avoided for the reasons above and other than that it sometimes just feels big for the sake of big. Yes, the terrain and the scenery look stunning, but if the only added gameplay from that is that I have to hold forward on my left joystick for an extra couple of minutes every time I want to go somewhere, I don't really understand how that's a pro.

That level of expanse could be fine, but a big open world adventure like that lives and dies by whether or not traversal of the world is fundamentally fun. Again, here unfortunately it's not, due to the frustratingly low stamina gauge you start the game with. It's a solid 3 or 4 levels lower than it should be and getting it powered up enough until it's actually at a usable state takes far, far too long. You'll constantly fail to climb anything that takes more than 10 seconds to do so and don't even get me started on the pointless extra tedium added to that when it rains.

It's a good game, no doubt about it. It's ambitious and I respect Nintendo for not just playing it safe and giving us the usual linear adventure, as that's just starting to feel like variations on Ocarina of Time at this point. But for all the problems with the game mentioned above, I just don't understand how the game seems to have already reached this 'masterpiece' status among critics and gamers alike.

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