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Oct 9 - Captain Toad: Treasure Tracker (Switch)
A simple but fun puzzle game. The motion controls from the Wii U era are awkwardly implemented on the Switch. Beating the time trials requires perfection or close to it which is why I stopped trying for 100%.
Oct 22 - Escape Goat 2 (PC)
A puzzle platformer this time. The main path of the game requires some brain power but nothing too much. The secret rooms, though, require doing things that seemingly break the levels and that is just to get into them, let alone solve them. It has that same difficulty spike of the original's optional content. Still fun.
Nov 4 - EARTH DEFENSE FORCE 4.1 The Shadow of New Despair (PC)
Ever wanted to play a cheesy sci-fi B movie? This is the game for you, especially good with friends. Things are never overly serious the amount of enemies thrown at you is absurd, but so is the firepower you get. Four different classes let you play in different ways and they each get their own weapons. Requiring armor pickups to increase your HP is pretty obnoxious with how scattered the drops get in the maps.
Nov 6 - Mordheim: City of the Damned (PC)
A Warhammer SRPG and... ugh. There is extremely little map variety where the bulk of the play is only on four different maps. There are only one of three secondary objectives on the maps and they are to collect enough of an item around the map, kill certain enemy units, or capture the enemies flag. Getting the scattered items is the only one that can consistently be accomplished before the enemy retreats and the map is won. Your own units can get permanent injures even if they don't get KOed during a mission and some of the injuries may as well be death with the negatives that come with it.
Doing the campaign maps are the main goal of the game and they are... ugh. You need to do the normal ones to power up your team enough to do them. The big problem is you are given too little information to complete them, constantly getting new objectives in the middle of the map. Not helped is that the enemy gets infinite reinforcements on these maps and your healing options are extremely limited. On the final map, I was saved by the game's terrible AI. Their big unit that could stomp my entire team if given the chance spent the entire map trying to get through a doorway it couldn't fit through so I ranged it to death. There was a perfectly clear path two feet to the left it could have taken to get to me within one turn.
Nov 7 - NeuroVoider (Switch)
A simple roguelite, not too much to say about it. Pretty easy except the final boss is really dumb. Died once on it when taking a single hit when I was at half life with a resurrect. Still have no idea how that killed me.
Nov 11 - Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings (Switch)
A very anime RPG, more-so than I was expecting. It does unique things (outside to its series, at least) with a much more item focus from other RPGs since you craft everything you use. Had to stop at the post-game when bosses require you to craft equipment specifically to counter them or you've already lost. One has group Death attacks so need to resist that, another has mass fire attacks so need resistance there, even another has group Hold attacks so need to null that, and so forth.