I do think that a lot of this has a basis in QD's tendency to go straight to a cliche/trope instead of writing things properly. So 'female in peril' is always going to be there. Whether it's a conscious thing (save time and money) and whether they recognise that their writing is the weakest point, I don't know. I was pleasantly surprised that they handled the 'sexy android' (because you knew there would be sexy androids) mini plot line quite well, in an understated manner, so maybe there is hope.KSubzero1000 wrote: ↑June 5th, 2018, 2:19 pmIt falls down because you're looking for intellectual honesty and logical consistency where none exist. The vast majority of article writers are ideologues and not analysts.
In this case, I'm not even disagreeing with the article's conclusion. Cage does have some issues with his portrayal of female characters. But it's pretty obvious to me that the writer reached this conclusion first and that the evidence was haphazardly cobbled together to support it afterwards. Which is a pretty questionable methodology. But why go looking for contradictory evidence if both the author and the target audience are already in agreement?
It's better to take this sort of stuff with a grain of salt, I think. They probably mean well.
Something I've been thinking of recently is the role of the auteur (as perceived) in games. I personally don't like that a game is identified so much with one person, eg Molyneaux, Cage, the Nazi guy from Kingdom Come Deliverance
It seems unfair to me to reduce a studio to one easy target (or one revered guy like Kojima), though I know they put themselves on that pedestal in the marketing push. And I'm not really interested in the gossip/showbusiness side of gaming, but I guess all this gets clicks.
I would read an article that tells me what the hell Clint Hocking is working on though