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25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
Still absolutely loving it. Really pleased with some of the stuff I managed in this run too. Some extremely satisfying boss fights and such. It's so much fun to be able to play as Nero with completely fleshed out mechanics too. For some reason I often find it harder to get to the highest style ranks with him compared to the other characters, but with that little extra layer in there that helps a lot to push things up a notch to make that SSS a bit more achievable. I also stuck with my method of limiting my weapon selection with Dante for this whole run too, and I think it worked out really well. I definitely felt like I could get a better grasp of things when I don't have so much to juggle. I'm still really unsure on what to think about V though. I keep going through phases of feeling like I'm getting the hang of him and can pull off some decent stuff, to then just feeling like I'm floundering about and don't have control over what I'm doing. I guess right now I'm a bit more positive on him, as I've worked out the trick to his directional attacks. But in his last mission they take away your familiars and you have to fight some bosses without all three of them, which is not particularly fun.
I found something rather curious about the final boss on this mode though. On Devil Hunter, the penultimate mission is actually the hardest boss, and the last one is way easier. It feels more like a victory lap to highlight a climax in the story, and a reward for beating the "real" final boss. But on Son of Sparda, even the final mission is very tough too. Not quite as hard as the one before, but it's definitely not given out as a freebie this time. One of the hardest in the game. It might have actually been harder than the previous mission if I hadn't remapped my controls to allow me to charge my gun with R2, so I still had my thumb free to dodge and stuff. It's a really good way of giving yourself an opening that does some decent damage. I'm not sure I'd even be able to get a hit in when the fight ramps up otherwise.
Not sure if I'll carry on the Dante Must Die. Not yet anyway. I'll give it a go at some point, but I expect I'll hit a wall and not be able to finish it, as it always the case with games like this. Until then though, I'm going to go back and do a Human run and find all the secrets I've missed before now.