Well if you beat Canary Mary with no problems then the rest of Tooie is not so difficult. Definitely nothing as stress inducing as the propeller jiggy in Rusty Bucket Bay. When I originally played Tooie I had no experience with first person shooters so the HAG 1 used to give me real problems so I always found it to be the hardest of the two.Simonsloth wrote: ↑May 12th, 2019, 8:00 pmIt seemed to be that each game in the order I played them (Dk64-Kazooie-Tooie) was (at least to me) easier.
DK64 was hard because it controls poorly compared to the 360 enhanced Banjo games I played and some of the mini games were stupidly difficult. I also made it hard for myself using a cheap classic controller plugged into my WiiU wiimote.
Kazooie’s difficulty spikes were click clock wood, rusty bucket bay, quiz and final boss. I finished both the quiz and the final boss with one honeycomb with sweat beading my brow!
Tooie didn’t really have any hard bits to me gameplay wise and struck me as one part puzzle game, one part platformer whereas the others were heavier on the gameplay. I seemed to get lucky with the infamous race with the bird. After DK64 I did a google search on hardest bits in Banjo Kazooie so I was prepared for the worst parts. There was nothing in Tooie like the race through the boat to the Jiggie stuck behind the boat rotor blades in rusty bucket bay for example.
Perhaps it’s a a case of me getting incrementally better with each game and getting into the mindsight of the developers. I did play Star Fox Adventures end of last year too so I’m in the Rare zone right now.
Maybe I will give Nuts and Bolts a whirl now.
Also might have been a blessing that you tackled DK64 first as it definitely gets better from there and it did not frighten you off 3D platformers as it has done for so many. Heavily agree with you that it is the hardest of the three. Times where I was screaming at my telly with some of the nonsense that game pulled
