Games Completed 2019

This is where you can deliberate anything relating to videogames - past, present and future.
Locked
User avatar
Indiana747
Member
Posts: 862
Joined: September 3rd, 2012, 5:17 pm

Re: Games Completed 2019

Post by Indiana747 » May 30th, 2019, 11:32 pm

(Jan) Starlink :Battle for Atlas - PS4.
(Jan) Far Cry 5 - PS4.
(Jan) Resident Evil 2(2019) - PS4.
(Jan) Shadow of the Tomb Raider - XB1X.
(Feb) Metro Exodus - XB1X.
(Mar) Marvel's Spiderman - PS4.
(Apr) The Division 2 - XB1X.
(Apr) Dead Rising 3 - XB1X.
(Apr) World War Z - XB1X.
(Apr) Earthfall: Invasion - XB1X.
(May) RYSE: Son of Rome - XB1X.
(May) Tacoma - XB1X.
(May) Abzu - XB1X.
(May) Mortal Kombat X - XB1X.
(May) The Walking Dead:A New Frontier - XB1X.
(May) The Gardens Between - XB1X.

User avatar
Chopper
Member
Posts: 1406
Joined: April 16th, 2013, 6:35 pm
Location: Ireland

Re: Games Completed 2019

Post by Chopper » May 31st, 2019, 7:51 am

I think I've completed Satisfactory, as far as it goes; at least there are new recipes popping up and the next tier of goals are not yet available in Early Access.

Pretty great overall. My original complaints that it was not complex were unfounded - it's not as complex as Factorio, where you could do all kinds of crazy stuff with switches and circuits - but given that the strength of the game is in 3D building, it's a very strong product in its own right.

Final factory (not shown are the oil refinery and concrete plant which are in another valley):

Image

Close up:

Image

It gets a lot spaghettier when you're up close:

Image

User avatar
Suits
Member
Posts: 2769
Joined: October 28th, 2015, 3:25 pm
Location: Chelmsford, UK

Re: Games Completed 2019

Post by Suits » May 31st, 2019, 9:37 am

Looks wonderful man.

User avatar
Michiel K
Moderator
Posts: 1061
Joined: October 13th, 2015, 9:37 pm

Re: Games Completed 2019

Post by Michiel K » May 31st, 2019, 11:12 am

duskvstweak wrote:
May 24th, 2019, 7:33 pm
I just found that there a bunch of small things that, together, kept me from enjoying it. It's a very different take on tactics rpg than I'm used to, but I think if those annoyances were cleaned up, I'd have been in a better mood. Unfortunately, it looks like a lot of the things I didn't like stay for the sequels.
Can you name some annoyances? I have some too, which keep the game from being the perfect Strategy RPG for me, but all in all, I think it's bloody fantastic.

My main qualm is that, while I see the advantages of leveling up a whole class as opposed to single units, it also results in me feeling less invested in the individuals in my squad like in, say, Fire Emblem. I also don't like that your rank for a mission and the amount of XP you get is tied to completion speed. I get that it rewards knowledge of the maps and missions and multiple playthroughs, but it's kind of antithetical to tactics and planning on a first playthrough.

User avatar
Chopper
Member
Posts: 1406
Joined: April 16th, 2013, 6:35 pm
Location: Ireland

Re: Games Completed 2019

Post by Chopper » May 31st, 2019, 11:40 am

Suits wrote:
May 31st, 2019, 9:37 am
Looks wonderful man.
Cheers! On the first time through you don’t know what the next materials/upgrade path is going to be, so it can get a bit messy. Next time it can be planned with military precision.

There was also no resource pressure really. For example once you discover a coal deposit and plonk down a miner, that resource is infinite. So there was no pressure to move to oil or refined fuel except as an efficiency thing. I had thirteen coal burning plants at the end there.

I think they are introducing trains soon, so in that case maybe resources will run out and you have to go further and further afield.

Finally the map was massive. You get a choice of three biomes at the start, and I just realized when exploring that the three are connected (though gated by things like sulphur gas, which you can drive through or use a gas mask on when you’ve reached that level of research).

Overall, very satisfactory.

User avatar
KSubzero1000
Member
Posts: 3015
Joined: August 26th, 2015, 9:56 pm
Location: Germany

Re: Games Completed 2019

Post by KSubzero1000 » May 31st, 2019, 11:44 am

Oh, so you built that all from from scratch? That's neat, man.

User avatar
duskvstweak
Member
Posts: 693
Joined: August 23rd, 2017, 6:40 pm
Location: New York
Contact:

Re: Games Completed 2019

Post by duskvstweak » May 31st, 2019, 4:24 pm

Michiel K wrote:
May 31st, 2019, 11:12 am
duskvstweak wrote:
May 24th, 2019, 7:33 pm
I just found that there a bunch of small things that, together, kept me from enjoying it. It's a very different take on tactics rpg than I'm used to, but I think if those annoyances were cleaned up, I'd have been in a better mood. Unfortunately, it looks like a lot of the things I didn't like stay for the sequels.
Can you name some annoyances? I have some too, which keep the game from being the perfect Strategy RPG for me, but all in all, I think it's bloody fantastic.

My main qualm is that, while I see the advantages of leveling up a whole class as opposed to single units, it also results in me feeling less invested in the individuals in my squad like in, say, Fire Emblem. I also don't like that your rank for a mission and the amount of XP you get is tied to completion speed. I get that it rewards knowledge of the maps and missions and multiple playthroughs, but it's kind of antithetical to tactics and planning on a first playthrough.
Yeah, missions being ranked by speed was annoying. Near the end, I found a skirmish I could get an A on and just repeated that for XP.
The way "overwatch" works in the game drove me crazy. Since you can only crouch at specific spots, you're best just to leave your troops behind walls so they can't be seen, even though that means they can't see the enemy to shoot when they move. But, enemies will shoot you dead if you even select a character in their sight. So, while my troops might shoot an enemy twice while he runs and stops, my troops are Swiss cheese unless I start mashing the exit button.
Also, I can't reverse the tank to save anyone's life, but that's probably on my terrible driving skills.
I'm willing to accept that my play-style was the problem, but, like how the rating system works, I didn't necessarily think the required play-style was my taste.

User avatar
Simonsloth
Member
Posts: 1167
Joined: November 22nd, 2017, 7:17 am
Location: London
Contact:

Re: Games Completed 2019

Post by Simonsloth » June 1st, 2019, 2:03 am

Spoiler: show
January:
Tale of Tales Collection
Virginia
Gravity Rush 2
Nier Automata

Feb:
Wolfenstein 2
Prey (2006)
Captain Toad: Treasure Tracker
Super Ghouls and Ghosts
Aladdin SNES
Aladdin Mega Drive
Donkey Kong

March:
Donkey King Country
Pilotwings
Dino crisis
Pony Island
Ape Escape
Donkey Kong country 2
Donkey Kong Country 3
Monkey Island 2

April:
DK 94
Inside (PS4)
Pony island
Shovel Knight plague of shadows
Dk64
Banjo Kazooie

May:
Banjo Tooie
Furi
Observer
31st May
Shovel Knight Specter of Torment

Very very good. I actually preferred this to the main game!

User avatar
ADumican83
Member
Posts: 114
Joined: April 4th, 2016, 10:19 pm

Re: Games Completed 2019

Post by ADumican83 » June 2nd, 2019, 12:12 am

Finished The Walking Dead (get to listen to a new podcast now) and What Remains of Edith Finch which I thought was great overall. Some parts stronger than others but if someone had told me it was their GotY the year it was released I could see why. A really well crafted experience.

User avatar
Bakers_12
Member
Posts: 466
Joined: September 10th, 2012, 11:08 am
Location: Dartford
Contact:

Re: Games Completed 2019

Post by Bakers_12 » June 2nd, 2019, 9:38 am

23/1/19 Baner Saga ios.
31/1/19 Life is Strange session 2 Episode 2
24/2/19 Marvals Spider-man
29/2/19 Mervals Spider-man The Hist DLC
3/3/19 Marvals Spider-man Turf war
11/3/19 Marvels Spider-man Silver lining

30/5/19 life is strange session 2 Episode 3

User avatar
Pitwar
Member
Posts: 319
Joined: September 2nd, 2012, 9:46 am
Location: Banbury, Oxfordshire, UK
Contact:

Re: Games Completed 2019

Post by Pitwar » June 3rd, 2019, 9:18 am

27th Jan - Captain Toad Treasure Tracker (Switch)
1st Feb - New Super Mario Bros U Deluxe (Switch)
9th Mar - Crackdown 3 (Xbox One X)
6th May - Mortal Kombat 11: Story Mode (PS4 Pro)
12th May - God Of War '18 (PS4 Pro)
19th May - Horizon Zero Dawn (PS4 Pro)
23rd May - Shadow of the Tomb Raider (PS4 Pro)
26th May - Devil May Cry 5 (PS4 Pro)
1st Jun - Days Gone (PS4 Pro)

Days Gone didn't get the best write ups on launch, but I'd be lying if I said I didn't have a good time with it.

It doesn't do anything you haven't seen before, but a game doesn't always need to reinvent the wheel to be entertaining. I enjoyed riding around the barren world, stumbling across Freakers and Ripper camps.

The only downfall was that the game does outstay its welcome slightly. I found the whole
Spoiler: show
military base
section dragged on way too long, and it made the game feel like it didn't really want to end.

On the whole it was a great experience, and I'll definitely go back to it to complete some the side missions, although I'm not sure I can go through the stress of taking out anymore hordes.

User avatar
Simonsloth
Member
Posts: 1167
Joined: November 22nd, 2017, 7:17 am
Location: London
Contact:

Re: Games Completed 2019

Post by Simonsloth » June 3rd, 2019, 2:28 pm

Spoiler: show
January:
Tale of Tales Collection
Virginia
Gravity Rush 2
Nier Automata

Feb:
Wolfenstein 2
Prey (2006)
Captain Toad: Treasure Tracker
Super Ghouls and Ghosts
Aladdin SNES
Aladdin Mega Drive
Donkey Kong

March:
Donkey King Country
Pilotwings
Dino crisis
Pony Island
Ape Escape
Donkey Kong country 2
Donkey Kong Country 3
Monkey Island 2

April:
DK 94
Inside (PS4)
Pony island
Shovel Knight plague of shadows
Dk64
Banjo Kazooie

May:
Banjo Tooie
Furi
Observer
Shovel Knight Specter of Torment
2nd June

Super Meat Boy

I do not recommend having a break from a game like this. It took me probably 2 hours to get even vaguely near the end of a level. However after I got back into the swing of things it all clicked. The dark world and extra levels were too much for me. A step too far.

I just listened to the podcast and was waiting to hear about everyone’s accomplishments in the dark world and secret levels. It was nice to hear Josh and James find them brutal too and that only Darren “ The Masochist” Gargette had made any headway with them.

I don’t normally listen to a podcast until I’ve completed the game. I view it as a sort of reward however perhaps this one would have given me some encouragement to push through a while back when I hit a brick wall.

User avatar
James
Moderator
Posts: 1620
Joined: August 28th, 2012, 5:42 am
Location: Worcestershire, UK
Contact:

Re: Games Completed 2019

Post by James » June 3rd, 2019, 5:08 pm

Spoiler: show
1st Jan - Virginia (Xbox One)
13th Jan - Gravity Rush 2 (PS4)
27th Jan - Mortal Kombat (Vita)
3rd Feb - Mortal Kombat X (Xbox One)
18th Feb - Crackdown 3 (Xbox One)
12th Mar - Dark Souls 3: Ashes Of Ariandel (Xbox One)
17th Mar - Dark Souls 3: The Ringed City (Xbox One)
6th May - Guildmaster Story (iOS)
15th May - Mortal Kombat 11 (PS4)
22nd May - Mortal Kombat 11 (PS4) (Platinum Trophy)
27th May - Sekiro: Shadows Die Twice (Xbox One)
2nd Jun - Sekiro: SDT (Xbox One) (1000G)

Had to blast through another couple of playthroughs to close out all endings, all Prosthetic Tool upgrades and all Skills. Quite the grind at the end to earn enough Skill Points.

Still mulling over my thoughts on this game. One thing I can say for certain is that I'm far less likely to replay Sekiro than I am any Souls game or Bloodborne. Having a single weapon, with a single moveset is just too restrictive for me to want to wade back in over and over in the way I have Demon's, Dark, Dark II and Bloodborne (Dark III less so).

User avatar
BrianEdwards
Member
Posts: 31
Joined: September 7th, 2018, 11:34 am

Re: Games Completed 2019

Post by BrianEdwards » June 3rd, 2019, 11:48 pm

June 2, 2019 - Void Bastards

Saying “completed” for this one is really just saying I saw credits. There is a ton more to do and most of the achievements are based on difficult runs like beating the whole game on extra hard, or beating the game without dying. Not sure how much I’ll get into the difficulty stuff but I’m definitely going back in to craft more upgrades. What a pleasant surprise this one turned out to be for me. A pure pleasure.

User avatar
Indiana747
Member
Posts: 862
Joined: September 3rd, 2012, 5:17 pm

Re: Games Completed 2019

Post by Indiana747 » June 4th, 2019, 3:10 am

(Jan) Starlink :Battle for Atlas - PS4.
(Jan) Far Cry 5 - PS4.
(Jan) Resident Evil 2(2019) - PS4.
(Jan) Shadow of the Tomb Raider - XB1X.
(Feb) Metro Exodus - XB1X.
(Mar) Marvel's Spiderman - PS4.
(Apr) The Division 2 - XB1X.
(Apr) Dead Rising 3 - XB1X.
(Apr) World War Z - XB1X.
(Apr) Earthfall: Invasion - XB1X.
(May) RYSE: Son of Rome - XB1X.
(May) Tacoma - XB1X.
(May) Abzu - XB1X.
(May) Mortal Kombat X - XB1X.
(May) The Walking Dead:A New Frontier - XB1X.
(May) The Gardens Between - XB1X.
(June) Crackdown 3: Campaign -XB1X.

User avatar
dezm0nd
Moderator
Posts: 3921
Joined: August 28th, 2012, 9:48 am
Location: Leighton Buzzard

Re: Games Completed 2019

Post by dezm0nd » June 4th, 2019, 4:27 pm

Spoiler: show
Jan 1 - Cat Quest
Jan 3 - Nex Machina (Arcade, experienced)
Jan 4 - Celeste
Jan 10 - Yoku's Island Express
Jan 13 - Evil Within 2
Jan 14 - Pilotwings
Jan 21 - Edith Finch
Jan 26 - Resident Evil 2 (Leon A)
Jan 27 - Resident Evil 2 (Claire A)
Jan 31 - Resident Evil 2 (Leon B)

Feb 11 - Firewatch

March 19 - Donkey Kong 64
March 29 - Goldeneye 007 (00 Agent)

April 9 - Yoshi Crafted World

May 8th - Banjo Kazooie Nuts and Bolts
May 19th - Rage 2
May 26th - Guacamelee 2

June 4th - Gato Roboto
Finished Gato Roboto. A 3 hour long Metroidvania starring a cat in a mech suit. Its good and its cheap but overall preferred Guacamelee 2 as an overall product

User avatar
Combine Hunter
Moderator
Posts: 809
Joined: August 27th, 2012, 4:40 pm

Re: Games Completed 2019

Post by Combine Hunter » June 4th, 2019, 11:09 pm

Spoiler: show
15/02 - Resident Evil 2 (PS4)
17/02 - Final Fantasy VIII (PS Vita)
18/02 - FAR: Lone Sails (PC)
14/04 - Final Fantasy IX (PS Vita)
28/04 - Assassin's Creed: Odyssey (PC)
09/05 - Devil May Cry 5 (PC)
11/05 - Sekiro: Shadows Die Twice (PC)
26/05 - Observation (PC)
04/06 - Katana Zero (Switch)

Some of my favourite encounter design of any game I've played this year. Recommended.

User avatar
MajorGamer
Member
Posts: 135
Joined: October 14th, 2016, 6:33 am
Location: Toronto, Canada

Re: Games Completed 2019

Post by MajorGamer » June 5th, 2019, 7:23 am

Spoiler: show
Jan 2 - War for the Overworld (PC)
Jan 13 - Pyre (PC)
Jan 16 - Heroes of Hammerwatch (PC)
Jan 17 - Mega Man 11 (Switch)
Jan 20 - ReThink | Evolved (PC)
Jan 20 - Super Smash Bros. Ultimate (Switch)
Jan 22 - Ruzar - The Life Stone (PC)
Jan 27 - After Death (PC)
Feb 6 - Vikings - Wolves of Midgard (PC)
Feb 21 - Loyalty and Blood: Viktor Origins (PC)

Feb 27 - Book of Demons (PC)
Mar 4 - Vaporum (PC)
Mar 5 - Frost (Switch)
Mar 9 - DarkMaus (PC)
Mar 10 - Octopath Traveler (Switch)
Mar 31 - Final Fantasy X (PC)
Apr 5 - Treasure Adventure World (PC)
Apr 15 - Greedy Guns (PC)
Apr 23 - ChromaGun (PC)
Apr 27 - The Quest (PC)

May 1 - Skautfold: Usurper (PC)
May 7 - Alwa's Awakening (PC)
May 9 - OneShot (PC)
May 13 - Darkest Dungeon: Ancestral Edition (Switch)

Overall, I'd say this game is 90% great and 10% slog. The great bits are all in the strategy of the order you upgrade the village and how to form up your teams and skills to tackle the dungeons you delve into. With 18 classes (well, one is a copy of another) and 8 skills on each, there is a ton of variety to be had. Four people are selected for your run and off you go. Only four skills can be on each person at a time (they can be freely swapped outside battle) and they all have specific positional requirements based on where they are in your own line and what areas they can hit. To top it off, each of the four main areas have their own quirks to lean your decisions on. Example is the Ruins are mostly undead so bleeds don't work well but the Crusader has an anti-undead attack so they are great in there.

Each area is set up into 3 tiers of difficulty to get you acclimated on what to expect since preparation is the name of the game. It starts off easy so you can bring basically any combination in and be victorious. Bringing in a bleed heavy team to the Ruins isn't a big deal. Doing something like that on the last tier of things and while still possible, you'll struggle considerably more than needed. Even with good teams, the RNG can decide to screw you from time to time but you can always flee dungeons to avoid taking a death. Ultimately, you are building up your mercenaries to be able to tackle the horrors that are in the Darkest Dungeon itself.

The slog bit comes when you aren't prepared but don't have the available classes at the level you need for your goals. For the first two tiers, it isn't bad since they are easy enough once you are used to the game. It becomes a big problem at the highest levels. Between leveling up new mercenaries (also hoping the RNG would give me the ones I need to hire) and fixing their negative quirks and health it would often take 2-3 hours just to get that one character up to max level to continue the ultimate goal. I had to do this a few times along the way due to taking some deaths and just not having enough of a certain class. It is something I greatly hope gets worked on in the sequel, which I am eagerly awaiting on.

User avatar
Chopper
Member
Posts: 1406
Joined: April 16th, 2013, 6:35 pm
Location: Ireland

Re: Games Completed 2019

Post by Chopper » June 5th, 2019, 7:55 am

MajorGamer wrote:
June 5th, 2019, 7:23 am
May 13 - Darkest Dungeon: Ancestral Edition (Switch)
Oh man, congrats on that. I don't know how many times I've started this game.

I assume that late game slog could have been mitigated slightly by playing on Radiant rather than Darkest?
Spoiler: show
As I understand it, Radiant doesn't insist on the full party wipes at the end?

User avatar
MajorGamer
Member
Posts: 135
Joined: October 14th, 2016, 6:33 am
Location: Toronto, Canada

Re: Games Completed 2019

Post by MajorGamer » June 6th, 2019, 3:35 am

Playing it on Radiant mode makes leveling up faster and easier so it would alleviate but not eliminate those problems. It mostly occurred due to not leveling the wanted classes in the first place, not due to deaths. It wouldn't happen on a second playthrough due to knowing what is coming. To reply to your spoiler:
Spoiler: show
Regardless of difficulty level, there isn't an insistence of a full party wipe at any point.

Locked

Who is online

Users browsing this forum: No registered users and 3 guests