Games Completed 2019

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Beck
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Re: Games Completed 2019

Post by Beck » July 18th, 2019, 10:58 am

Spoiler: show
January
God of War (2018)
Yoku's Island Express - Switch
Yakuza 6: The Song of Life
February
A Legend of Zelda: A Link Between Worlds.
Mario Kart 8 Deluxe
March
Resident Evil 2 - Lean side A
May
Divinity Original Sin 2
Zelda - Breath of the Wild
Uncharted 4
June
Batman Arkham Asylum
South Park: The Fractured but Whole
Uncharted: The Lost Legacy - Really enjoyed this one. Fun story, not too long and a really fun trophy list. What else does a man need?

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ReprobateGamer
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Re: Games Completed 2019

Post by ReprobateGamer » July 18th, 2019, 12:29 pm

Beck wrote:
July 18th, 2019, 10:58 am
Spoiler: show
January
God of War (2018)
Yoku's Island Express - Switch
Yakuza 6: The Song of Life
February
A Legend of Zelda: A Link Between Worlds.
Mario Kart 8 Deluxe
March
Resident Evil 2 - Lean side A
May
Divinity Original Sin 2
Zelda - Breath of the Wild
Uncharted 4
June
Batman Arkham Asylum
South Park: The Fractured but Whole
Uncharted: The Lost Legacy - Really enjoyed this one. Fun story, not too long and a really fun trophy list. What else does a man need?
Chocolate?

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James
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Re: Games Completed 2019

Post by James » July 18th, 2019, 2:21 pm

Spoiler: show
1st Jan - Virginia (Xbox One)
13th Jan - Gravity Rush 2 (PS4)
27th Jan - Mortal Kombat (Vita)
3rd Feb - Mortal Kombat X (Xbox One)
18th Feb - Crackdown 3 (Xbox One)
12th Mar - Dark Souls 3: Ashes Of Ariandel (Xbox One)
17th Mar - Dark Souls 3: The Ringed City (Xbox One)
6th May - Guildmaster Story (iOS)
15th May - Mortal Kombat 11 (PS4)
22nd May - Mortal Kombat 11 (PS4) (Platinum Trophy)
27th May - Sekiro: Shadows Die Twice (Xbox One)
2nd Jun - Sekiro: SDT (Xbox One) (1000G)
6th Jun - Astro Bot: Rescue Mission (PSVR)
13th Jun - Furi (PS4)
18th Jun - Blood & Truth (PSVR)
21st Jun - Watch Dogs 2 (PS4)
25th Jun - Burly Men At Sea (PS4)
25th Jun - Hatoful Boyfriend (PS4)
26th Jun - Batman: The Telltale Series (PS4)
8th Jul - Sunset (PC)
18th Jul - NieR: Automata (PS4) (Ending A)

Do not worry, I know this is not The End!

I can't really explain why I waited this long to play the sequel to one of my all-time favourite games, but here we are, two years after release. Ending A complete, but I'll be rolling into Route B straight away.

Another thing I can't do is remember how I felt about NieR at this point. So long after the fact, Endings A-D have all blended into one. After Ending A of Automata though, I can say that I have more questions than answers. This is a good thing.

I'll report back.

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James
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Re: Games Completed 2019

Post by James » July 21st, 2019, 8:05 pm

Spoiler: show
1st Jan - Virginia (Xbox One)
13th Jan - Gravity Rush 2 (PS4)
27th Jan - Mortal Kombat (Vita)
3rd Feb - Mortal Kombat X (Xbox One)
18th Feb - Crackdown 3 (Xbox One)
12th Mar - Dark Souls 3: Ashes Of Ariandel (Xbox One)
17th Mar - Dark Souls 3: The Ringed City (Xbox One)
6th May - Guildmaster Story (iOS)
15th May - Mortal Kombat 11 (PS4)
22nd May - Mortal Kombat 11 (PS4) (Platinum Trophy)
27th May - Sekiro: Shadows Die Twice (Xbox One)
2nd Jun - Sekiro: SDT (Xbox One) (1000G)
6th Jun - Astro Bot: Rescue Mission (PSVR)
13th Jun - Furi (PS4)
18th Jun - Blood & Truth (PSVR)
21st Jun - Watch Dogs 2 (PS4)
25th Jun - Burly Men At Sea (PS4)
25th Jun - Hatoful Boyfriend (PS4)
26th Jun - Batman: The Telltale Series (PS4)
8th Jul - Sunset (PC)
18th Jul - NieR: Automata (PS4) (Ending A)
21st Jul - Super Mario Maker 2 (Switch)

As per for a Mario game, the credits roll well before all of the Story Mode levels are completed. I think I have 27 levels left to do, but there may be more to unlock. Based on dezm0nd's experience, I sincerely doubt my ability to polish them all off, but I'll have a bash.

Still haven't actually made anything though. :oops:

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ReprobateGamer
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Re: Games Completed 2019

Post by ReprobateGamer » July 22nd, 2019, 1:56 pm

Spoiler: show
Jan - Lego Marvel Avengers
Jan - Titanfall 2
Feb - Oxenfree
March - Gorogoa
April - Resident Evil 2 Remake - Leon A + Claire 2nd Run + Runaway
April - Lego Marvel Super Heroes 2 - story
April - holedown
June - Abzú
July - Gears Of War 4 (story)
July - The Gardens Below - 100%
21st July - Old Mans Journey (Xbox One)

A platform puzzler with an impressionist graphical style and music by the same mind behind the Oxenfree soundtrack is not a bad elevator pitch. The problem is I'm left after the fact going 'meh'. The basic concept is that you have to raise and lower the landscape for your character to be able to move to the next screen but you can't move the area you are stood upon - there's no 'fail' state though there is 'not yet complete." I did find one part I had to restart as I managed to get one hill behind another and there isn't an 'undo' option and the detection for selecting landscapes would occasionally be a little screwy.
There is a story to the game but it's sadly a generic journey to redemption with flashbacks - I don't think there was a single narrative beat that didn't hit the trope within the less than two hour playtime

A side note on achievements on this game - not a single one is earn as a result of completing the game. The game allows for a myriad of little actions (such as your cursor blocking part of a waterfall, or causing background hot air balloons to raise or lower) and it's these actions that both trigger the flashbacks and also pop up the achievements. These imply a wealth of thought went into the game and I quite like the idea of it of these little bits of scenic background action - though I wonder if they are put in to help fill the time whilst waiting for your character to move from one area to another ...

However, because of the woolly detection (and no controller remapping!) one of the achievements still alludes me. There's a section where you have to sections of track in front of a moving train but the camera is so close you don't have a lot of time to react and using the right bumper feels a little off. It's far too easy to grab the wrong section and be unable to move it, or one particular section does not seem to connect quite wrong. I've had more than one otherwise perfect runs ruined by this one piece stopping the train without any warning, which when you then select and de-select (without moving) lets the train through.

It feels like a lot of care went into the aethestics of the game (with a distinctive Gallic feel) and the soundtrack is perfectly in keeping though not remarkable but the actual mechanics are not as tight as they could be and let the game down a little. I'll continue to try to get that last achievement (it's not a rare achievement so it may just be me having a rubbish moment) but I do not plan to hold onto this one

tl;dr Good atmosphere but no substance to this indie puzzler.

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Re: Games Completed 2019

Post by Jobobonobo » July 22nd, 2019, 7:48 pm

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Jan 13: Marvel Spiderman
Jan 26: Gravity Rush Remastered
Mar 18: Ratchet and Clank (PS4)
Mar 30: Thomas was Alone
May 4: Furi
May 5: Banjo Kazooie: Grunty's Revenge
July 22: Gravity Rush 2
The original Gravity Rush was a charming little title that while not flawless, had a nice flow to its gameplay and absolutely stellar presentation. It had a pretty nice base and the potential for improvement a sequel could bring could turn what I thought to be a good game into a great one. However, GR2 is an anomaly in that in nearly every regard, it felt like a regression from what it had accomplished before. Things that were fine or at worst functional in the first game had changes bought upon them that made for a far less pleasant experience.

First off, combat. This was never this series’ strong point and thought it had too much of a focus even in the original. But it was serviceable overall. This game? There were countless times when I had an enemy in my sights, would perform a gravity kick straight at the target and despite actually contacting said enemy would go through it doing no damage whatsoever and having to turn around and try again. This sloppiness was present throughout the game pretty much constantly and made me hate going up against the Nevi, especially the flying ones. A similar complaint can be levied in general in any timed mission, trying to stop the missiles from hitting the tower while you are careening past them entirely was utter torture and made me stop playing the game for nearly three weeks!

My other major complaint is that the “stealth” sections can go do one. You have to go on a set path each time and if you stray even slightly, you fail or are teleported back to the beginning! Of course, no gravity allowed because why use your main mechanic in varied and interesting ways while you just slowly have to go through a level within very strict parameters and repeat the same sections over and over again? Absolute dreadful tosh. Not to mention, platforming sections without gravity are also godawful, the amount of times I swore I hit the X button and Kat would not jump were too many to count. Hated the Battle Nurse side missions with a passion.

Other complaints about this game include it being WAY too long (would have been way more focused if you just were in one of the two cities for the entire game, would have flowed way better), upgrading your skills now pretty much requires endless grinding for gems as you need far too many to upgrade anything, Episode 12 where you have to escape Neu Hiraleon with that shitty camera and just general tedium and repetition with some of the tasks you had to do (finding the creators by following the light in the DLC dragged for way too long and you were doing the same thing each time).

So despite not really enjoying myself why did I beat the game and the DLC? Because it still does have the personality of the original. Kat is just a likeable character to play as, some of the side missions were actually fun and told us more about the world and the characters within it (trying to blend in with people who were brainwashed and just flinging customers into an ice cream queue using your stasis were particular highlights), the Lunar powers were really fun for jumping around and should have been utilised far more and I actually enjoyed the last true chapter of the game which goes more into the backstory which was actually quite touching. Of course, helping all this along is some top tier music and a gorgeous art style which the PS4 certainly helped enhance from the original.

And that is the true tragedy of this game, the whole gravity shifting concept is not actually given room to be used to its full potential. Tighten the combat (by a LOT), introduce puzzles to put your gravity shifting to the test and utilise the new abilities far more than they were and this really could have been a fantastic time. But sadly, the Mario Galaxy games managed to wring a whole lot more out of the gravity mechanics than this game did and when gravity tinkering is the main selling point of your game then that is quite the disappointment.

This was probably the most ranty I have ever been in regards to articulating my thoughts with a game but this was such a unwieldy, bloated mess with so many flaws that I had to just get it all out of me. This game really pissed me off with its bullshit. After such a promising first entry, this game royally screwed the pooch in terms of realising the potential it had. A real shame.

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Flabyo
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Re: Games Completed 2019

Post by Flabyo » July 23rd, 2019, 6:21 pm

Flabyo wrote:
July 12th, 2019, 8:06 pm
5th Jan - Rise of the Tomb Raider (XBO)
1st Feb - Doom (2016) (XBO)
20th Feb - Crackdown 3: Campaign (XBO)
25th Mar - Bound (PS4)
30th Mar - Shadow of the Tomb Raider (XBO)
29th April - Mortal Kombat 11 Story Mode (PS4)
17th May - Middle Earth: Shadow of War (XBO)
25th May - Wolfenstein 2 (XBO)
28th May - Tacoma (XBO)
12th July - Metro 2033 Redux (XBO)
23rd July - Timespinner (XBO)

Seen 3 of the 4 possible endings (I’ll have to play the whole game again to see the last one).

I really enjoyed that. It’s a pretty straightforward take on the Symphony of the Night formula, hidden endings and all. It’s perhaps a little easy (at least on the default difficulty), but I found it far more fun to play than Hollow Knight, which I just can’t seem to get on with.

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James
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Re: Games Completed 2019

Post by James » July 24th, 2019, 1:58 pm

Spoiler: show
1st Jan - Virginia (Xbox One)
13th Jan - Gravity Rush 2 (PS4)
27th Jan - Mortal Kombat (Vita)
3rd Feb - Mortal Kombat X (Xbox One)
18th Feb - Crackdown 3 (Xbox One)
12th Mar - Dark Souls 3: Ashes Of Ariandel (Xbox One)
17th Mar - Dark Souls 3: The Ringed City (Xbox One)
6th May - Guildmaster Story (iOS)
15th May - Mortal Kombat 11 (PS4)
22nd May - Mortal Kombat 11 (PS4) (Platinum Trophy)
27th May - Sekiro: Shadows Die Twice (Xbox One)
2nd Jun - Sekiro: SDT (Xbox One) (1000G)
6th Jun - Astro Bot: Rescue Mission (PSVR)
13th Jun - Furi (PS4)
18th Jun - Blood & Truth (PSVR)
21st Jun - Watch Dogs 2 (PS4)
25th Jun - Burly Men At Sea (PS4)
25th Jun - Hatoful Boyfriend (PS4)
26th Jun - Batman: The Telltale Series (PS4)
8th Jul - Sunset (PC)
18th Jul - NieR: Automata (PS4) (Ending A)
21st Jul - Super Mario Maker 2 (Switch)
24th Jul - Marvel Ultimate Alliance 3: The Black Order (Switch)

MUA3 might feel quite a lot like its predecessors, but thankfully the decade long series gap meant I was really quite excited for this game nonetheless. And I wasn't disappointed. It's mashy, and chaotic, and silly in all the ways I wanted it to be. Frequently, I would lose track of my character amongst the numbers and colours gloriously erupting onto the screen, but the action is loose and fast enough that this never presented a problem.

The story mode throws character after character at you, whilst threading familiar locations together into a more-or-less functional story. If this all sounds a little narratively insubstantial, it kinda is. However, throughout at least 15 hours I've played so far I have had at least 15 hours of fun.

I've also blocked exactly 3 times, the number asked of me in the tutorial. Other than that I was far too busy dodging, jumping, swinging, flying, teleporting, smashing, punching, kicking, slashing, shooting, chaining, blasting and whomping to be worried about blocking. The combat is all go, and only rarely lets up for a ridiculously-simple puzzle or a chance to apply upgrades and switch up your team. More common are the cutscenes, which I found pretty enjoyable, especially after having suffered Marvel vs Capcom: Infinite's take on an Infinity Gem story a couple of years ago.

Marvel Ultimate Alliance 3 isn't going to trouble Spider-Man as my favourite superheroic video game of this generation (so far), but I dare say I'll still be chipping away at the Infinity Trials, DLC and Superior difficulty level come the end of the year.

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Re: Games Completed 2019

Post by seansthomas » July 24th, 2019, 6:46 pm

1st February - Dark Souls
8th February - The Gardens Between
9th February - Quarantine Circular
20th February - Night in the woods
26th March - Ape Out
16th June - Brothers
25th June - My Friend Pedro
7th July - Hellblade: Senua's Sacrifice

23rd July - Streets of Rage 2

After several decades of watching Gamesmaster, buying Mean Machines to get those free VHS tapes and owning a couple of consoles that could emulate it, I finally bought the Sega Classics Collection and busted through SOR2. I'd wanted to for 20+ years.

What a pleasure. I'd long read how joyous it was and as a Master System owner I'd hammered hours into that dodgy port. But to finally feel those crunching punches land, hear those iconic tracks and crowd manage the sort of folks who'd inhabit Soho 15 years back, was wonderful.

I always knew I'd love this game so it was a pleasure to finally play through it. Massively abused the save state functionality after putting an hour into SOR1 and dying loads but also presume it's designed to best be played in co-op.

Can't wait for SOR4 which, I personally think, looks highly in keeping with the direction this series was headed at the time.

Not sure what to play on the collection next.

Comix Zone? Revenge of Shinobi? Bonanza Bros?

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clippa
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Re: Games Completed 2019

Post by clippa » July 25th, 2019, 12:49 pm

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Psyvariar Delta 1cc
Image
Not really my cup of tea, I don't think, I played it for 3 hours the day it came out but never felt the urge to go back.
I'll fire it up again one day and hopefully it'll start to click.
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Dokingan 1cc
Fab. Really exciting and aggressive.
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Steel Empire 1cc (Difficult)
Image
Meh, it's aaaalright. Could do with an extra scoring mechanic or two.
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Rogue Fable III (Ranger -elf)
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I'm a sucker for these simplified roguelikes. Streamlined but with enough strategic depth to keep things interesting.
My favourite since Golden Krone Hotel.
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Risk Of Rain 2 (Commando, Normal) (Commando, Monsoon looped)
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Man, the game is so much fun, I'm glad I stuck with it because I nearly gave up after a couple of goes, I was like "meh,. I think I've seen enough", but when it gets it's claws into you, it's so, so good. The shooting feels really tight, all the classes feel really different and I love how the game starts out nice and slow and relaxing and then ends up really frantic, enemies and lasers and numbers popping up everywhere like an MMO.
The slow drip feeding of perks and trying to balance getting them all in a level and moving quick before the difficulty modifier ticks up too high feels really nice.
Aw man, I haven't been keeping on top of this at all.

Nightmare Reaper (Early Access, first episode)
Image

These modern throwback retro shooters usually doesn't scratch the itch for me. Stuff like dusk I find mind-numbingly dull, loads of dead air, you spend most of the time chasing your farts round mazes looking for your meagre portion of enemies to shoot.

This is the one! So, so good. Great mouse control, great weapons (I really like the six shooter pistols. Feels great going for headshots.), nicely sized levels, not too small, not too big, lots of baddies knocking about. it's just great fun and that's what it's all about.
I could list some minor niggles, but I don't think I'll bother. It's early access, there's plenty of time for things to be improved.
There aren't many good fps roguelites, but this is certainly one of them.
Right now, it's very good and worth the price of admission. I played for 9 hours and I'm tempted to go through it all again, changing my play style a bit. I found a legendary sword that I used for a bit and going in your face melee was really good fun.
S'good!

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Neptunia Shooter
Image



Meh, you'll play through it once. Needs more scoring mechanics and I'd cut the amount of weapons in half, most of them aren't really useable.

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Mushihimesama Futari Black Label (Original 1cc. 321,897,581)



Fandabbydosey! It's like space invaders.

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Rolling Gunner - Casual



Space invaders but sideways.

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Scrustle
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Re: Games Completed 2019

Post by Scrustle » July 25th, 2019, 1:16 pm

Spoiler: show
25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
20/03 - Devil May Cry 5 (Human)
05/04 - God of War III Remastered
12/04 - Devil May Cry 5 (Dante Must Die)
14/04 - Journey
15/04 - ABZU
22/04 - Journey
28/04 - Lost Planet: Extreme Condition - Colonies Edition
30/04 - Dangerous Driving
02/05 - Final Fantasy XV - Episode Gladiolus/Episode Prompto/Episode Ignis
12/05 - The Witcher 2: Assassins of Kings - Enhanced Edition
21/05 - RiME
22/05 - Remember Me
20/06 - Bioshock
08/07 - Ty the Tasmanian Tiger 2
11/07 - Bioshock 2
25/07 - Inside

A combination of factors got me to try this out, but being honest, if it weren't for this specific situation, I probably wouldn't have played it. It just so happened to come up on Games with Gold around the same time the episode of the pod on it was coming around, so it seemed like a good time to give it a chance. However, I did not enjoy Limbo at all, and very quickly lost patience with Little Nightmares, a very similar game to Playdead's output. Out of the three, I'm probably the most positive on Inside, but I don't think I would say I actually like it. I don't hate it at least, and actually managed to finish it.

It suffers from the same problem those other two games do. In that in its attempt to create fiendish puzzles and tense, dangerous situations, it ends up defeating itself and having the opposite of the intended effect, nullifying its attempt at trying to build atmosphere and tension. When it comes to stealth sections or puzzles where you need to avoid an enemy, the solution is often not very obvious, yet you are given hardly any time to think about your approach. This ends up leading to repeated deaths over and over. The first failure already kills the tension, and the situation end up being reduced a frustrating obstacle that feels mean and arbitrary. It also doesn't help that several of them are designed so you have only just enough time to escape, even if you execute things perfectly. So it can create a situation where you're not sure if you're barking up the wrong tree, or on the right track but just not performing it well enough. Which is not helped by the controls being floaty and a little sluggish. And screw those sections with the mer-child things. Hated that.

But I will say in that sense it is still much better than Limbo. The art design, despite still being very muted and dark, has at least some colour to it that helps to point out objects of interest, and the 3D graphics make the environment itself a lot more readable, so you're not falling in to traps that you literally can't have seen until you already sprung them. You also can't move trolleys unless you're intentionally pushing too, so you're not fumbling about, accidentally pushing them away from where you need them when you're just trying to get on top of them.

And there were a few things I liked about Inside too. The art design is pretty impressive. The aesthetic they were going for didn't really speak to me personally, and as I said other things kind of ruin the atmosphere, but visually it's got a strong identity that is executed well. They nailed what they were going for. The dystopian world that it builds is quite intriguing too. It made me wonder about exactly what is going on in this world, and how things got to be this way. It's a pretty unique take on brainwashing the masses and science gone astray. It seemed like in this world most humans are just reduced to unthinking husks with no consciousness or will of their own, with the oppressive regime hunting down and eliminating any sign of sentience outside of their own control. And what exactly was the role of the child you play as in all of this? Some kind of escaped lab experiment?

Some of the experiments in the lab areas later were pretty cool both visually and mechanically too. Controlling the mindless humans in some of the earlier puzzles was a high point. Made for some inventive puzzles that felt creepy and unnerving, without having to deal with some monster killing you every 10 seconds. And the stuff with the upside-down water later on was really original and clever, and made for some great visuals too. That kind of thing could be used as the base for an entire game on its own.

The section at the very end was quite fun too. I guess that's one thing I'll save from spoiling, although it's something I knew about going in myself. It was pretty cathartic, but also a little disturbing in its own way too. But it also brings up the story in general. There's obviously some metaphor here. I haven't got a big theory worked out, but I got the impression it might have been some kind of metaphor for childbirth. I also noticed how there seemed to be almost no sign of any women in this game at all, outside of a few very specific cases, that lead me to think that was pretty intentional. I can also see that tying in to the childbirth theme, and adds an interesting layer to the dystopia of this world too. I think I recall having heard the childbirth theory before, so I suppose it's not a particularly original take. I've also heard there's a secret ending if you get all the collectables. I only got one, and I don't plan on ever getting any more.

Writing all that out. I'm surprised how positive it was. Because overall, I don't really like the game that much. Despite the few things I did like, most of the time when my feelings were anything other than neutral while playing, it was annoyance. And it's generally much easier to complain about something than be positive, so I don't know how I managed to write all of that. I guess it's one of those games that are more interesting to think about than actually play. I don't expect I'll ever be revisiting this one.

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mikeleddy83
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Re: Games Completed 2019

Post by mikeleddy83 » July 26th, 2019, 8:12 am

Yakuza 6: The Song of Life
Resident Evil 2
God of War
Rise of the Tomb Raider
Prey
Persona 5
Tetris Effect
Journey
Red Dead Redemption 2
Shantae: Half-Genie Hero
Wolfenstein II: The New Colossus
Hellblade: Senua's Sacrifice
Mega Man 11
Metal Gear: Survive
Undertale
Street Fighter Alpha 3
Dante's Inferno
Super Castlevania IV
Castlevania
Castlevania III: Dracula's Curse
Bloodstained: Ritual of the Night
Uncharted: The Lost Legacy
Metal Slug X
Inside
Phantasy Star

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Simonsloth
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Re: Games Completed 2019

Post by Simonsloth » July 26th, 2019, 10:38 pm

Spoiler: show
January:
Tale of Tales Collection
Virginia
Gravity Rush 2
Nier Automata

Feb:
Wolfenstein 2
Prey (2006)
Captain Toad: Treasure Tracker
Super Ghouls and Ghosts
Aladdin SNES
Aladdin Mega Drive
Donkey Kong

March:
Donkey King Country
Pilotwings
Dino crisis
Pony Island
Ape Escape
Donkey Kong country 2
Donkey Kong Country 3
Monkey Island 2

April:
DK 94
Inside (PS4)
Pony island
Shovel Knight plague of shadows
Dk64
Banjo Kazooie

May:
Banjo Tooie
Furi
Observer
Shovel Knight Specter of Torment

June:
Super Meat Boy
Evil Within

July:
Prey 2017
27th July:

Evil within 2

Much longer than I thought it would be. Mixed feelings compared to the first game. Will have to mull it over.

So many things unlocked at the end so tempted to try new game plus later in the year.

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Chopper
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Re: Games Completed 2019

Post by Chopper » July 27th, 2019, 7:28 am

Simonsloth wrote:
July 26th, 2019, 10:38 pm

Evil within 2

Much longer than I thought it would be. Mixed feelings compared to the first game. Will have to mull it over.
Doesn't sound good! I thought it flew by compared to the first one, but I was really into it.

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Simonsloth
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Re: Games Completed 2019

Post by Simonsloth » July 27th, 2019, 9:43 am

Chopper wrote:
July 27th, 2019, 7:28 am
Simonsloth wrote:
July 26th, 2019, 10:38 pm

Evil within 2

Much longer than I thought it would be. Mixed feelings compared to the first game. Will have to mull it over.
Doesn't sound good! I thought it flew by compared to the first one, but I was really into it.
The first game felt like a series of vignettes of variable quality whereas this felt more like a singular creative vision.

Overall the quality was probably higher consistently but the peaks were less obvious. The first game to me was more of a mediocre game with excellent set pieces whereas this was good without any really memorable bits.

Having said that I preferred the original on my second playthrough so I’m going to give this another go later in the year.

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Chopper
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Re: Games Completed 2019

Post by Chopper » July 27th, 2019, 12:11 pm

A bit more coherent story too, I was glad they fleshed it out a bit :)

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mikeleddy83
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Re: Games Completed 2019

Post by mikeleddy83 » July 27th, 2019, 2:26 pm

Spoiler: show
Yakuza 6: The Song of Life
Resident Evil 2
God of War
Rise of the Tomb Raider
Prey
Persona 5
Tetris Effect
Journey
Red Dead Redemption 2
Shantae: Half-Genie Hero
Wolfenstein II: The New Colossus
Hellblade: Senua's Sacrifice
Mega Man 11
Metal Gear: Survive
Undertale
Street Fighter Alpha 3
Dante's Inferno
Super Castlevania IV
Castlevania
Castlevania III: Dracula's Curse
Bloodstained: Ritual of the Night
Uncharted: The Lost Legacy
Metal Slug X
Inside
Phantasy Star
Doki Doki Literature Club

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ColinAlonso
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Location: Dublin

Re: Games Completed 2019

Post by ColinAlonso » July 28th, 2019, 5:53 pm

Spoiler: show
Jan 16 - Yakuza Kiwami 2 (PS4)
Jan 20 - FTL: Faster Than Light (PC) (Easy)
Jan 25 - Final Fantasy VIII (PSVita - PS1 Classic)
Jan 27 - Puzzle Bobble (Switch) (Difficulty Level 4 - One credit)
Feb 3 - Metal Slug 3 (PS4 - PS2 anthology version on Easy)
Feb 8 - Puzzle Bobble 2 (Switch)(Vs Computer mode - Normal)
Feb 12 - Puzzle Bobble 2 (Switch)(Puzzle mode - One credit)
Feb 20 - Professor Layton and Pandora's Box (3DS - DS cart)
Feb 21 - Super Smash Bros Ultimate (Switch) (World of Light)
Mar 3 - Ristar (JP version) (PC)
Mar 22 - Wargroove (Switch)
Mar 31 - River City Ransom (Switch - NES rom)
Apr 2 - Donkey Kong '94 (3DS - VC)
Apr 20 - Super Dodge Ball (Switch - NES rom)
Apr 28 - Red Dead Redemption 2 (PS4)
May 2 - Donkey Kong Country Tropical Freeze (Switch)
May 2 - Aladdin SNES (PC emulation)
May 6 - Aladdin Mega Drive (PC Emulator)
Jun 16 - Yakuza Kiwami 2 - Majima Saga (PS4)
Jun 17 - Tetris Effect (PS4) (Normal) (Jul 6 - Expert)
Jun 23 - Final Fantasy XII: The Zodiac Age (Switch)
Jun 24 - A Bird Story (PC)
Jun 29 - Crypt of the Necrodancer (Switch)(Cadence) (Jun 30 - Melody)
Jun 30 - Motorsport Manager 3 (Android)
Jul 3 - Finding Paradise (PC)
Jul 13 - Sorcery! (Android)
Jul 16 - DJ Hero (PS3)
Fun times! What's interesting about DJ Hero is that there is no fail state, it's pure score chasing so I just took unlocking all the set lists and finishing them as completing the game. Got at least three stars on normal on each of them. That's not to say it doesn't get harder nearer the end, Groundhog by Noisia in particular.

I quite like a lot of the tracks in the game too. It doesn't take itself seriously either (Ice Ice Baby/Can't touch this anyone?).

Jul 18 - Mega Man 3 (3DS)
I went back to the Mega Man Collection on 3DS after finishing MM2 2 years ago. Stuck to my usual rule of only using save states between levels. I only liked a couple of the weapons and it felt like I never had a suitable weapon for some bosses. Some classic platformer annoyances such as being knocked by an enemy into a bottomless pit are still present in a few levels. There are two levels with timed spikes where timing/movement windows were too precise and specific so I was just trying to manage how much health I lost. Still a solid NES action game with quite a good length to it but things don't seem as well designed as in the previous game.

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MajorGamer
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Re: Games Completed 2019

Post by MajorGamer » July 28th, 2019, 11:49 pm

Spoiler: show
Jan 2 - War for the Overworld (PC)
Jan 13 - Pyre (PC)
Jan 16 - Heroes of Hammerwatch (PC)
Jan 17 - Mega Man 11 (Switch)
Jan 20 - ReThink | Evolved (PC)
Jan 20 - Super Smash Bros. Ultimate (Switch)
Jan 22 - Ruzar - The Life Stone (PC)
Jan 27 - After Death (PC)
Feb 6 - Vikings - Wolves of Midgard (PC)
Feb 21 - Loyalty and Blood: Viktor Origins (PC)

Feb 27 - Book of Demons (PC)
Mar 4 - Vaporum (PC)
Mar 5 - Frost (Switch)
Mar 9 - DarkMaus (PC)
Mar 10 - Octopath Traveler (Switch)
Mar 31 - Final Fantasy X (PC)
Apr 5 - Treasure Adventure World (PC)
Apr 15 - Greedy Guns (PC)
Apr 23 - ChromaGun (PC)
Apr 27 - The Quest (PC)

May 1 - Skautfold: Usurper (PC)
May 7 - Alwa's Awakening (PC)
May 9 - OneShot (PC)
May 13 - Darkest Dungeon: Ancestral Edition (Switch)
May 27 - Warhammer: Vermintide 2 (PC)
May 29 - Styx: Shards of Darkness (PC)
Jun 5 - The Fall of the Dungeon Guardians (PC)
Jun 5 - Monster Boy and The Cursed Kingdom (Switch)
Jun 11 - Yoku's Island Express (Switch)
Jun 17 - LISA (PC)

Jun 18 - Heroes of the Monkey Tavern (PC)
Jun 24 - Halcyon 6 (PC)
Jun 29 - Fox n Forests (PC)
Jul 4 - Battle Princess Madelyn (Switch)
Jul 14 - Dustforce (PC)

Now this is some real good platforming. It's difficulty goes along with Super Meat Boy and higher. Instead of just trying to get to the end of each level, the goal is to clean up the mess as you go along. You get the standard double jump and wall jumping but you also get wall (and ceiling) running, a dash, and a light and heavy attack. All of this makes it more technically demanding, especially when there are some maneuvers that use the dash that are needed to clear and even get to some of the later levels. I still don't know how to consistently perform them, instead relying on constant retries to get it right and hope to get the checkpoint beyond.

The game has a hub split into four areas. Each area has four unlocked levels, four bronze key levels, four silver key levels, and four gold key levels. You normally need to perform some platforming just to get to the levels to prove you can clear the level in addition to getting the key. S ranking a level gets you a key to the next level above it where S ranking all the gold levels unlocks some incredibly difficult levels that are best left to speed runners. Still worth playing through the rest if you are into this sort of stuff.

Jul 26 - Ambition of the Slimes (Switch)

A tactics RPG where you play as slimes. There are many types of slimes you get during the game that have a variety of special abilities. Most can only be used 1-2 times per map, such as a speed slime that can increase the move of another slime by 1. Outside of their ability, slimes are worthless to the point a level 30 slime will die to a level 5 enemy. If levels are similar, your slime is dying in 1-2 attacks. The entire game revolves around using your slimes to take over the enemies and then use them to kill whatever you can't control. The problems from there are many. The AI is pretty poor. Most maps will have enemy groups placed around and they won't move at all until you get in range at which point that specific group will activate to kill you. Deal with them, move on to the next. Repeat until the end of the game. New slimes you get along the way makes this process easier but it still takes up a lot of time. It just really isn't worth it.

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Chopper
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Re: Games Completed 2019

Post by Chopper » July 29th, 2019, 12:05 pm

The Painscreek Killings (PC)

It should have been called Open Every Fucking Drawer in Painscreek, but this well-regarded murder mystery was pretty enjoyable. I had to consult a walkthrough for the first time about two thirds of the way in (it's always that one drawer you didn't open, isn't it?) but then made liberal use of it as things seemed to devolve into "unlock the key that unlocks the key that unlocks the key" and the multiplying locations made it a bit overwhelming.

All in all a sad story; they also bungled the ending - not in a logical, who is the killer, sense, which worked out well, but mechanically and spiritually.

Good if you like taking notes, and unlocking the thing that unlocks the thing.

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