Games Completed 2019

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seansthomas
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Re: Games Completed 2019

Post by seansthomas » October 24th, 2019, 7:19 am

1st February - Dark Souls
8th February - The Gardens Between
9th February - Quarantine Circular
20th February - Night in the woods
26th March - Ape Out
16th June - Brothers
25th June - My Friend Pedro
7th July - Hellblade: Senua's Sacrifice
23rd July - Streets of Rage 2
27th August - DOOM (1993)
2nd October - The Legend of Zelda: Link's Awakening
6th October - Astral Chain
9th October - Untitled Goose Game
16th October - What Remains of Edith Finch

23rd October - Sayonara Wild Hearts

What a stylish game Sayonara Wild Hearts is. Looks incredible and is so imaginative.

It's a series of short rhythm and movement based levels that unfurl as the music and story do. The locations, action and style of gameplay constantly evolve and build up to longer chapter battles.

The synth pop music is really, really good when you get long enough snatches of it. And that comment masks my overriding slight disappointment with it overall.

Lots of the levels stop just as they get going, clocking in at under a minute. And there's only really 3 or so that let you settle into a groove of 2-3 minutes before they end abruptly.

Beat the game and you unlock Arcade mode which lets you play the whole game in one go. That helps a lot, but the loading screens and cutscenes still disrupt your flow and take you out of the immersion when you're gagging for one long gameplay experience.

Unlike Thumper or Lumines, where when it clicks you feel invincible and at one with the music, it rarely is on screen long enough to have the same effect.

Which is a real shame as it's more imaginative and visually compelling than either of those games.

I'd still recommend it for the music, story and style alone, but I can't see me replaying it tons like I have other games of its ilk purely for the lack of flow it locks you into.

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Chopper
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Re: Games Completed 2019

Post by Chopper » October 24th, 2019, 11:53 am

The Return of the Obra Dinn (PS4)

Very happy to play through this again (originally on PC in Jan) and loved it. It holds up very well to a second playthrough, even though, in theory, you know who most of the crew are ahead of time. I didn't cheat and only identified someone I already knew when the game gave me enough info to do so. Navigation seemed a bit weird this time around (going to the next body, then getting sent back to follow the smoke trail seemed redundant) but maybe it was like that before too.

Most likely game of the year for me, I love everything about it.

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mikeleddy83
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Re: Games Completed 2019

Post by mikeleddy83 » October 26th, 2019, 7:02 pm

Spoiler: show
Yakuza 6: The Song of Life
Resident Evil 2
God of War
Rise of the Tomb Raider
Prey
Persona 5
Tetris Effect
Journey
Red Dead Redemption 2
Shantae: Half-Genie Hero
Wolfenstein II: The New Colossus
Hellblade: Senua's Sacrifice
Mega Man 11
Metal Gear: Survive
Undertale
Street Fighter Alpha 3
Dante's Inferno
Super Castlevania IV
Castlevania
Castlevania III: Dracula's Curse
Bloodstained: Ritual of the Night
Uncharted: The Lost Legacy
Metal Slug X
Inside
Phantasy Star
Doki Doki Literature Club
Captain Commando
Xenoblade Chronicles 2
Final Fight
Ni no Kuni II: Revenant Kingdom
Knights of the Round
The King of Dragons
Warriors of Fate
Armored Warriors
Devil May Cry 5
Crash Bandicoot

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Pitwar
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Re: Games Completed 2019

Post by Pitwar » October 28th, 2019, 8:53 am

27th Jan - Captain Toad Treasure Tracker (Switch)
1st Feb - New Super Mario Bros U Deluxe (Switch)
9th Mar - Crackdown 3 (Xbox One X)
6th May - Mortal Kombat 11: Story Mode (PS4 Pro)
12th May - God Of War '18 (PS4 Pro)
19th May - Horizon Zero Dawn (PS4 Pro)
23rd May - Shadow of the Tomb Raider (PS4 Pro)
26th May - Devil May Cry 5 (PS4 Pro)
1st Jun - Days Gone (PS4 Pro)
8th Jun - Blood & Truth (PS4 Pro)
8th Aug - Resident Evil 2 (PS4 Pro)
6th Sep - Man of Medan (PS4 Pro)
12th Oct - A Plague Tale: Innocence (PS4 Pro)
27th Oct - Call of Duty: Modern Warfare '19 (PS4 Pro)

As is always the way, the COD campaigns are relatively short but entertaining all the same. It took me about 7 hours to get through so didn't outstay its welcome.

However, no on really buys COD for the single player stuff so now I've got it done I can focus 100% on the multiplayer, which is absolutely fantastic.

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Chopper
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Re: Games Completed 2019

Post by Chopper » October 28th, 2019, 12:55 pm

The Long Dark, Wintermute (story campaign), Episode 3.

Boy oh boy, I'm not sure I'm up to describing this. The Long Dark works really well as a survival sandbox, so the story mode has some real obstacles to overcome while using the same mechanics and setting. For example, you encounter wolves in the sandbox, and you can choose to give them a wide berth (advisable), or pick off one from a distance if you have a ranged weapon, and so on. In the campaign, wolf encounters are scripted, so none of the above applies. You have to deal with them - and although you are given two guns and a flare pistol to help with this, it is extremely difficult to land a shot on several moving targets using a console pad. There are about a dozen scripted wolf encounters in this game, leading to the necessity of save scumming to get through them. I should mention that a wolf encounter often leads to death and a game over, or if you survive, you're often in a state where you're as well reloading a save. So pretty big stakes.

In fact, after about 5 hours of raging on PS4, I decided to move over to PC where I also own the game, and restart it with mouse and keyboard instead. What a blessed relief! Zero issues with shooting after that.

The entire episode is about 10 hours in length and was full of infuriating things, but for some reason I'm thinking about going back to console and finishing it there also (though I'm not sure I'll be able to scrounge enough bullets to finish it on console unless I save scum to the point where I can do 1 wolf = 1 bullet). So it has some weird appeal.

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MajorGamer
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Re: Games Completed 2019

Post by MajorGamer » October 29th, 2019, 5:11 am

Spoiler: show
Jan 2 - War for the Overworld (PC)
Jan 13 - Pyre (PC)
Jan 16 - Heroes of Hammerwatch (PC)
Jan 17 - Mega Man 11 (Switch)
Jan 20 - ReThink | Evolved (PC)
Jan 20 - Super Smash Bros. Ultimate (Switch)
Jan 22 - Ruzar - The Life Stone (PC)
Jan 27 - After Death (PC)
Feb 6 - Vikings - Wolves of Midgard (PC)
Feb 21 - Loyalty and Blood: Viktor Origins (PC)

Feb 27 - Book of Demons (PC)
Mar 4 - Vaporum (PC)
Mar 5 - Frost (Switch)
Mar 9 - DarkMaus (PC)
Mar 10 - Octopath Traveler (Switch)
Mar 31 - Final Fantasy X (PC)
Apr 5 - Treasure Adventure World (PC)
Apr 15 - Greedy Guns (PC)
Apr 23 - ChromaGun (PC)
Apr 27 - The Quest (PC)

May 1 - Skautfold: Usurper (PC)
May 7 - Alwa's Awakening (PC)
May 9 - OneShot (PC)
May 13 - Darkest Dungeon: Ancestral Edition (Switch)
May 27 - Warhammer: Vermintide 2 (PC)
May 29 - Styx: Shards of Darkness (PC)
Jun 5 - The Fall of the Dungeon Guardians (PC)
Jun 5 - Monster Boy and The Cursed Kingdom (Switch)
Jun 11 - Yoku's Island Express (Switch)
Jun 17 - LISA (PC)

Jun 18 - Heroes of the Monkey Tavern (PC)
Jun 24 - Halcyon 6 (PC)
Jun 29 - Fox n Forests (PC)
Jul 4 - Battle Princess Madelyn (Switch)
Jul 14 - Dustforce (PC)
Jul 26 - Ambition of the Slimes (Switch)
July 29 - Final Fantasy X-2 (PC)
July 31 - Epistory - Typing Chronicles (PC)
Aug 2 - Moonlighter (Switch)
Aug 6 - Seasons After Fall (PC)

Aug 10 - Bayonetta 2 (Switch)
Aug 12 - ReThink | Evolved 2 (PC)
Aug 21 - Shadows: Awakening (PC)
Aug 24 - Singularity (PC)
Aug 26 - Typoman (PC)
Sep 4 - Mercenaries Saga: Will of the White Lions (Switch)
Sep 4 - The Surge (PC)
Sep 6 - Rise & Shine (PC)
Sep 14 - The Legend of Zelda: Phantom Hourglass (DS)
Sep 15 - -KLAUS- (PC)

Sep 22 - MagiCat (Switch)
Oct 3 - Thronebreaker: The Witcher Tales (PC)
Oct 9 - Serious Sam 2 (PC)
Oct 22 - Cosmic Star Heroine (Switch)

This RPG has a rather unique battle system. Each character has seven abilities in battle (you choose which ones from their full list). Most are only usable once until you defend. There are also items that are usable once per battle (some exceptions) that are shared between your party and programs that are almost all one use per battle and are per character based on what shield they are using. Most moves give you Style which is used up to greatly boost abilities that have Burst on them and it also serves to let you live fatal blows (as long as you heal their negative health before their next turn) if you have enough. It also takes from their past games where enemies getting stronger the longer the fights go on. It all combines to a very nice combat system.

The only bit of a problem is that the difficulty isn't tuned all that well. The first few hours of the game are brutal on the hardest difficulty to the point favorable RNG is required. The enemies decided to target the same party member that round? You just lost. Beyond the start, the hardest difficulty becomes much more tame and is what I'd recommend to play on as anything lower became a bit of a joke. At least you can switch difficulty levels whenever you want.

The story is fairly generic and there really isn't anything worth mentioning from it. I do wish it had more humor like Cthulhu Saves the World had, but ah well. Still a fun romp even if it has rough edges.

Oct 25 - Gato Roboto (Switch)

You are a cat, usually in a mech, exploring a base, metroid style. Nothing all that surprising shows up here and it is very short. Took under 3 hours to 100%. Short but sweet is all there is to it on this one.

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Conor NVM
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Re: Games Completed 2019

Post by Conor NVM » October 29th, 2019, 7:26 am

Minit

Completed in one hour!? And felt substantial!?

What a cool game this is. The whole '60 second life' thing is kind of a gimmick, but as the game is built around it, and it never got frustrating. Constant new things to discover, and try. Each puzzle was completed in just a few 'lives', so it moved along at such a fun pace.

Fantastic art style too. Seems a bit brash at first, but I pleasantly eased into, and appreciated, it.

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Scrustle
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Re: Games Completed 2019

Post by Scrustle » October 29th, 2019, 10:16 am

Spoiler: show
25/01 - Travis Strikes Again: No More Heroes
31/01 - Oceanhorn: Monster of Uncharted Seas
01/02 - SOMA (Safe Mode)
09/02 - Shadow Warrior
18/02 - Mulaka
26/02 - NieR: Automata - 3C3C1D119440927 DLC
02/03 - Race Driver: GRID
04/03 - Bladed Fury
10/03 - Devil May Cry 5 (Devil Hunter)
13/03 - AER: Memories of Old
17/03 - Devil May Cry 5 (Son of Sparda)
20/03 - Devil May Cry 5 (Human)
05/04 - God of War III Remastered
12/04 - Devil May Cry 5 (Dante Must Die)
14/04 - Journey
15/04 - ABZU
22/04 - Journey
28/04 - Lost Planet: Extreme Condition - Colonies Edition
30/04 - Dangerous Driving
02/05 - Final Fantasy XV - Episode Gladiolus/Episode Prompto/Episode Ignis
12/05 - The Witcher 2: Assassins of Kings - Enhanced Edition
21/05 - RiME
22/05 - Remember Me
20/06 - Bioshock
08/07 - Ty the Tasmanian Tiger 2
11/07 - Bioshock 2
25/07 - Inside
05/08 - Bioshock Infinite
14/08 - Eastshade
23/08 - Judgment
11/09 - Astral Chain (Pt Standard)
13/09 - Jettomero: Hero of the Universe
15/09 - Assault Spy (Normal/Asaru)
19/09 - Prey (2006)
23/09 - Leaving Lyndow
24/09 - Assault Spy (Normal/Amelia)
04/10 - Need for Speed: Underground 2
23/10 - Astral Chain (Pt Ultimate)
29/10 - Lucah: Born of a Dream

Most of my feelings about this game I've already talked about, and usually I'd just link to the post. But this time I feel like this post would be lacking context without including the previous one in full, so:
Finally picked up Lucah: Born of a Dream and so far it's proven to be a pretty compelling experience. It's got a really unique feel to it that I like a lot. It has a sort of uncomfortable and even alienating feel to it, in a way that is clearly intentional though. Like it's trying to create this hostile and abstract world, trying to get you to see things from the perspective of the character you play as. Even though it appears to be set in some approximation of a normal modern town, everything is rendered in dark, low res graphics that have scratchy, messy style to it that makes things hard to make out. I mean, you can usually tell what everything is supposed to be, but it all feels uncanny and even dangerous. And it's all mixed together with more supernatural elements that are clearly meant to be metaphorical symbols, but it's unclear exactly how much of it is supposed to be "real" in the world itself.

All of this seems to be in service of the story, which is definitely very intriguing and covers some really heavy topics, but does it in a pretty abstract way that can be somewhat obtuse and inscrutable at times. But again, that feels like it's meant to be the case as it's part of the themes it's trying to get across. It seems like what it's getting at is the experience of being trans growing up in a repressive religious community, as well as other mental issues that might coincide with that, or be adjacent to it. Like depression, and even suicide. While I can't speak to the trans experience myself, I try to listen to that perspective a lot, and have some of my own experience with other aspects of mental health, so it still resonances on some level. As such it makes sense for the aesthetic style meant to evoke feelings of hostility and darkness. Where there's this sense of creeping dread, and cryptic allusions to guilt eating away at you, or not feeling like your body is your own. Detached from yourself and everything around you.

Honestly it's very hard to put in to words. But that's part of why it's so interesting. And I haven't got far enough to see where this is all heading yet, but I'm definitely keen to find out.
All the way to the final credits the game kept on that tone, where it was more about raw feelings than a cohesive plot. Although there were a few little character moments here and there, it felt like they weren't really supposed to be part of a self-contained story. But I appreciated that. It's sometimes much more effective to communicate a message just by focusing on the emotional experience than presenting a logical sequence of events. It makes sense a lot with a game that is focused so much on the themes of mental experiences too. It's not about saving the world and feeling triumphant, it's about wrestling with your own thoughts in the scary and often nonsensical world inside your head.

That said, it appears that there is a more concrete plot under there to uncover, but one which you have to piece together yourself from fragments that appear in multiple playthroughs. Very Nier-inspired, and also fitting for the theme of trying to piece yourself together and make sense of your thoughts and feelings. Although honestly I'm not sure I'll go for all of that stuff. While I liked this game, it wasn't so much as to want to immediately go through it all again. And I've been replaying games quite a lot this year too. I feel like moving on to something else.

Also I realise I neglected to mention anything about the gameplay. I'm kind of torn on it. I like the idea of it I suppose, but it doesn't feel like it comes together as tightly as it could. It feels like it's trying to mix together Hyper Light Drifter with a bit of Dark Souls, with the emphasis on the former. So it kind of ends up feeling like a version of HLD where you're held back by a restrictive stamina bar. I didn't really care for that, and it always felt like I never had quite enough stamina to really play the game at the pace it felt it required. Also the enemy design is not the best, in a visual sense anyway. They're all abstract monsters (that often have some kind of religious symbolism involved) in that scratchy, low res style, so they're sometimes really hard to visually read. It's hard to tell when an attack is coming at times, or pick out projectiles against the background. And when a couple of enemies bunch up on top of each other, it becomes an incoherent mess. At least the sound design is good though. Full of sharp cracks that feel powerful, but also very unique to this game. The sound design in general is really good, with lots of eerie off-kilter music that helps sell the mood really well.

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Alex79uk
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Re: Games Completed 2019

Post by Alex79uk » October 29th, 2019, 12:52 pm

Conor NVM wrote:
October 29th, 2019, 7:26 am
Minit

Completed in one hour!? And felt substantial!?

What a cool game this is. The whole '60 second life' thing is kind of a gimmick, but as the game is built around it, and it never got frustrating. Constant new things to discover, and try. Each puzzle was completed in just a few 'lives', so it moved along at such a fun pace.

Fantastic art style too. Seems a bit brash at first, but I pleasantly eased into, and appreciated, it.
I am interested.

What did you play on? It's currently £8.99 on Switch and £4.19 on Android. More tempted by the Android version because it wouldn't cost me anything with all the Google Play credit I have built up from surveys! Wondered how it might control on a touch screen though. I've seen mixed reports.

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Flabyo
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Re: Games Completed 2019

Post by Flabyo » October 29th, 2019, 3:09 pm

Minit is on gamepass as of a few days ago... if that matters...

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Chopper
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Re: Games Completed 2019

Post by Chopper » October 30th, 2019, 6:11 am

Conor NVM wrote:
October 29th, 2019, 7:26 am
Minit
What a cool game this is. The whole '60 second life' thing is kind of a gimmick, but as the game is built around it, and it never got frustrating. Constant new things to discover, and try. Each puzzle was completed in just a few 'lives', so it moved along at such a fun pace.
It's really well paced and just delightful all round, isn't it?

I have a spare Steam key if anyone wants it.

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Simonsloth
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Re: Games Completed 2019

Post by Simonsloth » October 30th, 2019, 3:56 pm

Spoiler: show
January:
Tale of Tales Collection
Virginia
Gravity Rush 2
Nier Automata

Feb:
Wolfenstein 2
Prey (2006)
Captain Toad: Treasure Tracker
Super Ghouls and Ghosts
Aladdin SNES
Aladdin Mega Drive
Donkey Kong

March:
Donkey King Country
Pilotwings
Dino crisis
Pony Island
Ape Escape
Donkey Kong country 2
Donkey Kong Country 3
Monkey Island 2

April:
DK 94
Inside (PS4)
Pony island
Shovel Knight plague of shadows
Dk64
Banjo Kazooie

May:
Banjo Tooie
Furi
Observer
Shovel Knight Specter of Torment

June:
Super Meat Boy
Evil Within

July:
Prey 2017
Evil within 2
Ground Zeroes
Pilotwings 64

August:
DJ Hero
Castlevania: SOTN
Kirbys Epic Yarn
SMB 3

September:
Batman Arkham Origins
DJ Hero 2

October:
Banjo Kazooie Nuts and Bolts
October 30th:
PaRappa The Rapper

Finally! Ive owned it on Ps1, PSP and PS4 and never managed to get past the chicken cooking stage until I finally cracked it a few months ago but then got stuck on the final stage.

I put it on today after picking up the kids from school/nursery as my son pointed at the icon and asked what it was. We all (my 4 year old, 18 month old and I) danced around the room whilst I played the stage completely carefree and without expectation that I would finish it but I did. First time. Finally!That’s one more Nemesis off my backlog.

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Indiana747
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Re: Games Completed 2019

Post by Indiana747 » October 30th, 2019, 6:24 pm

(Jan) Starlink :Battle for Atlas - PS4.
(Jan) Far Cry 5 - PS4.
(Jan) Resident Evil 2(2019) - PS4.
(Jan) Shadow of the Tomb Raider - XB1X.
(Feb) Metro Exodus - XB1X.
(Mar) Marvel's Spiderman - PS4.
(Apr) The Division 2 - XB1X.
(Apr) Dead Rising 3 - XB1X.
(Apr) World War Z - XB1X.
(Apr) Earthfall: Invasion - XB1X.
(May) RYSE: Son of Rome - XB1X.
(May) Tacoma - XB1X.
(May) Abzu - XB1X.
(May) Mortal Kombat X - XB1X.
(May) The Walking Dead:A New Frontier - XB1X.
(May) The Gardens Between - XB1X.
(June) Crackdown 3: Campaign -XB1X.
(June) Days Gone(platinum) - PS4.
(Aug) Wolfenstein: Youngblood - XB1X.
(Aug) Detroit: Become Human - PS4.
(Aug) Devil May Cry 5 - XB1X.
(Sept) Gears 5 - XB1X.
(Oct) Rage 2 - XB1X.
(Oct) Anthem - XB1X.
(Oct) Battlefield V - XB1X.
(Oct) Blair Witch - XB1X.
(Oct) Half Life 2 - Xbox 360.

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mikeleddy83
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Re: Games Completed 2019

Post by mikeleddy83 » October 30th, 2019, 8:17 pm

Spoiler: show
Yakuza 6: The Song of Life
Resident Evil 2
God of War
Rise of the Tomb Raider
Prey
Persona 5
Tetris Effect
Journey
Red Dead Redemption 2
Shantae: Half-Genie Hero
Wolfenstein II: The New Colossus
Hellblade: Senua's Sacrifice
Mega Man 11
Metal Gear: Survive
Undertale
Street Fighter Alpha 3
Dante's Inferno
Super Castlevania IV
Castlevania
Castlevania III: Dracula's Curse
Bloodstained: Ritual of the Night
Uncharted: The Lost Legacy
Metal Slug X
Inside
Phantasy Star
Doki Doki Literature Club
Captain Commando
Xenoblade Chronicles 2
Final Fight
Ni no Kuni II: Revenant Kingdom
Knights of the Round
The King of Dragons
Warriors of Fate
Armored Warriors
Devil May Cry 5
Crash Bandicoot
Castlevania: Rondo of Blood

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Chopper
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Re: Games Completed 2019

Post by Chopper » October 31st, 2019, 9:26 am

Chopper wrote:
October 28th, 2019, 12:55 pm
The Long Dark, Wintermute (story campaign), Episode 3.

Boy oh boy, I'm not sure I'm up to describing this. The Long Dark works really well as a survival sandbox, so the story mode has some real obstacles to overcome while using the same mechanics and setting. For example, you encounter wolves in the sandbox, and you can choose to give them a wide berth (advisable), or pick off one from a distance if you have a ranged weapon, and so on. In the campaign, wolf encounters are scripted, so none of the above applies. You have to deal with them - and although you are given two guns and a flare pistol to help with this, it is extremely difficult to land a shot on several moving targets using a console pad. There are about a dozen scripted wolf encounters in this game, leading to the necessity of save scumming to get through them. I should mention that a wolf encounter often leads to death and a game over, or if you survive, you're often in a state where you're as well reloading a save. So pretty big stakes.

In fact, after about 5 hours of raging on PS4, I decided to move over to PC where I also own the game, and restart it with mouse and keyboard instead. What a blessed relief! Zero issues with shooting after that.

The entire episode is about 10 hours in length and was full of infuriating things, but for some reason I'm thinking about going back to console and finishing it there also (though I'm not sure I'll be able to scrounge enough bullets to finish it on console unless I save scum to the point where I can do 1 wolf = 1 bullet). So it has some weird appeal.
Finished it on console too.

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stvnorman
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Re: Games Completed 2019

Post by stvnorman » November 1st, 2019, 8:38 pm

Here’s what I got through in October...
Spoiler: show
1 Jan: Lego Marvel Super Heroes (PS4)
12 Jan: LittleBigPlanet 3 (PS4)
27 Jan: Raging Justice (Switch)
7 Feb: Mega Man 4 - Mega Man Legacy Collection (Switch)
7 Mar: Trials Fusion (PS4)
15 Mar: Cursed Castilla EX (Switch)
22 Mar: The Witness (PS4)
27 Mar: Call of Duty - Modern Warfare Remastered (PS4)
19 Apr: Resident Evil Remastered (PS4)
20 Apr: Zelda II: The Adventure of Link (NES on Switch)
25 Apr: Moonlighter (Switch)
26 Apr: Sega Ages Out Run (Switch)
6 May: Mega Man 5 - Mega Man Legacy Collection (Switch)
7 May: What Remains of Edith Finch (PS4)
10 May: Mortal Kombat X (PS4)
23 May: Uncharted 2: Among Thieves (PS4)
24 May: Kid Dracula - Castlevania Anniversary Collection (Switch)
8 June: Cuphead (Switch)
10 June: Super Mario Land (Game Boy)
14 June: Pilotwings (SNES on 3DS)
16 June: Final Fantasy 7 (Switch)
17 June: Castlevania - Castlevania Anniversary Collection (Switch)
26 June: Kid Icarus (NES on Switch)
26 June: Mega Man 6 - Mega Man Legacy Collection (Switch)
27 June: Balloon Kid (Game Boy on 3DS)
29 June: Resident Evil 2 Remake (PS4)
4 July: Shovel Knight (Switch)
6 July: The Castlevania Adventure - Castlevania Anniversary Collection (Switch)
8 July: Castlevania II: Belmont's Revenge - Castlevania Anniversary Collection (Switch)
9 July: Night Trap - 25th Anniversary Edition (Switch)
11 July: Operation C - Contra Anniversary Collection (Switch)
23 July: Mighty Bomb Jack (NES on Switch)
3 August: Super Castlevania IV - Castlevania Anniversary Collection (Switch)
6 August: Castlevania II: Simon’s Quest - Castlevania Anniversary Collection (Switch)
7 August: Castlevania III: Dracula’s Curse (Japanese version) - Castlevania Anniversary Collection (Switch)
9 August: Castlevania III: Dracula’s Curse (English version) - Castlevania Anniversary Collection (Switch)
11 August: Castlevania Bloodlines - Castlevania Anniversary Collection (Switch)
14 August: Bruce Lee - Return of the Legend (Game Boy Advance)
21 August: Taiko no Tatsujin: Drum 'n' Fun! (Switch)
27 August: Super Mario Land 2 - 6 Golden Coins (Game Boy)
4 September: Castlevania - Symphony of the Night (PS4)
10 September: Sega Ages Virtua Racing (Switch)
21 September: Super Mario World (SNES on Switch)
27 September: Assemble With Care (Apple Arcade on iPad)
A few big games, including some old classics I’d never played before, but mostly dominated by my month’s free trial on Apple Arcade, which has been fantastic while I’m sitting out my son’s newly behind-closed-doors football training for two hours, three times a week!

1 October: Super Metroid (SNES on Switch)
4 October: Possessions (Apple Arcade on iPad)
6 October: The Pinball Wizard (Apple Arcade on iPad)
8 October: Sayonara Wild Hearts (Apple Arcade on iPad)
9 October: Pilgrims (Apple Arcade on iPad)
9 October: Cricket Through the Ages (Apple Arcade on iPad)
10 October: What the Golf? (Apple Arcade on iPad)
13 October: Where Cards Fall (Apple Arcade on iPad)
22 October: Mutazione (Apple Arcade on iPad)
23 October: Agent Intercept (Apple Arcade on iPad)
24 October: The Legend of Zelda - Link’s Awakening DX (Game Boy Colour on 3DS)
25 October: Bleak Sword (Apple Arcade on iPad)
27 October: Resident Evil 2 Remake - 2nd Story (PS4)
30 October: Speed Demons (Apple Arcade on iPad)
31 October: Star Fox (SNES on Switch)

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MajorGamer
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Location: Toronto, Canada

Re: Games Completed 2019

Post by MajorGamer » November 2nd, 2019, 8:00 am

Spoiler: show
Jan 2 - War for the Overworld (PC)
Jan 13 - Pyre (PC)
Jan 16 - Heroes of Hammerwatch (PC)
Jan 17 - Mega Man 11 (Switch)
Jan 20 - ReThink | Evolved (PC)
Jan 20 - Super Smash Bros. Ultimate (Switch)
Jan 22 - Ruzar - The Life Stone (PC)
Jan 27 - After Death (PC)
Feb 6 - Vikings - Wolves of Midgard (PC)
Feb 21 - Loyalty and Blood: Viktor Origins (PC)

Feb 27 - Book of Demons (PC)
Mar 4 - Vaporum (PC)
Mar 5 - Frost (Switch)
Mar 9 - DarkMaus (PC)
Mar 10 - Octopath Traveler (Switch)
Mar 31 - Final Fantasy X (PC)
Apr 5 - Treasure Adventure World (PC)
Apr 15 - Greedy Guns (PC)
Apr 23 - ChromaGun (PC)
Apr 27 - The Quest (PC)

May 1 - Skautfold: Usurper (PC)
May 7 - Alwa's Awakening (PC)
May 9 - OneShot (PC)
May 13 - Darkest Dungeon: Ancestral Edition (Switch)
May 27 - Warhammer: Vermintide 2 (PC)
May 29 - Styx: Shards of Darkness (PC)
Jun 5 - The Fall of the Dungeon Guardians (PC)
Jun 5 - Monster Boy and The Cursed Kingdom (Switch)
Jun 11 - Yoku's Island Express (Switch)
Jun 17 - LISA (PC)

Jun 18 - Heroes of the Monkey Tavern (PC)
Jun 24 - Halcyon 6 (PC)
Jun 29 - Fox n Forests (PC)
Jul 4 - Battle Princess Madelyn (Switch)
Jul 14 - Dustforce (PC)
Jul 26 - Ambition of the Slimes (Switch)
July 29 - Final Fantasy X-2 (PC)
July 31 - Epistory - Typing Chronicles (PC)
Aug 2 - Moonlighter (Switch)
Aug 6 - Seasons After Fall (PC)

Aug 10 - Bayonetta 2 (Switch)
Aug 12 - ReThink | Evolved 2 (PC)
Aug 21 - Shadows: Awakening (PC)
Aug 24 - Singularity (PC)
Aug 26 - Typoman (PC)
Sep 4 - Mercenaries Saga: Will of the White Lions (Switch)
Sep 4 - The Surge (PC)
Sep 6 - Rise & Shine (PC)
Sep 14 - The Legend of Zelda: Phantom Hourglass (DS)
Sep 15 - -KLAUS- (PC)

Sep 22 - MagiCat (Switch)
Oct 3 - Thronebreaker: The Witcher Tales (PC)
Oct 9 - Serious Sam 2 (PC)
Oct 22 - Cosmic Star Heroine (Switch)
Oct 25 - Gato Roboto (Switch)
Oct 26 - Tales of Vesperia: Definitive Edition (Switch)

As a background, I've played Phantasia, Symphonia, and Abyss. From that, I expected a plot with a villain who has a goal that would make the world a better but the way they go about it is terrible. This is not the case with Vesperia. It does have a villain that follows that but it only pops up almost at the end of the game. It is a side effect of how the story is set up. The game is set into three different acts that have very little to do with each other. It also means some character traits (most notably Yuri) just gets dropped. The entire thing is rather jarring.

The combat is still good though and the free roam doesn't break the combat like it did in Abyss. Enemy mystic artes are still rather annoying in that they are almost a guaranteed kill on those that get hit by it but they are fairly uncommon. They did learning passive skills via weapons this time around and I think they went a bit overboard on just how many there are. If you want to learn everything, you'll constantly be using a weaker weapon throughout the entire game. It does take many hours into the game before combat really starts to flow better with the skills and abilities you learn. Like the rest of the series, it still has the problem where if you want to 100% the game, you better have a guide next to you at all times.

Vesperia made for a fun game but it was a disappointment, especially when reading many put this at the top for the series. They really needed a single story thread instead of splitting it up like they did.

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chase210
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Joined: June 3rd, 2013, 9:22 am

Re: Games Completed 2019

Post by chase210 » November 3rd, 2019, 1:44 pm

Call of Duty Modern Warfare 2019

If I was rating it, I'd give it a 7/10 based on the campaign, closer to a 6 than an 8. It was fun while it lasted. Graphically it was outstanding. But it felt inferior to the original Call of Duty 4 which still holds up, the campaign was so short even I finished it less than a weekend, and I have very little desire to revisit it. I'd wait for a price drop on this one.

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DomsBeard
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Location: Doms Chin

Re: Games Completed 2019

Post by DomsBeard » November 4th, 2019, 11:54 am

chase210 wrote:
November 3rd, 2019, 1:44 pm
Call of Duty Modern Warfare 2019

If I was rating it, I'd give it a 7/10 based on the campaign, closer to a 6 than an 8. It was fun while it lasted. Graphically it was outstanding. But it felt inferior to the original Call of Duty 4 which still holds up, the campaign was so short even I finished it less than a weekend, and I have very little desire to revisit it. I'd wait for a price drop on this one.
Got this on a rental to smash through in a couple of nights.

Spider-Man

A very good game with a very good (if a little predictable) story. It felt a little rushed in places
Spoiler: show
Doc Ock building up to the big bad was way too quick
however I have to say I enjoyed the new Peter Parker and MJ. No inclination to do all the side stuff but may give the DLC a shot at some point.

Alien Isolation: Last Survivor and Crew Expendable

Finished both bits of DLC on Nightmare difficulty. Both great nods to the original movie (the latter ends is based around a deleted scene from Alien), Al still as horrific as ever especially on this difficulty.

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ReprobateGamer
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Posts: 159
Joined: February 11th, 2017, 11:35 am
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Re: Games Completed 2019

Post by ReprobateGamer » November 4th, 2019, 5:01 pm

Spoiler: show
Jan - Lego Marvel Avengers (100%)
Jan - Titanfall 2
Feb - Oxenfree (100%)
March - Gorogoa (100%)
April - Resident Evil 2 Remake - Leon A + Claire 2nd Run + Runaway
April - Lego Marvel Super Heroes 2 - story
April - holedown
June - Abzú
July - Gears Of War 4 (story)
July - The Gardens Below - 100%
July - Old Mans Journey (100%)
September - Batman: Arkham Knight
September - Gears of War 5 (story)
October - What Remains of Edith Finch (100%)

3rd November - Riverbond (Xbox One)(100%)
This games subtitle should be "my first ..."
It's a good looking voxel graphics isometric dungeon crawler. There is a story somewhere in the background but largely 1 - 4 players get dropped into an area and have to complete a task (interact with x object, kill all enemies, kill BIG enemy). There are 8 levels each split into a few area's and each with a visual theme (river, swamp, castle, etc) and there are chests that contain additional weapons, or coins, or skins.
And that's about it. Played this one with my daughters over the weekend and they got into it as their first game of this sort. It has a soft competitive element in that players are ranked on the points for a session but it's the combined total that gets remembered; it has a very basic bullet hell element particularly towards the later levels (all levels are accessible from the beginning) and I could see a first time speed runner trying this to work on progress from a quick run to a no damage, no death, starting weapons only challenge.
But I can't see myself coming back to this by choice now I've got all the way through it. Even from the achievements, I was only missing one conversation and one secret area after the first play-through, both of which I picked up. As a Game Pass game for a group who aren't deep into dungeon crawlers it works very well. Other than that, it almost seems to be a proof of concept for Minecraft Dungeons ...

4th November - Thomas Was Alone (Xbox One)
This is actually the second time I've completed this (first time was on PS3) but with it leaving Game Pass in a couple of weeks, I decided to go back to it. It shouldn't be possible to care about a tetragon but the rectangles who are the characters of this story are given life in the droll narration by Danny Wallace. putting a spark of humour and even pathos in what is essentially a platformer, helped by the little written snippets at the top of each level that hint towards the bigger narrative that the player doesn't really have any part in. Whether I had forgotten or whether Mike Bithell added them in later, but two whole levels of platforms appeared after the end that I remembered - I'm calling this a completion in that I've seen the credits roll but there are now levels to be completed.

I'm sorry to say that it hasn't aged as well as I would like - a couple of the sound effects are very jarring against the generally thematic soundtrack and I did not find the jump button to be as responsive as a platformer requires (though this game is much more forgiving of mistakes) - the restart is so quick that a number of deaths were me not realising that I had grazed a spike and the respawning character being moved into a hazard near a check point. And it also felt like one or two jumps should have been doable but weren't, or weren't always. So there is now, for me, a little bit of fighting the game which detracts from the atmosphere

Still a game of note but a little patina now against the game I remember from a few years back. And from what I saw of the extra levels, it looks like one of the characters has an ability that is probably going to be a little frustrating to get the hang of.

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