- Spoiler: show
Dec 3 - Monument Valley (Android)
Shorter and less mentally taxing than I expected. The art style helps with the perception related puzzle platforming and is pretty but didn't rub off on me. I never felt like I was stuck, just going through motions, not a good sign when puzzles are the main hook of the game.
Dec 8 - Wandersong (Switch)
I went into it pretty blind but within ten minutes it put a big smile on my face and did little to wipe that off through the rest of the game.
Mechanically it's another game with simple puzzle platforming. But Wandersong's gameplay quirk is that the right stick is used to have the bard sing one of eight notes. The great bit is that singing has so many different effects, from bigger things like interacting with ghosts (that's Act 1 so not a spoiler) to small details like changing the colour of flowers. The effect of singing varies so it rarely gets old and I would often stop and just jam on the right stick for a minute for fun. The game has a very easy difficulty but that's clearly intentional.
The characters are interesting, even the initially 1-dimensional bard. The story takes a few nice turns and gets dark when it wants to. The world design is nicely varied through the game's acts. The art style is simple but effective. The soundtrack is good, I don't think its special, but its good enough for a game where music is a big deal. That said, I'm listening to it now. (Also the soundtrack is about 4.5 hours long for a game only twice that length.)
In short, its a colourful, charming, cutesy, silly, twee, emotional, fun adventure. If any of those words put you off, it mightn't be for you but I love it and its one of my favourite games that I played this year.
Dec 8 - Final Fantasy XV: Episode Ardyn (PS4)
Some backstory for Ardyn. His combat style didn't do much for me. Quality wise, its with Episode Prompto, i.e. better than Gladiolus, wweaker than Ignis.