Sekiro: Shadows Die Twice

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KSubzero1000
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Sekiro: Shadows Die Twice

Post by KSubzero1000 » August 22nd, 2018, 11:16 am

I think this deserves its own thread.

I'm getting slowly but surely very excited for this. It's nice to see Miyazaki step away from the Souls games at last. As much as I like the series, I feel like they more or less squeezed everything they could out of the premise. And this is shaping up to be a fantastic action game in its own right!




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ThirdMan
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Re: Sekiro: Shadows Die Twice

Post by ThirdMan » August 22nd, 2018, 6:00 pm

Snip.

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Re: Sekiro: Shadows Die Twice

Post by ratsoalbion » August 22nd, 2018, 6:52 pm


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Alex79uk
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Re: Sekiro: Shadows Die Twice

Post by Alex79uk » August 22nd, 2018, 8:29 pm

Pretty hyped for this, now. The more I read and see, the more it's definitely on my list.

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Combine Hunter
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Re: Sekiro: Shadows Die Twice

Post by Combine Hunter » August 22nd, 2018, 9:39 pm

Looks REALLY good. I like that they are moving away from some of the Soulborne staples and doing something new.

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Re: Sekiro: Shadows Die Twice

Post by Chopper » August 23rd, 2018, 5:34 am

Protection Sugar - Sugar candy that increases defense :lol:

I don't like the look of those Samurai Generals, they have several health bars to whittle down :(

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Re: Sekiro: Shadows Die Twice

Post by Stanshall » August 23rd, 2018, 12:54 pm

I like the prospect of the prosthetic Guts arm cannon and stuff.

I like the look of the thing a bit.

I don't like stealth outside of MGSV.

I don't really like grappling hooks or one button Far Cry style baked in animation kills - at all.

Samurai Souls is a somewhat boring, predictable idea.

I don't like what I hear about limited playstyles. That was the worst thing about Bloodborne until the DLC weapons properly opened things up and gave a lot more variety, albeit still a fraction of the Souls games.

I like snow.

I don't really like the parrying sword clashing but it might feel more satisfying when I'm playing.

Enemies look no more interesting than Nioh or anything else with that aesthetic.

I don't quite understand the excitement, to be honest, apart from the generalised excitement of a new FROM game.

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KSubzero1000
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Re: Sekiro: Shadows Die Twice

Post by KSubzero1000 » August 23rd, 2018, 1:06 pm

Stanshall wrote:
August 23rd, 2018, 12:54 pm
I don't quite understand the excitement, to be honest, apart from the generalised excitement of a new FROM game.
Well it's an action game with a jump button in 2019, so I'll take what I can get at this point! :D

In all seriousness, I trust Miyazaki. If that's what he wants to do next, then he has earned the benefit of the doubt in my book.

And about the limited playstyles... I understand your concern, but keep in mind that this seems to be much more of a pure action game rather than a RPG hybrid like the Souls games.

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Re: Sekiro: Shadows Die Twice

Post by Stanshall » August 23rd, 2018, 2:31 pm

I expect that the jumping is an attempt to get away from the now goofy and tired rollin rollin rollin that was the only way to play Dark Souls 3 but the idea of jumping in front of an enemy and waving a katana or cannon arm seems pretty goofy, too!

In all seriousness, I also trust Miyazaki, based on Demon's, DS and BB. Directing alone, he's never let me down.

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Re: Sekiro: Shadows Die Twice

Post by Sean » October 16th, 2018, 3:31 pm

I feel like I should be way more excited for this game than I am.

Maybe I just need to see more, but, in a weird way, I think the Souls formula just doesn't interest me as much as it used to. I understand they're changing things up a little here, but, the changes don't seem *that* big to me yet.

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Re: Sekiro: Shadows Die Twice

Post by dezm0nd » October 16th, 2018, 3:43 pm

If this as close to Tenchu as we will get then im more tha happy enough. It looks so good

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Re: Sekiro: Shadows Die Twice

Post by Stanshall » October 16th, 2018, 5:33 pm

Sean wrote:
October 16th, 2018, 3:31 pm
I feel like I should be way more excited for this game than I am.

Maybe I just need to see more, but, in a weird way, I think the Souls formula just doesn't interest me as much as it used to. I understand they're changing things up a little here, but, the changes don't seem *that* big to me yet.
Completely with you on this, fella. What little I've seen looks basically like a Bloodborne reskin with some baked in grappler animations and more nicked from Berserk. I'm sure it'll be great but I don't just enjoy Souls games for the mechanics, it's everything else, the world building, the original vision, the holistic concepts, and this looks exactly like I'd imagine 'Samurai Souls' to look. Entirely predictable. My main hope at this stage is that they're pulling another Bloodborne and only showing the opening couple of areas before it takes a hard left.

I'm slightly more intrigued about the VR game I'll never play.

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Re: Sekiro: Shadows Die Twice

Post by Alex79uk » October 16th, 2018, 6:40 pm

Aside from Red Dead, this is probably the only game I'm excited for. Sure I'll play The Last Of Us 2 and I'll love it, but I don't feel excited for it (I think it's maybe because I've only recently replayed the first one), and obviously I'm looking forward to Death Stranding because, well, Kojima, but it's too far off to be excited yet.

But Sekiro I'm really hyped for. Like right now.

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Re: Sekiro: Shadows Die Twice

Post by dezm0nd » October 17th, 2018, 4:24 am

Red Dead, Taiko, Smash Bros, Resi 2 remake, Sekiro. At the rate ive slowed down playing games these should chain together nicely

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Re: Sekiro: Shadows Die Twice

Post by Sean » October 17th, 2018, 4:30 pm

Stanshall wrote:
October 16th, 2018, 5:33 pm
this looks exactly like I'd imagine 'Samurai Souls' to look. Entirely predictable.
I think you just nailed it for me.

I'll still play it, no doubt, but, the imagery so far seems slightly uninspired IMO, which, is like the last thing I ever thought I'd say about a From Soft game. I'm aware we're in the minority there, though.

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Re: Sekiro: Shadows Die Twice

Post by ThirdMan » October 26th, 2018, 3:09 pm

Snip.

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KSubzero1000
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Re: Sekiro: Shadows Die Twice

Post by KSubzero1000 » October 30th, 2018, 3:44 pm

ThirdMan wrote:
October 26th, 2018, 3:09 pm
Basically, the article is at pains to confirm that this is not the game that many of us thought it was.
Personally, I don't find that hard to believe in the slightest. And this is probably my main disagreement with some of the skeptical longtime series fans who are just seeing it as more of the same old, same old. This doesn't look like "Samurai Souls" to me whatsoever. It very much looks like its own thing, and I for one am very excited for it.

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Re: Sekiro: Shadows Die Twice

Post by ThirdMan » October 31st, 2018, 9:34 am

Snip.

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Sekiro: Shadows Die Twice

Post by Alex79uk » March 21st, 2019, 6:14 pm

So.... Anyone playing this? There's nothing quite like jumping on a Soulsborne type game day one. Unfortunately that's not me this time around, but would love to hear anyone's thoughts! It's been getting some great reviews.

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Re: Sekiro: Shadows Die Twice

Post by KSubzero1000 » March 21st, 2019, 6:41 pm

viewtopic.php?f=1&t=2222

Could we merge the two threads, perhaps?

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