Dark Souls I, II and III

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Todinho
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Re: Dark Souls I, II and III

Post by Todinho » November 18th, 2016, 2:50 am

Stanshall wrote: The only thing it really lacks for me is hope, or redemption. It's utterly devastating, and deliberately so. When I finally finally uninstalled it, I got the 'submission' ending, saw my hunter wake up in the light of dawn, closed the game and deleted it. It was the only way to escape the curse. I know that sounds melodramatic but it was actually a relief to do that, especially after spending so long in the Chalices. The nightmare was over.
That's funny,to me BloodBorne is the only game of the bunch with a "good" ending,I havent played the DLC so I might be lacking context but to me the trancendence ending is the entire point of the game,yeah the submission one saves your character from the nightmare but Gherman and all the others are still trapped there the cicle is doomed to continue, however by getting trancendence you achieve what every character in the game has tried to for generations.
All organizations in Yharnam and before have tried this:Byrgenworth,the school of mensis,the healing church and even the Hunters all were striving towards it and all were falling short by either going insane or turning into beasts,however by following in their footsteps and reading their clues and legacy you can succeed where others failed. Through you the sacrifice of countless generations is no longer in vain,you can not only end the nightmare but achieve the higher plane of existence and evolution all were looking for,you are the star child at the end of 2001 :D

Compare it to the other games: In Demon's Souls you can either spend eternity as monumental keeping the fabric of reality forever until someone wake the demons again or help the demons in extingishing all life. In Dark souls 1&3 you can either serve a kindling to the fire or let it fade and once again end all life as we know it. In DS2 you get to be king but hey the Herald makes it clear that you're just gonna end up like Vendrick and all the others anyway. BloodBorne is the only one that not only allows you to end threat that engulfs the world but allows you to trancend it.

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Stanshall
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Re: Dark Souls I, II and III

Post by Stanshall » November 21st, 2016, 5:19 am

Todinho wrote:
Stanshall wrote: BloodBorne is the only one that not only allows you to end threat that engulfs the world but allows you to trancend it.
Sorry for slow reply, that was a great post and ultimately, you're absolutely right that you can literally transcend the horrors of the game. For me, that transcendence is the stuff of nightmares, though! Throughout the game, we're told of the unimaginable, unlimited anguish and torment man has gone through in his quest to become more than he is. Look at the dodgy Iosefka to see how dreadful it is. Look at Rom or Ebrietas, or a certain DLC boss (which you must play!). While I appreciate (not from personal experience) that becoming an eldritch god is beyond human sensibilities of good and bad feelings, I don't see transforming into a slug as a happy ending. I suppose it also tallies with my own feelings playing the game. I did everything I could do in the game, pretty much, scouring the Chalices for top tier gems and all that business, and I still couldn't shake off the game. It really got under my skin. The submission ending was pretty much my own real life decision, too. I accept that I can go no further, I can only walk away from its grasp.

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Alex79uk
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Re: Dark Souls I, II and III

Post by Alex79uk » November 22nd, 2016, 6:48 pm

I've just reached No Man's Wharf in Scholar Of The First Sin, and I'm really irritated with myself that I haven't managed to find a bow yet! I've been grinding the archers in the giants forest (oo-er) and just can't seem to get a drop! I use the bow a lot in the Souls games so it's a bit annoying. Especially since I like to snipe those spider things that are afraid of fire in the Wharf.

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KSubzero1000
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Re: Dark Souls I, II and III

Post by KSubzero1000 » November 22nd, 2016, 11:46 pm

Alex79uk wrote:I've just reached No Man's Wharf in Scholar Of The First Sin, and I'm really irritated with myself that I haven't managed to find a bow yet! I've been grinding the archers in the giants forest (oo-er) and just can't seem to get a drop! I use the bow a lot in the Souls games so it's a bit annoying. Especially since I like to snipe those spider things that are afraid of fire in the Wharf.
The Sea Bow is a random drop from some of the enemies in NMW, but haven't you opened the shop in Majula by now? There should be a Short Bow in the chest inside it...

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Alex79uk
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Re: Dark Souls I, II and III

Post by Alex79uk » November 23rd, 2016, 7:58 am

I have yeah, but I haven't had a bow! I've got a crossbow but I'm all about the proper bow haha.

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KSubzero1000
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Re: Dark Souls I, II and III

Post by KSubzero1000 » November 23rd, 2016, 8:07 am

That's weird. Don't know what else to tell you...
http://darksouls2.wiki.fextralife.com/Short+Bow
Are you sure you didn't find the Crossbow in the Forest of Fallen Giants instead?

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Re: Dark Souls I, II and III

Post by Alex79uk » November 23rd, 2016, 8:57 am

Oh yeah I didn't mean I got the crossbow from the chest, just that I'm sure I've opened it (at the top of the ladder in the merchant room, right?) and I haven't got a bow in my inventory. I'll double check when I get home that I did open it!

EDIT - hang on I'm talking about a different chest aren't I! I'm not sure I opened one in the blacksmiths shop :lol: Will report back later! I have my Vita at work with me so might just check on remote play at lunch time haha.

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KSubzero1000
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Re: Dark Souls I, II and III

Post by KSubzero1000 » November 23rd, 2016, 10:13 am

If I remember correctly, the chest with the Short Bow is on the ground floor, and not at the top of the ladder!
Report, report, report! :lol:

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Re: Dark Souls I, II and III

Post by Alex79uk » November 24th, 2016, 9:49 am

So yeah I found a bow at last. It was in the chest in the blacksmiths shop :lol: Can't believe I missed that! Only managed about half an hour of play last night so I just did some grinding with the massive knights in Heides Tower Of Flame. Back to NMW tonight to polish off the Flexible Sentry then onwards to the Bastille.

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Re: Dark Souls I, II and III

Post by Alex79uk » November 26th, 2016, 8:06 am

I beat the Old Dragonslayer and the Flexible Sentry last night. Neither were tricky, both went down first try. I'm enjoying the game more I think the second time around. Are any of the boss soul weapons worth having in DS2? I spent the latter half of DS1 using Quelaags fury sword, but first time round in DS2 I didn't bother with any boss soul weapons as none of them really appealed to me. I might forge the curved sword from the Flexible Sentry soul though, is it worth it?

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macstat
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Re: Dark Souls I, II and III

Post by macstat » December 28th, 2016, 3:08 pm

So I finally gave in and bought Dark Souls 3 (polish distribution had nice sale... less than 20 euro for main game).
I'm pleased to say that this time its PC port is ok. Its not amazing cause its still tied to 16:9 resolution and i don't want to dabble in files too much cause im worried about getting a VAC ban, so i just play with huge black bars on the sides ;).
There's a funny story tied to that screen ratio thing. While i was looking for solutions to that 21:9 thing i found a video where it was explained why From refuses to unlock 16:9 screen ratio. So apparently enemies that are beyond your line of sight are rendered less often, which makes sense since it would be a waste of computational power especially on consoles. But problem is they defined "line of sight" as fixed 16:9. If you watch the video you will notice that enemies on the edges of the screen have just a handful of frames.
So it totally makes sense that they don't want to enable players to see that cause it would just look like they release buggy and unfinished product. I also assume that this "fixed 16:9" logic is tied to game engine, so changing it to some sort of "scaling of field of view" would be very costly. So i get that, im not mad ... im just disappointed that they did that in the first place ;).
Here's that video i was talking about with time-stamp to that issue https://youtu.be/30CoVM-HSQQ?t=3m50s

On the other hand playing on steam controller is amazing, since i can combine movement and combat of controlers with camera movement of a mouse. It really helps when i enter a room and want to quickly look left and right to check for ambushes. So i guess that's the plus of playing on PC :).

Im only 3 hours in so im yet to contribute anything to that discussion :) But hey, im glad that i didnt spend those 3 hours fighting Gundyr :D Maybe there's hope for me after all ;).

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Stanshall
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Re: Dark Souls I, II and III

Post by Stanshall » December 28th, 2016, 4:29 pm

I've never played a game where I've been so aware of enemies in the distance being animated with fewer frames. It looks quite funny, actually, when it happens. It's usually when you have an enemy or two up close and some in the background. It's like Ray Harryhausen, as CJ from Twin Humanities often references. Anyway, your post about ratios made me think about those wonky frames.

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macstat
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Re: Dark Souls I, II and III

Post by macstat » December 29th, 2016, 3:07 pm

Guys, a question. How should i read weapon damage from different sources ? If i found Deep axe which has 103 in both physical and Dark does it mean it does 206 damage assuming no resistances on target ?

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ThirdMan
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Re: Dark Souls I, II and III

Post by ThirdMan » February 4th, 2017, 8:45 am

Snip.

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Stanshall
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Re: Dark Souls I, II and III

Post by Stanshall » February 4th, 2017, 8:57 am

My instinct is to call you an utter heathen, friend, but in the spirit of compassion that this world needs right now, I'll walk the high road.

In short, you're right! Scholar is a significant improvement over vanilla DS2 in many ways but the opening areas are now really quite obtuse and unnecessarily difficult. Having battered all the Souls games many times, I went back to Scholar again recently and was staggered at how frustrating those early areas are, especially Heide's Tower of Flame. However, pretty much everything afterwards is better and the game starts to flow in a much more satisfying way. Honest.

As for the Heide's aesthetic, I think it looks great but it would also mean more to you if you had played more of Dark Souls. In fact, I would strongly recommend you finish that first. Capra is probably about 20% into the game and you have so much brilliant stuff to come (and a bit of shite) that I would really suggest you go back before you take on Scholar. I actually played DS2 before DS1, but after Demon's, and it has a special place in my heart, but Scholar is emphatically better in almost every way.

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ThirdMan
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Re: Dark Souls I, II and III

Post by ThirdMan » February 4th, 2017, 9:46 am

Snip.

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Alex79uk
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Re: Dark Souls I, II and III

Post by Alex79uk » February 4th, 2017, 10:03 am

I don't know about this, I didn't find the early areas of Scholar particularly more challenging than vanilla. I really liked the Heides Tower section, and those big giant enemies are so slow they're not difficult to circle strafe and dodge attacks. I think it's a big improvement over the original. I'm only as far as (I forget the proper name) the woodland area where you fight the scythe welding enemies but so far so good. When the giants are grouped together you can just aggro them with a bow to lure them out. There are times where you seem to get totally mobbed by enemies though, I can see how that would be frustrating. It does turn a bit Benny Hill, as you say. Properly great game still, though.

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Re: Dark Souls I, II and III

Post by KSubzero1000 » February 4th, 2017, 10:10 am

I agree with Stanshall's assessment of SotFS. It really feels like the best possible version of such a fundamentally flawed game. Plus the DLCs are fantastic! Hope you'll stick with it despite the annoying parts.

I also second his recommendation of finishing DS1 first. Sorry to hear about your technical issues, though. Sound design is indeed very important, but wouldn't it be easier to use headphones you plug directly into your TV? That's what I do. There are some very affordable models out there and it would be a universal solution. You wouldn't have to worry about controller compatibility any more. Just a thought.

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Stanshall
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Re: Dark Souls I, II and III

Post by Stanshall » February 4th, 2017, 10:11 am

When you alert the Heide knights, it's basically the game telling you not to bother with that spoke for another few hours. I also find a couple of those Old Knights pretty tricky, especially the two-handed sword guys, just so much arc.

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Chopper
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Re: Dark Souls I, II and III

Post by Chopper » February 4th, 2017, 10:56 am

I'd agree with the folks who say to play DS1 first; DS2 is almost universally recognised as a much inferior game (though threre's a significant minority who name it their favourite, too) and I feel that it fails on all the traditional Souls measures, such as level design (particularly with enemy placement), boss design, thematic cohesiveness etc.

DS1 has some low points too, but it would be a pity if it suffered as a result of you playing DS2 first (souls fatigue etc) as it's a genuinely great game.

I actually thought about resinstalling SotFS this morning when I read this thread, and then thought of where I left off (I finished the original on PS3) and was immediately discouraged. Unlike the others I don't believe it improves as you go along; it's a host of too many enemies placed too close together in the late game too. :(

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