The Sony news and discussion thread

This is where you can deliberate anything relating to videogames - past, present and future.
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JaySevenZero
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Re: The Sony news and discussion thread

Post by JaySevenZero » April 17th, 2019, 8:18 am

Joshihatsumitsu wrote:
April 16th, 2019, 11:33 pm
More powerful hardware has really not lead to better games. If anything, judging by the bloat in AAA titles, like they're not really sure what to do with all that power.

The Switch is the least powerful, yet there's games. The PS5, 6, 7, etc can have all the power it wants, but eh... games first.
I don't know if I agree that any bloat within the current generation can necessarily be levelled at Sony with the likes of the two Uncharted titles, God of War, Spider-man, Astrobot, Horizon Zero Dawn and Dreams being amongst their first-party output this generation. If anything it's coming from the likes of publishers like EA.

As for the games, irrespective of which generation of PlayStation they appear on, we have the likes of The Last of Us 2, Ghost of Tsushima, Death Stranding and the inevitable sequels to Horizon and God of War to look forward to in the not-to-distant future.

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Re: The Sony news and discussion thread

Post by Joshihatsumitsu » April 17th, 2019, 9:39 am

JaySevenZero wrote:
April 17th, 2019, 8:18 am
Joshihatsumitsu wrote:
April 16th, 2019, 11:33 pm
More powerful hardware has really not lead to better games. If anything, judging by the bloat in AAA titles, like they're not really sure what to do with all that power.

The Switch is the least powerful, yet there's games. The PS5, 6, 7, etc can have all the power it wants, but eh... games first.
I don't know if I agree that any bloat within the current generation can necessarily be levelled at Sony with the likes of the two Uncharted titles, God of War, Spider-man, Astrobot, Horizon Zero Dawn and Dreams being amongst their first-party output this generation. If anything it's coming from the likes of publishers like EA.

As for the games, irrespective of which generation of PlayStation they appear on, we have the likes of The Last of Us 2, Ghost of Tsushima, Death Stranding and the inevitable sequels to Horizon and God of War to look forward to in the not-to-distant future.
That is good point... I forgot about Ghost of Tsushima and Death Stranding... okay, I may need to modify my opinion somewhat, because those are two games on my radar!

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Re: The Sony news and discussion thread

Post by Suits » April 17th, 2019, 9:45 am

Sony have put up a superb offering of first party things over the last couple of years. Superb.

Seeing God of War in resolution mode certainly increased my enjoyment of that game.

So going off what MS are potentially putting together with their massive new studio focus and what the Sony side of things will do with follow ups - then I’m all for new hardware taking those experiences to he next level.

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Re: The Sony news and discussion thread

Post by Magical_Isopod » April 17th, 2019, 10:50 am

I definitely won't be buying a PS5 at launch, I'm still fighting through a massive PS4 backlog. And frankly, I feel kind of cheated that the PS4 Pro even exists... Like, my PS4 was about to shit the bed, so upgrading seemed like a no-brainer. But knowing the PS4 Pro was a substantial price difference for a marginal boost in performance... I feel like the PS5 is going to be more of the same. Woo-freaking-hoo, it has an SSD. Good job lads, the Pro should have had one. How long until the PS5 Pro comes out? A year? I'm not terribly optimistic this thing will sell itself to me.

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Re: The Sony news and discussion thread

Post by Alex79uk » April 17th, 2019, 4:38 pm

Stanshall wrote:
April 16th, 2019, 7:31 pm
I have to say, Sensi still plays like a bloody dream. Pure feel. Gu Wang is not my fave, but I appreciate it's doing something different.
Sensi is still amazing, yeah. I never got on with the Xbox 360 remake, but the Megadrive version still plays exceptionally well.

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Re: The Sony news and discussion thread

Post by ratsoalbion » April 17th, 2019, 5:04 pm

The 360 version plays identically to Sensible World of Soccer 96/97 on Amiga, just FYI. The MD version was a port based around the 92/93 version.

Not saying that doesn’t mean people don’t prefer the earlier version, but the XBLA version was 1:1 if you turned on the classic graphics and sound. Different controller of course!

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Re: The Sony news and discussion thread

Post by Alex79uk » April 17th, 2019, 5:37 pm

I just think it was a mixture of the controller and playing it on the big HDTV. It just never quite felt the same.

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Re: The Sony news and discussion thread

Post by Suits » April 17th, 2019, 6:58 pm

14” CRT and Ian Wroght.

On a SNES.

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Re: The Sony news and discussion thread

Post by Alex79uk » April 17th, 2019, 7:06 pm

Was that the bootleg version? I think it had Gerry Lineker on the back.

:lol:

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Re: The Sony news and discussion thread

Post by Suits » April 17th, 2019, 7:34 pm

Could have been, I remember all the vowels being mixed up to avoid licensing issues 😄.

Gameplay was still rad though 😎.

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Re: The Sony news and discussion thread

Post by Alex79uk » April 17th, 2019, 8:58 pm

Oh yeah, of course! I just thought you'd make a typo, haha.

:lol:

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Re: The Sony news and discussion thread

Post by Suits » April 17th, 2019, 9:43 pm

Still refer to him as Roggtt now with all the boys :lol: .

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Re: The Sony news and discussion thread

Post by Magical_Isopod » April 17th, 2019, 11:54 pm

What even is Sensible Soccer? European folks talk about it all the time, but I've literally never heard of it over here.

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Re: The Sony news and discussion thread

Post by ratsoalbion » April 18th, 2019, 8:15 am


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Re: The Sony news and discussion thread

Post by Magical_Isopod » April 19th, 2019, 1:23 am

PlayStation Classic was on mad clearance in Canada today. The Source (formerly Radio Shack) had them for $20. Sold out, of course. Best Buy had them for $30, and I managed to get an open box one. $30 for a weekend modding project? That's one hell of a great thing.

The PS Classic may be rancid arse as a $120 CDN consumer product, but as a $30 emulator box in a retro chic casing? It's one hell of a great product - something I can bring to my mom's so she can play Sonic and Earthworm Jim like back in the day.

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Re: The Sony news and discussion thread

Post by Magical_Isopod » April 19th, 2019, 9:44 am

Just an update on the PS Classic... This is easily the smoothest mod experience I've ever had. The software folks have created for this thing is absolutely stellar. You can either use a REALLY easy to use server to upload games directly to your PSC, or if you wanna get really crazy, you can get into other emulators and stuff. They're even working on Dreamcast and PSP support with surprising success.

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Re: The Sony news and discussion thread

Post by Alex79uk » April 25th, 2019, 7:00 am

Can anyone explain ray-tracing to an idiot? Because ever since I heard the term I'd thought it was that technique used in the movie, A Scanner Darkly, where they animate over live footage. But it's not! Online I read its something to do with reflections and stuff, but we already get those in games, so I'm not sure what it is!

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Re: The Sony news and discussion thread

Post by ratsoalbion » April 25th, 2019, 7:49 am

You’re thinking of rotoscoping (A Scanner Darkly, the original Prince of Persia, Snow White and the Seven Dwarves).

You will have heard the term before though, the Amiga had ray-traced graphics: https://bytecellar.com/2018/08/31/ray-t ... new-thing/

There was also this game: https://en.wikipedia.org/wiki/Ray_Tracers


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Re: The Sony news and discussion thread

Post by Magical_Isopod » April 25th, 2019, 7:59 am

Alex79uk wrote:
April 25th, 2019, 7:00 am
Can anyone explain ray-tracing to an idiot? Because ever since I heard the term I'd thought it was that technique used in the movie, A Scanner Darkly, where they animate over live footage. But it's not! Online I read its something to do with reflections and stuff, but we already get those in games, so I'm not sure what it is!
In the simplest terms, it's a series of algorithms that "intelligently" predict the paths of light sources - in Quake engine games, for instance, "light" was sort of a trick, just recoloured textures that loosely match up with sources of nearby "light". Raytracing is emulation of actual light sources - sending thousands or millions of "rays" from the light source to objects that light should rationally hit. Not only that, but it also determines what surfaces are reflective, and bends the rays appropriately. As you can imagine, this is a major resource hog - the tech's been in existence for quite a while, it just hasn't been feasible on consumer grade electronics until recent advances in affordable processing.

Metro Exodus and Battlefield 5 use raytracing, albeit at a somewhat rudimentary scale compared to what the PS5 is rumoured to be capable of. But playing those games on a high end PC or premium console revisions should give you a rough idea of how those lighting systems will work.

Here's Digital Foundry discussing the tech:

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Re: The Sony news and discussion thread

Post by Magical_Isopod » April 25th, 2019, 8:27 am

Oof, Leon giving Sonic the Hedgehog a run for his money with that response speed. Speedy lad!

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