James wrote: ↑April 8th, 2020, 1:20 pm "Haptic feedback" was absolutely one of the terms used to describe the Xbox One controller's triggers. It sounds, from the PlayStation blog post, like Sony are also introducing adaptive tension, but otherwise, the variable rumble is exactly what Xbox One controllers have, unless I missed something.
The PS5 will use a much more evolved version of this feedback which will deliver a much wider range of feedback through inputs rather than the traditional (DS4 or Xbox One) rumble weights on motors.
For as much stick as Nintendo got for it's "HD Rumble" feature of its hardware, think of how much more refined that whole experience is to say the normal rumble of a DS4.
The PS5 will use technology like this in its new evolution of controllers.
Also, it's my understanding that the PS controller will have haptic feedback all over the controller board, not just the triggers. Things like the analogue sticks etc.. which will give off a very slight buzz when developers choose them too.
So, "Xbox have already done this" answer seems a bit daft to me. It's a new feature for a company, going into a new generation of it's controllers - I would certainly expect Sony to make a thing about it, they seem to be quite excited by it.
Besides, everyone will just point at the original DualShock and say - "Hey !"
Wired article from August 2019 wrote: The controller (which history suggests will one day be called the DualShock 5, though Cerny just says "it doesn't have a name yet") does have some features Cerny's more interested in acknowledging. One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing—the tension increasing as you pull the arrow back—or make a machine gun feel far different from a shotgun. It also boasts haptic feedback far more capable than the rumble motor console gamers are used to, with highly programmable voice-coil actuators located in the left and right grips of the controller.
Combined with an improved speaker on the controller, the haptics can enable some astonishing effects. First, I play through a series of short demos, courtesy of the same Japan Studio team that designed PlayStation VR's Astro Bot Rescue Mission. In the most impressive, I ran a character through a platform level featuring a number of different surfaces, all of which gave distinct—and surprisingly immersive—tactile experiences. Sand felt slow and sloggy; mud felt slow and soggy. On ice, a high-frequency response made the thumbsticks really feel like my character was gliding. Jumping into a pool, I got a sense of the resistance of the water; on a wooden bridge, a bouncy sensation.
Next, a version of Gran Turismo Sport that Sony had ported over to a PS5 devkit—a devkit that on quick glance looks a lot like the one Gizmodo reported on last week. (The company refused to comment on questions about how the devkit's form factor might compare to what's being considered for the consumer product.) Driving on the border between the track and the dirt, I could feel both surfaces. Doing the same thing on the same track using a DualShock 4 on a PS4, that sensation disappeared entirely. It wasn't that the old style rumble feedback paled in comparison, it was that there was no feedback at all. User tests found that rumble feedback was too tiring to use continuously, so the released version of GT Sport simply didn't use it.
That difference has been a long time coming. Product manager Toshi Aoki says the controller team has been working on haptic feedback since the DualShock 4 was in development. They even could have included it in PS4 Pro, the mid-cycle refresh—though doing so would have created a "split experience" for gamers, so the feature suite was held for the next generation. There are some other small improvements over the DualShock 4. The next-gen controller uses a USB Type-C connector for charging (and you can play through the cable as well). Its larger-capacity battery and haptics motors make the new controller a bit heavier than the DualShock 4, but Aoki says it will still come in a bit lighter than the current Xbox controller "with batteries in it."