KSubzero1000 wrote: ↑February 27th, 2018, 10:37 pm
Joshihatsumitsu wrote: ↑February 27th, 2018, 10:03 pm
Anyhow, it's a really solid and streamlined racer. It's very intense too, and better for short bursts than long sessions. It is a fast, twitchy game that requires a little nuance to master. Thank god for my shmupy gaming background!
I don't know if you have any experience with the F-Zero franchise and GX in particular, but if you do, how would you say this compares to them?
I haven't had the opportunity to play GX at all, so I can't make that comparison. I have played the first F-Zero and much like that you're learning the tracks not just to improve time/not crash, but also to take advantage of boosting, which in later stages becomes more important to even placing well.
It's definitely got a "spiritual successor" to F-Zero vibe to it, but it's also a very focussed game. And very fast. There's one track where it is constantly raining, so the combination of impaired vision and high speeds make it kinda stressful!
I would even say there's a touch of
Burnout to it too, as you can spin out other racers by boosting and hitting them from behind, which gives the game another layer of strategy. Sometimes it's better to boost right by them, but sometimes taking them out works better.
It's a very polished game.