After finishing off Master Quest I'm carrying on with the Zelda replays with Skyward Sword. I've always liked this one, despite it being lower down my list of favourites. But playing it again, a lot of the issues don't feel as grating. Even though it is extremely linear, the stuff you actually do along your adventure are usually still pretty good, and the beginning drags a bit less if you know what you're going in to. I've never agreed with people saying the motion controls for the sword combat don't work. Always found them to be more than sufficient in accuracy, and it's not hard to get it to do what you want if you're just patient and careful about it.
Although I think there is a strange quirk with how Bokoblins block your attacks. They seem to snap to blocking a different direction more or less instantly, so fighting them can feel a bit aggravating in a way that I can see people interpreting it as the game not reading their inputs correctly. It's a strange design decision, as most of the other enemies that are supposed to be tougher are actually easier because of this. But dealing with those enemies in general isn't that hard once you work out you can deal with them quickly with a jump attack followed by a final blow.
But aside from that, I'm enjoying the dungeons too. So far I've done three, and they all make very good use of the dungeons items, and have a lot of their own unique ideas too, like rolling on the ball through the lava in the Earth Temple. It also helps that this game has some of the best dungeon items in the series. I really like the Beetle, one of my favourites out of all the games.
I also played through most of Mind: Path to Thalamus Enhanced Edition. I've actually played a lot of this game before, but dropped it before finishing it. It's a first-person puzzle adventure thing, and it's uh... a very mixed bag. Visually it has some stunning scenes. It has some amazing environments that can be very impressive with their striking and dreamlike scenes. But that's unfortunately most of the good I can say about it. The puzzle mechanics have a couple of good ideas, but are mostly not very interesting. They involve picking up strange orbs and placing them in specific zones that change the conditions of the level which allows you to interact with things or open the way forward. It gets kind of old and isn't particularly interesting to play with on an inherent level. Although there is one puzzle earlier where you need to find your way over invisible platforms by looking at their reflections in a wet salt pan, which is also one of the standout visual moments of the game too. But apart from that, there isn't much to write home about with the puzzle design. Some of the later ones are really obtuse as well. And the point where I eventually quit, one puzzle was basically broken because of a glitch where the orb I had to carry to a location just flew out of my hands every time I got near the spot I needed to carry it to. That was also the exact same point I quit before, and from what I found out looking at walkthroughs, I think that was the final puzzle of the game too. So I've almost finished this game twice now, it turns out.
The story is pretty awful as well. The game is narrated by the protagonist, framed as some kind of subconscious soul search, but it's far, far less profound than it thinks it is, and the character comes across as pretty mean-spirited and self-absorbed too. And in this Enhanced Edition, that is something they actually cut down on too. When I first played this, it was before it got updated to this version, and it was far worse originally. Way more commentary, making the protagonist come across as thoroughly unlikable and pretentious. So while that has been cut down, and made optional too, what is there is still pretty bad.
It's also pretty subpar on a technical level too. While it runs fine, there are loads of oversights that makes the game come across as rather sloppily put together. The audio balancing is pretty bad, with the VO being way quieter than everything else. The subtitles are often garbled or even simply missing too. It also has no in-game fullscreen option, no pause menu, no visible loading screens (despite having load times), and the language setting doesn't seem to align with actual in-game assets either. As you start the game, there's an in-world control layout image, and despite me playing in English, these instructions were in Russian. Looking up footage of the game from other people, they seemed to show this not being an issue for them. Presumably it's a problem introduced in this "enhanced" version.