Chopper wrote: ↑
September 17th, 2019, 7:50 am
I notice that's a turn-based roguelike, did you tailor that recommendation for me?
To be honest, I've only really started playing turn-based games this year
All roguelikes are turn based.
A roguelite is a game in any genre that has a few roguelike mechanics slapped onto it (procedural generation and permadeath mostly).
Not everyone agrees, but the "berlin interpretation" is/was (see below) the most widely accepted definition of a roguelike - http://www.roguebasin.com/index.php?tit ... rpretation
To throw another spanner in the works, language evolves over time, if enough people use a word incorrectly, the people using the term correctly end up being the ones in the wrong.
It started slowly, but everyone and their ganny just calls everything a roguelike now, and as you can clearly see, I'm over it. It doesn't bother me in the slightest. [partridge]I couldn't give a fuck
"Bullet hell" was always a subgenre of shmup, but it sounded cool so the great unwashed pinched it and used it to define any game in any genre that had more than one bullet on screen at any point.
I dislike labels in general for people, but all these little genre classifications come in really handy when you're talking about games and they become totally worthless when people use them incorrectly.
Oh right, so it's a relatively new foray for you, I thought you were like the turn based guy. Right, so that's just the tip of the iceberg!
ThirdMan wrote: ↑
September 17th, 2019, 7:57 am
I've been playing, or should I say trying
to play, FTL: Faster Than Light
on the iPad. I think I'm just going to have to admit that it's not for me and move on. I had similar trouble with it on Mac. It's not just the difficulty, it's that I'm not getting into the rhythm of the game. I'd relish the challenge if I could just get it to 'click' for me.
I've played for 26 hours according to steam, but yeah, it never quite clicked for me either. I could see why other people were going barmy for it, but there was something missing for me, like you say, couldn't quite get into the rhythm of it all, it was a bit stop/start. I think it might have benefited from being entirely turn based rather than having that pausable real time thing going on. I think I enjoyed all it's different parts separately but the game didn't quite come together for me.