Wait until you get to the bit where you can't use the character you like because it's on a cooldown.
Now you have to grind the earlier levels, levelling up some other chump. Ugh, killed the game for me that. I just moved on, I couldn't be bothered to play by it's arbitrary rules.
I don't mind a grind, I really enjoyed heroes of hammerwatch, for example, but I like settling into a groove and the character feeling like a well worn glove, it being total comfort gaming for me. I don't like change, having things taken away and being told what to do. Gimme back my archer, you prick, I wanna go archer!
Leap of fate is an example of a game where all the characters play so differently and once you're tired of one, it's great fun to move on to the next and learn them. I just don't like being made to change before I'm totally comfortable with my current character and being ready to do so.
Having said that, I did really learn to love the mechanic in flamebreak - https://steamcommunity.com/app/399640/d ... 577304859/
I have to say. I'm really embracing the random characters now and I'm not entirely sure that I would have done if the custom mode unlocked too early on.
Maybe spirit level 10 is still a nice balance though.
I think it's a good thing, forcing us stubborn obsessive types out of our comfort zones to try (and get good with) all the different builds.
Hmm, maybe I just wasn't in the mood.