What's Out This Week?

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clippa
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Re: What's Out This Week?

Post by clippa » July 6th, 2019, 6:25 pm

I like the smell of godhood, will have to give that a try.
Thanks dezm0nd, it's not the type of thing I'd normally hunt out so I would have missed it otherwise.
Blazing Chrome, I'd forgotten all about that!

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dezm0nd
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Re: What's Out This Week?

Post by dezm0nd » July 7th, 2019, 5:06 am

I've always loved keeping upto date with new releases. Ever since my local indie store days, loitering and working in them.

I will continue to post here what I can find because like you clippa, it might help you find your new favourite title!

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Re: What's Out This Week?

Post by stvnorman » July 7th, 2019, 7:12 pm

I am looking forward to Dr Mario on mobile but the trailers make it look very free to play. I really hope it’s not just another matching game with a Nintendo veneer.

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Re: What's Out This Week?

Post by Alex79uk » July 7th, 2019, 7:39 pm

Have you played it before? :lol:

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stvnorman
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Re: What's Out This Week?

Post by stvnorman » July 7th, 2019, 8:37 pm

Alex79uk wrote:
July 7th, 2019, 7:39 pm
Have you played it before? :lol:
A thousand times. Which is my fear.

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dezm0nd
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Re: What's Out This Week?

Post by dezm0nd » July 12th, 2019, 3:14 pm

Lost Orbit: Terminal Velocity (PC, PS4, Xbox One, Switch) – July 16
Killsquad – Steam Early Access (PC) – July 16
Summer Catchers (PC) – July 16
Defend the Keep (PC) – July 16
Robo Instructus (PC) – July 16
Must Dash Amigos (Xbox One) – July 16
Gloomhaven – Steam Early Access (PC) – July 17
Let’s Go Nuts (Switch) – July 17
Tidal Tribe (PC) – July 17
Night Call (PC) – July 17
Etherborn (PC, PS4, Xbox One, Switch) – July 18
Gabbuchi (PC, PS4) – July 18
Gorn (PS VR) – July 18
Fate Hunters – official launch (PC) – July 18
Horace (PC) – July 18
FIA European Truck Racing Championship (PC, PS4, Xbox One, Switch) – July 18
Telefrag VR (Rift, Vive, PS VR) – July 19
Marvel Ultimate Alliance 3: The Black Order (Switch) – July 19
Nowhere Prophet (PC) – July 19

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Re: What's Out This Week?

Post by Flabyo » July 12th, 2019, 5:30 pm

Ultimate Alliance 3 I have strong hopes for. It’s not the same developer as the originals... but the new developer is one with a good track record so...

We shall see.

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clippa
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Re: What's Out This Week?

Post by clippa » July 12th, 2019, 5:54 pm

Blazing chrome is booooring.
Godhood is such a wasted opportunity, you just sit there watching things happen. Even the combat is automated! I was looking for a relaxing game, but this is taking things too far.

I'll have to try killsquad, looks like you can play that single player offline according to the devs on the steam forum.
Still after a new ARPG to grab me, I got that warhammer one but got bored after a few hours and keep putting off firing it up again.

Looks a bit dull on youtube this one, but sometimes dull can be good. "A valley without wind" had a lovely, comforting, lonely, melancholy vibe to it, that was dull as dishwater but it suited the gameplay, I liked it anyway. I'll keep an eye on this, see what people say when it comes out.

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Re: What's Out This Week?

Post by dezm0nd » July 15th, 2019, 5:33 am

If you find a good ARPG then let me know. I never got into Torchlight 2 but hearing it's coming to consoles excites me

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Re: What's Out This Week?

Post by Chopper » July 15th, 2019, 6:18 am

dezm0nd wrote:
July 15th, 2019, 5:33 am
If you find a good ARPG then let me know. I never got into Torchlight 2 but hearing it's coming to consoles excites me
I assume you guys are looking for the more traditional Diablo-like ARPG? If not, you could always try Rebel Galaxy or Star Traders Frontiers (the latter not on console).

I would recommend the king - the king! - of all ARPGs, Mount & Blade Warband, which is available on console now as well (and is a fiver), but that's probably not what you are after.

Victor Vran or Van Helsing then? I haven't played either.

clippa wrote:
July 12th, 2019, 5:54 pm
Looks a bit dull on youtube this one, but sometimes dull can be good. "A valley without wind" had a lovely, comforting, lonely, melancholy vibe to it, that was dull as dishwater but it suited the gameplay, I liked it anyway.
Ahaha, nice one! I enjoyed this myself, for probably the same reasons. I only spent 8 hours or so with it though.

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clippa
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Re: What's Out This Week?

Post by clippa » July 15th, 2019, 7:54 am

Chopper wrote:
July 15th, 2019, 6:18 am
I assume you guys are looking for the more traditional Diablo-like ARPG?
Yeah, when I say ARPG, I mean those diablo-like hack n slash, brainless, top down loot pinata games.
I do like those other RPGs sometimes, but it's not what I've got a craving for.
Chopper wrote:
July 15th, 2019, 6:18 am
Victor Vran or Van Helsing then? I haven't played either.
Didn't like either of those. Victor Vran was more of a made for pad brawler, that got refunded. The van Helsing games, their heart was in the right place, but they were just a bit naff and empty, a bit lacking.
Can't quite put my finger on it or explain why, there's clearly an alchemy at work that I don't quite understand, but sometimes these games click for me and sometimes they really don't.
Chopper wrote:
July 15th, 2019, 6:18 am
Ahaha, nice one! I enjoyed this myself, for probably the same reasons. I only spent 8 hours or so with it though.
When the second one came out and they decided to go with the "streamlined" controls, I was gutted, it was the best thing about the first game! - https://christophermpark.blogspot.com/2 ... equel.html
-The controls are also streamlined. That whole mouse+keyboard thing was really a bad idea, as some players pointed out to us. That sort of freedom of aiming really kills the classic Metroidvania style of a game like this, and makes it so that keyboard-only players and gamepad-only players are at a huge disadvantage. So we're moving down to two streamline control schemes that are equivalent with one another: keyboard-based and gamepad-based. And yes, the tab-targeting is gone since that basically acts like a cheat at this point without free-aiming of the mouse.

Please note! We're not just taking away control options for kicks, or because we think people were "doing it wrong." But the fact remains that generally a game is built around its controls, especially as an action game. We're trying to maintain as much flexibility in the controls as we can while not making it so that people are playing fundamentally different games that we can't make universally fun. Placing wooden platforms was trivial with the mouse, and so is killing a bat. But it's incredibly frustrating with any other sort of input. When you get right down to it, what we're trying to make is a Metroidvania game, and I don't personally know of any of them that use a mouse-style of control. Hence we're going a bit more standardized with that, and I have to say the controls feel really good.
The controls did not feel really good, they felt really shit. You got the second game for free if you bought the first one, so I wasn't complaining, but my play time says it all, 27 hours in the first, 52 minutes in the second.

They got rid of everything that was unique and interesting about the first game and made some shitty run of the mill metroidvania platformer. Usually indie devs have to be bought out by a big company and forced to do that, but they did it all of their own volition. First game is a gorgeously ugly/beautiful, janky, unique mess of a thing. The second game is just dull.
dezm0nd wrote:
July 15th, 2019, 5:33 am
If you find a good ARPG then let me know. I never got into Torchlight 2 but hearing it's coming to consoles excites me
Oh, wow, I didn't know about that!
Yeah, that's really good. It took me a couple of tries to get into that one properly, 10 hours or so before it finally clicked, so it might be worth you giving it another try.

If you do give it another go, bind a button to "move without attack", it's a great panic button when you get surrounded when playing ranged characters.

The first game is currently free on the epic store - https://www.epicgames.com/store/en-US/p ... light/home

The second game is much more balanced than the first. First was far too easy, and the enchant system was too generous, you could enchant weapons again and again, giving them extra bonuses, sometimes you'd get unlucky and lose everything, but it was always worth the risk when the failure rate was low. You'd be stomping around with this big hairy staff with like 50 enchantments hanging off it and just ploughing through everyone.

The second game has a demo on steam if anyone wants to see if they like it in preparation for the upcoming console version - https://store.steampowered.com/app/2007 ... hlight_II/

I'm not a big fan of the look of the game at all, I really dislike the slightly washed out palette and the softness of the graphics, sometimes the lighting and smoke effects combine with this to make it look really smudgy and nasty.

Urgh!

Uuuuuurhg!
Uuuurururuuuuugggugugughh!

191 hours and I never warmed to it. I think I hate the way it looks more now than I did to begin with! I want everything sharp and high contrast, everything needs to be clear and quickly readable when you're playing a game. I'm not too bothered about feeling like I'm inside a living painting, it's not worth the trade off. It's a good game to get lost in though, once it sucks you in, it's really addictive.

If I manage to find anything new that clicks for me, I'll be sure to tell you.

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chase210
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Re: What's Out This Week?

Post by chase210 » July 15th, 2019, 8:36 am

I’ll probably cave and buy marvel ultimate alliance.

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Alex79uk
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Re: What's Out This Week?

Post by Alex79uk » July 15th, 2019, 10:13 am

chase210 wrote:
July 15th, 2019, 8:36 am
I’ll probably cave and buy marvel ultimate alliance.
I wasn't interested in that till I saw a trailer. I don't know why but I thought it was some sort of card battler game! It looks like a Marvel themed hack and slash RPG-lite though, sound about right?

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Re: What's Out This Week?

Post by ratsoalbion » July 15th, 2019, 10:45 am

Yeah, they’re Gauntlet/Diablo/Baldur’s Gate: Dark Alliance type affairs.

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Re: What's Out This Week?

Post by Suits » July 15th, 2019, 10:54 am

Which seem great for the first few hours then tail off for me dramatically.

I think unless I’m playing online with mates Lego chatting the whole time, I don’t enjoy those sort of games.

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Re: What's Out This Week?

Post by Flabyo » July 15th, 2019, 11:13 am

On the ‘games like diablo’ front, probably best to avoid the Warhammer 40k one “Inquisitor’. It’s fun enough, but still feels like massive wasted potential and there are better games out there.

Path of Exile for example.

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clippa
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Re: What's Out This Week?

Post by clippa » July 15th, 2019, 12:24 pm

I was all over path of exile for a while, the zoomed in camera was always niggling at me though, it wasn't comfortable, felt really claustrophobic, I was constantly flicking my scroll wheel trying to zoom out!
I just had to bail in the end, it just needed to come back a tiny bit and it would have made all the difference. Canny good though, I logged into dropbox for the first time in years to see if I had any screenshots of my cool witch, but there was only this, I had much better internet back in those days.

Image

Wow, proper trip down memory lane.
Effing microsoft points
First ever spelunky win!
First ever 1cc. Deathsmiles.
High score in deathsmiles iix.
Bit harsh!
Speaking of ARPGs, if you're after a new pet name for your winky.
Suits wrote:
July 15th, 2019, 10:54 am
Which seem great for the first few hours then tail off for me dramatically.
Yeah, they're definitely an acquired taste. It's something you have to relax into. You need a compulsive/addictive streak too and some dogged determination to push through those first ten hours or so where your mind will be rejecting the games completely.
I don't like playing them with other people because I get confused, there's always too many effects and stuff flying all over the screen, I lose track of who I am and I like killing the munsters, it's no fun when somebody else is killing the munsters.

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clippa
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Re: What's Out This Week?

Post by clippa » July 16th, 2019, 9:59 am

Killsquad is looking more like a low effort hit and run the more I look into it.
No key rebinds, saw some stream where everyone agreed it played better with a pad anyway, camera certainly looks tailored for pad play.
People in the reviews saying to play it co-op rather than solo, but not giving reasons so it's hard to know whether they're just saying "evewything's better with fwiends!" or "the game isn't balanced for solo play, don't even bother"
Seems like it's more of a twin stick shooter than an arpg. Still could be fun, but 17 quid seems very steep for what you're getting, particularly in early access.

This guy on the steam forums is accusing the devs of straight up lying about features! Drama!

https://steamcommunity.com/app/910490/d ... 4942551865
Spoiler: show
There is no open world, the mission levels (contracts) are procedural.

They are not procedural. After 3-4 the same contract they always look the same. There are maybe 5 types of missions now and 3 types of maps.

There's loot, weapon upgrades

There is no loot. You can find only materials and currencies during the contract. For most people loot is similiar to Diablo-like games. In Killsquad you have THREE kind of items. Yes, three kind of items and three slots for character. It's not even close to aRPG.

character progression

There is no character progression. During contract you are leveling up your character and chosing upgrades for your skills. Just few of them. THERE IS NO PROGRESSION outside contract, you are not upgrading your character, adding new skills or making them different. Don't lie, guys. Don't lie.
I already have the game thanks to the company that is promoting it and this is very very very very rare situation where I'm very NOT recommending the game in public way before release.
Why am I doing it despite I got access as press guy? Because devs are lying.

As devs said - they want to be 100% transparent, but they are not.

- There's no rich world as they say. 3 maps, without open world, without procedural generated locations, no intro, no lore, no story. They said that every level is procedurally generated. That's not true. Every level is made from 6-7-8 parts that are drawn from maybe 10 kinds. So after 3-4 contracts you see the same map every time.

- There's no progression. You are leveling up only during the mission and start it over again in further missions, no skills to chose, no skill tree as they say. This is huge lie. Progression means upgrades and possibilities. There are none. You have few skills and you cant change them, modify them, build your own character. There are in reality 16 skills, 4 for each class. If we exclude dash and main attack.

- Quote here: customize your character with new skills --- there are NO NEW SKILLS, you have all of them at the start, at once.

- 40 weapons? Another lie. There are 4 kind of weapons for each class. You are always playing the same skill for weapon and the same skill for it. The only difference are stats and skins for these weapons.

- 30 enemies. Another lie. There are maybe 15 of them, another 15 of them are just different skins. In bestiary you can see the same enemy with different color, awesome!

- 12 contracts? In reality there are maybe 6, because "Antenna defense" or "Antenna message" are simply the same with different names

- High replayability. No. Another not true thing. You are doing exact the same 3 maps, with 4-5 kind of enemies in it, all over again. Sometimes you want to farm/grind map for crafting resources but you are NOT getting described things that may drop on the map.

- Quote here: through hordes of monsters --- there are no hordes, only groups of 5-10 monsters in every section of the map, so maybe 50-100 of them during each contract. And you are always fighting against 10 or so monsters, you can't get more of them on the screen!

So, the game is extremally overpriced and full of a bit not-accurate descriptions.

Be aware.

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clippa
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Re: What's Out This Week?

Post by clippa » July 18th, 2019, 5:50 pm

Well, I gave killsquad a couple of hours and it's terrible.
It's just a really bad twin stick shooter. There needs to be 10 times as many enemies, the rise in difficulty for the harder contracts just makes the enemies more bullet spongy. It's really boring. The foundations are there to make a fun game but I don't think these people know what they're doing.
It's early access but I'd put money on it not getting much better. The gameplay is like something you'd have in a proof of concept or something but they consider it ready for public consumption.
“Current game contains 40 contracts across 3 planets, 4 heroes, 40 weapons, approximately 30 enemies, all to a final state. We will tweak balance, missions, texts, cinematics.”
It's soooo slow, I found myself making this bunch of enemies follow me for 30 seconds until the next bunch spawned just so I could have a slightly more exciting fight. That's not a good sign. Deleted.

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dezm0nd
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Re: What's Out This Week?

Post by dezm0nd » July 21st, 2019, 6:24 am

Beyond: Two Souls (PC) – July 22
Flashback (Android, iOS) – July 22
Rise: Race the Future (Switch) – July 22
Swords & Souls: Neverseen (PC) – July 22
Caravan Stories (PS4) – July 23
Tetris Effect (PC, Rift, Vive) – July 23
Biotope – Steam Early Access (PC) – July 23
Automachef (PC, Switch) – July 23
Must Dash Amigos (PC, Xbox One) – July 23/August 7
Iratus: Lord of the Dead – Steam Early Access (PC) – July 24
Pawarumi (Xbox One, Switch) – July 24
EA Access PS4 launch – July 24
Arma 3 Contact (PC) – July 25
Elea (PS4) – July 25
Super Mega Baseball 2: Ultimate Edition (Switch) – July 25
A Place for the Unwilling (PC) – July 25
Turok: Escape from Lost Valley (PC) – July 25
Fantasy Strike (PS4, Switch) – July 25
Smoots Summer Games (PS4, Xbox One, Switch) – July 25
Raiden 5: Director’s Cut (Switch) – July 25
Songbird Symphony (PC, PS4, Switch) – July 25
Kill La Kill – If (PC, PS4, Switch) – July 25
Wolfenstein: Youngblood (PC, PS4, Xbox One, Switch) – July 26
Fire Emblem: Three Houses (Switch) – July 26
Unlucky Seven (PC) – July 26
Tetsumo Party (PC, PS4, Xbox One, Switch) – July 26
Wolfenstein: Cyberpilot (Vive, PS VR) – July 26
Mutant Year Zero: Road to Eden (Switch) – July 30
Forager (PS4, Switch) – July 30
Morphies Law (PC) – July 30
The Blackout Club (PS4, Xbox One) – July 30
Warhammer 40,000: Inquisitor – Prophecy (PC) – July 30
The Executioner (PC) – July 31
London Detective Mysteria (PC) – July 31
Lucah: Born of a Dream (Switch) – July
Saboteur 2: Avenging Angel (PC, Switch) – July

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